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Made in us
Krazed Killa Kan





SoCal

Didn't see a thread for this, so decided to make one.

What are your current and upcoming Primaris tactics? By that, I mean just Primaris models, Primaris vehicles, and maybe some support vehicles.

One big thing for me is how does a Primaris army only deal with a lot of vehicles? Hellblasters can be a soft vehicle counter, but will be shot to all heck the first turn.

The redemptor plasma cannon seems good, but a little unpredictable.

Plasma Inceptors is a nice way to hit vehicles anywhere.

   
Made in nz
Regular Dakkanaut




Seems allot of the units received a discount in the new Codex. Intercessors and Reivers actually seem worth taking.

The Repulser looks interesting I clocks in around 340 I think with all the big guns....seems pricey with on a 3+ save. However no othe choice for moving Primaris Marines I guess.
   
Made in us
Regular Dakkanaut





The Hellblasters will be good anti tank in a repulsor, get them in doubletap range, 20 shots overcharged will make anything disappear. Id wager it is just as strong as a squad of fire dragons in a Serpent, maybe stronger. Position the Repulsor sideways to block line of sight to your hellblasters. Next turn, get back in the Repulsor, rinse and repeat. Welcome to Eldar 101, only this time it applies to Primaris Space Marines.
   
Made in us
Hurr! Ogryn Bone 'Ead!






Georgia

Hellblasters are mandatory if you're playing Primaris. Get them a reroll 1s and they will destroy. I did some ebaying and got 3 squads of 5 hellblasters and 4 squads of 5 riflemen.

For my real anti-vehicle I plan on getting 2 repulsor tanks with the lascannon loadouts. Also 1 redemptor with the onslaught gatling guns.

My IG WIP log

40k is as exciting as riding a pony, which doesn't sound very exciting.......

But the pony is 300 feet tall and covered in CHAINSAWS! 
   
Made in gb
Longtime Dakkanaut





UK

Im tempted to build up an army of just Primaris.

1k points is the Gravis captain, two Primaris Leiutenents, 3x5 Intercessor s, 5x Hellblasters and 3 Interceptors.

Will probably get Repulaora or Redemptor Dreads down the line.

YMDC = nightmare 
   
Made in us
World-Weary Pathfinder




What about reivers, en masse? 40-50 (or more) appearing 9 inches away turn 1 are going to cause problems. With black templar or raven guard tactics to help with the charge or ambush. That's 80-100 wounds wherever you want them. At 1500+ brackets it also leaves plenty of room for HQ's, ranged units, or just more melee. I think it could be strong with the right tweaking and list.
   
Made in ca
Courageous Space Marine Captain





Primaris Marines are gonna shred basic infantry, where I think they'll run into trouble is vehicle heavy lists.

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in nz
Regular Dakkanaut




 portugus wrote:
Hellblasters are mandatory if you're playing Primaris. Get them a reroll 1s and they will destroy. I did some ebaying and got 3 squads of 5 hellblasters and 4 squads of 5 riflemen.

For my real anti-vehicle I plan on getting 2 repulsor tanks with the lascannon loadouts. Also 1 redemptor with the onslaught gatling guns.


I personally dislike the Repulsor kitted out with the Lascannon and Las-talon. Primarily because its clocking in at around 340-350 points. T8, 16W, 3+ Save, that's allot of points! It also paints a giant red bullseye on it.

For a fraction over 300 points you can have a Repulsor that shreds infantry and light vehicles. Then have your dedicated anti vehicle on other units which then forces the opposition to make tough choices when targeting their heavy weapons. I think this is why I like the LR Crusader over the regular LR, its cheaper, puts out good firepower and is hard to kill but not always the priority target. Typically, I have found the moment something has Lascannons or equivalent guns it becomes a high priority target. I would rather force my opponent to either shoot the Repulsor and risk getting blown up by Predators or trade leaving a big hard to deal with Repulsor flying around mulching infantry and getting objectives....when you make them one target it becomes to much of an easy choice.

This message was edited 8 times. Last update was at 2017/07/31 03:46:08


 
   
Made in us
Hurr! Ogryn Bone 'Ead!






Georgia

I agree about the repulsor points cost, I already have a las pred I'll use but trying to stay just primaris doesn't give you many options for anti tank so far. Maybe keep them as cheap as possible and use the thing that gives -1 to hit if you don't shoot. Also it gets PotMS which lets it move and shoot without penalty. I'll end up using magnets and trying multiple types.

What about Nids turn 1 charging? Aggressors/reivers? Do reivers put out enough wounds to stop gaunts?

My IG WIP log

40k is as exciting as riding a pony, which doesn't sound very exciting.......

