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Made in be
Monstrous Master Moulder






++ Grey knight spearhead detachment ++

HQ:

GMDK : g. psilencer ,h. psycannon ,hammer , teleporter ,DF 290

Heavy:

NDK , dreadfist , Greatsword , H. Psycannon , teleporter 205
NDK , dreadfist , Greatsword , H. Incinerator, teleporter 215
5 Purgators , 1 stormbolter , halberd, 4 psilencers 113

++ Grey knight vanguard detachment ++

HQ:

Brothehood champion , stormbolter 115

Elites:

Brotherhood Ancient, storm bolter, falchion 130
5 Paladins, 3 falchions , 2 halberds 2 psilencers , 3 stormbolters 291
Apothecary, stormbolter, sword 92

Flyer:

Stormraven , T LC , T.M. Launcher , 2 SSM , H.bolters 322

++ Astra militarum Battalion ++

HQ:

Company commander 30
Company commander 30

Troops:

Infantry squad , autocannon 55
Infantry squad , autocannon 55
Infantry squad , autocannon 55



TOTAL: 1998

Idea for my current 2k list.

With the brotherhood champion/purgation squad riding in the stormraven, I should have 8 units on the board, with 6 units to drop in via deepstrike. Planning on First into the fray for GMDK as WL trait, relic = banner for ancient.

I have the option to also deepstrike the brotherhood champion for 1 CP in case the extra smite in the alpha strike is worth it.

Total CP: 8.

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in us
Guarded Grey Knight Terminator






So I just took this list against guard and not only won, I did very well. I went first. Field had good Los blocking.

This was my list

Dkgm with teleporter psycannon, psilencer sword (warlord) with reroll charges
Voldus

2x termies with falchions
1 strike with falchions

Doomglaive dread

2x purgation with psilencer
1x purgation with psycannon

3x razorback with assault cannon

Had a few points to spare.


His guard was diversified but still mean with a lot of deep strike plasma and conscripts walking up the field backed by artillery and scout walkers with flamers and 5 psykers. (Wanted his 9cp)

Things I like about new codex
1 first into fray got me a couple KEY charges I needed.
2. Psybolts on storm bolter freaking WRECK guard, both vehicles and infantry ...
3. Vortex of doom is good for hurting characters that are hugging their conscript blobs. On one turn I did 15 mortal wounds with a vortex of doom because he was too clumped up.
4. Voldus puts out about 6-7 mortal wounds a turn and still hits like a truck in combat.
5. The base size of the dkgm makes it easy to spread auras around.
6. Dkgm is very good, versatile and durable with a 3++ that reliably casts with +1
7. +1 to psychic dice was huge... Saved 3 casts from failing and allowed me to deny a lot too.
8. Opsec didn't matter too much... He was dying too fast and moving too slow. I held midfield and advanced well into his backfield early.
9. His artillery didn't do much harm... I still had a 4+ most of the time
10. Terminators did good work

I was very impressed with the new rule boosts and powers.

Also... Astral aim + psybolts is a really good combo.

This message was edited 3 times. Last update was at 2017/08/12 20:50:43


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




How exactly did you make use of psybolts during the game? I can see some niche use for them, but at 2 CP per shot they're so expensive, and they don't seem exactly optimal vs guardsmen or vehicles.

Cool that you dealt to IG, I'm gonna try and do the same thing later today.
   
Made in us
Guarded Grey Knight Terminator






Taking them from a 5+to a 6+ or scions to 5+ makes a big difference.

That is a 33.3% chance for them to make a save to a 16.6%. I found it useful there. Doubling the failed saves.

Against t8 armor, we go from wounding on a 6+ to on a 5+ essentially doubling the wounds caused, and reducing those saves from 3+ to 4+.

Makes stormbolters way efficient and able to tackle multiple types of targets.

