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![[Post New]](/s/i/i.gif) 2017/06/09 15:51:32
Subject: 8th edition: Viable "elite" armies
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Been Around the Block
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Hello all,
I've been away from 40k for a bit (basically 3rd/4th, though I did play 6th briefly). 8th has piqued my interest. So...what armies are viable with low model counts? Frankly I don't have the space to store nor the inclination to paint large numbers of models. I'm not averse to mechanized forces that don't have too many models. Though I also don't want to drop $1k on an army in one go either. I should note that for the most part, bog standard marines hold 0 interest for me, including the basic deathwing and variants.
Some thoughts I've had so far:
-Grey Knights
-Nobz heavy speed freeks
-Wait for Primaris deathwing equivalent
-Nids warrior heavy with shooty MCs
-Harlies (not Ynnari)
-Iyanden
-Necrons without warrior hordes
So, what do folks see as being effective along these lines? Not limited to the above, because I'm sure I'm missing tons of possible options.
EDIT: Note, this is for matched play. I've got 0 interest in the other game types. Also I don't give a crap about fluff. Aesthetics do matter a bit, but I can be swayed there.
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This message was edited 1 time. Last update was at 2017/06/09 15:53:13
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![[Post New]](/s/i/i.gif) 2017/06/09 16:07:03
Subject: 8th edition: Viable "elite" armies
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Fresh-Faced New User
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I think primaris only army will do good, won't go wrong painting starter half while waiting for new kits. Buy extra hellblasters and inceptors maybe?
Than there's custodes, I personally like them, and will combine them with some assassin's and some imperial hq for support. It's viable, but not really TAC.
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![[Post New]](/s/i/i.gif) 2017/06/09 16:19:16
Subject: 8th edition: Viable "elite" armies
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Decrepit Dakkanaut
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3 Baneblades is 3 models and can easily push 1800-1850 after upgrades.
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![[Post New]](/s/i/i.gif) 2017/06/09 16:28:21
Subject: 8th edition: Viable "elite" armies
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Gore-Soaked Lunatic Witchhunter
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GK aren't having a good time; if you run them you will probably want to focus on Terminators/Dreadknights, the power-armoured units are still paying way too much for tricks they can't use (psychic powers that don't help, melee weapons when they're stuck with one attack...).
Iyanden could be fun; Wraithguard are still too slow and too short-ranged to run without transports, but Wraithlords have gotten cheaper to the point that they can serve as reasonably cost-effective substitute War Walkers with swords.
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![[Post New]](/s/i/i.gif) 2017/06/09 16:29:56
Subject: 8th edition: Viable "elite" armies
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Furious Fire Dragon
A forest
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Damn man if you don't care for the fluff at all and aesthetics are also not that important what the hell do you play this game for?
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![[Post New]](/s/i/i.gif) 2017/06/09 16:51:52
Subject: 8th edition: Viable "elite" armies
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Mekboy on Kustom Deth Kopta
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yea, custodies still seem great on paper. and can have their units just slotted into imperium armies. barring some kind of command buff from say a space marine captain i see no reason to take a normal contemptor dred over a custodies one. as for normal custodies 6" moving 3 wound 2+ armor, 3 attacks, hitting on 2's str 5 T5, and they just are a blender to other infantry while still a threat to armor
even then the custodies banner buffs all imperial units within 6 to reroll morale which is huge for units without atsknf
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![[Post New]](/s/i/i.gif) 2017/06/09 16:58:54
Subject: 8th edition: Viable "elite" armies
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Ladies Love the Vibro-Cannon Operator
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How about Imperial Knights? They are still strong.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/06/09 16:59:09
Subject: 8th edition: Viable "elite" armies
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Insect-Infested Nurgle Chaos Lord
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I can beat that.
3 Stompas. can easily get close to 3000 points
Jokes aside. If you want "low count tiny models", which is usually what people ask for in these things, here are some suggestions:
Any Vanguard Detachment army (i.e: one led by a HQ and consists mostly of Elite choices). Elite models tend to be more quality over quantity so in general they will have a lower model count. This basically holds true no matter which army you play. These also include "Deathwing" style terminator armies but even stuff like massed Sternguards can be low count and still viable.
Tau Battlesuits or Biker armies. These have extremely low model counts due to bikes costing far more individually. Unlike other "expensive model" count armies, Bikes tend to be more survivable and have more utility point for point. Same goes for battlesuits.
