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Made in us
Brain-Dead Zombie of Nurgle





Hello! I've recently entered a 'causal' map campaign league which has been increasingly difficult to compete in, largely in part of the fragility of daemon toughness, and the unit that can wreck my entire army by itself is a single dreadnought. The strength ten can end daemon princes, soul grinders, and the like. Is there a unit out there that can deal with walkers as daemons? Plague bearers are not able, even with a fnp herald in a full squad of 20, to break open the dreadnought. I'm going to try out a herald on a disk for the D spell, is there anything that I should look out for? Unfortunately I am unable to put together anything but a cad for the league, and I am really hoping to get good advice wo I can quit losing every game I play to a single dreadnought.
   
Made in us
Auspicious Daemonic Herald





Why aren't you using Grimoire of True Names? Because that makes fighting pretty much anything very easy. All you have to do is a pick a unit that can hurt it (which daemons have a ton of) and use GoTN on it and now it pretty much won't die to it.
   
Made in au
Missionary On A Mission




Australia

* Any Demon Prince with Iron Arm up will slaughter it in close combat (they'll be S9). Tzeentch Demon Princes/Lords of Change are basically S8 base since you'll always be taking a Lesser Reward for the Staff of Change...

* Belakor is S7 base with Armourbane. That's a dead dread.

* Slaanesh Demon Princes can fly around to their Rear Armour glance them out with a Lash of Despair (Greater Reward).

* Demonettes/Seekers of Slaanesh can glance them out on Rends and get alot of I5 Attacks to do so (works about roughly similar to the chance for a Plaguebearer to glance it with their Touch of Rust). The goal isn't so much to kill it, but to tie it up.

* Exalted Flamers have a Heavy D3 S9 AP2 shot, and if they're on a Burning Chariot have plenty of movement to get into position

* Screamers of Tzeentch have a S5 Armourbane attack in close combat (should cause a Glance on average for each attack). If you're running a Screamer Star they'll stick around forever too.

* Pink Horrors in a Warpflame Host can shoot them to death (Flickering Fire will be S7 when you also take a Herald with the Exalted Locus). Obviously not an option if you can only take a CAD though.

* Buff any of the above units with the Grimoire/Cursed Earth/Invisibility etc and your dramatically turn the numbers to your advantage. You should be able to take control of the Psychic Phase fairly easily as a Demon player, barring Eldar or Grey Knight match-ups.

Final option is to just ignore it. Unless it Pods in, it only moves 6" a turn so it shouldn't be too hard to avoid. And if you can't avoid it, just tarpit it - yes Demonic Instability can be an issue but a Dreadnaught is at least 100pts for a bog-standard MM/PF 'Naught and your basic troops cost less than that.

This message was edited 1 time. Last update was at 2016/11/14 03:03:08



 
   
Made in us
Member of the Ethereal Council






A D thirster will anhillate them

5000pts 6000pts 3000pts
 
   
Made in au
Missionary On A Mission




Australia

Lol, how'd I forget that? Yeah a D-Thirster destroys most things. Just watch out for the usual suspects of Dreadknights (ie Force Weapon), Wraithknights, Imperial Knights etc. Though even then, alot of that stuff you could gamble on your WS10 vs their WS4 if you were desperate.


 
   
Made in us
Furious Raptor




What DP do you have that got killed by a dreadnought?

   
Made in us
Auspicious Daemonic Herald





cod3x wrote:
What DP do you have that got killed by a dreadnought?


Daemon Princes aren't inherently good against Dreads because at T5 they get ID'ed with only their 5++ to stop it and at only S6 they only hurt it on 6s unless they make a Smash attack in which case its only a single attack and will miss 1/3 of the time. They are reliant on rolling Greater Rewards (such as Armorbane or Rerolling Invuls) and Psychic Powers (Iron Arm and Endurance to stop Instant Death) to actual become a potential answer for Walkers.

That said daemons have a ton of options that can take out AV12 walkers. Here is a list

Lord of Change (Staff of Change for S8 ap2 attacks and Impossible Robe for 3++ rr1s before you even roll Rewards and Psy Powers (plus T6 for no Instant Death)
Bloodthirsters (Furious Charge and Greater Aetherblade equals S8 Ap2 attacks, WS10 means only hit on 5+, and T6 means no Instant Death)
Exalted Flamer (d3 lascannon shots)
Be'lakor (S7 ap2 Armorbane attacks, Eternal Warrior to make up for T5, and automatically has Invisibilty)
Hordes of Plaguebearers and Demonettes/Seekers (20 hits is enough to get the 6's needed to kill it)
Screamers (S5 ap2 Armorbane attacks, plus mobile)
Soul Grinders (Phlegm Cannon to knock off HPs, AV13 and 5++ gives it CC edge)
Fateweaver (Flying and automatically comes with Bolt of Tze and StrD shot, can summon Burning Chariots for d3 lascannon shots)

This is all before you add Grimoire and Cursed Earth buffs to make your units have 2++ invul so that the dreadnaught does no damage.
   
 
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