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2017/04/03 15:28:21
Subject: Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
RFHolloway wrote: What do people think about the new movement stats - have they got it about right with the fluff? Tyranids look to be one of the few armies with different moves for different units.
They have just reverted back to old 40kMA stats, so they should fit nicely to those that remember. I've not seen Eldar stats though (trying to avoid spoilers for when I open the box on Friday!), are they MA5?
2017/04/03 21:23:56
Subject: Games Workshop - Page 6 - Shadow War Armageddon and new AoS Starter Set teased at GAMA trade show
That might be one of the more perplexing things I've heard someone say here. Spoilers? For rules? Spoilers???
I suppose by by spoiler I mean avoiding wafts of Internet cynicism fart smell on opening the box instead of the whole new box game smell/unknown components experience like the gud ole days.
I even have Friday off work to take delivery of it. A few of the lads are doing the same, should be a blast.
2017/04/03 21:35:24
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
Manchu wrote: This tangent does afford an opportunity to discuss how suitable or unsuitable a lot of the existing terrain pieces are for Shadow War. Most of what's available emphasizes breaking up the surface of the play area as opposed to verticality. Which existing terrain pieces would be best for Shadow War?
I think a simple rule is whatever you have bought, you want more than one of.
Verticality can be a problem in Necro as a heavy stubber in cover on 3-4 level podium can dominate a 4' x 4' table, so if you have a tower of some sort you might want some of the new Ferro-Furnace type kits to break up higher fire corridors.
At ground level I think anything you buy will add to the game, so yeah defence line and even The Khirne Skull Fort Playset will do the trick. I've played some very good games on single level Zone Mortalis type terrain (homemade corridors using foam) that once it was packed with crates and computer terminal type scatter terrain was a very offering experience that offered an additional tactical element beyond 'hide from the heavy'.
Of course there are other companies that do terrain and I'd suggest anyone that wants to get a really challenging game needs to go and get as much scatter tarragon as they can get. There are a number of companies that do MDF crates and pallets which are best. By way of example I'm playing Necromunda tonight and I've got a 40k box with about 100+ pieces to throw on the table. Allot of mine is resin bits from Micro Arts Studio as well.
Anyway the message to anyone new is don't scrimp on terrain in Necro/SWA, most weapons are deadly and armour is negated allot of the time so you want cover, lots and lots of cover. A soldier in the open is going to go out of action quickly.
2017/04/06 07:27:59
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
Just got mine, not opened it yet but the box is fething huge!
Also heard that al though GW online has sold out and more than likely GW shop stock, there is a large quantity ready for distribution routes so more may well come available through FLGs. Make of that what you will* but my supplier is confident here can get plenty more.
*this is heresay only albeit from Someone I trust.
2017/04/07 22:20:25
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
@frozenwastes. I think that's a good point, the last time they sold Necromunda it wasn't selling that much (albeit lacking due support). Rede leasing it in a differant format with new terrain was a risk and one that I'm sure GW assessed prior to manufacture.
I'm suprised though at the lack of more concrete announcements from GW seeing increased demand would be a contingency they would have planned for. I'm guessing (as a corporate tool myself) that the first week of Easter school holidays might have denuded them of an approver for such action. I would hope some better news this week.
This message was edited 1 time. Last update was at 2017/04/08 14:51:39
2017/04/08 14:54:54
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
SeanDrake wrote: The main thing I see is that while the new dark lord is an improvement over Kirby he is still an accountant and as such will have a mind set to reflect that.
Accountants hate risk and only see the big picture in relation to figures. If he sees 10k copies made and sold and a nice fat 0 left in inventory he is happy, the fact that retailers are annoyed after getting fluffed at gamma and that only a small amount of potential customers got the product will not even register.
You say that as if it's not the way almost every single firm in the country is run.
And it's not just accountants, it's anyone with half a brain.
2017/04/08 17:58:11
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
SeanDrake wrote: The main thing I see is that while the new dark lord is an improvement over Kirby he is still an accountant and as such will have a mind set to reflect that.
Accountants hate risk and only see the big picture in relation to figures. If he sees 10k copies made and sold and a nice fat 0 left in inventory he is happy, the fact that retailers are annoyed after getting fluffed at gamma and that only a small amount of potential customers got the product will not even register.
You say that as if it's not the way almost every single firm in the country is run.
And it's not just accountants, it's anyone with half a brain.
No. Selling out of a product without the ability to fulfill future orders, in the business world is generally regarded as a failure. Your accountants maybe happy, but they're happy when money spent equals money earned. Investors want as much money earned as possible and a failure to meet demand is a failure to optimize profits and shareholder value.
