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Made in gb
Mekboy Hammerin' Somethin'






Hi guys... I just found out about MWO last week

I want in if your still doing the Dakka mercinary company

http://www.dakkadakka.com/dakkaforum/posts/list/381018.page GET YER MEK ON, JOIN DA ORK VEHICLE BILDIN' CONTEST TADAY!
 
   
Made in us
Purposeful Hammerhead Pilot






Think we're still planning on it when the game comes out.

- 3000
- 145 
   
Made in ie
Hallowed Canoness




Ireland

Mercenaries! Hah. Their loyalty does not extend beyond the latest c-bill transfer - and very likely not even that!

(and yeah, I'm going DCMS )
   
Made in gb
Mekboy Hammerin' Somethin'






Gawd dammit I've waited like 10 years for a mechwarrior game why is another 3 weeks so impossible? why can't they just take my damm money now

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Made in at
[DCM]
The Main Man






Beast Coast

That Stalker looks awesome. It's about a hundred times better than the original version. I know they probably won't, but it'd be awesome if they released some re-sculpted minis based on the MWO mechs.


   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

New minis would be awesome, but it would be up to the painter to make them really look as good as the new stuff.

   
Made in gb
Mekboy Hammerin' Somethin'






it's easier to make an awesome mech out of an awesome skulpt.... no not the Awesome you idiots................

you know what I mean...

they said you can't polish a turd untill mythbusters proved them wrong but it's still easier to polish a shiny thing

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Made in us
Liche Priest Hierophant






mullet_steve wrote:Gawd dammit I've waited like 10 years for a mechwarrior game why is another 3 weeks so impossible? why can't they just take my damm money now


Because it's Free To Play- they don't take money for it.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Mekboy Hammerin' Somethin'






Anvildude wrote:
mullet_steve wrote:Gawd dammit I've waited like 10 years for a mechwarrior game why is another 3 weeks so impossible? why can't they just take my damm money now


Because it's Free To Play- they don't take money for it.


founders pack means I get to play the game early for around £40.00 ($60.00) which I would pay for the game if I am honest so that's what I am going to do. plus they give you other great freebies....


Automatically Appended Next Post:
so who's the graphics/computer genius around these parts.... we could have a website up and running for chatting and organisation already?

This message was edited 2 times. Last update was at 2012/06/10 21:46:00


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Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

What is the up side to the pulse lasers vs normal laser?

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in us
Consigned to the Grim Darkness





USA

They likely do more damage per heat or per second if you can keep them on target during the whole time you use them, while normal lasers do a lot of damage up front instead.

This message was edited 1 time. Last update was at 2012/06/11 00:06:47


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ie
Hallowed Canoness




Ireland

That's what I would assume as well - we've seen this work in other games already, and it is a somewhat difficult choice to make, as both systems offer their own advantages.

Even if the damage is completely equal, it'd still be "balanced" in that you trade an all-or-nothing shot from a normal laser versus a pulse salvo that will ultimately do less damage if you miss even just a single shot. Not to mention that having to stay on target all the time means that the pilot will have to expose his/her 'mech to enemy fire, whereas someone with a normal laser could - the environment permitting - dodge in and out of cover to deliver a snapshot at the enemy whilst minimizing the time he/she provides a good target.

In the timeline, Extended Range Large Lasers have become available for all the major factions again just a few years ago, so you could do some long distance sniping with the above-mentioned method.
   
Made in us
Consigned to the Grim Darkness





USA

That's my guess. ER lasers versus pulse lasers is a matter choice between range versus increased damage potential, and regular lasers are probably chosen because of reduced heat and cost.

This message was edited 1 time. Last update was at 2012/06/11 01:33:26


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Focused Dark Angels Land Raider Pilot




Mesa, AZ

Deathshead420 wrote:What is the up side to the pulse lasers vs normal laser?

For comparison purposes I'll give you the TT stats. This is for Inner Sphere, Clan weapons did more damage and have longer ranges and weighed less.

Large Laser - Heat 8, Damage 8, Range 1-15, Weight 5 ton
Med. Laser - Heat 3, Damage 5, Range 1-9, Weight 1 ton
Sm. Laser - Heat 1, Damage 3, Range 1-3, Weight .5 ton

Large Pulse - Heat 10, Damage 9, Range 1-10, Weight 7 ton
Med. Pulse - Heat 4, Damage 6, Range 1-6, Weight 2 ton
Sm. Pulse - Heat 2, Damage 3, Range 1-3, Weight 1 ton

ER Large - Heat 12, Damage 8, Range 1-19, Weight 5 ton
ER Med. - Heat 5, Damage 5, Range 1-12, Weight 1 ton
ER Small - Heat 2, Damage 3, Range 1-5, Weight .5 ton

“What can be asserted without proof can be dismissed without proof.”