Monstrous Armies: Either All Dreadnought armies (doable with BAs and SWs I think), Nidzilla or just spamming stuff like Riptides, Wraithlords, Talos and the like. These usually have extreme survivability and can dish out a lot of damage, at the expense of being rather slow.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/06/09 17:10:43
Subject: Re:8th edition: Viable "elite" armies
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Lieutenant General
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I've played around with a couple of the detachments looking for something unique. I've got no idea how these lists will fair, but here's what I've come up with.
Dark Eldar Outrider Detachment
Succubus on Venom
6 Reavers
6 Reavers
6 Reavers
6 Reavers
15 Hellions
15 Hellions
Ravager
Ravager
1,961 points
Ultramarine Spearhead Detachment
Sergeant Chronus
Predator
Predator
Predator
Predator
Predator
Predator
3 Land Speeders
3 Land Speeders
1,930 points.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/06/09 17:15:19
Subject: 8th edition: Viable "elite" armies
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Mekboy on Kustom Deth Kopta
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problem there seems to be objectives contested by number of models, so a wraithknight is outscored by 2 gretchin
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![[Post New]](/s/i/i.gif) 2017/06/09 17:18:16
Subject: 8th edition: Viable "elite" armies
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Legendary Master of the Chapter
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G00fySmiley wrote:
problem there seems to be objectives contested by number of models, so a wraithknight is outscored by 2 gretchin
Should of killed them all
yeah anything you run you better make sure they can wipe out an entire horde otherwise you will lose to model advantage.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/06/09 17:27:15
Subject: 8th edition: Viable "elite" armies
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Clousseau
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Combi-Plasma Sternguard pump out a TON of shots in rapid fire range, it's gross. If you can get there, these guys will bring the heat.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/06/09 17:30:31
Subject: 8th edition: Viable "elite" armies
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Been Around the Block
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Thanks for the feedback so far, almost everyone.
TheLumberJack wrote:Damn man if you don't care for the fluff at all and aesthetics are also not that important what the hell do you play this game for?
So, I've been playing miniature wargames since 2e 40k/5e fantasy. I stopped playing sometime after 4th 40k, mostly because the game(s) became unplayably bad for me. Just an absolute waste of time. I did move on to other games. My enjoyment of all tabletop miniature gaming derives from communal experience and problem-solving/strategic engagement. That's why I can bounce around armies and factions, and across systems. It's the playing of the game that matters to me. Not really horrifically badly written fluff ( GW, Privateer, it doesn't matter), model design of varying quality, or judgemental gamers.
TL,DR;
EDIT: Meant to say custodes are interesting. Not a thing way back when, so I'll have to explore this further. Mayhap I'll combine with some Mechanicus? Nidzilla and biker lists are also interesting (Nobz or Eldar). Crisis spam I used to play, never was that interesting to me. Sternguard, though I see the power, are of no interest to me. Basic marines bore me, and even BA/ SW hold no interest really for me anymore.
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This message was edited 1 time. Last update was at 2017/06/09 17:34:10
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![[Post New]](/s/i/i.gif) 2017/06/09 17:32:55
Subject: 8th edition: Viable "elite" armies
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Ladies Love the Vibro-Cannon Operator
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G00fySmiley wrote:
problem there seems to be objectives contested by number of models, so a wraithknight is outscored by 2 gretchin
Big fail.
So elite armies may have a hard time in the new ed.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/06/09 17:45:29
Subject: 8th edition: Viable "elite" armies
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Legendary Master of the Chapter
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wuestenfux wrote: G00fySmiley wrote:
problem there seems to be objectives contested by number of models, so a wraithknight is outscored by 2 gretchin
Big fail.
So elite armies may have a hard time in the new ed.
Niche spam lists should have trouble in some aspect. seems to work out just fine
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/06/09 18:12:30
Subject: 8th edition: Viable "elite" armies
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Decrepit Dakkanaut
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Baneblades are fine in Objectives because even with enemy models in B2B if it is directly centered over the objective, then 0 enemy models are within 3" because they are so huge.
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![[Post New]](/s/i/i.gif) 2017/06/09 18:14:44
Subject: 8th edition: Viable "elite" armies
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Legendary Master of the Chapter
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Unit1126PLL wrote:Baneblades are fine in Objectives because even with enemy models in B2B if it is directly centered over the objective, then 0 enemy models are within 3" because they are so huge.
