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![[Post New]](/s/i/i.gif) 2017/01/13 06:43:56
Subject: Stormcast need a nerf
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Regular Dakkanaut
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I've played a good amount of AoS, against a good range of armies, and I'd have to say that Stormcast are hands-down the most broken army in terms of gameplay design. Every time I play against them I get smoked, and I've yet to find a flaw in their army. They have "spells" that don't require dice rolls, and can't be dispelled. Everything is multi-wound with ridiculous saves, made more ridiculous by the lantern bs. They do mortal wounds on to hit rolls (to hit!). The Stardrake has a 1 out of 3 chance of outright deleting characters with less than 6 wounds (with one attack), thanks to it's devour. They have rending archers who can theoretically double their attacks every turn. Don't even get me started on the Concussors...
I played a game against a stormcast army tonight, at 2k points, and lost by turn 3 and only killed ONE model. Not a unit, ONE model. They make me want to stop playing AoS altogether until GW sorts out their total lack of balance, it's not fun whatsoever to play against. The last tourney I played in had 3 of the top 5 armies belonging to Stormcast, with the winner being an archercast spam list.
Does anyone actually have fun against this cheese?
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![[Post New]](/s/i/i.gif) 2017/01/13 06:49:24
Subject: Stormcast need a nerf
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Towering Hierophant Bio-Titan
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Erm, stormcasts aren't anywhere near broken.
They lack a lot of rending to start with.
Points costs for everything are high.
Low model count.
Terrible movement on most units.
It would help if we knew what army you played as well.
Beastclaw raiders, savage orruks and skryre skaven all rank far above them in terms of sheer damage capabilities.
Beastclaw rank above them in speed, resilience and mortal wound capabilities too.
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This message was edited 1 time. Last update was at 2017/01/13 06:50:11
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![[Post New]](/s/i/i.gif) 2017/01/13 07:00:09
Subject: Stormcast need a nerf
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Humming Great Unclean One of Nurgle
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The GHB isn't fully balanced, it is an aid but not a replacement for negotiating an appropriate power level with your opponent. Perhaps asking the opponent to tone down their list or allowing you an extra unit or two is the best way forward.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/01/13 07:09:56
Subject: Stormcast need a nerf
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Regular Dakkanaut
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They lack rending? Literally every unit in Stormcast Extremis has rending, and the sole unit from Stormcast Eternals without a rending weapon is the Gryph-hound.
Terrible movement? 5" is the slowest unit, which is faster than any Ironjaw, Dwarf, etc.
Over-pointed? Everything is multi-wound, including their battleline Liberators that have a shield that lets them re-roll save rolls of 1. Point the lantern at them and they're saving on 3, rerolling 1's.
My opponent had a stardrake, lord-castellant, 2x3 concussors, 2x5 judicators, and 1x5 liberators. I had Bloodbound with a Skarbrand, valkia, skarr bloodwrath, 2x Bloodsecrators, 30 reavers, 20 warriors, 10 wrathmongers, and a skullcannon.
Skarbrand died in a single round of combat against a unit of concussors thanks to their mortal wounds on the hit roll, the stardrake ate valkia and bloodwrath in a single devour roll, everything else was chewed up by judicator arrows and the other unit of concussors.
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![[Post New]](/s/i/i.gif) 2017/01/13 07:16:37
Subject: Re:Stormcast need a nerf
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Longtime Dakkanaut
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he might be having issues with them, as for me, my GBT has pretty much cleaned the golden space marines clocks every time.
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![[Post New]](/s/i/i.gif) 2017/01/13 07:23:34
Subject: Stormcast need a nerf
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Regular Dakkanaut
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GBT?
I used to beat Stormcast, until everyone started bring judicators and concussors.
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![[Post New]](/s/i/i.gif) 2017/01/13 07:28:11
Subject: Stormcast need a nerf
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Towering Hierophant Bio-Titan
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Extremis is expected as every single model from the list is over 100 points and rides either a monster sized mount or bigger.
