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![[Post New]](/s/i/i.gif) 2017/07/13 02:46:53
Subject: The Three-Weapon Problem
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Ragin' Ork Dreadnought
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I have a fairly frustrating problem with the new system of rules, and how they're updated. It's probably similar to other complaints on here, though I think mine is generally a little more future-looking:
Games Workshop does not seem to care about keeping weapon options consistently available, and there is no sign of this changing soon.
For the most pertinent example as far as I'm concerned, take Wolf Guard: As of their current index, they can take a close combat weapon, a pistol or close combat weapon, and a boltgun or combi weapon.
I'd like to take them on bikes with Storm Bolters and double-Chainsword, as an infantry shredder unit. This hasn't yet shown any signs of cheese: If Wolf Guard weren't meant to take three weapons, then they would just be Company Veterans with a restrictively high minimum squad size and no bodyguard ability - A flat downgrade from another option, in other words.
However, I am hesitant to build these guys, because GW might decide in the next codex that they can't do this, or maybe they'll FAQ it, or maybe they'll change the rules for carrying multiple guns or how Chainswords work. In previous editions, there was always a chance that something might go away between codices, but you at least had a garuntee of a long term usage of any given ruleset - The shortest Codex turnover was Space Marines who at least had several years of legal use per book, and I got to use a single Orks codex for almost a decade.
I'm not complaining about rebalances or having this build made worse, because I am not too concerned about that. I like these guys because they're cool, not because they're hyperefficient.
This is also by no means the only case where I'm worried it could go away. Basically any model without an explicit monopose kit could, potentially, be FAQed away at any moment. Models with access to more than two weapons seem especially at risk.
I'm not here to complain about old things being removed. Those threads already exist. I'm just curious if anyone else shares my concern.
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![[Post New]](/s/i/i.gif) 2017/07/13 02:53:42
Subject: The Three-Weapon Problem
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Decrepit Dakkanaut
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Honestly I don't really feel any of the models I've put together are invalidated. Outside a few extreme examples, things seem more...viable this edition.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/07/13 03:03:05
Subject: Re:The Three-Weapon Problem
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Longtime Dakkanaut
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Not really. Very few units could do that in the first place and it mostly comes off as the edition changed, some models might have to go the shelf.
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![[Post New]](/s/i/i.gif) 2017/07/13 03:20:33
Subject: The Three-Weapon Problem
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Tunneling Trygon
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A few of the special characters, like Grukk Facerippa is gone and the flavor of their unique wargear is gone with them. There are usually substitution options in the generic models. Modes with Relics are downgraded to the point of obscurity but frankly I'm not too chuffed about them personally. So I have to pull off the magnetized Venom Cannon from my Tyranid Prime, oh well. I was never a huge Relic fan anyway.
The biggest issue for me personally is the Chosen from CSM. The models from Dark Vengeance are illegal now. The monopose options with CCW, Pistol in hand and Bolter on their back, or any of the Combi-Weapon versions in the unit. I have more than a handful of models with Sword, Pistol and holstered Bolter that now are waving around a nonexistent pistol since Bolters aren't as restrictive these days. It's a bit too many proxies even if I'm just counting the monopose and not the built models.
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![[Post New]](/s/i/i.gif) 2017/07/13 03:44:19
Subject: The Three-Weapon Problem
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Regular Dakkanaut
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I learned my lesson during my first experience with an edition and a codex change: magnetize everything.
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![[Post New]](/s/i/i.gif) 2017/07/13 03:54:54
Subject: The Three-Weapon Problem
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Ancient Space Wolves Venerable Dreadnought
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Waaaghpower wrote:I have a fairly frustrating problem with the new system of rules, and how they're updated. It's probably similar to other complaints on here, though I think mine is generally a little more future-looking:
Games Workshop does not seem to care about keeping weapon options consistently available, and there is no sign of this changing soon.
For the most pertinent example as far as I'm concerned, take Wolf Guard: As of their current index, they can take a close combat weapon, a pistol or close combat weapon, and a boltgun or combi weapon.
I'd like to take them on bikes with Storm Bolters and double-Chainsword, as an infantry shredder unit. This hasn't yet shown any signs of cheese: If Wolf Guard weren't meant to take three weapons, then they would just be Company Veterans with a restrictively high minimum squad size and no bodyguard ability - A flat downgrade from another option, in other words.
