cod3x wrote:What
DP do you have that got killed by a dreadnought?
Daemon Princes aren't inherently good against Dreads because at T5 they get
ID'ed with only their 5++ to stop it and at only S6 they only hurt it on 6s unless they make a Smash attack in which case its only a single attack and will miss 1/3 of the time. They are reliant on rolling Greater Rewards (such as Armorbane or Rerolling Invuls) and Psychic Powers (Iron Arm and Endurance to stop Instant Death) to actual become a potential answer for Walkers.
That said daemons have a ton of options that can take out AV12 walkers. Here is a list
Lord of Change (Staff of Change for S8 ap2 attacks and Impossible Robe for 3++ rr1s before you even roll Rewards and Psy Powers (plus T6 for no Instant Death)
Bloodthirsters (Furious Charge and Greater Aetherblade equals S8 Ap2 attacks, WS10 means only hit on 5+, and T6 means no Instant Death)
Exalted Flamer (d3 lascannon shots)
Be'lakor (S7 ap2 Armorbane attacks, Eternal Warrior to make up for T5, and automatically has Invisibilty)
Hordes of Plaguebearers and Demonettes/Seekers (20 hits is enough to get the 6's needed to kill it)
Screamers (S5 ap2 Armorbane attacks, plus mobile)
Soul Grinders (Phlegm Cannon to knock off
HPs, AV13 and 5++ gives it
CC edge)
Fateweaver (Flying and automatically comes with Bolt of Tze and StrD shot, can summon Burning Chariots for d3 lascannon shots)
This is all before you add Grimoire and Cursed Earth buffs to make your units have 2++ invul so that the dreadnaught does no damage.