The main stormcast unit (liberators) have no rending except from the upgrade weapon, which is 1 per 5.
Judicators can fire an extra shot, but only with boltstorm crossbow and at the expense of movement instead.
All while having NO rending.
The standard bows have -1 rend but are only a single shot.
Concussors do cause mortal wounds on hit rolls, but only of 6.
So with 3 attacks each that unit averages 1.5 mortal wounds a turn.
Which long story short, is poor to say the least.
To kill them you fight them out of cover with a rending unit, they simply fall apart.
With the exception of bad luck, I'm not sure how 3 killed skarbrand in a single turn without him mulching them.
You do realise how stardrakes jaws work right?
You roll a dice for up to 3 models in combat (while on full wounds)
To eat a model you must roll higher than its wounds.
So it cannot eat a model with 6 wounds as you can't roll a 7.
To eat a 5 wound character there's a 1/6 chance.
So to do that twice was quite amazing.
All the while stormcast units tend to get buffs from fighting chaos.
So no, they are nowhere near broken.
Just their rules played wrong by the other player I'd guess.
Edit: on a side note, these characters that cast "spells" and have abilities to buff them are on 5-6 wounds models in general.
Valkia is perfect for assassinating these characters due to her speed and damage output.
And keep in mind stormcasts also can't stop incoming spells, except by taking an expensive character with a low chance to stop a spell once per turn.
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This message was edited 2 times. Last update was at 2017/01/13 07:39:09
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![[Post New]](/s/i/i.gif) 2017/01/13 07:42:15
Subject: Stormcast need a nerf
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Regular Dakkanaut
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The Judicators are single shot, but because of chained lightning a 5 man squad can potentially be throwing 10 wounds out with a -1 rend. Against chaos (my army) they get to re-roll any 1's they roll to hit.
Valkia and Skarr Bloodwrath each have 5 wounds, he rolled 3 dice, and got two 6's and a 4, thus deleting them both. The next round he went after 5 wrathmongers, rolled all 3 jaws dice above 3, thus taking them down to 2, which were wiped by his attacks that followed. I got to make him attack himself once with the drake, and it took 3 wounds, but healed itself twice and ended up only taking one wound.
The concussors against Skarbrand: he rolled high for all of his storm blasts, and rolled a bunch of 6s with the claws and fangs that in turn each rolled high on their damage amount, the lightning hammaers were also rolling 6s for mortal wounds in addition to the -1 rending 2 damage the 3-5 rolls incurred. Since Skarbrand has a 4+ save, which is terrible for a 400 point unit, he ended up dying VERY fast.
edit: Valkia had no chance of getting to the Castellant, as he kept him bubble wrapped by the Liberators. And Bloodbound has no wizards, therefor I couldnt cast any spells at him. I should also mention that the castellant's buff lasts until his next hero phase, which was a barrel of laughs when he got to go first one turn, then when I won the initiative on the following turn he still had his buff up for essentially 3 rounds of combat, without having to roll a dice and can't be negated.
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This message was edited 2 times. Last update was at 2017/01/13 07:48:48
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![[Post New]](/s/i/i.gif) 2017/01/13 07:48:58
Subject: Stormcast need a nerf
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Towering Hierophant Bio-Titan
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It can potentially throw out 10 wounds, if they hit with every attack then roll a 6 for shockbolt bow.
So the drake is good because they guy rolled 2 6's out of 3 dice?
The guy had some amazing rolls by the sounds of it.
Take a look at a thundertusk for beast claws now.
It has a ranged attack that hits on a 2 and does 6 straight up mortal wounds.
Skarbrand does have a poor save, but that's because his attacks give him the ability to tear through most units on the charge before they can even attack back, or Atleast severely cripple the unit.
And from what your saying, he rolled very high yet again.
You have access to slaughter priests, much like they have their own priests.
If you can't get to a bubbled character then you will struggle with any capable players.