When trying to meet demand based on collected data the business people should generate an optimization curve to dictate production. In doing so a properly managed and forecasted demand should over estimate ideally between 3-5% more than what's "needed" because after a point the price of those extra so many units should become negligible. Consider GW produced the box and sold at msrp for $130, or $80 wholesale... following general practices only 1/3 of that $80 is material cost, some percentage is R&D and tooling, and some is overhead, the remainder becomes profit. If GW plans this initially as a 20k unit production by the time you produce that last box all your R&D, tooling, and a percentage of overhead are completely absorbed. So the profit of every box beyond 20k, is doubled; instead of profiting $27, they're profiting almost $54 a box... at that level any company should be willing to absorb a prospect where only 1-in-3 of that manufactured overage has to be sold. Particularly with this sort of game, that overage risk is significantly mitigated as the unsold boxsets can be broken up and sold in those smaller individual kits or even scrapped with the plastic being ground and turned to new sprues, where the cost of the paper goods are absorbed by the higher margins of those smaller kits.
While there might be an opportunity cost in having assets tied up in extra inventory, not having that overage costs you the opportunity for market share growth. Without overage you will never grow the customer base.
Let's also point out that one of GWs failings is that IF they are soooooo risk adverse they should seriously consider running "pre-orders" as true pre-orders, where it pre-ordered while in production and used to establish what volume of product is necessary. What GW does is really pre-selling and allocating.
Selling out is good, it's how you manage that fortunate situation that governs whether or not is is a success. Now if as I am lead to believe there is distribution stock that is to be made available then they can leverage what will already been seen as a successful release into a great one. It's only day 1 of release, let's see what happens in the new week before declaring ruination and disaster.
2017/04/09 08:27:36
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
Printing in the UK is not economical compared china to the point where allot of type of print types aren't don't here anymore.
That's not to say there aren't printers here but given the demand and opportunity for this they might be a fair trade off cost against programme and revenue, assuming they can find one with available resources.
This message was edited 1 time. Last update was at 2017/04/09 10:29:48
2017/04/09 11:33:49
Subject: Re:Games Workshop - Shadow War Armageddon - sold out already (pg 62)
Shadow Captain Edithae wrote: It went out of stock on the UK store, then came back into stock (presumably because they ordered another production run). Warhammer Community says the rules "will be made more widely available". But you all seem to think its Limited Edition? Has it gone out of stock in the US?
The problem seems to be with some Dakkanauts that they can't distinguish between a "Limited Edition" (an intended one time offer) and a limited print run (a fact of most game related manufacturing processes) only ever seeing the word limited and then flying into a tizz.
2017/04/09 12:38:12
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
streetsamurai wrote: Will buy then. This will give me 3 sets of terrains. Will be able to do a pretty cool table with this.
Hold up!
The box, and others could be different so please chime in if you got a different set of terrain, does not contain one of each terrain kit (of it did there'd be two double-barreled smoke stacks, and there aren't). I got the following sprues:
One of this.
One of this.
One of this.
One of this.
One of this (sadly, two of these would be amazing).
One of this.
Two of this.
ha ok, but still is a good deal @ 100 cad. What I meant is that this will be my third box of terrain since I already bought two boxes of SWA
I paid £40 the terrain from the box, so about $70CAN, albeit that's mates-rates, if you want a true comparison.
2017/04/10 10:00:54
Subject: Re:Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
Kroem wrote: So is there much backround story in the current Shadow War book? Rules are great and all that but I would be disappointed if if that was all that was in there.
The fact that this stand alone book is an ad hoc thing to meet unexpected demand doesn't fill me with confidence that we will see any new fiction or art regarding the conflict on Armageddon, but perhaps we will see some of the old info back from Codex: Armageddon. Great to see the Orks taking centre stage again!
He fluff is about the stalemate following the initial phase of the 3rd War for Armageddon. Veteran IG and SM Scouts (SpecFor) groups ranging campaigns against invading Ork Warbands in the hinterlands in and around the Static frontlines. This is described as Prometium Refineries and. Manufactories ergo the Promethium resource which is battled over.
Where all the add-on KillTeams fit into this - pass.
2017/04/10 11:24:49
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
tneva82 wrote: Except thats conversion. No kit on sale no rules
The rulebook (if one feels they need to follow it verbatim) states that the game is full WYSIWYG and that models should be converted to ensure the correct Basic/Heavy/Specialist armament is carried.
