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Made in us
Longtime Dakkanaut






Los Angeles

http://www.gameinformer.com/b/features/archive/2017/08/08/fantasy-flight-announces-fallout-board-game.aspx?utm_content=buffer7f36c&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer


This looks fun, and I love the VATS dice! The ghoul with the plasma pistol is already going to be my "guy" when I play.

Bethesda’s Fallout games are filled with deep world-building, challenging choices, compelling storytelling, and harrowing combat. Those games (and their expansions) have offered an opportunity to dive into a bleak future filled with strange characters and nearly constant conflict and exploration – a recipe that also happens to be an ideal fit for great adventure board games. Thanks to the developers at Fantasy Flight Games, that’s exactly what we’re getting: The Fallout board game from Fantasy Flight Games is on the way, and I had a chance to sit down and play it for the very first time.

The board game version of Fallout looks to Bethesda’s blockbuster titles for inspiration in both gameplay and tone, but establishes storytelling and mechanics of its own that suit the tabletop experience. One to four players (solo play is an option) select one of five playable explorers, from a savvy Wastelander to a stout member of the Brotherhood of Steel. Players range out across a modular, hex-based board that matches with one of several scenarios and settings – all of which are drawn from Bethesda’s core Fallout games or their expansions. In my playthrough, I adventured through the Commonwealth of Fallout 4.

No matter the scenario, players vie to gain influence across the chosen wasteland, allying with factions, gathering allies, acquiring weapons and armor, and leveling up their characters through an innovative twist on the “SPECIAL” progression system from the video games, where XP acquisition allows for the development of either increased development of an ability like Perception or Charisma, or a powerful perk that can provide a decisive advantage during a crucial moment. Battles and other conflicts are resolved through a clever custom dice mechanic, which showcase both numbers of successes in a test attempt, but also allude to the “V.A.T.S.” targeting system by featuring body parts on the different dice faces.

However, the most innovative feature of Fantasy Flight’s Fallout board game is its focus on decision-making. Throughout the game, encounters and quest cards offer choices about how to confront a situation. Your choice has definitive consequences. Depending on the route you take, new numbered cards are pulled from a card library, and enter the draw deck for subsequent encounters, changing the entire course of the potential adventure for both you and the other players. In one instance, you might choose to free some super mutants from imprisonment. Afterward, super mutant encounter cards enter the draw deck, as the hulking creatures range out across the wasteland.

Thanks to this system, even a second playthrough of the same scenario can have drastically different encounters, quest outcomes, and opportunities for alliances and enemies. Emergent stories begin to arise at the table as players joke about the way the session has unfolded, and the odd interconnections between story threads. Familiar nods to the video games take on new meanings as they unfold in unique ways in the board game. Replayability is especially high.

Like the video games that inspired it, the Fallout board game from Fantasy Flight Games is filled with a satirical sense of humor, offering a potent counterpoint to the bleak surface trappings of the setting. Quest dialogue and cards are often awash in amusing nods to the familiar weapons and equipment from the series (like the devastating Fat Man weapon), or memorable ally characters like Codsworth the robotic butler. After a playthrough, I am eager to return and see how different my adventure might be on a second go-around.

Fantasy Flight is hard at work on finalizing Fallout as we speak, and we can look forward to a retail release in the coming months. We have additional impressions and details on gameplay in this month’s issue of Game Informer magazine – you can check out the digital version of that article and the rest of this month’s features when the issue launches this afternoon.


Board set up:


Game figures:

   
Made in us
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Solahma






RVA

Ghoul character right off the bat! YESSIR!

   
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Hardened Veteran Guardsman




France

A reason to buy from vinnie brothers now, great !
   
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Commander of the Mysterious 2nd Legion





.. I wonder if FFG will make those minis something you can buy alone, they'd make great space marines

Opinions are not facts please don't confuse the two 
   
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The Great War of 2077 is so long past there is no place in your memory for its events, but the barren landscape before you has its own story to tell. Immaculate homes which once housed seemingly perfect families and busied Mr. Handys have been transformed into empty shells. Humans wander the wasteland among mutated creatures and rogue robots, in search of little more than survival. You are now among them. Sure, this world might merely a shadow of its former glory, but plenty of adventure and mystery still awaits a brave traveler. And your adventure has only just begun...