Due to not being able to join units, you have to wrap them.
You will find every weak character gets wrapped by a good player and that's something you will have to take into account.
Since chaos lack range your only real ability is just to chew through them with a fast moving unit.
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This message was edited 1 time. Last update was at 2017/01/13 07:51:50
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![[Post New]](/s/i/i.gif) 2017/01/13 07:57:52
Subject: Stormcast need a nerf
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Regular Dakkanaut
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The jaws aren't the only thing that make the stardrake good. Granted, for 600 points it better be good, but the jaws outright kill characters without getting any saves, it can call down comets or whatever ANYWHERE on the board to dish out mortal wounds. It also grants rerolls for failed wounds for dracoths and heroes ANYWHERE on the board. The re-roll it gets for it's saves of 1 dishes out a mortal wound if the re-roll is passed (guess who was at a 2+ thanks to the castellant?).
Yes, my opponent had amazing rolls, but the fact that his army gets so many re-rolls, does so much rending, and hits hard at range and in melee makes it an army that is practically unbeatable given the right list.
edit: so you say that killing the castellant is easy with valkia, then when I say that I had no way to do that given his play stlye with the bubble wrap, you tell me thats why killing him with her isn't easy? What kind of sense does that make?
double edit: I have access to slaughterpriests, true, but their abilities require dice rolls. Rolls, that if I fail, end up as D3 mortal wounds on the Slaughterpriest. His priest doesn't have any negatives.
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This message was edited 2 times. Last update was at 2017/01/13 08:04:03
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![[Post New]](/s/i/i.gif) 2017/01/13 08:11:39
Subject: Stormcast need a nerf
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Towering Hierophant Bio-Titan
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Don't get me wrong, they are good but are far from broken when compared to other armies.
Beastclaw are considered one of the most stupidly broken armies in general as they pour out mortal wounds with ease.
For 150 or so less than star drake they get a frost lord on a stonehorn.
By taking battle brew as well he is enough on his own to blend most armies.
All while having a 3+ and halving all incoming wounds.
Hell, death have the mourngul.
With command traits etc you can throw a mystic shield on it to give it a 2+ save that is immune to rend.
If that fails you then get a 5+ that cannot be changed.
Against mortal wounds you get a 4+ then the 5+ as well.
All while having 8 attacks with good rend and damage.
Fast movement.
Healing from kills.
This thing can stand up to pretty much anything in the game and laugh at it, for 400 points.
And killing outright abilities are rare, but a few models can do it now.
The cheap and cheerful mighty lord of khorne for one.
Archaeon can also do this with the slayer of kings.
Alarielle with her talon.
There are more too, but ones like archaeons slayer of kings has a high chance if he's buffed to any degree.
What do you want me to say about his wrapped character?
You have 1 fast moving model and no shooting in your army.
You don't really have any options of killing him unless you charge skarbrand over there to kill half his points in models.
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This message was edited 1 time. Last update was at 2017/01/13 08:13:49
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![[Post New]](/s/i/i.gif) 2017/01/13 08:19:30
Subject: Stormcast need a nerf
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Humming Great Unclean One of Nurgle
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If the opponent's army is truly OP compared to your own, you'll have to find some other way to balance the fight. Try explaining to your opponent how the counters used successfully by other players dont apply to this context, and negotiate some sort of buff to your force or handicap to his. Or perhaps a scenario that favors your side. Failing that, try switching forces for a game; you play his and he plays yours (proxy if need be) since that should reveal quite a lot to you about what strengths and weaknesses there are.
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This message was edited 1 time. Last update was at 2017/01/13 08:19:58
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/01/13 08:28:02
Subject: Re:Stormcast need a nerf
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Towering Hierophant Bio-Titan
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Also, the rerolls to wounds the stardrake has are only for dracoth and drake claw attacks.
They do nothing for the riders and it only effects models on a dracoth or drake, not just hero's in general.
The comet again is random.
It effect D6 units, each unit takes D3 wounds on a 4+
Which equates to 3 mortal wounds on average.