However, I am hesitant to build these guys, because GW might decide in the next codex that they can't do this, or maybe they'll FAQ it, or maybe they'll change the rules for carrying multiple guns or how Chainswords work. In previous editions, there was always a chance that something might go away between codices, but you at least had a garuntee of a long term usage of any given ruleset - The shortest Codex turnover was Space Marines who at least had several years of legal use per book, and I got to use a single Orks codex for almost a decade.
I'm not complaining about rebalances or having this build made worse, because I am not too concerned about that. I like these guys because they're cool, not because they're hyperefficient.
This is also by no means the only case where I'm worried it could go away. Basically any model without an explicit monopose kit could, potentially, be FAQed away at any moment. Models with access to more than two weapons seem especially at risk.
I'm not here to complain about old things being removed. Those threads already exist. I'm just curious if anyone else shares my concern.
Personally my Wolf Guard Bikers have Boltguns in holsters from the TWC, Bolt Pistols in holsters from various sprues and a Storm Shield modelled slung over their backs (just glued straight onto their backpack with the holsters glued to the shields).
I find holstered and sheathed weapons just look a bit cleaner and nobody argues WYSIWYG when you tell them before the game what is actually being used - if you still get grumbles put a brighter glaze over the weapons that will see use similar to how old cartoons put a different colour on objects that would be interacted with by the characters.
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2017/07/13 06:06:32
Subject: The Three-Weapon Problem
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Ragin' Ork Dreadnought
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Huh. At time of my reading this, the vote is split exactly down the line - 6 for option A, 1 for option B, 1 for option C, and 6 for option D.
Neato.
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![[Post New]](/s/i/i.gif) 2017/07/13 06:14:19
Subject: The Three-Weapon Problem
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Courageous Space Marine Captain
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*Looks at all the lovingly converted Inquisitor models that are now illegal*
Yeah, I agree that this is a problem...
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![[Post New]](/s/i/i.gif) 2017/07/13 06:18:04
Subject: The Three-Weapon Problem
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Frightening Flamer of Tzeentch
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They have already made one model worthless in a FAQ change for Tau (the shield drone has no use as a gun drone costs the same and now fills the role as well as the shield but can fire)
Point changes also worry me I use to only have to change army lists once per big rule changes now I may have to play non WYSIWYG or be willing to mod models way more often
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2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
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![[Post New]](/s/i/i.gif) 2017/07/13 06:21:02
Subject: The Three-Weapon Problem
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Crimson wrote:*Looks at all the lovingly converted Inquisitor models that are now illegal*
Yeah, I agree that this is a problem...
During the ten years since I've started playing 40k, I've converted 8 Inquisitors and their flunkies (many of which have been lost to the ages, but whatever, most of those were back when I wasn't very good anyway). Every single loadout that I've ever made over that course is now illegal (some of those models, such as one which had an eviscerator, had been snipped down fairly gradually over the years, but the loss of power armour really just killed every single one of them).
We're talking 8 models (before henchmen) assembled over 10 years that all had a considerable amount of work put into them, and together probably cost more than most armies.
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This message was edited 2 times. Last update was at 2017/07/13 06:27:13
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![[Post New]](/s/i/i.gif) 2017/07/13 09:22:35
Subject: The Three-Weapon Problem
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Longtime Dakkanaut
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dosiere wrote:I learned my lesson during my first experience with an edition and a codex change: magnetize everything.
Yup, I want some 3 weapon WG and I will be doing exactly this to cover for the inevitable wargear changes.
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2017/07/13 09:47:59
Subject: The Three-Weapon Problem
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Crushing Clawed Fiend
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I don't play WYSIWYG simply because some sets do not have enough bits for me to justify it. Harlequins are fairly under packaged as far as weapon bits. (Masks go on for days tho.)
That being said, for my army I have chosen to identify unit weapons based on color schemes. All of my models are painted based on what is in their unit so atleast I can eyeball their gear on the fly. Ofcourse, as far as infantry goes, I tend to give them all the same thing anyway.
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![[Post New]](/s/i/i.gif) 2017/07/13 10:27:25
Subject: The Three-Weapon Problem
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Hurr! Ogryn Bone 'Ead!
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I'm annoyed with how the Hades mining drill has been implemented in the recent IA index.
As written, I can no longer combine the Hades with DKoK engineers. On their own, the DKoK engineers have never been as useful and interesting to field than in the current version of the game, yet the "transport" which was designed for them specifically, they're no longer able to use. Hopefully this will be corrected in the FAQ and errata FW will release in a couple of weeks.