Welcome Home

Fantasy Flight Games is proud to announce Fallout, a post-nuclear adventure board game based on Bethesda’s blockbuster video game series. In Fallout, one to four players take on a role within an irradiated landscape inspired by those in Fallout 3, Fallout 4, and their downloadable content expansions. With just a few locations pinpointed on their map, the players choose whether to work together or individually to explore these mysterious regions that lay before them. Along the way, each player will face a wealth of choices, deciding whether to pursue experience or Caps, collect loot or loyal companions, and progress the main questline or veer off to the vaults. As the players move around the board, building their skills and filling their inventory, the area’s warring factions will gain power, forcing the players to pledge loyalty or defy conformity, all in pursuit of gaining the most influence of anyone else in the wasteland.



What’s that, sport? It’s going to be you?!

Alright, then. Show us what you’ve got.

What Makes You S.P.E.C.I.A.L.?

Hello, wanderer. We’re glad you decided to join us. You’ve got a lot to master before you venture out into the treacherous wastes. First, let’s learn a little bit about you! Would you say you’re more of a human type… or less so? No shame in that, friend. We understand the last couple centuries have been tough—so we’ve made space for those of the super mutant and ghoul variety (though don’t tell the Brotherhood of Steel we said that).



You know, everyone out here has a little something special to bring to the table. Just ask our pal, the Brotherhood Outcast. That military-grade power armor of his is nothing to shake a stick at! But seriously, you won’t make dent. And that Wastelander over there? No, she’s not a mechanic, she’s just well-armed! Let’s not get ahead of ourselves, though. You’ll have plenty of time to learn about the rest, and there’s far more to a person than their limited, pre-game backstory!



This player—our ghoul friend—has advanced quite a ways through the game. But don’t worry, kid. With time, you too can have a well-worn collection of wasteland goodies!

The first card on the very left is his Character Card. That’s how we know he’s a ghoul, and a very ghouly one at that! He’s not the most solid guy you can be—you’ll see that his HP is limited to twelve—but his familiarity with radiation sure does help! See, at the bottom of his survivor board is a track, with Rads to the left and HP to the right. When traveling the wasteland, a survivor may gain Rads or lose HP, tracking them with the pegs on this board. Should the pegs ever occupy the same space or pass one another, the survivor will die and begin again at the starting space (maintaining their equipped possessions and XP). So while the ghoul is limited in health, taking radiation actually heals him. Neat, right?

The next few cards below Ghouly’s board are his equipped items. With Combat Armor, an Alien Blaster, and Dogmeat at his side, I’d say things are looking up. And the fun doesn’t stop there, because Ghouly has a couple cards in his inventory and a few Caps to spare, too! Continue around the board and you have influence cards (we’ll talk about those later), perk cards, and Ghouly’s S.P.E.C.I.A.L. tokens. As you can see, he is a Strong, Perceptive, Intelligent, and Lucky ghoul! I guess Endurance, Charisma, and Agility just weren’t in the cards. However, it looks like Ghouly has passed on collecting S.P.E.C.I.A.L. tokens once or twice in favor of the very powerful one-time use perks Gun Nut and Fortune Finder. They sure do look useful!

Do you feel like yourself, yet? No?

Good, that’s not the point. We’re going on an adventure here!

War Never Changes

Shaping the narrative of your character is but one piece of this wasteland wandering you’ve set out for. After all, what is a person without their many experiences? Well you’ll experience a darn lot, let me tell you! Between questing, killing, drifting, and chilling, you’ve got a busy schedule to attend to.

When you set out to explore the world before you, you’ll have a few landmarks to guide your quest. These landmarks and the map surrounding them will depend on the scenario you and your fellow survivors choose to play. The four scenarios included in Fallout will be familiar to seasoned fans of the franchise, featuring The Capital Wasteland, The Pitt, The Commonwealth, and Far Harbor. Though the distinctive locations in each scenario are predetermined, the rest of the map will vary with every setup, allowing each survivor to suffer as many unique deaths as they please, game after game after game.



Beyond the map itself, the scenario will also determine which two unique factions you’ll have the opportunity to behead or befriend—your choice. In The Commonwealth for example, the Railroad and the Synths go head to head (assuming you haven’t already done the beheading). On the back of the scenario card, you can mark the progress of these two factions, giving each side more power. Should one of the factions progress to the very end of the power track, the game will end, whether there is a winner or not. So don’t get ahead of yourself. Allies are only allies as long as you’re worth something to them.