So not exactly impressive again.
Take a look at thundertusks, boneripper etc for mortal wounds from shooting.
While they have a range, they do far more damage.
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![[Post New]](/s/i/i.gif) 2017/01/13 08:32:37
Subject: Stormcast need a nerf
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Regular Dakkanaut
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Beastclaw also take (at best) half the models that Stormcast do in any given list, and the fact that only Frostlords have a 3+ means that everything else is still just as killable with rend.
After saying that the castellant should've been valkia's target and is easily killed, but I pointed out it wasn't possible due to the wrapping, your response seemed to be very condescending. As if his wrapping was my fault somehow and the castellant should still be easily killed.
Have you looked at Bloodbound? There is ZERO shooting, and the fastest unit are the woefully weak skullcrushers. I took a skullcannon, which shoots, with 1 roll, but otherwise BB and Khorne daemons do not have shooting.
Yeah, I couldve run Skarbrand into his backline, but his archers and dracoths wouldve killed him turn 1 instead of turn 3. Which in the end would've saved me time wasted as we were playing the beast slayer special mission.
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![[Post New]](/s/i/i.gif) 2017/01/13 08:35:57
Subject: Stormcast need a nerf
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Brutal Black Orc
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BaronVonSnakPak wrote:They lack rending? Literally every unit in Stormcast Extremis has rending, and the sole unit from Stormcast Eternals without a rending weapon is the Gryph-hound.
Terrible movement? 5" is the slowest unit, which is faster than any Ironjaw, Dwarf, etc.
Over-pointed? Everything is multi-wound, including their battleline Liberators that have a shield that lets them re-roll save rolls of 1. Point the lantern at them and they're saving on 3, rerolling 1's.
My opponent had a stardrake, lord-castellant, 2x3 concussors, 2x5 judicators, and 1x5 liberators. I had Bloodbound with a Skarbrand, valkia, skarr bloodwrath, 2x Bloodsecrators, 30 reavers, 20 warriors, 10 wrathmongers, and a skullcannon.
Skarbrand died in a single round of combat against a unit of concussors thanks to their mortal wounds on the hit roll, the stardrake ate valkia and bloodwrath in a single devour roll, everything else was chewed up by judicator arrows and the other unit of concussors.
What?
BAHAHAHAHAHAAHAHAHAHAH!!
No. Ironjaws are faster across the board. Sorry to break this to you but an ironjaw, if played properly, will move-at least 13 inches on average. As a minimum they'll move 8''.
Yes, they are overpointed. Their cheapest unit is 2ppm above my ardboyz and they are positively better.
There's something called a) volume of attacks and b) rend. Bring in meatreaper axes and call it a day, or whatever makes you happy. I'm sorry but this list, while definitely strong, would crumble. And I know it because I've crushed it with ease (well a similar one) with my Ironjaws.
This is literally a joke complain. Many armies are multi-wounded across the board. Slaves to darkness for example, with the chaos warriors being the same stats than a liberator squad while being cheaper.
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This message was edited 1 time. Last update was at 2017/01/13 08:39:44
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![[Post New]](/s/i/i.gif) 2017/01/13 08:40:25
Subject: Stormcast need a nerf
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Regular Dakkanaut
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NinthMusketeer wrote:If the opponent's army is truly OP compared to your own, you'll have to find some other way to balance the fight. Try explaining to your opponent how the counters used successfully by other players dont apply to this context, and negotiate some sort of buff to your force or handicap to his. Or perhaps a scenario that favors your side. Failing that, try switching forces for a game; you play his and he plays yours (proxy if need be) since that should reveal quite a lot to you about what strengths and weaknesses there are.
Thankfully, he agreed to only play that list in tournaments, as there is basically no way my Bloodbound can meaningfully hurt him. My point still remains though that many armies relying on synergies to even out unit flaws/quirks, but Stormcast don't have flaws in their unit makeups. Their units get abilities without randomization or drawbacks, which stacks with their already impressive stats, and laughs at armies like Bloodbound.
