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Made in us
Warrior with Repeater Crossbow





Midlothian, Ill, USA

Hey gang. I've been playing AoS quite a bit recently and I've been noticing an interesting phenomenon that did not really exist in WHFB. Now that you cannot castle your characters in units, or gain any kind of 'Look out sir' roll, it is all too easy for you or your opponents to target character models with spells or ranged attacks and take them out fairly easily. Now I am not saying it is not a valid tactic, it is a pretty smart one, actually. I played a 4-player game recently where there was not a General left on the table, much to our hilarity.

I play Khorne, so my forces are not ones to sit around in cover and wait for the enemy to come my way; I want to get stuck in! But there is of course a fine balance between using your powerful characters effectively but also not throwing them away.
Generally, what tactics have you found that help keep your generals or important character models alive just a little bit longer in the face of a good amount of ranged or spell attacks?

CYBORGAKADJMOOSE (Cyborg also known as DJMoose)

"I don't recall using teleportation, yet there I was....alone...naked."

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Made in us
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Unit sandwiching and target saturation. Characters that need to be up front & in melee should not be on their own or even in the 'front' so to speak. Instead, have them at the edge of a combat unit or better yet between two of them about 1" back from the front line. The character should never get charged himself, but rather be positioned such that charging the nearby units will pull him into the 3" combat range. Now if the character is a durable one you may want to have him exposed a little more to deflect attacks off the unit, but letting them get surrounded is almost always bad. I use a GUO quite often with a Chaos Talisman for an extra 'save' which makes him a supremely resilient model and I still keep him sandwiched between other units.

Target saturation. If you are running a large number of foot characters (which Khorne often wants to do) then go into a game accepting that most of them will die. The way to mitigate this is to spread your eggs in multiple baskets. Ask yourself which characters seem like priority targets, then put your assets (artifacts and general) on other characters. For example, as Khorne you will have a Bloodsecrator that your enemy wants to kill. But since you're running Gore Pilgrims, you also have two slaughterpriests that the enemy wants to kill. Your general should be a separate character with a protective artifact to make him another priority target with a bit of extra durability. Take yet another hero and kit him out with an offensive artifact so he does a lot of damage, producing yet another target that your enemy needs to kill. Make no mistake, at least two of those will probably be dead in the first half of the game but all of them are capable of being a serious pain for your opponent.

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I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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