This message was edited 1 time. Last update was at 2017/08/13 00:27:10


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in gb
Neophyte undergoing Ritual of Detestation




 Smotejob wrote:

Things I like about new codex
1 first into fray got me a couple KEY charges I needed.
2. Psybolts on storm bolter freaking WRECK guard, both vehicles and infantry ...
3. Vortex of doom is good for hurting characters that are hugging their conscript blobs. On one turn I did 15 mortal wounds with a vortex of doom because he was too clumped up.
4. Voldus puts out about 6-7 mortal wounds a turn and still hits like a truck in combat.
5. The base size of the dkgm makes it easy to spread auras around.
6. Dkgm is very good, versatile and durable with a 3++ that reliably casts with +1
7. +1 to psychic dice was huge... Saved 3 casts from failing and allowed me to deny a lot too.
8. Opsec didn't matter too much... He was dying too fast and moving too slow. I held midfield and advanced well into his backfield early.
9. His artillery didn't do much harm... I still had a 4+ most of the time
10. Terminators did good work

I was very impressed with the new rule boosts and powers.

Also... Astral aim + psybolts is a really good combo.


Would love some more detail on some of these if you get the chance.

How was Voldus putting out the mortal wounds? Was he casting Vortex every turn?
How were the psybolts used? I keep looking at both of the bolt stratagems but they do cost 2 CP which feels a lot.
   
Made in us
Guarded Grey Knight Terminator






Voldus would Purge soul, vortex, and then smite/gate as needed.

2cp is a lot, but if feel it is worth it if you mass a lot of those weapons. So if you go all storm bolter making everything strength 5 rend -1 then 2 cp to sup up our alpha is not bad. If I were to truly use these competitively then I would go pure storm bolter.

V tac Marines - getting reroll to 1 to hit for near a gm (I will always be near one turn 1)... easy for us to put out 100 storm bolter shots (25 Marines)

with no psybolt... Rerolling 1s to hit is 78hits (77.777 so I'm rounding). Wounding on 4 is 39 wounds. 3+ save is 13 dead Marines.

With psybolts... 78 hits, wounding on 3 is 52 wounds, 4+ (because psybolts give -1) save is 26 dead Marines.

That's doubling the efficiency of our bolter if my math is right. (On my alpha I am always within 6" of the aura)

Against guards men...
W/o 78 hit, 52wound, save 5+ 35 dead guard.
W/ 78 hit, 52 wound, save 6+ 43 dead guard.

No as much efficiency gained but that is almost a whole conscript blob. Add in psychic powers and you are thru a guards front line and into their squishy.

Against tanks. T8 3+ save

W/o 78hit, wounding on 6 is 13wounds, 3+ save 4 unsaved
W/ 78hit, wounding on 5 is 26 wounds, 4+save is 13unsaved wounds.

325% more damage against a Russ.

T7 vehicles don't have the same gain...
Both will cause 26 wounds ... 8v 13 unsaved wounds.

So I think psybolts are worth. We can easily put out 100 bolter shots turn 1. And going from denting a leman Russ to wrecking a Russ is worth. . . Doubling dead Marines? Worth. But you need to know how the psybolts will affect your intended targets.

This is what I think is funny..Against T3 demons? They have no change in damage output because we still wound on 3 against 5+ invul saves. Our psybolts are better at killing humans than demons haha.

All being said...
This is just our shooting phase! Half our guys will be in close combat turn 1 as well thanks to the new warlord trait). And Our psychic phase does pack a whallop offensively with unsavable wounds for those elites.

We aren't to shabby right now. We can deal with elites, tanks, and hordes. I'm happy with how we play.

This message was edited 3 times. Last update was at 2017/08/13 01:37:50


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Damsel of the Lady




Wait, wait, wait, doesn't the Stratagem only effect a single unit? How are you getting 100 shots out of 1 unit?

This message was edited 1 time. Last update was at 2017/08/13 02:28:02


 
   
Made in us
Guarded Grey Knight Terminator






Audustum wrote:
Wait, wait, wait, doesn't the Stratagem only effect a single unit? How are you getting 100 shots out of 1 unit?