You even allowed to move over the objective? honest question.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/06/09 18:21:55
Subject: 8th edition: Viable "elite" armies
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Loyal Necron Lychguard
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The named HQ's and Scarab Occult Terminators carry the brunt of the burden for Thousand Sons so you might be interested in that. Certainly not a troop spam army.
Dunno if they count as "bog standard marines" to you, I feel basically the same way about the Ass Tarts but the KSons aesthetic is pretty rad.
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This message was edited 1 time. Last update was at 2017/06/09 18:25:24
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![[Post New]](/s/i/i.gif) 2017/06/09 18:23:57
Subject: 8th edition: Viable "elite" armies
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Desubot wrote: Unit1126PLL wrote:Baneblades are fine in Objectives because even with enemy models in B2B if it is directly centered over the objective, then 0 enemy models are within 3" because they are so huge.
You even allowed to move over the objective? honest question.
Are you discussing the holy right of the MIGHTY BANEBLADE to drive whenever the Emperor's Will command it?!
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/06/09 18:36:02
Subject: 8th edition: Viable "elite" armies
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Omnipotent Necron Overlord
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I think Warrior Nids is going to be huge. I'm already building mine.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/06/09 18:59:17
Subject: 8th edition: Viable "elite" armies
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Been Around the Block
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This is why I threw this in the list above. I'm kinda thinking warriors + nidzilla is mighty mighty strong and versatile.
Though, looking through the possibilities custodes + mechanicus seems like it has some possibility too.
Less sure on the bike-focused lists as I'm going through.
@archnomad: Ksons aesthetic is great, but the army never plays well enough. And even when they're good, they always get screwed. See every edition of warhammer ever.
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This message was edited 1 time. Last update was at 2017/06/09 19:00:30
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![[Post New]](/s/i/i.gif) 2017/06/09 19:02:45
Subject: 8th edition: Viable "elite" armies
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Gore-Soaked Lunatic Witchhunter
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Desubot wrote: Unit1126PLL wrote:Baneblades are fine in Objectives because even with enemy models in B2B if it is directly centered over the objective, then 0 enemy models are within 3" because they are so huge.
You even allowed to move over the objective? honest question.
Technically yes...I don't recommend that you permit this, but there's no strict wording in the rulebook that'd prevent it, so...
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![[Post New]](/s/i/i.gif) 2017/06/09 19:05:28
Subject: 8th edition: Viable "elite" armies
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Omnipotent Necron Overlord
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bored1 wrote:
This is why I threw this in the list above. I'm kinda thinking warriors + nidzilla is mighty mighty strong and versatile.
Though, looking through the possibilities custodes + mechanicus seems like it has some possibility too.
Less sure on the bike-focused lists as I'm going through.
@archnomad: Ksons aesthetic is great, but the army never plays well enough. And even when they're good, they always get screwed. See every edition of warhammer ever.
Same with greyknights - they look to be really strong in CC - but Im sure they will just get wiped out to quick for that to matter. Psychic powers are just a little too gak in this edition to make a psychic army.
My Warriors I plan to deck out. ( WTF tyranids have the best spells?)
Fleshhooks, Toxin sacs, Deathspitters, and rending talons and maybe adrenal glands. If you Onslaught a big unit - they can advance shoot and charge...I think it's going to be brutal.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/06/09 19:10:20
Subject: 8th edition: Viable "elite" armies
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Gore-Soaked Lunatic Witchhunter
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Xenomancers wrote:...Same with greyknights - they look to be really strong in CC - but Im sure they will just get wiped out to quick for that to matter. Psychic powers are just a little too gak in this edition to make a psychic army...
One Attack per model has me really worried about trying to get GK in melee. Especially with no bonus Attacks for charging. I know the Paladin Ancient is around now with the flag as a bubble, and I know 3+ armour has gotten a lot better, but I've spent too much time watching single attacks whiff to trust that a unit of GK is going to do anything more than flail ineffectually in melee. Especially after they hiked the price on Purifiers and took away their extra attack.
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![[Post New]](/s/i/i.gif) 2017/06/09 19:24:51
Subject: 8th edition: Viable "elite" armies
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Devestating Grey Knight Dreadknight
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AnomanderRake wrote: Xenomancers wrote:...Same with greyknights - they look to be really strong in CC - but Im sure they will just get wiped out to quick for that to matter. Psychic powers are just a little too gak in this edition to make a psychic army...
