Switch Theme:

Need some help equipping Word Bearers Tartaros Terminators  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in be
Thunderhawk Pilot Dropping From Orbit





In the Warp, getting trolled by Tactical_Spam, AKA TZEENTCH INCARNATE

I'm slowly building a small Army of Dark Compliance list, and the Legion element of the army will consist of some Word Bearers Tartaros Terminators and some HQ's (probably a Chaplain and a Centurion, not sure yet). I'm having some trouble with deciding the Tartaros' loadout, however.

My current plan is to have the Terminators and HQ's footslog behind the Militia, using them as expendable meatshields until the Legionnaires reach whatever it is they need to reach (like an objective or a particularly nasty enemy). So I was thinking of a more assault-oriented loadout, but I have no idea what that would look like

At the moment, I've got three of them blu-tacked together with the following weapons:

1x Terminator Sergeant with Power Weapon and Volkite Charger; might also give him a Grenade Harnass
1x Terminator with Heavy flamer and Power fist/Chainfist
1x Terminator with Combi-bolter and Chainfist

I picked the Chainfists and the Heavy flamer mostly because they look awesome, so I'd like to keep those, but other than that, I'm open to any and all suggestions


Addendum:
Do note, this is mostly going to be a fluffy army rather than a competitive one, so I'm not particularly worried about taking the 'optimal' loadout - I just want these guys to be at least somewhat effective once they get to the enemy.



Tactical_Spam: Ezra is fighting reality right now.

War Kitten: Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...

War Kitten: Ezra can steal reality

Kharne the Befriender:Took him seven years but he got it wrangled down

 
   
Made in ca
Dangerous Duet






Do Tartaros have access to LC ? If yes, I recommend you take some for anti-MEQ. MEQ could swarm you and wipe your squad if you only attack at initiative 1.

 
   
Made in us
Gore-Soaked Lunatic Witchhunter







It's generally a good idea in 30k to keep half-ish of the squad with just the power weapon to keep the price down and the versatility up; annoyingly the plastic box only ships with the one power sword so you've got to improvise. Personally I like the Nemesis Falchions out of the Grey Knight Terminator kit on the Forge World resin Terminators, it looks short, brutish, and straightforward by comparison to most power weapons and fits with the general more streamlined aesthetic.

If you'd rather stick with the plastic kit it doesn't really matter whether you use the powerfist/chainfist or the lightning claw; there are very few units in 30k that can throw significant amounts of AP2 at Initiative at you, and most of those don't care about lightning claw attacks by virtue of having higher I, higher T, a 2+ save, or all of the above (e.g. Phoenix Terminators). I'd recommend not building more than one or two chainfists a squad, since any more is almost always overkill, but beyond that powerfists are probably fine.

The Grenade Harness is a fairly good buy and serves to mark out the Sergeant, the Heavy Flamer is a reasonable pick if you're trying to avoid tarpits (the Reaper Autocannon is there for multi-purpose Terminators to add flexibility in Terminators-in-Troops Pride of the Legion lists, the Plasma Blaster is there for specialized elite-hunter units). It may be worth trying to find another Volkite Charger or two; they're only a marginal upgrade against Marines (the bonus to wound and deflagrate compensate for the loss of twin-linked, but only just), but they offer a significant improvement in versatility by making the squad more of a threat to Mechanicum-bots and light vehicles, and offering a significant improvement against militia/cult units.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in be
Thunderhawk Pilot Dropping From Orbit





In the Warp, getting trolled by Tactical_Spam, AKA TZEENTCH INCARNATE

I should perhaps also note that I'm kitbashing the Tartaros with some Chaos Terminator bits (because heresy), so I've got access to some Power Axes and a Maul as well. I've also got some spare Combi-Meltas left, if that helps.

As for the Volkite Chargers, I'm also going to run a Leman Russ Annihilator and an Exterminator in the Militia part of the army; would those be able to deal with the bots, light vehicles and militia? Not that I'm completely averse to the idea of using Volkite Chargers, it's just that I'd like to use the sprues that I already have as much as possible

Also, would it be wise to attach the Centurion/Chaplain to the squad? They'd be equipped with Tartaros armour as well, so the squad wouldn't lose its special abilities.



Tactical_Spam: Ezra is fighting reality right now.

War Kitten: Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...

War Kitten: Ezra can steal reality

Kharne the Befriender:Took him seven years but he got it wrangled down

 
   
Made in ca
Longtime Dakkanaut





Canada

If you're sticking with some base power weapons then Mauls are worth considering.

LCs do a better job than swords for AP3 and if you're going axes just do fists because in either case you're not getting the 2x CCW bonus.

Mauls have good utility, force more wounds on 3+ and 2+ armor, threaten light armor and between S6 AP4 and Concussive they do a number on Mechanicum.

Plus Mauls do seem pretty Word Bearer to me.

 
   
Made in us
Thane of Dol Guldur




I have a 5 man squad. I use 1 LC, 2 PFs, and 2 CFs. I also slap the grenade harness on the Sarge and upgrade 1 to a Heavy Flamer. All the others get Combi-Meltas, however I run them in a Land Raider so I can usually get them up close and personal fairly quickly. If I was footsloggin them I might consider foregoing the Combi-Meltas, or else take fewer.

I didn't add a Power Maul, because 7 times out of 10 I am facing other Marine armies with 3+s or better.
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Ezra Tyrius wrote:
...As for the Volkite Chargers, I'm also going to run a Leman Russ Annihilator and an Exterminator in the Militia part of the army; would those be able to deal with the bots, light vehicles and militia? Not that I'm completely averse to the idea of using Volkite Chargers, it's just that I'd like to use the sprues that I already have as much as possible ...


Volkite Chargers are less 'necessary for the army to deal with (target X)' and more 'allows this specific unit to do more things'. They're not essential, but they're nice to have.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Lighting claws with sweeping advance and ap value...

That could be rather nasty and strike at initiative and then can sweep up squads unlike any other terminators.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in be
Thunderhawk Pilot Dropping From Orbit





In the Warp, getting trolled by Tactical_Spam, AKA TZEENTCH INCARNATE

Okay, let's say I go for the following:

1x Sergeant - Volkite Charger, Power Sword & Grenade Harness
1x Terminator - Heavy Flamer & Power Fist
1x Terminator - Combi-Bolter & Lightning Claw
2x Terminators - Combi-Bolters & Chainfists

Would this setup work on the tabletop? And would it be a good idea to give the Terminator with the Lightning Claw a second one?



Tactical_Spam: Ezra is fighting reality right now.

War Kitten: Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...

War Kitten: Ezra can steal reality

Kharne the Befriender:Took him seven years but he got it wrangled down

 
   
Made in ca
Longtime Dakkanaut





Canada

Yes that looks good, though Power Maul would be better than Power Sword, IMO.

 
   
Made in us
Fiery Bright Wizard






Idaho

it looks fine (since, as has been pointed out, basically anything can work), BUT I wouldn't really put a single volkite charger in the squad, as it's just extra points since it doesn't mesh well with bolters IMO. Personally, I like the simple fist + bolter, with special weapons in there when I want

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
 
Forum Index » The Horus Heresy
Go to: