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![[Post New]](/s/i/i.gif) 2017/08/01 23:24:48
Subject: [2000] - Grot army
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Regular Dakkanaut
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This grot army is using a brigade detachment for 12 command points. However I don't think it will ever have a chance at going first.
HQ
Big Mek in mega armour
- grot oiler
- power claw
- Kustom force field
Wierdboy
- da jump
2nd weird boy
- da jump
TROOPS
6 units of 30 gretchin
ELITES
6 runtherders
- squig hound
HEAVY
4 big guns
- kannons
4 big guns
- kannons
5 big Mek gunz
- kustom mega cannon
FAST
4 grot tanks
- Kustom mega blaster
- kommando also has rockit launcher
4 grot tanks
- Kustom mega blaster
- kommando also has rockit launcher
Grot mega tank
- rack of rockets
- 2 Kustom mega blasters
- rockit launcher
- Kustom mega blaster
- big shoota
- wrecking ball
- 2 Boom Kannisters
Grot mega tank
- rack of rockets
- 2 kustom mega blasters
- rockit launcher
- Kustom mega blaster
- big shoota
- wrecking ball
- 2 boom Kannisters
Total points = 1995 with over 200 models on the board.
Interesting list here in my opinion. Opponents will have a tough time deciding what to target. The list features a fair bit of heavy weapons backed up by 180 gretchin. Weirdboys will jump a couple of gretchin units.
Anyone think it might actually work?
Time of madness
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![[Post New]](/s/i/i.gif) 2017/08/03 00:09:17
Subject: [2000] - Grot army
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Growlin' Guntrukk Driver with Killacannon
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Possibly the sheer number of wounds is huge alongside the fact that the Grots will start off shooting as good as a marine
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2017/08/03 01:36:30
Subject: [2000] - Grot army
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Regular Dakkanaut
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I want to play against this list.
No. I take that back.
I want to run this list.
It's what a fun and funny list is all about and may end up being just the kinda of list nobody would ever expect to win a game that dominates the current meta.
Great work, and Good Luck!
Please be sure to post some feedback on how this army performs. I am really interested. Thanks!
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![[Post New]](/s/i/i.gif) 2017/08/03 13:49:16
Subject: Re:[2000] - Grot army
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Regular Dakkanaut
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Thanks for the comments folks. It may be time to finally pick up the FW grots and try this list Out.
Time of madness
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![[Post New]](/s/i/i.gif) 2017/08/03 14:02:13
Subject: [2000] - Grot army
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Fresh-Faced New User
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Time of madness wrote:This grot army is using a brigade detachment for 12 command points. However I don't think it will ever have a chance at going first.
HQ
Wierdboy
- da jump
2nd weird boy
- da jump
In matched play you will only be able to cast one "da jump" per psychic phase.
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![[Post New]](/s/i/i.gif) 2017/08/04 09:28:19
Subject: Re:[2000] - Grot army
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Stealthy Dark Angels Scout with Shotgun
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I love this! I want to play it!
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'What we do in life echos in eternity!'
Dark angels, Ad mech, Eldar |
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![[Post New]](/s/i/i.gif) 2017/08/04 17:38:09
Subject: Re:[2000] - Grot army
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Slippery Scout Biker
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This looks like a ton of fun, buy a nightmare of a movement phase haha.
Where is the "only 1 da jump per psychic phase" rule? Didnt see that in the index or the faq
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![[Post New]](/s/i/i.gif) 2017/08/04 19:58:00
Subject: Re:[2000] - Grot army
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Smokin' Skorcha Driver
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DanroMalaw wrote:This looks like a ton of fun, buy a nightmare of a movement phase haha.
Where is the "only 1 da jump per psychic phase" rule? Didnt see that in the index or the faq
Its a matched play rule and is in the beginning of that section with the other restrictions matched play imposes. In open or Narrative play you can cast powers more than once, however I think most folks assume matched play unless the poster mentions otherwise.
I like this list, I'm going to be doing something like it soon(and maybe a rebel guard IG crossover). Its too bad there are no grot characters, having to include orks messes up the theme, though I suppose some konvertin could fix that up propa.
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![[Post New]](/s/i/i.gif) 2017/08/06 21:41:08
Subject: [2000] - Grot army
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Longtime Dakkanaut
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I'm curious as to why you put the Big Mek in megaarmour, instead of on a bike? Is he babysitting the tanks or the gunz?
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