Whelp... I feel like a moron... I missed the only one unit. Ok I'm less impressed. Positive from this? That math still works for 40bolter shots for a squad for 10 strikes. Just adjust the numbers. Moral of the story? It does super up the efficiency against some targets and not at all against others. Know the target.

Other part to gleam? Reread the rule more than a few times I guess? Lysdexia is a pain.

This message was edited 1 time. Last update was at 2017/08/13 03:12:32


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in gb
Neophyte undergoing Ritual of Detestation




 Smotejob wrote:
Audustum wrote:
Wait, wait, wait, doesn't the Stratagem only effect a single unit? How are you getting 100 shots out of 1 unit?


Whelp... I feel like a moron... I missed the only one unit. Ok I'm less impressed. Positive from this? That math still works for 40bolter shots for a squad for 10 strikes. Just adjust the numbers. Moral of the story? It does super up the efficiency against some targets and not at all against others. Know the target.

Other part to gleam? Reread the rule more than a few times I guess? Lysdexia is a pain.


If it did do it for the whole army for 1 turn I'd happily pay the 2CP! (maybe even 3 for the whole army). This is why I am unhappy with the costs as our units top out at 10 models but it's a 2CP cost. Either 1 CP cost or 20 model units would be better and the easiest change would be the CP.

I haven't played a game with the codex rules but I'm really looking forward to the psychic phase and having more flexibility.
   
Made in us
Devestating Grey Knight Dreadknight







Seriously, sign me up if psybolts effected the whole army. lol.

Also go apologize to that IG player.

This message was edited 1 time. Last update was at 2017/08/13 03:29:38


 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in au
Fresh-Faced New User




Sydney, Australia

What are people's feelings about the new pyschic powers from the codex?

Trying to work out what to take when.
   
Made in fr
Been Around the Block




Hi,

What do you think about my attempt to be competitive with the new codex ?

HQ

Kaldor Draigo

GrandMaster ine Dreadknight armor (gatling psilencer / Heavy Psycanon / Great Sword) Warlord: First of the fray

Troops

3 x 5 Strike Squad (Falchions)

Fast Attack

3 x 5 Interceptor Squad (Falchions)

Elite

3 x Paladins (Falchions)

Transports

3 x Razorbacks (Twin AC)

1 x Stormraven (SSM / TAC / TMM / 2 HB)



Interceptors in razorbacks. Kaldor, GrandMaster, Paladins and Strike suqad in deepstrike.


Thank you !
   
Made in us
Damsel of the Lady




 Smotejob wrote:
Audustum wrote:
Wait, wait, wait, doesn't the Stratagem only effect a single unit? How are you getting 100 shots out of 1 unit?


Whelp... I feel like a moron... I missed the only one unit. Ok I'm less impressed. Positive from this? That math still works for 40bolter shots for a squad for 10 strikes. Just adjust the numbers. Moral of the story? It does super up the efficiency against some targets and not at all against others. Know the target.

Other part to gleam? Reread the rule more than a few times I guess? Lysdexia is a pain.


Haha, don't worry about it. We all have *those* moments with the rules.
   
Made in us
Xenohunter with First Contact




 Smotejob wrote:


Whelp... I feel like a moron... I missed the only one unit. Ok I'm less impressed. Positive from this? That math still works for 40bolter shots for a squad for 10 strikes. Just adjust the numbers. Moral of the story? It does super up the efficiency against some targets and not at all against others. Know the target.

Other part to gleam? Reread the rule more than a few times I guess? Lysdexia is a pain.



That is completely ridiculous. How many command points did you actually spend during the game? To cast in on your army would cost ~10-16cp per turn? What a mistake!

This message was edited 3 times. Last update was at 2017/08/13 12:40:14


 
   
Made in us
Guarded Grey Knight Terminator






Audustum wrote:
 Smotejob wrote:
Audustum wrote:
Wait, wait, wait, doesn't the Stratagem only effect a single unit? How are you getting 100 shots out of 1 unit?


Whelp... I feel like a moron... I missed the only one unit. Ok I'm less impressed. Positive from this? That math still works for 40bolter shots for a squad for 10 strikes. Just adjust the numbers. Moral of the story? It does super up the efficiency against some targets and not at all against others. Know the target.

