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![[Post New]](/s/i/i.gif) 2017/08/12 09:38:58
Subject: Commissar and medic rule loophole ?
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Hardened Veteran Guardsman
France
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I don't have my indexes at hand now, but should the medic be able to bring back to life a guardsmen who's head just got blown off by a bolt ? It does create some funny scenarios, always killing the same model and trying to bring him back to life. But should there be an additional rule to prevent this ?
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![[Post New]](/s/i/i.gif) 2017/08/12 10:32:59
Subject: Re:Commissar and medic rule loophole ?
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Nihilistic Necron Lord
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Why should there be a rule to prevent it ? A model can only die once per round and get revived the next turn. Why would you revive a guardsman anyway ? They are cannon fodder.
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![[Post New]](/s/i/i.gif) 2017/08/12 11:20:14
Subject: Re:Commissar and medic rule loophole ?
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Hardened Veteran Guardsman
France
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p5freak wrote:Why should there be a rule to prevent it ? A model can only die once per round and get revived the next turn. Why would you revive a guardsman anyway ? They are cannon fodder.
To reuse them as cannon fodder I guess when there is nothing else to heal.
Besides, it is written in the fluff that a exemplary execution is fatal, like getting your head blown of, I know this is 8th edition where everything goes, but it should stick to it's fluff at least
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![[Post New]](/s/i/i.gif) 2017/08/12 11:46:03
Subject: Commissar and medic rule loophole ?
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Huge Hierodule
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It's even funnier when an Apothecary fails to revive a Marine on turn two and harvests his progenoids, then tries again on turn three and harvests his progenoids again, and again on turn four, and then on turn five successfully revives a Marine who is now half a stone lighter - with three sets of progenoid organs in his coldbox.
Or when a load of Necrons get bitten by Poxwalkers, turn into robot zombies, and then also reanimate. The undead horde can just keep growing whilst the mechs they're fighting keep getting up.
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This message was edited 1 time. Last update was at 2017/08/12 11:46:21
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![[Post New]](/s/i/i.gif) 2017/08/12 12:16:37
Subject: Commissar and medic rule loophole ?
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Battleship Captain
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I see it as a sign that GW are moving to actually trying to make a decent game rather than half-assing some rules for their toy soldiers.
Funny stuff crops up in Warmachine as well, like trees becoming pirates or dogs becoming human skeleton people. It's one of those abstractions for the sake of the game that some people can't get over.
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![[Post New]](/s/i/i.gif) 2017/08/12 12:56:04
Subject: Commissar and medic rule loophole ?
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Nihilistic Necron Lord
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I always love Anatomical Precision on trees. Shanghaiing them into Pirates is also fun.
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![[Post New]](/s/i/i.gif) 2017/08/12 13:19:27
Subject: Commissar and medic rule loophole ?
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Beautiful and Deadly Keeper of Secrets
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Sim-Life wrote:I see it as a sign that GW are moving to actually trying to make a decent game rather than half-assing some rules for their toy soldiers.
Funny stuff crops up in Warmachine as well, like trees becoming pirates or dogs becoming human skeleton people. It's one of those abstractions for the sake of the game that some people can't get over.
Avast robots, Undead, and crazy dragon elves! Your joining the PIRATE CREW NOW!
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![[Post New]](/s/i/i.gif) 2017/08/12 14:46:46
Subject: Commissar and medic rule loophole ?
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Killer Klaivex
The dark behind the eyes.
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General Orange wrote:I don't have my indexes at hand now, but should the medic be able to bring back to life a guardsmen who's head just got blown off by a bolt ? It does create some funny scenarios, always killing the same model and trying to bring him back to life. But should there be an additional rule to prevent this ?
If you assume that the FAQ ruling for Apothecaries also applies to IG Medics, then they can't revive guardsmen killed by Commissars.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/08/12 15:09:29
Subject: Commissar and medic rule loophole ?
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Hardened Veteran Guardsman
France
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vipoid wrote: General Orange wrote:I don't have my indexes at hand now, but should the medic be able to bring back to life a guardsmen who's head just got blown off by a bolt ? It does create some funny scenarios, always killing the same model and trying to bring him back to life. But should there be an additional rule to prevent this ?
If you assume that the FAQ ruling for Apothecaries also applies to IG Medics, then they can't revive guardsmen killed by Commissars.
Oh thanks ! Gonna take a look at it
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![[Post New]](/s/i/i.gif) 2017/08/12 19:15:10
Subject: Re:Commissar and medic rule loophole ?
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Norn Queen
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Commissars don't slay any models. Morale losses can't be revived.
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![[Post New]](/s/i/i.gif) 2017/08/12 20:17:44
Subject: Commissar and medic rule loophole ?
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Insect-Infested Nurgle Chaos Lord
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I can just see a particularly sadistic commissar constantly shooting the one Guardsmen in the head repeatedly and have the medic prolong his suffering, all the while yelling "THIS IS WHAT'S GONNA HAPPEN TO YOU IF YOU GET CAUGHT BY THE DARK ELDAR" to the troops.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/08/12 21:50:03
Subject: Re:Commissar and medic rule loophole ?
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Commander of the Mysterious 2nd Legion
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thats a good catch. according to the rules the model isn't killed. it's a morale loss.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/08/12 23:34:57
Subject: Commissar and medic rule loophole ?
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Huge Hierodule
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Well yeah, but with diverse units accompanied by an Apothecary or Medic you're going to have to keep some records on who died from what. 'This casualties pile is for models that died and this one is for those who ran away'. I like the concept of pumping away on the defibrillator and trying to bring someone round but in practice I preferred the old 'get FNP' or 'ignore first unsaved wound' systems. I get the narrative intent but that's kind of thrown out the window when you've got your field surgeon standing 3" away from a character engaged in melee and throwing magic potions at him whilst he's thumping and parrying away
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This message was edited 1 time. Last update was at 2017/08/12 23:35:43
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![[Post New]](/s/i/i.gif) 2017/08/13 16:02:34
Subject: Commissar and medic rule loophole ?
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Hardened Veteran Guardsman
France
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lindsay40k wrote:Well yeah, but with diverse units accompanied by an Apothecary or Medic you're going to have to keep some records on who died from what. 'This casualties pile is for models that died and this one is for those who ran away'. I like the concept of pumping away on the defibrillator and trying to bring someone round but in practice I preferred the old 'get FNP' or 'ignore first unsaved wound' systems. I get the narrative intent but that's kind of thrown out the window when you've got your field surgeon standing 3" away from a character engaged in melee and throwing magic potions at him whilst he's thumping and parrying away
throwing morphine syringes at the commander like his is some dart board
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![[Post New]](/s/i/i.gif) 2017/08/13 16:54:25
Subject: Commissar and medic rule loophole ?
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Decrepit Dakkanaut
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General Orange wrote: lindsay40k wrote:Well yeah, but with diverse units accompanied by an Apothecary or Medic you're going to have to keep some records on who died from what. 'This casualties pile is for models that died and this one is for those who ran away'. I like the concept of pumping away on the defibrillator and trying to bring someone round but in practice I preferred the old 'get FNP' or 'ignore first unsaved wound' systems. I get the narrative intent but that's kind of thrown out the window when you've got your field surgeon standing 3" away from a character engaged in melee and throwing magic potions at him whilst he's thumping and parrying away
throwing morphine syringes at the commander like his is some dart board
Like the medic from Team Fortress 2: just has a life-beam that inexplicably heals the commander because reasons.
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