Finally, the scenario also sets up and drives the main quest you can follow in the game. “Welcome to the Commonwealth” is the first card in the scenario depicted here, kicking off the main quest. Completing one of the actions on this card will cause the noted effects, move the story forward, and reveal even more quests. While the main quest cards will more often than not impact the factions, side quests will allow you and the other survivors to explore other stories within the game without pushing that primary narrative too far ahead.

Now that we’ve sufficiently discouraged the senseless chaos we know you’ll all try at least once, let’s talk about how you—yes, YOU—can actually win the game.

The Lone Wanderer

The Fallout franchise has long illustrated the idea that it’s not about the destination, but the journey, and winning this game is sure to take you on a wild adventure in kind. Remember that card turned facedown next to Ghouly’s board? Yes, the Influence one. That’s how you win! Influence cards can be collected as you wander the wasteland, earning you recognition for your unique contributions to the greater story.

There are two primary types of Influence cards—faction-based and otherwise. Many of the influence cards will give you points based on the progress one of the factions has made. By revealing a “Security” or “Freedom” card, you will be able to align yourself with the associated faction, allowing you to move freely among members of that faction. Just think, you could make friends with the Brotherhood of Steel! Or The Institute! Or even a Slaver!

What a time to be alive.



There are other influence cards you can collect as well, which are not tied to the scenario’s factions, but instead to your own character’s inventory and acquired abilities. Whether the card offers extra influence for Caps, collected items, reputation, or something else, these cards will provide each player with unique objectives, affecting how they make choices in the game. That said, while you can develop teams through faction alignment, when you get down to it, everybody’s just looking out for themselves. Trust, sure, but a wise adventurer knows to be prepared to betray that trust at the draw of a card.

Please Stand By

There you have it! The delights of the wasteland are yours to enjoy. Whether you’re more of a Lone Wanderer or a Local Leader, Fallout will allow you to take on the run-down remains of the world in your own way, making choices, acquiring loot, battling bad guys, and leveling up your survivor.

The wasteland experience of Fallout (ZX02) comes to your tabletop in Q4 of 2017!

https://www.fantasyflightgames.com/en/news/2017/8/8/fallout/

   
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This game looks like a great way to build a ladder campaign for the tabletop. Just as in regular Fallout, you use this game for exploration, and then use the tabletop to double down on each hex, in the same way as we did when they had Mighty Empires, back in the days or Yor...
Another idea might be to take a map of the Untied States, hex in the territories as you work your way across the map, while you double down with miniatures, and skirmish level with your personal armies....



I like what I am thinking...



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
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 Grot 6 wrote:
This game looks like a great way to build a ladder campaign for the tabletop. Just as in regular Fallout, you use this game for exploration, and then use the tabletop to double down on each hex, in the same way as we did when they had Mighty Empires, back in the days or Yor...
Another idea might be to take a map of the Untied States, hex in the territories as you work your way across the map, while you double down with miniatures, and skirmish level with your personal armies....



I like what I am thinking...


Can I come to your house and play?

Great ideas!
   
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The Battle Barge Buffet Line

I wonder if this and the previously announced fallout wargame will cannibalize each other's customer base.

https://www.dakkadakka.com/dakkaforum/posts/list/724028.page

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the Railroad and the Synths go head to head
RR v ... the Synths? Surely, they mean RR v the Institute?
 warboss wrote:
I wonder if this and the previously announced fallout wargame will cannibalize each other's customer base.
While disposable income is finite, a board game is not really competition for a miniatures game.

   
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 warboss wrote:
I wonder if this and the previously announced fallout wargame will cannibalize each other's customer base.

https://www.dakkadakka.com/dakkaforum/posts/list/724028.page


I think for us fallout junkies it means we might not get to eat for a week as I will be buying both.
   
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 warboss wrote:
I wonder if this and the previously announced fallout wargame will cannibalize each other's customer base.

https://www.dakkadakka.com/dakkaforum/posts/list/724028.page


I don't think so. They look like very different games.

Modiphius' game is a miniature wargame. FFG are doing more of a traditional board game.

So the two games have different target audiences, though there will be some overlap of course.
   
Made in us
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Los Angeles

 warboss wrote:
I wonder if this and the previously announced fallout wargame will cannibalize each other's customer base.

https://www.dakkadakka.com/dakkaforum/posts/list/724028.page


Probably no more than Relic cannibalized the 40k player base.