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![[Post New]](/s/i/i.gif) 2017/07/13 10:44:50
Subject: The Three-Weapon Problem
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Oozing Plague Marine Terminator
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I've built a Plague Marine with Bolt Pistol and Chainsword yesterday and painted it today morning. He don't care about edition changes. He's a model from 2nd edition. He'll be used as CSM crew for my rapier battery. (which, btw. changed from Bolt Pistol + CCW to Bolt Pistol + Bolter over night, ruleswise.)
GW can't change how I've built my models. And I'd say with 8th edition more options have become viable than before. In 7th. I've hardly used the rules for a power sword, yet one of my champions used one as it was in the CSM box and I didn't have enough magnets yet for all the scythes - which will count as axes.
It boils down to how much wysiwyg is important to you. For me it's mostly important for characters and all sorts of special equipment. If my line-plague Marine carries a Bolt Pistol, chainsword or even chainaxe is largely irrelevant, as I know that ruleswise they can't have those things now in the first place.
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This message was edited 1 time. Last update was at 2017/07/13 10:45:10
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![[Post New]](/s/i/i.gif) 2017/07/13 10:50:33
Subject: The Three-Weapon Problem
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Yellin' Yoof
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'Are boyz are gone. Big mob of 30 up armoured orkz that're now just 6+ whatevers
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Orkz is never beaten in battle. If we win, we win. If we did, we did fighting so it don't count. If we legz it, we just come back for annuver go, see? |
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![[Post New]](/s/i/i.gif) 2017/07/13 10:59:33
Subject: The Three-Weapon Problem
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Waaagh! Ork Warboss
Italy
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Units that can have a lot of different and viable options can be magnetized. I've put magnets in all my TWC, 10ish infantry models to represent wolf guard, pack leaders or characters, some of the wulfen, the flyer and I will magnetized the bikers as well as soon as I buy them.
Some wargear is acceptable even without being WYSIWYG, for example no-one is going to model two chainswords and a third weapon on a single wolf guard model, but since it's an option available if you give your WG models a chainsword and another weapon it's perfectly fine to consider them like having two swords.
I'm a WYSIWYG fanatic but something is actually impossible to represent. And something else is totally missing, like the eavy armor, it was perfectly fine to run normal boyz as 'ard boyz before and it's now perfectly fine running boyz with armor plates as they were regular boyz.
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This message was edited 1 time. Last update was at 2017/07/13 11:01:05
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![[Post New]](/s/i/i.gif) 2017/07/13 11:07:43
Subject: The Three-Weapon Problem
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Ancient Space Wolves Venerable Dreadnought
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Anybody else using WHFantasy or AoS models to supplement their 40k armies and continually getting away with it at tournaments?
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2017/07/13 11:13:53
Subject: The Three-Weapon Problem
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Longtime Dakkanaut
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As a Chaos Space Marine player, my Bikers in 6e/7e came with a Bolt Pistol and Chainsword. I had the option to swap either the Bolt Pistol or the Bike's twin-linked Bolter for a Special (meaning a Meltagun), which I did so the bikes could keep some extra attacks (every little bit helps).
Come 8th, a Chaos Biker has a Bolt Pistol *or* a Chainsword, and the 8e shooting rules mean you want to replace that with the Special instead. Meanwhile, I can no longer do BP/CCW/Bolter Marines, but Space Wolves conveniently kept that option.
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![[Post New]](/s/i/i.gif) 2017/07/13 11:24:29
Subject: The Three-Weapon Problem
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Crushing Clawed Fiend
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Dakka Wolf wrote:Anybody else using WHFantasy or AoS models to supplement their 40k armies and continually getting away with it at tournaments?
I don't know about getting away with it at tournaments, but I do plan to kitbash some Harlequins with Witch Elves and Doomfire Warlocks for some more Troupe options. 6 leg options isn't enough imo.
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![[Post New]](/s/i/i.gif) 2017/07/13 14:16:03
Subject: The Three-Weapon Problem
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Fixture of Dakka
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It's the nature of this game. Build what you think looks reasonable. If anyone objects to playing you in some future edition, you didn't want to play that person anyway.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2017/07/13 14:37:27
Subject: The Three-Weapon Problem
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Inquisitorial Keeper of the Xenobanks
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Two chain swords? Hmmm. I am not gonna have that problem.
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![[Post New]](/s/i/i.gif) 2017/07/13 14:46:13
Subject: The Three-Weapon Problem
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Longtime Dakkanaut
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teknoskan wrote: Dakka Wolf wrote:Anybody else using WHFantasy or AoS models to supplement their 40k armies and continually getting away with it at tournaments?
I don't know about getting away with it at tournaments, but I do plan to kitbash some Harlequins with Witch Elves and Doomfire Warlocks for some more Troupe options. 6 leg options isn't enough imo.