One Attack per model has me really worried about trying to get GK in melee. Especially with no bonus Attacks for charging. I know the Paladin Ancient is around now with the flag as a bubble, and I know 3+ armour has gotten a lot better, but I've spent too much time watching single attacks whiff to trust that a unit of GK is going to do anything more than flail ineffectually in melee. Especially after they hiked the price on Purifiers and took away their extra attack.
Purifiers don't even get 2 attacks anymore?
I sure hope Paladins still get at least 2!
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![[Post New]](/s/i/i.gif) 2017/06/09 19:35:57
Subject: 8th edition: Viable "elite" armies
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Mekboy on Kustom Deth Kopta
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wuestenfux wrote: G00fySmiley wrote:
problem there seems to be objectives contested by number of models, so a wraithknight is outscored by 2 gretchin
Big fail.
So elite armies may have a hard time in the new ed.
in objective matches yes. though elite strong unit sstill have a place I doubt you will see as many death star focused armies which if i recall one of the dev interviews correctly was part of their intent.
Desubot wrote: Unit1126PLL wrote:Baneblades are fine in Objectives because even with enemy models in B2B if it is directly centered over the objective, then 0 enemy models are within 3" because they are so huge.
You even allowed to move over the objective? honest question.
per rulebook i don't thing there is anything, house rules and tournament rules may vary. in our local tournament you specifically even in 7th cannot be on top of an objective, you can however bubble wrap it
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![[Post New]](/s/i/i.gif) 2017/06/09 19:43:46
Subject: 8th edition: Viable "elite" armies
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Mutated Chosen Chaos Marine
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Desubot wrote: Unit1126PLL wrote:Baneblades are fine in Objectives because even with enemy models in B2B if it is directly centered over the objective, then 0 enemy models are within 3" because they are so huge.
You even allowed to move over the objective? honest question.
In one of the first GW live play games, they specifically addressed this and said yes.
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Help me, Rhonda. HA! |
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![[Post New]](/s/i/i.gif) 2017/06/09 19:48:39
Subject: 8th edition: Viable "elite" armies
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Gore-Soaked Lunatic Witchhunter
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daedalus-templarius wrote: AnomanderRake wrote: Xenomancers wrote:...Same with greyknights - they look to be really strong in CC - but Im sure they will just get wiped out to quick for that to matter. Psychic powers are just a little too gak in this edition to make a psychic army...
One Attack per model has me really worried about trying to get GK in melee. Especially with no bonus Attacks for charging. I know the Paladin Ancient is around now with the flag as a bubble, and I know 3+ armour has gotten a lot better, but I've spent too much time watching single attacks whiff to trust that a unit of GK is going to do anything more than flail ineffectually in melee. Especially after they hiked the price on Purifiers and took away their extra attack.
Purifiers don't even get 2 attacks anymore?
I sure hope Paladins still get at least 2!
Terminators are 2 and Paladins 3, but PAGK aren't going to make a resurgence this edition unless their detachment benefits are really good.
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![[Post New]](/s/i/i.gif) 2017/06/09 20:36:24
Subject: 8th edition: Viable "elite" armies
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Snord
Midwest USA
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G00fySmiley wrote:Desubot wrote: Unit1126PLL wrote:Baneblades are fine in Objectives because even with enemy models in B2B if it is directly centered over the objective, then 0 enemy models are within 3" because they are so huge.
You even allowed to move over the objective? honest question.
per rulebook i don't thing there is anything, house rules and tournament rules may vary. in our local tournament you specifically even in 7th cannot be on top of an objective, you can however bubble wrap it
If the Objective Marker is more than just a flat circle, it may be hard to park on top of it.
Like, I am planning on making some custom Objective Markers in the future (since I kept telling myself I would over the years). Now that I have a lot of bits and nothing much else to do with them, I am getting some ideas for cool Markers, but it would keep any model from sitting on them.
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![[Post New]](/s/i/i.gif) 2017/06/09 20:46:22
Subject: 8th edition: Viable "elite" armies
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Longtime Dakkanaut
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Unit1126PLL wrote:Baneblades are fine in Objectives because even with enemy models in B2B if it is directly centered over the objective, then 0 enemy models are within 3" because they are so huge.
All my local objective markers are all a 4-8" tall and very decorative. You would be stabbed by one of the model makers if you tried to balance something on top of it.
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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