minisnatcher wrote:
Is this game basic synergy powerplay? Like model A says it boosts model b. Is combining both building to win?
Or is when a scroll says you get boost a if you bring 20 or 30 doing so building to win? To me that is just playing them as they are intended.
It's more about your method of thinking when constructing your army list.
Examples of "play to win" thinking:
1. I'm going to field this unit because it's very efficient for it's point cost
2. I'm going to field these two units together because they are more powerful together
3. I'm going to avoid fielding this unit because there is another option with better stats for the cost
4. I'm going to buy this powerful unit so that I can use it
Examples of "fluffy" thinking:
1. I'm going to field this unit because I like the way it looks
2. I'm going to field this unit because I like the backstory, or because it fits into my army thematically
3. I'm going to field this unit because of narrative reasons
4. I'm going to field these units because they happen to be what I own
The theme here is that "play to win" design primarily considers how good something will be in gameplay, whereas "fluffy" design primarily considers factors external to actual gameplay.
Yes, fielding units together because they give each-other a bonus is a very basic form of powerplay. Note that I'm
not saying that powerplay is bad! All I'm saying is that if you are building lists with battlefield effectiveness as your primary criteria and your opponents are not, then you are very likely to win the majority of your games. "Playing as intended" has nothing to do with playing to win or playing for fluff/narrative. The system very explicitly supports both ways of playing. Remember that even in the
GHB, the
AoS rules emphasize getting on the same page as your opponent before you play. Talking it out and getting a sense for how "hard" your opponent's list is and trying to come up with a fair game (unless you are playing in a tournament, where you can safely assume some degree of playing-to-win) is expected and "playing the game as intended". If you are stomping your opponents every time, you probably are falling short at this particular expectation.
Also want to chime in and say that I also interpreted the sea-guard thing as simply extending the range of the Sea-Helm's ability, not getting a double bonus.