But the pony is 300 feet tall and covered in CHAINSAWS! 
   
Made in us
Been Around the Block




I was wondering what everyone thinks which Chapter Tactics would fit a Primaris only army? I'm leaning towards Slamanders, Raven Guard or Ultrasmurfs, but I'm having a hard time choosing.
   
Made in us
Krazed Killa Kan





SoCal

I just took a long look at the codex and there's more AT than I realized right now.

Inceptors with Plasma Exterminators are mid-level AT stats, and the ability to drop anywhere makes them quite potent. Sadly, because they're dropping in they most likely won't get the benefit of rerolling 1s.

Likewise, Hellblasters with the heavy variant also do a similar amount of damage. They're more likely to have a captain behind them to reroll damage. However, because they're on the table, and people know how deadly they are compared to everything else, they get focused down hard.

   
Made in gb
Ship's Officer



London

I think repulsors probably are key to a primaris-only army. They are your only lascannons, and lascannons are great.

Fielding several redemptors is also a valid plan. Dreadnought ccws do good work. I personally prefer contemptors, but redemptors are good all-rounders.
   
Made in us
Focused Fire Warrior




Sacratomato

Chapter Tactics and Strategems from my own experience so far, (testing them each week on our game nights - we are playing low 40 point matches to get good at the flow of 8th and that we only have 3 hours to play with 2 player teams):

Ultramarines =
Chapter Tactics: Situational for half of it. Leadership hasn't been an issue yet, but the +1 is always nice. Fallback and shoot at -1 is great......when it happens. I think I will see more use from this when I have both of my Aggressors.

Strategems:
I love the Ultramarine reroll 1's for and Infantry or Bike unit anywhere on the board. This has been my favorite use of 1 Command Point so far.

I am trying out Raven Guard next week. My Aggressors will love Strike from Shadows Strategem and all will love the -1 to hit Chapter Tactics.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Longtime Dakkanaut




I have played a solid 15 games now with primaris only. Supporting units have been Roboute, Fire Raptor and Sicarian. With more releases though ive moved away from Fire Raptor and Sicarian to get a better feel. Heres my thoughts so far on all the units...

First, over all statements.

1. They are mediocre overall. For the brand new army/sub army from GW and being their poster boys, very little stood out as amazing.
2. Currently, untramarines are really the only way to go if you do pure primaris. Roboute is to good not to have and the benefit he gives your army is worth every point. Its a major crutch, as all my games ive had ot use him to have a chance of winning. He wont be on the following list, simply, because everyone whos ever seen him knows hes an auto include.
3. Wish we got a named character. A little disappointed since dark Imperium Novel named a bunch. Maybe some day!

1. Primaris Captian - Cheap, but lackluster. Very support with his weapon. Ive never taken him ever as I don't think hes worth it

2. Gravis Armor Captian - Better then the previous. More frontlines and deadlier in CC. In small games hes my go to guy. Large games 2k+ never use him

3. Primaris Libarian - Solid. I always run 2 of these in my lists of 2k as I don't feel you get much for anymore then that and they help deal out buffs and smite. Plus you need anti psykers

4. Primaris Chaplain - Pure theory craft, but him with reivers in a repulsor is the only reason I see on taking him. That's my plan for this weekend. So will see how he does

5. Primaris Lieutenants - Again, good in small games. Also very cheap. Anything 2k I keep HQ to a min of 2 libarians, so I don't take these guys

6. Intercessors - Our only troop. Very solid. I run 3 10 mans and break them into combat squads. Helps with deployment activations on going first, and the grenade launcher is auto include. Best configuration is the Rifle. Stalker is bad once they get close or you need to move. They will need to move for objectives, and then they will most likely be in rapid fire range, making it just better then auto bolt rifle.

7. Primaris Ancient. for 69 points, hes great on ability alone. Hes always near my aggressors or hellblasters so I can be far more reckless and get every ounce out of them when they drop. I always take 2

8. Apothacary - again not released yet, but I plan to stick one near Hellblasters to make more when they blow themselves up. also very cheap unit

9 . Reivers - Personally, I find them to be the worst out of all the releases. They are pretty horrible. If they could shoot the grendade at a squad within 9 or have -1 ap on knives id say they are ok, but they are just worse intercessors. I will still try them with repulsor and chap to get a final verdict on my end

10. Aggressor - IMO the best thing they got. These little tubby murder men are great. and by great, I mean you should only ever take the bolters and missiles on them. The flamers are trash. Move advance no penalty and double shot if done move. Also 43 points each so pretty cheap for the amount of shots they bring. A must. I use 6

11. Redemptor - Meh. I see no reason for the plasma. Best config is dakka version. If it has T8 or 2+ or 2+ to hit it would be great. Its just a lot of heavy bolter shots at shorter range then a heavy bolter. Usually has a target on its back so doesent last long. I want to like it as I own 2 but only used just 1 as its been disappointing every time, even with rerolls.

