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![[Post New]](/s/i/i.gif) 2016/11/23 13:37:41
Subject: Multiplayer
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Dakka Veteran
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In some time I am going to play a massive multiplayer battle (3000 ptsx4) and was wondering if there are "Buddy" models that can boost enemies to make friends on the battlefield?
My faction plays GA chaos and the other factions are 2x order and one Death&Destruction coalition
I know already of wrathmongers that can give an extra attack..
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![[Post New]](/s/i/i.gif) 2016/11/23 14:12:29
Subject: Multiplayer
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Prescient Cryptek of Eternity
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The General's Handbook has rules for multiplayer games. I'd suggest you read those.
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![[Post New]](/s/i/i.gif) 2016/11/23 16:24:57
Subject: Multiplayer
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Dakka Veteran
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Kriswall wrote:The General's Handbook has rules for multiplayer games. I'd suggest you read those.
Yes, that is what and how we will be playing. What I wanted to know is if there are units that are not so good in 1 vs 1 that gain a funny advantage in multiplayer. Or models that allow me to boost enemy units to play politics. "multiplayer" units sort off speak
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![[Post New]](/s/i/i.gif) 2016/11/23 18:49:48
Subject: Multiplayer
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Humming Great Unclean One of Nurgle
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Free for all or teams?
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2016/11/23 19:14:25
Subject: Multiplayer
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Dakka Veteran
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Free for all (we will be playing one of the scenarios from the GHB but I do not yet know which one)
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![[Post New]](/s/i/i.gif) 2016/11/23 22:21:31
Subject: Multiplayer
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Humming Great Unclean One of Nurgle
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I would highly recommend a pair of hellcannons and target them at ranged characters/units which focus on you. The idea here is not so much to kill those models but to create a disincentive; your enemies won't want to target you for fear of losing their models and will target one of the other two enemies instead. Also, avoid bringing any big centerpiece models (ESPECIALLY Archaeon) since they will scare people and make you a target. Try going for smaller, elite units like wrathmongers, skullreapears, blightkings, etc. These don't appear as threatening on the battlefield but still pack a punch. The goal here is to get your enemies fighting each other early on while holding back yourself, then sweeping the board later on.
I realize this doesn't exactly answer your question, but hopefully it will be helpful!
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2016/11/24 01:47:53
Subject: Multiplayer
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Scouting Shadow Warrior
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If you are playing on a 6x4 table with that many points, I suggest bringing some decimators or similar AoE style attacks unit.
Also, the wizards whose spells jump from one unit to another.
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![[Post New]](/s/i/i.gif) 2016/11/25 13:35:47
Subject: Multiplayer
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Dakka Veteran
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so the battleplan will be Tower of Screaming death battleplan GHB p21
So i can already forget about hell canons with the D3 mortal wounds to each enemy unit for the occupant of the tower at the start of the hero phase... Or should I expect nobody to ever make that as it will be an eternal combat for control?
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![[Post New]](/s/i/i.gif) 2016/11/28 13:57:57
Subject: Multiplayer
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Prescient Cryptek of Eternity
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minisnatcher wrote:so the battleplan will be Tower of Screaming death battleplan GHB p21
So i can already forget about hell canons with the D3 mortal wounds to each enemy unit for the occupant of the tower at the start of the hero phase... Or should I expect nobody to ever make that as it will be an eternal combat for control?
The Tower of Screaming Death is a good one. I played that recently as a three person multiplayer battle. I was playing Ironjawz with my opponent's playing Bonesplitterz and Sylvaneth. A unit of 10 regular Bonesplitterz Boys made a run for the Tower and jumped in. My unit of 20 Ardboys also made a run for the Tower, but ended up just beating on the unit inside, unable to fully defeat them and claim the Tower. The Sylvaneth player held back and let us beat on each other for a bit, thinning both of our armies. This, I think, is what won the game for him. The Tower's D3 wounds was annoying and definitely hurt some units/heroes, but the real play in a three player game is to deploy farther back and do everything you can to make sure your opponents fight each other before they fight you.
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![[Post New]](/s/i/i.gif) 2016/11/30 11:47:14
Subject: Multiplayer
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Dakka Veteran
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Kriswall wrote: minisnatcher wrote:so the battleplan will be Tower of Screaming death battleplan GHB p21
So i can already forget about hell canons with the D3 mortal wounds to each enemy unit for the occupant of the tower at the start of the hero phase... Or should I expect nobody to ever make that as it will be an eternal combat for control?
The Tower of Screaming Death is a good one. I played that recently as a three person multiplayer battle. I was playing Ironjawz with my opponent's playing Bonesplitterz and Sylvaneth. A unit of 10 regular Bonesplitterz Boys made a run for the Tower and jumped in. My unit of 20 Ardboys also made a run for the Tower, but ended up just beating on the unit inside, unable to fully defeat them and claim the Tower. The Sylvaneth player held back and let us beat on each other for a bit, thinning both of our armies. This, I think, is what won the game for him. The Tower's D3 wounds was annoying and definitely hurt some units/heroes, but the real play in a three player game is to deploy farther back and do everything you can to make sure your opponents fight each other before they fight you.
Cheers think I know what to do
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![[Post New]](/s/i/i.gif) 2016/11/30 14:12:38
Subject: Multiplayer
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Stabbin' Skarboy
Pittsburgh
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People who get attacks based on enemy models are good. You can charge near a horde into a monster and get a ton of attacks since they are all enemy models.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2016/12/01 01:13:52
Subject: Multiplayer
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Humming Great Unclean One of Nurgle
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cranect wrote:People who get attacks based on enemy models are good. You can charge near a horde into a monster and get a ton of attacks since they are all enemy models.
Somewhat surprisingly I've found that three-way combats almost never happen, and when they do it tends to be two units/heroes ganging up on a monster. That's anecdotal though, so this may be very good advice.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2016/12/02 15:14:36
Subject: Multiplayer
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Dakka Veteran
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NinthMusketeer wrote: cranect wrote:People who get attacks based on enemy models are good. You can charge near a horde into a monster and get a ton of attacks since they are all enemy models.
Somewhat surprisingly I've found that three-way combats almost never happen, and when they do it tends to be two units/heroes ganging up on a monster. That's anecdotal though, so this may be very good advice.
Well ninth I hope you are right, there will be 2 stormcast players in my game probably trying to abuse that... As a chaos player (with what I own) I have no such models...
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