True, there are other armies out there that can beat them, but that's not the sign of a balanced game if I have to pack away one army and spend hundreds of dollars on another just to stand a chance.
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![[Post New]](/s/i/i.gif) 2017/01/13 08:40:43
Subject: Stormcast need a nerf
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Brutal Black Orc
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BaronVonSnakPak wrote:Beastclaw also take (at best) half the models that Stormcast do in any given list, and the fact that only Frostlords have a 3+ means that everything else is still just as killable with rend.
After saying that the castellant should've been valkia's target and is easily killed, but I pointed out it wasn't possible due to the wrapping, your response seemed to be very condescending. As if his wrapping was my fault somehow and the castellant should still be easily killed.
Have you looked at Bloodbound? There is ZERO shooting, and the fastest unit are the woefully weak skullcrushers. I took a skullcannon, which shoots, with 1 roll, but otherwise BB and Khorne daemons do not have shooting.
Yeah, I couldve run Skarbrand into his backline, but his archers and dracoths wouldve killed him turn 1 instead of turn 3. Which in the end would've saved me time wasted as we were playing the beast slayer special mission.
In other words, you're complaining about not knowing how to play your army.
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![[Post New]](/s/i/i.gif) 2017/01/13 08:43:14
Subject: Stormcast need a nerf
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Longtime Dakkanaut
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Grudge Bound Throng. The great host of the Duardin sir! I have found that everything tends to have a fatal allergic reaction to cannonballs.
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![[Post New]](/s/i/i.gif) 2017/01/13 08:45:20
Subject: Stormcast need a nerf
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Towering Hierophant Bio-Titan
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Your not running pure khorne BB though as you have a skull cannon and skarbrand.
So by that logic you also have access to flesh hounds as well.
Which make damn good hunters as they are faster than most of your other choices.
I'm not saying it's your fault, I'm saying you need to get used to it though.
A lot of armies have a useful character that needs protecting, so they will bubble wrap them.
If you can't find a way to counter this then you will run into this issue a lot.
And beastclaw are low numbers, but are also highly mobile for a stupid damage output.
You don't have to worry about suffering wounds as by the end of turn 1 there isn't much left that can threaten you.
Maybe turn 2 at the latest if they castle on the board edge.
All in all, if stormcasts are broken to you then playing against warpfire gout or kunnin rukk will make you leave the game.
Either list has the ability to remove most of your army turn 1.
And Kragen is spot on.
Ironjawz movement is low yes, but with their abilities they are actually one of the fastest units in the game.
Mix that with great characters, brute leaders being hero's and amazing rending everywhere.
Edit: no one is telling you to play another army baron.
Certain armies have hard counters.
The fact stormcasts are a whole lot better against chaos gives them an edge.
Hard counters are found in every single game you play.
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This message was edited 1 time. Last update was at 2017/01/13 08:48:39
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![[Post New]](/s/i/i.gif) 2017/01/13 08:53:52
Subject: Stormcast need a nerf
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Regular Dakkanaut
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Lord Kragan wrote:BaronVonSnakPak wrote:They lack rending? Literally every unit in Stormcast Extremis has rending, and the sole unit from Stormcast Eternals without a rending weapon is the Gryph-hound.
Terrible movement? 5" is the slowest unit, which is faster than any Ironjaw, Dwarf, etc.
Over-pointed? Everything is multi-wound, including their battleline Liberators that have a shield that lets them re-roll save rolls of 1. Point the lantern at them and they're saving on 3, rerolling 1's.
My opponent had a stardrake, lord-castellant, 2x3 concussors, 2x5 judicators, and 1x5 liberators. I had Bloodbound with a Skarbrand, valkia, skarr bloodwrath, 2x Bloodsecrators, 30 reavers, 20 warriors, 10 wrathmongers, and a skullcannon.