Convert away I don't think GW are that bothered, quite the opposite in fact.
2017/04/11 07:26:44
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
The almost complete lack of any psychic powers up to this point would seem to indicate that Deamonhosts and a Deamon KillTeam in general might be a step beyond the scope of this game as it seems to be being set out so I wouldn't get too hopefuls for those.
My bet is on an inquisitors 2ic as the leader and a mix of warrior types with a range of weapons and armours to make anything from a Crusader to an assassin to a Scion. Guess at Operatives; Savant, Arbites and a Marine of some kind...or perhaps access to all Spec Ops from other groups, that would be very thematic.
2017/04/12 21:46:30
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
I early adopted, I can't think of anything I missed.
Oh except the hand wringing, followed by the teeth gnashing and wailing from outraged people that weren't quick enough off from the blocks to land a copy.
2017/04/14 09:19:00
Subject: Re:Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
casvalremdeikun wrote: Is it too much to ask for a PDF of the roster sheet? I hate photocopying pages from books. I suppose I could take a picture and convert that to a PDF after a little cleanup.
Seriously it would have taken less time to google one of the many PDFs and interactive excel rosters that people have created than complain about it!
BTW, I got to see the terrain in person today (mine is still on sprue). I don't know why I thought it was going to be smaller. The pieces are quite large. Another couple pieces from the standard releases will give me plenty for a 6x4 board.
Yeah you can see why the box was so dammed big once you try and put the Ferro/Galvanic coke can things together. I've got a couple of sets of the terrain but feel l want more for a 4'x4' once you go up a level or two. I've got an imperial sector box in the loft that should help with this. Really looking forward to combining the two types.
This message was edited 1 time. Last update was at 2017/04/14 09:19:42
2017/04/16 11:54:37
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
H.B.M.C. wrote: One thing I do want to point out is that the tables we were playing on were a bit smaller (2.5x3 or 2.5x4, depending on the set up). A lot of verticality was involved.
Haven't you answered some of your own queries there, small tables will favour Elite/CC orientated/Fast Warbands. You don't seem to have any scatter terrain out which is a must in Necro/SWA.
I would play one game on that whole table, not split it (ignoring limitations on available space you might have).
I've posted below a picture from the last game of Necro I played about two weeks ago. There's a 10L box of crates and containers thrown on there to allow a great number of set up points and tactical movement possibilities.
The shorter post game phase was of interest as you can spend longer do that in Necro than playing a game. The obvious problem being D6 injury chart, half a dozen games into a campaign and everyone has frenzy causing head wounds.
Your campaign did highlight what I imagine to be the biggest imbalance (or risk reward depending on you PoV) and that's using small number Elite KillTeams. A few deaths or the need to expand means you are burning Promethium at a faster rate than anyone else, especially if you are calling on Special Operatives.
2017/04/18 11:49:22
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
I'm really enjoying the game, I've been playing Necro recently and the streamlined campaign system while not without its faults does allow for plenty of games in one sitting. My only issue is the fact that were sharing one rulebook but that should be sorted for the next game.
So game play is identical to Necro so no issues here; the 2d6 ammo rolls are welcome (and right for proper troops).
The flaws I found in the campaign were admittedly based on some extreme dice rolling but that is the danger with such limited charts. To explain I've been playing against a mate who has picked up wargaming again after 20 odd years. He went with Nurgle Marines and some cultists and i took this as an opportunity to paint up my Gaunt's Ghosts for a camo clad IGKT. Thematically spot on.
We've played two standard fights, a Raid followed by a Rescue.
I won the first three games and (and here's the rub) each involved the winner picking up an extra 100points for the pre-game 'hunt the sprawl' chart and my opponent had two dead and have captured his HVy Bolter CSM. So three games against a new player and I'm at a massive competitive advantage where I had mostly maxed out my KT. At this point I felt the need to suggest we restart but my opponent gamely suggested we carry on for the Rescue mission.
After a long and enjoyable/challenging silent movent phase that saw Pink Panther-like agility from tippy-toeing CSM and their lackies around my oblivious Scout-Snipers and a hilarious moment where his sniper CSM got shot in the arse at extreme range while escaping the table and then crawling off for the win.
As I say all very enjoyable games but the campaign (which in still prefer to Necros extended accountancy round) got skewed quite quickly but hopefully not terminally. Get that the +100 point Sprawl result is needed for sown of the more expensive KTs but I think there is some work to be done by GW in expanding the Sprawl/Injury charts to extend the games life a bit.