Other part to gleam? Reread the rule more than a few times I guess? Lysdexia is a pain.


Haha, don't worry about it. We all have *those* moments with the rules.


Since I did it based off of 100 they still work as percentages ... *Silver lining*

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Damsel of the Lady




 Smotejob wrote:
Audustum wrote:
 Smotejob wrote:
Audustum wrote:
Wait, wait, wait, doesn't the Stratagem only effect a single unit? How are you getting 100 shots out of 1 unit?


Whelp... I feel like a moron... I missed the only one unit. Ok I'm less impressed. Positive from this? That math still works for 40bolter shots for a squad for 10 strikes. Just adjust the numbers. Moral of the story? It does super up the efficiency against some targets and not at all against others. Know the target.

Other part to gleam? Reread the rule more than a few times I guess? Lysdexia is a pain.


Haha, don't worry about it. We all have *those* moments with the rules.


Since I did it based off of 100 they still work as percentages ... *Silver lining*


Yeah and it's definitely still strong. I like the Psy one on a Dreadknight too. s8 AP-2 2 damage actually doesn't seem half bad, though you only get 6 shots.
   
Made in us
Guarded Grey Knight Terminator






Audustum wrote:
 Smotejob wrote:
Audustum wrote:
 Smotejob wrote:
Audustum wrote:
Wait, wait, wait, doesn't the Stratagem only effect a single unit? How are you getting 100 shots out of 1 unit?


Whelp... I feel like a moron... I missed the only one unit. Ok I'm less impressed. Positive from this? That math still works for 40bolter shots for a squad for 10 strikes. Just adjust the numbers. Moral of the story? It does super up the efficiency against some targets and not at all against others. Know the target.

Other part to gleam? Reread the rule more than a few times I guess? Lysdexia is a pain.


Haha, don't worry about it. We all have *those* moments with the rules.


Since I did it based off of 100 they still work as percentages ... *Silver lining*


Yeah and it's definitely still strong. I like the Psy one on a Dreadknight too. s8 AP-2 2 damage actually doesn't seem half bad, though you only get 6 shots.


I could see it effective there. A dreadknight gm toting a psilencer and psycannon can put out hurt with it. Psilencer follow the math above.

But we are talking a couple more unsaved wounds against t8 3+ saves.. or a 2-3 more Marines.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Damsel of the Lady




Put it on the DK-GM for 2+ BS and re-rolling 1's. Still not huge, but probably a nice punch if you've got the CP to burn (which we never will if pure so hahahahaha)
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




Played a doubles game yesterday, GK and Ultramarines vs Guard and 1k Sons + Magnus. We lost due to some horrendous luck and me forgetting 1 or 2 rules, but it was a good game. Some takeaways:

GM DK is a beast as everyone expected. Couple of turns worth of 2+ invuln save meant he should've had free reign through the enemy ranks (save for the terrible luck and forgetting rules part)

Several Stratagems are also highly effective, worth shelling out for the battalion. I used True Silver armour, and Heed the Prognosticars mostly.

+1 to psy tests is sweet - for the first time in 18 month of fighting my friends 1k sons I was able to match them in the psychic phase.

Vortex of doom worked a treat against MSU Guard formations. I only cast it once before my Libby died but it fried about 100 points worth of stuff in one fell swoop.

I took several Psilencers on PAGK for the first time since 8th dropped, I am impressed and will be taking more. Adds so much to a Strike Squad for just 2 points.

This message was edited 1 time. Last update was at 2017/08/14 02:07:44


 
   
Made in us
Omnipotent Necron Overlord






Umm - I was also under the impression it affected the whole army...what a freaking busted stratagem. 2 command points to do what? kill 2 models? Give me a break. At least I know what I going to be spending command points on now. Giving out +invo saves and rolling 3d6 for vortex of doom. Best part about it is it lowers the demand for command points. Should be okay with just 1 batallion and an outrider or vangaurd now.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

Hey all! Friend is starting to play Warhammer and I'd like to get peoples feedback on exactly how to build the models and what sort of list he should run. These are the following models we bought:

Kaldor Draigo
Voldus
Dreadknight (Used as GMDK)
Paladins box (x5 models)
Strike Squad (2 10x model boxes)

What should he equip the Paladins with, and what units should he build out of the 4 x5 "Strike Squad" sprues? He probably won't be buying anymore models for a while.