Skarbrand died in a single round of combat against a unit of concussors thanks to their mortal wounds on the hit roll, the stardrake ate valkia and bloodwrath in a single devour roll, everything else was chewed up by judicator arrows and the other unit of concussors.
What?
BAHAHAHAHAHAAHAHAHAHAH!!
No. Ironjaws are faster across the board. Sorry to break this to you but an ironjaw, if played properly, will move-at least 13 inches on average. As a minimum they'll move 8''.
Yes, they are overpointed. Their cheapest unit is 2ppm above my ardboyz and they are positively better.
There's something called a) volume of attacks and b) rend. Bring in meatreaper axes and call it a day, or whatever makes you happy. I'm sorry but this list, while definitely strong, would crumble. And I know it because I've crushed it with ease (well a similar one) with my Ironjaws.
This is literally a joke complain. Many armies are multi-wounded across the board. Slaves to darkness for example, with the chaos warriors being the same stats than a liberator squad while being cheaper.
Please, how does an Ironjaw move 13" let alone 8"? Ardboys, Brutes, Bosses, Shamans all move 4", with a drummer the ardboys add 2 to their charge.
For my reavers, I did have meatripper axes, and they were boosted by the bloodsecrator and the wrathmongers, but they still hit and wound on 4+. So 60 attacks from a full health squad of 15, full buff, on average is hitting 30, wounding 15. Those 15 wounds against a (normally 3+) concussor amounts to an average of 7.5 wounds, which is 1 dead concussor, and one at atleast half health. Those 2 remaining concussors can either outright kill the 15 reavers, or cause enough deaths that they fail theyre bravery to the point of being useless.
Do slaves to darkness have access to above average ranged combat? Can they get "free" magic without having to make rolls? Can they freely buff units to 2+ saves with re-rollable 1's? Do they have as much rending capabilities as Stormcast?
I'm not saying that Stormcast are the ONLY army with any of these things, I'm saying they have the MOST of these things, without any drawbacks. Automatically Appended Next Post: Lord Kragan wrote:BaronVonSnakPak wrote:Beastclaw also take (at best) half the models that Stormcast do in any given list, and the fact that only Frostlords have a 3+ means that everything else is still just as killable with rend.
After saying that the castellant should've been valkia's target and is easily killed, but I pointed out it wasn't possible due to the wrapping, your response seemed to be very condescending. As if his wrapping was my fault somehow and the castellant should still be easily killed.
Have you looked at Bloodbound? There is ZERO shooting, and the fastest unit are the woefully weak skullcrushers. I took a skullcannon, which shoots, with 1 roll, but otherwise BB and Khorne daemons do not have shooting.
Yeah, I couldve run Skarbrand into his backline, but his archers and dracoths wouldve killed him turn 1 instead of turn 3. Which in the end would've saved me time wasted as we were playing the beast slayer special mission.
In other words, you're complaining about not knowing how to play your army.
How so? Quite constructive criticism here.
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This message was edited 1 time. Last update was at 2017/01/13 08:57:24
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![[Post New]](/s/i/i.gif) 2017/01/13 08:59:59
Subject: Re:Stormcast need a nerf
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Towering Hierophant Bio-Titan
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Just a note on skarbrand too.
With the khorne banner boy planting that banner gives all khorne units +1 attack on each weapon they have.
So this would also effect skarbrand.
Skarbrand will always be incandescent at the start of the game as he didn't attack anything previously.
With said banner you get the following:
9 attacks with slaughter.
Hitting on 4s and wounding on 3s with rerolls to both.
-2 rend and 3 damage to boot.
2 attacks with carnage.
Hitting on 4s with rerolls.
Total carnage on 1s.
For 8 wounds that can't be saved.
Being incandescent he can also reroll his charge.
1st charge of the game for him should see him destroying anything he touches.
Edit:
Ironjawz can move a hell of a lot more than 13" too.
Mixture of command and normal abilities.