Ditto on skipping tournaments, but I found Warriors of Chaos are surprisingly fairly interchangable with CSM bits with some sprue/cutting up plastics. I used them so I could visually distinguish my Aspiring Champions from the rest of their unit.
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![[Post New]](/s/i/i.gif) 2017/07/13 15:05:23
Subject: Re:The Three-Weapon Problem
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Oozing Plague Marine Terminator
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He is equipped with a Bolter, Bolt Pistol and a Plague knife.
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![[Post New]](/s/i/i.gif) 2017/07/13 19:48:55
Subject: The Three-Weapon Problem
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Powerful Chaos Warrior
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Lets not be too hasty to judge. Remember the indexes are all vanillafied to the simplest form so don't go throwing all your guys into the blender yet. Wait till you get your individual codex back and look to see what relics, special weapon rule, and cool little mods are made for all your troops and specials
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![[Post New]](/s/i/i.gif) 2017/07/13 20:19:00
Subject: The Three-Weapon Problem
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Fixture of Dakka
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SGrimhart wrote:Lets not be too hasty to judge. Remember the indexes are all vanillafied to the simplest form so don't go throwing all your guys into the blender yet. Wait till you get your individual codex back and look to see what relics, special weapon rule, and cool little mods are made for all your troops and specials 
That's poor advice. If you're always waiting for the next codex, you're never making your guys now.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2017/07/13 20:27:36
Subject: The Three-Weapon Problem
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Decrepit Dakkanaut
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DarknessEternal wrote: SGrimhart wrote:Lets not be too hasty to judge. Remember the indexes are all vanillafied to the simplest form so don't go throwing all your guys into the blender yet. Wait till you get your individual codex back and look to see what relics, special weapon rule, and cool little mods are made for all your troops and specials 
That's poor advice. If you're always waiting for the next codex, you're never making your guys now.
This is also a useless platitude.
"Are you ready for the codex drop tomorrow? I can't wait till all our bikers get plasma guns."
"Nah, I'm too busy building these bikers. Not with plasma guns, of course, the codex isn't out yet. But if I'm always waiting for the next codex, I'm never making my guys now, you see."
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![[Post New]](/s/i/i.gif) 2017/07/13 20:39:55
Subject: The Three-Weapon Problem
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Rampaging Carnifex
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Yes, I have some anxiety about how i've built my Harlequin squads. Each model has access to several different weapon combinations, and what was effective last edition has changed a bit in 8th. Particularly, i'm wondering whether the overpriced Kiss gets a change and the migration to the Embrace being the best (edit: most points efficient) weapon will be short lived or not.
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This message was edited 1 time. Last update was at 2017/07/13 20:41:07
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![[Post New]](/s/i/i.gif) 2017/07/13 20:53:19
Subject: The Three-Weapon Problem
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Fixture of Dakka
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Unit1126PLL wrote: DarknessEternal wrote: SGrimhart wrote:Lets not be too hasty to judge. Remember the indexes are all vanillafied to the simplest form so don't go throwing all your guys into the blender yet. Wait till you get your individual codex back and look to see what relics, special weapon rule, and cool little mods are made for all your troops and specials 
That's poor advice. If you're always waiting for the next codex, you're never making your guys now.
This is also a useless platitude.
"Are you ready for the codex drop tomorrow? I can't wait till all our bikers get plasma guns."
"Nah, I'm too busy building these bikers. Not with plasma guns, of course, the codex isn't out yet. But if I'm always waiting for the next codex, I'm never making my guys now, you see."
And then it changes again in the next codex. See my original post in this thread that said "build whatever's in reason that you like and use those forever."
I've got a Howling Banshee exarch with a power fist. That used to be a thing that was legal. No one has ever complained about it in the 18 years it hasn't been legal.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2017/07/13 21:32:29
Subject: The Three-Weapon Problem
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Commander of the Mysterious 2nd Legion
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MagicJuggler wrote: Meanwhile, I can no longer do BP/ CCW/Bolter Marines, but Space Wolves conveniently kept that option.
that annoys me too, I've got a buncha MK 3 armor I had been playing to build as iron warriorts but where it used to be absolutely PERFECT for that, the lack of a BP/ CCW/BG option is... dissappointing
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/07/13 22:41:28
Subject: The Three-Weapon Problem
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Oozing Plague Marine Terminator
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Well, my CSM are no longer permitted melee weapons and a Combi for stupid reasons.
But looks like the furries and loyal lap dogs are allowed to take 3!
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