Thanks for the help!!!

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Made in us
Damsel of the Lady




I'd say run that as a Battallion Detachment since that'll give you 3 HQ slots.

So you might want to look into learning how to magnetize. Then you can change your loadouts as the rules and meta change. Otherwise, equip them as you think is cool.

If you were trying to optimize them in the current neta, I would give all the Strikes Falchion's and 4 of them Psilencers.

The Paladin box can actually be built as Paladins or Terminators. Paladins are probably the better choice since you meet troop requirements with the Strikes anyway. In a Paladin unit take 4 Falchions and 1 Hammer. The Hammer goes on the Paragon. Give two of them, but probably not the Paragon, Psilencers.

Alternatively, you can run a squad of 3-4 Paladins and build one of the model as an Apothecary. In this case you o ly get 1 Psilencer.

On the Dreadknight, Psilencer + Psycannon should be optimal. Not sure what people prefer between hammer and greatsword in general but the greatsword serves me well personally.
   
Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

So he should assemble the 20 Strike's as Strikes for troops? I guess troops did get a buff with ObSec. Or 3x 5 Strikes and maybe an Interceptor?

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Made in us
Guarded Grey Knight Terminator






Noctem wrote:
So he should assemble the 20 Strike's as Strikes for troops? I guess troops did get a buff with ObSec. Or 3x 5 Strikes and maybe an Interceptor?


I like this idea. I really like my interceptors, and they allow me to have some units on the table at the beginning of the game. They are so mobile too! They do good work. Right now both strikes and interceptors are showing me the best results when equipped with falchions. There is math hammer earlier in this thread to support taking these.

This message was edited 1 time. Last update was at 2017/08/14 20:29:22


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

Ok so he should definitely keep 3 units of 5 Strikes with 3 psilencers and Falchions for Battalion and ObSec, and build 1 unit of Interceptors with Falchions. Then GMDK with psilencer, psycannon, and sword. Then I think 5 Paladins with 4 Falchions, 1 Hammer, and 2 Psilencers. That sounds like a good build? He will be playing casually but wanting good units, nothing too competitive.

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Made in us
Longtime Dakkanaut




It's also not hard to magnetize the backpacks to switch between strikes and interceptors. It's worth the extra work imo to have to buy less models.
   
Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

Hmm that's true! Since they will both be using Falchions and the same other bits right?

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Made in us
Damsel of the Lady




Right. They're identical in terms of gear except for backpacks. 1 squad can make some good Interceptors.

Keep the other 3 squads as Strikes for a battalion. Terminators are 46PPM so fairly hard to justify nowadays.
   
Made in be
Monstrous Master Moulder






So, got the first game in after the codex this saturday... Played a 1500p game against a necron player running infantry phalanx with stalker, annihilation barge and spider.

I ran a GK battalion with 1 SS and 2 termie squads, GMDK with first into the fray and voldus. Alongside was a AM detachment: 3 infantry squads with autocannons, 2 company commanders and a leman russ demolisher.

9 command points, coupled with lots of deepstrikes was fun. GMDK was virtually unstoppable after 2 rounds of 2++.

Terminators were very underwhelming. Strikes are a lot more efficient. Voldus did manage to kick out a lot of mortal wounds and was no slouch in CC either...

Overall, I liked the combo with AM. They complement the aggressive playstyle of Gks well and provide decent (and cheap) backline units.

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

Is putting falchion and psilencer on one Paladin legal?

5 Paladins, 4 Falchions, 1 Hammer, 2 Psilencers is ok?

Also, does the box only come with 1 Psilencer?

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