So basically this has devolved into you complaining now because your army isn't stormcasts and can't do the same as them?
if every army was the same it would be pointless having different armies.
A death army would feel the same way about having to fight bloodbound too.
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This message was edited 1 time. Last update was at 2017/01/13 09:03:32
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![[Post New]](/s/i/i.gif) 2017/01/13 09:11:15
Subject: Stormcast need a nerf
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Regular Dakkanaut
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Skarbrand starts angry without any wounds taken, with the banner that would mean 5 attacks from slaughter and 2 from carnage. With 1 wound remaining he would be incandescent.
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-scarbrand-en.pdf
I was able to make 1 round of attacks with him on the stardrake, and brought it down to 2 wounds. Then his concussors charged on his turn and took out skarbrand before I was able to attack back, as I said above.
Clearly, if you think I'm complaining about Bloodbound not being Stormcast then you haven't been comprehending what I've said so far. The only cons that Stormcast have is a low model count, THAT is my complaint. Every other army has pros and cons, but the Stormcast pros far outweigh their cons, there's a lack of symmetry.
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This message was edited 2 times. Last update was at 2017/01/13 09:14:12
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![[Post New]](/s/i/i.gif) 2017/01/13 09:17:22
Subject: Stormcast need a nerf
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Towering Hierophant Bio-Titan
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If skarbrand was not able to attack previously then he is incandescent, regardless of wounds suffered.
Your first hero phase he was not able to attack previously, so straight to incandescent.
So your sending him in on his low profile rather than holding off a turn to cause a lot more damage?
Essentially you charged him 1st turn?
Low model count, low rending.
the models that do have it never really have any better than -1.
Something seraphon ignore.
Poor movement, no anti magic, high cost.
So no, low model count isn't their only drawback.
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This message was edited 1 time. Last update was at 2017/01/13 09:19:29
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![[Post New]](/s/i/i.gif) 2017/01/13 09:22:00
Subject: Stormcast need a nerf
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Brutal Black Orc
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BaronVonSnakPak wrote:Skarbrand starts angry without any wounds taken, with the banner that would mean 5 attacks from slaughter and 2 from carnage. With 1 wound remaining he would be incandescent.
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-scarbrand-en.pdf
I was able to make 1 round of attacks with him on the stardrake, and brought it down to 2 wounds. Then his concussors charged on his turn and took out skarbrand before I was able to attack back, as I said above.
Clearly, if you think I'm complaining about Bloodbound not being Stormcast then you haven't been comprehending what I've said so far. The only cons that Stormcast have is a low model count, THAT is my complaint. Every other army has pros and cons, but the Stormcast pros far outweigh their cons, there's a lack of symmetry.
We understand them and point out the massive flaws in your reasoning:
-Ironjaws (and plenty of other armies) have even more widespread access to rend. Plus number of attacks. Having a 27% increase in survivability means crap when your opponent's unit, while being a 10% cheaper, does a 50% more damage.
-What happened was a massive whiff in your luck, not a real indicator.
-Plenty of their units base are overpointed and overall they are slow: a solid 40% of the armies are faster than them and about the same amount are in the same bracket but with a few advantages.
-Their shooting is mediocre.
-They have no real magic and those "magician" characters are expensive without making THAT MUCH of a difference.
-etc.
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![[Post New]](/s/i/i.gif) 2017/01/13 09:29:56
Subject: Stormcast need a nerf
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Regular Dakkanaut
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Ah, I missed the part about him being incandescent if he didn't attack the previous turn. It was my first game with him, so I was relying on the app on my tablet and for whatever reason his warscroll text was corrupted and I could only read the tables.
Regardless, his stardrake did nothing to skarbrand as it was fighting the wrathmongers, it was the concussors that killed him in one go before he could react.
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This message was edited 1 time. Last update was at 2017/01/13 09:33:05
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![[Post New]](/s/i/i.gif) 2017/01/13 09:35:33
Subject: Stormcast need a nerf
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Towering Hierophant Bio-Titan
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Join the club buddy, skarbrands file on the app is screwed up to say the least.