J0kerr2017 wrote:
 warboss wrote:
I wonder if this and the previously announced fallout wargame will cannibalize each other's customer base.

https://www.dakkadakka.com/dakkaforum/posts/list/724028.page


I think for us fallout junkies it means we might not get to eat for a week as I will be buying both.


And this. Gonna be a ramen month in September!
   
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Warwickscire

Downloadable content expansions.

Hmmmm
   
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Solahma






RVA

Just to be clear, the marketing above mentions that FFG's board game is based on Bethesda's FO games and the DLC for those games, not that FFG's board game will have DLC.


Automatically Appended Next Post:
 DarkTraveler777 wrote:
Gonna be a ramen month in September!
Just think of it as FO larping

This message was edited 1 time. Last update was at 2017/08/08 19:19:47


   
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Los Angeles

 Manchu wrote:
 DarkTraveler777 wrote:
Gonna be a ramen month in September!
Just think of it as FO larping


Wife: "Honey, why are you digging holes in the yard?!"
Me: "Looking for mole rats, dear. Dinner isn't going to hunt itself!"

   
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Will they release the game riddled with bugs, but justify it by offering mod support? Gotta have that authentic Fallout experience.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
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 EnTyme wrote:
Will they release the game riddled with bugs, but justify it by offering mod support? Gotta have that authentic Fallout experience.


I'm sure it'll just work.
   
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Proprietary dice? Check.
16 different decks of cards? Check!
More counters than there are grains of sand on a beach? Check!

It's an FFG game alright.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Solahma






RVA

YES gimme all those delicious components!

   
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Expendable Defender Destroid Rookie





:thumbs-up:

Looking forward to it.
   
Made in us
Longtime Dakkanaut





 H.B.M.C. wrote:
Proprietary dice? Check.
16 different decks of cards? Check!
More counters than there are grains of sand on a beach? Check!

It's an FFG game alright.

Pretty much all Ameritrash is like this these days. Soda Pop Miniatures and CMON are just as bad about tokens and proprietary dice as FFG (possibly worse).
   
Made in us
Using Object Source Lighting





Portland

 EnTyme wrote:
Will they release the game riddled with bugs, but justify it by offering mod support? Gotta have that authentic Fallout experience.
They've just got to be sure that when you hit inanimate things, there's a small chance they start jittering through things. If the game isn't over-burdened with things you barely interact with but still need to keep track of, I'll be disappointed. A good translation to board game would be a pile of status effect tokens that rarely do anything.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
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Solahma






RVA

Ameritrash games are component-heavy because Ameritrash is all about theme and immersion.

This couldn't be more important than when designing for a license. And within that category, it can be even more important when you are designing for a video game license because part of the theme you are trying to accomodate is an existing set of mechanical sensibilities (e.g., SPECIAL).

In this regard, FFG is probably an ideal partner for Bethesda.

   
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BrianDavion wrote:
.. I wonder if FFG will make those minis something you can buy alone, they'd make great space marines


AFAIK, FFG hasn't sold miniatures separately. Any reason to buy FFG's boardgame miniatures over Modiphius' mini's?

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
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Versteckt in den Schatten deines Geistes.

 EnTyme wrote:
Will they release the game riddled with bugs, but justify it by offering mod support? Gotta have that authentic Fallout experience.


It won't be an authentic Fallout experience until they release a sequel, and two Elder Scrolls games based on the same system that all have the same bugs.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
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On an Express Elevator to Hell!!

Excellent stuff!

Love some of the comments about using this as a campaign map for the Mordiphius miniature game coming at the same time, although hopefully this will also be a really fun game in its own right!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
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I'm not big on board games and the miniatures aren't quite to my taste, but the possible (mis)use for campaigns is worth considering. I'll be keeping an eye on this.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
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Portland

Yeah, in a more serious note, I'll be passing unless it gets some rave reviews: I don't think they hit the aesthetic very well, and those renders have some poor proportions (can't tell if that's to compensate for PVC or they're just cartoony).


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
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Los Angeles

Today I learned the term Ameritrash.
   
Made in us
Longtime Dakkanaut





 DarkTraveler777 wrote:
Today I learned the term Ameritrash.
It was originally an insult, but we're taking it back. Ironically, miniature games would be considered Ameritrash, despite most of them originating in Europe.
   
 
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