12. Interceptors - Finally useable with the points decrease. HB is the only way to go. Plasma is insane expensive and not worth it, you loose a guy you become hugely less effective then HB. Best use I find is Drop em near roboute mid field and shoot away. If your opponent leaves say dark reapers unguarded or some other unit like that in the back, then go after them, otherwise they are better mid field.

13. Hellblasters - One of our only AT weapons. A must take. Lots of debate on what one is best. Ive seen the math but its very situational. This is again from a UM player with robby, but I feel the best is if you want a firebase, Heavy, or if you are moving take rapid fire. Assault doesent have the punch to make it 3s to wound, which makes a big difference when most things wont get a save.

14. Repulsor - I know las cannons are good, but this is a gunboat, or should I say a dakka boat. For 260 some points, it pumps out 24 heaby bolter shots and 5d6 bolt shots. Its a bad transport as its to expensive for that role, so I only see taking 1 ever. Best used with reivers I think with chap (not to beat that dead horse anymore). Anything else is fine not in a transport. It flys, so cant be locked down. Will always be shooting max dakka.

So like I said, over all mediocre. Nothing to write home about Some good units but mostly meh. A few improvements could have made them shine. Maybe will see a primaris codex one day. What they really need is a full on tank, transport, and a flyer.


   
Made in ca
Regular Dakkanaut





I'll be using 2 troops and one of everything else, as focused on fast assault as possible. Auto boltguns, assault plasma incinerators, and definitely trying a captain in mkx and a 4 man aggressor squad in repulsor.
   
Made in us
Regular Dakkanaut





I like the Repulsor for 299 points - you get a las talon ( 4 pts more than the heavy onslaught so its a no brainer, we need anti tank ), twin heavy bolter, onslaught gatling, heavy stubber, 2 storm bolters, icarus rocket pod, and keep the auto launchers in case you need them.

Transporting 10 hellblasters with the rapid fire gun will be perfect. get them in 15 inch range and destroy a priority target or 2.
   
Made in us
Legendary Master of the Chapter






 Crusaderobr wrote:
I like the Repulsor for 299 points - you get a las talon ( 4 pts more than the heavy onslaught so its a no brainer, we need anti tank ), twin heavy bolter, onslaught gatling, heavy stubber, 2 storm bolters, icarus rocket pod, and keep the auto launchers in case you need them.

Transporting 10 hellblasters with the rapid fire gun will be perfect. get them in 15 inch range and destroy a priority target or 2.


If i was doing a pure primarus army id probably be using the repulsors as my anti tank.

anti heavy infantry can go to the hellblasters no issues. plasma inceptors though i dont like. they are far to pricy for a drop plasma. id stick them as the anti infantry dakka.

not a fan of the heavy or macro incinerator.

This message was edited 1 time. Last update was at 2017/08/01 16:54:44


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Dakka Veteran






Can Primaris go foot slogging? I was thinking doing 2 battalions with 2 HQ's and three Intercessor squads, Roboute and trying to get some hellblasters in there?

I would like to squeeze in the repulsors, but the cost is limiting.

So I was thinking :

Captain w/auto, power sword
Primaris LT Auto

2x5 intercessors with Bolt rifles, aux grenades, power sword
1x5 intercessors with auto (mainly for rule of cool) aux grenade, power sword

Another of the same but change the Lt to the power sword load-out

Then I was thinking of throwing in a Primaris ancient and Primaris Librarian.

But I am not sure where to take the list, ultimately I would like to throw in Guilliam and some hellblasters. Just not sure which ones.

I was also thinking of holding off Guilliam for 2500 pat games and putting bare bones repulsors loaded up with 5 auto intercessors and 5 auto hellblasters? Move in, jump out within range and blast away??

Thoughts?
   
Made in us
Stealthy Space Wolves Scout





 Chaplain Pallantide wrote:
Can Primaris go foot slogging? I was thinking doing 2 battalions with 2 HQ's and three Intercessor squads, Roboute and trying to get some hellblasters in there?

I would like to squeeze in the repulsors, but the cost is limiting.

So I was thinking :

Captain w/auto, power sword
Primaris LT Auto

2x5 intercessors with Bolt rifles, aux grenades, power sword
1x5 intercessors with auto (mainly for rule of cool) aux grenade, power sword

Another of the same but change the Lt to the power sword load-out

Then I was thinking of throwing in a Primaris ancient and Primaris Librarian.