Idea for next game though.
Sit skarbrand center forward and wrap him in reavers.
This way he cannot be charged and forced to attack.
This means you will always have him incandescent when he charges the first time and maximises damage.
Also, you said the castellant was wrapped by liberators.
Valkias spear has 2" range and being on 40mm bases means 5 liberators can't fully shield a character on a 40mm base.
She could have easily charged into him and with her damage output, she would have killed him.
With no rend and a penalty to wound her she would have survived the liberators attacks back as well.
Edit: even against concussors an incandescent skarbrand can tear through them all.
Also, concussors are purchased in pairs for 240.
He ran units of 3 meaning he had to pay 240 for the single on as well.
So that unit would have to be 2, 4 or 3 and he pays for 4.
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This message was edited 1 time. Last update was at 2017/01/13 09:38:17
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![[Post New]](/s/i/i.gif) 2017/01/13 10:23:21
Subject: Stormcast need a nerf
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Secretive Dark Angels Veteran
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BaronVonSnakPak wrote:
Regardless, his stardrake did nothing to skarbrand as it was fighting the wrathmongers,
Did the Stardrake seriously hurt itself while munching on the Wrathmongers?
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![[Post New]](/s/i/i.gif) 2017/01/13 10:27:18
Subject: Stormcast need a nerf
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Humming Great Unclean One of Nurgle
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BaronVonSnakPak wrote:True, there are other armies out there that can beat them, but that's not the sign of a balanced game if I have to pack away one army and spend hundreds of dollars on another just to stand a chance.
Matched Play simply isn't balanced, unfortunately. The best it gets is 'balanced enough' for some groups.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/01/13 13:03:18
Subject: Stormcast need a nerf
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Been Around the Block
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Ill put this out I'm a dispossessed player so for me it hard to fight a great deal of armies but I stick to my armys strength.
I have played against some tourny list storm cast and have done fairly well as I tend to stick to the mission objectives.
I also have 3 cannons (considering a 4th) and a nice chunk of cannon fodder dwarfs. Basically if I get first turn I can take out a star drake in 1 go... Heck I can take out multiple star drakes in one go
That being said maybe you need to tweek your army to be m ore tourny style if your playing against those that have tourney style lists.
My best suggestion of winning is play the mission and take out key units.
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![[Post New]](/s/i/i.gif) 2017/01/13 15:42:08
Subject: Stormcast need a nerf
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Raging Ravener
Virginia
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I'm not trying to offend you, but it looks to me like your one-model-killed game was a combination of bad luck, bad matchup, and bad play. As mentioned, your opponent rolled 6s like crazy, and it sounds like you may have rolled a little low on damage output/saves for Skarbrand. Note that he did manage to take a 600pt model down to 2 wounds in one rounds of combat, though.
For bad matchup, as mentioned you have virtually no shooting, and thus no way to knock out support characters (that are properly bubblewrapped). That's not a huge problem against certain armies, but it is against Stormcast. You have multiple expensive, fragile characters, only one monster, and low rend. You are not particularly mobile (with the exception of Valkia and to a lesser extent Skarbrand). All of these things make it difficult to exploit Stormcasts' weaknesses.
As for the bad play, it seems to me that you're (a) playing to his strengths, and (b) ignoring some of your synergies:
Why did you elect to send your heroes against the one model on the board that could insta-kill them? Valkia should not be taking on a combat monster; she should be assassinating archers and support characters.
Why didn't you wait until your horde units got into the fray to commit Skarr? At that point you're pretty much guaranteed to get 8+ dead models/turn.
Why didn't you plant one of your standards to make your hordes immune to battleshock?
Why did you allow his concussors to charge your high-value models? Where's your bubblewrap?
I realize that I'm a Monday-morning quarterback here, but you might consider that you'll get better against his army, and better with your own, with a little practice. After all, you said this was your very first game with Skarbrand.
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