"All their wars are merry, and all their songs are sad." 
   
Made in nl
Decrepit Dakkanaut






Well, regular lasers fire for about 0,5 sec in MWO, so you can "drag" them over a target, this however means, that most of your damage gets spread over different sections. Pulse lasers pulse 3 times, making it much easier to get the damage in one or 2 spots instead of all over. They are especialy great vs lights because they are such a bitch to hit.

Pulse lasers (And ER lasers too) generate more heat. Pulse lasers do like 1 damage more but that's not really what you get them for.

Pulse lasers also have less range then regular lasers. IMO pulse lasers make for a much better Alpha strike weapon.
   
Made in gb
Mekboy Hammerin' Somethin'






Yes even your regular lasers fire for an amount of time in this new wechwarrior universe they are creating. From what I have read this is part of an attempt to rebalance the weaponry to make balisitic weapons like ac's, lrm's, Srm's more viable...

Simply put to stop everyone building a laserboat they have nerfed the lasers slightly

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Made in ie
Hallowed Canoness




Ireland

Hmm, I only recall how it worked in MechCommander - didn't regular lasers always had a semi-persistent beam rather than just a flash?

I too heard people say that LRMs are a bit crappy right now, tho.
   
Made in nl
Decrepit Dakkanaut






Those have been fixed and are extremely good at shooting off an atlas' head.
   
Made in eu
Regular Dakkanaut





Germany / Switzerland

So you're telling me that my sweet Hunchback 4P is nerfed :(

Back to Laser Locusts then (2E)

LRM Damage should be divided randomly in 5 dmg blocks all across the opponents visible target areas.

Night Lords: 5500 points / 1750 points painted
Orks: 1250 points / 300 points painted
Orcs & Goblins: 6000 points / 2500 points painted
Tomb Kings: 3000 points / 1500 points painted 
   
Made in nl
Decrepit Dakkanaut






This isn´t TT.

Things damage what they hit. LRMS fly in an Arc thus they have a habit of landing on things heads.
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

They do need to tone it down some, Atlas head shots are killing me.


Thanks to the information of dakka, I have switched from ppc's back to ac/20 and have been doing much better. So twin large pulse and ac 20 with 4 units of ammo seems to work nicely for me.


Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in gb
Mekboy Hammerin' Somethin'






deathshead420... if your in the Beta you have agreed to a non disclosure agreement... you arn't allowed to talk about it.


Automatically Appended Next Post:
Lynata wrote:Hmm, I only recall how it worked in MechCommander - didn't regular lasers always had a semi-persistent beam rather than just a flash?

I too heard people say that LRMs are a bit crappy right now, tho.


in the old games the damage was transfered instantly that dosen't happen any more

This message was edited 1 time. Last update was at 2012/06/11 21:47:06


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Made in us
Consigned to the Grim Darkness





USA

mullet_steve wrote:deathshead420... if your in the Beta you have agreed to a non disclosure agreement... you arn't allowed to talk about it.
Indeed. Talking about it can result in your beta privileges being revoked, amongst other penalties stated in the NDA.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Veteran ORC







Soladrin wrote:Mech 12 has arrived:



Not a fan of the reverse jointed legs.

Also, What's this about a Beta?

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Consigned to the Grim Darkness





USA

They gave away about ~1500-2000 beta keys. Beta players are covered by an NDA and cannot legally reveal the game.

They will give more out now that E3 is finished..

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Melissia wrote:They will give more out now that E3 is finished..


Here's hoping. I wanna see that "Pending" go away and be replaced with a happier color.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Consigned to the Grim Darkness





USA

Not a hope, they stated that they were postponing sending out more keys until after E3.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Mekboy Hammerin' Somethin'






I think they're up to 4-6000 beta invites now?

http://www.dakkadakka.com/dakkaforum/posts/list/381018.page GET YER MEK ON, JOIN DA ORK VEHICLE BILDIN' CONTEST TADAY!
 
   
Made in us
Consigned to the Grim Darkness





USA

Not sure, haven't paid much attention aside from checking my beta status every few days.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ie
Hallowed Canoness




Ireland

mullet_steve wrote:in the old games the damage was transfered instantly that dosen't happen any more
The damage, yeah - but the animation?
Don't get me wrong, I wasn't referring to the mechanics, just to the ... uh ... visual presentation. "The fluff", so to say.

Slarg232 wrote:Not a fan of the reverse jointed legs.
Phht. Chicken legs are the best! Ever since the AT-ST and ED-209.
   
 
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