But I am not sure where to take the list, ultimately I would like to throw in Guilliam and some hellblasters. Just not sure which ones.

I was also thinking of holding off Guilliam for 2500 pat games and putting bare bones repulsors loaded up with 5 auto intercessors and 5 auto hellblasters? Move in, jump out within range and blast away??

Thoughts?



Looks like a list with only 15 bodies for troops that foot slogs. If I were your opponent, I'd just shoot them down and claim some objectives with my own troops which will have a transport for better protection and mobility

There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in us
Dakka Veteran






30 intercessors, I would be using 2 battalions each containing 15 intercessors
   
Made in us
Longtime Dakkanaut




 Chaplain Pallantide wrote:
30 intercessors, I would be using 2 battalions each containing 15 intercessors


I don't know how you play, if ITC deployment rules where first done gets +1 or first done gets auto go first. Either way you have to many deployments. Why 2 Battalions? You really need that many command points? If you are using Roboute then you get CP back on a 5+. Should stick with 1 Battalion, and combat squad your guys when deploying. Also, while its nice to get the option, I see no reason to take power swords for sergeants. They are objective holders, not CC. If in CC by a dedicated unit, they are screwed anyways.

IMO, I think the best use for Repulsor is dakka boat. It as a dedicated anti tank makes it even a higher target. Hellblasters are AT. Few ways to do it. Can either have a firebase with Rob in the back with heavy hellblasters and perhaps a Sicarian/Fire Raptor or be more advancing with sticking 10 In a repulsor and driving it into double tap with his rerolls. You do need to keep an ancient around them though. If the Repulsor is a dakkaboat it can mulch a lot of infantry in the thick of the enemy to clear out threats like Las squads or melta squads.
   
Made in us
Legendary Master of the Chapter






Well it wouldnt be a Primaris army with girlyman in it would it

and the extra CP would be nice for non smurf armies.

Personally would limit down the troops and just go for more ranged dakka

this list is going to have major trouble with enemy tanks.

if you plan on doing only primarus then you will probably want at least one repulsive as las cannons are the only real anti tank choice that army has so far.

This message was edited 1 time. Last update was at 2017/08/02 15:48:24


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Focused Fire Warrior




Sacratomato

I can give a Casual Gamers experience so far:

Gravis Captain - Average so far. I haven't been in a situation where he is better than a Lieutenant.

Primaris Captain - Same as above, (both have better to hit of course)

Primaris Lieutenant - My favorite so far. Perfect cost and abilities....can they swap for MC Stalker Rifle?

Intercessors - Love the models of course....I use only one or two squads as I am typically using a Vanguard Detachment. No complaints other than the standard fact that they must footslog.

Redemptor - is being delivered today....so looking forward to something that will be awesome in Casual, but understandably is not as good in Tourney play.

Aggressors - almost too OP, but once the others get used to it they will fallback to just "Very Good".

Hellblasters - My only punch you in the face unit, (I don't have the Repulsor and the Redemptor isn't here yet. Haven't tried an Ancient or Apothecary with them yet.

Inceptors - I love em and they are super effective in Casual. I don't use anything but the Assault Bolters on them.


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Dakka Veteran




you're probably going to want A LOT of hellblasters. Like, 20. And 2 repulsors.
   
Made in us
Legendary Master of the Chapter






Hell blasters with a ancient is hella fun.

Overcharge and overcharge again when you lose a model or two on a 4+ is great fun.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Dakka Veteran




I am betting the stalker versions of the intercessors are the best for objective camping
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Desubot wrote:
Hell blasters with a ancient is hella fun.

Overcharge and overcharge again when you lose a model or two on a 4+ is great fun.


3+ with relic standard (which can be your 1 free relic)

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Thunderhawk Pilot Dropping From Orbit



Ottawa

CaptainSomas wrote:
I was wondering what everyone thinks which Chapter Tactics would fit a Primaris only army? I'm leaning towards Slamanders, Raven Guard or Ultrasmurfs, but I'm having a hard time choosing.


IF Intercessors in cover (or set up behind an Imperial Defence Line) are really, really difficult to move if supported by that Warlord Trait. The Stratagem seems a little weak, but with a big unit of Aggressors it could be impactful.
   
Made in us
Legendary Master of the Chapter






Personally think smurfs would be the best all rounder.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Focused Fire Warrior




Sacratomato

What, if anything, changed on the Primaris Lieutenant with the Space Marine Codex from the Index?

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
 
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