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Made in de
Hardened Veteran Guardsman




France

I don't have my indexes at hand now, but should the medic be able to bring back to life a guardsmen who's head just got blown off by a bolt ? It does create some funny scenarios, always killing the same model and trying to bring him back to life. But should there be an additional rule to prevent this ?
   
Made in de
Nihilistic Necron Lord






Germany

Why should there be a rule to prevent it ? A model can only die once per round and get revived the next turn. Why would you revive a guardsman anyway ? They are cannon fodder.
   
Made in de
Hardened Veteran Guardsman




France

p5freak wrote:
Why should there be a rule to prevent it ? A model can only die once per round and get revived the next turn. Why would you revive a guardsman anyway ? They are cannon fodder.


To reuse them as cannon fodder I guess when there is nothing else to heal.

Besides, it is written in the fluff that a exemplary execution is fatal, like getting your head blown of, I know this is 8th edition where everything goes, but it should stick to it's fluff at least
   
Made in gb
Huge Hierodule






Nottingham (yay!)

It's even funnier when an Apothecary fails to revive a Marine on turn two and harvests his progenoids, then tries again on turn three and harvests his progenoids again, and again on turn four, and then on turn five successfully revives a Marine who is now half a stone lighter - with three sets of progenoid organs in his coldbox.

Or when a load of Necrons get bitten by Poxwalkers, turn into robot zombies, and then also reanimate. The undead horde can just keep growing whilst the mechs they're fighting keep getting up.

This message was edited 1 time. Last update was at 2017/08/12 11:46:21


   
Made in ie
Battleship Captain





I see it as a sign that GW are moving to actually trying to make a decent game rather than half-assing some rules for their toy soldiers.

Funny stuff crops up in Warmachine as well, like trees becoming pirates or dogs becoming human skeleton people. It's one of those abstractions for the sake of the game that some people can't get over.


 
   
Made in us
Nihilistic Necron Lord






I always love Anatomical Precision on trees. Shanghaiing them into Pirates is also fun.

 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Sim-Life wrote:
I see it as a sign that GW are moving to actually trying to make a decent game rather than half-assing some rules for their toy soldiers.

Funny stuff crops up in Warmachine as well, like trees becoming pirates or dogs becoming human skeleton people. It's one of those abstractions for the sake of the game that some people can't get over.
Avast robots, Undead, and crazy dragon elves! Your joining the PIRATE CREW NOW!
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 General Orange wrote:
I don't have my indexes at hand now, but should the medic be able to bring back to life a guardsmen who's head just got blown off by a bolt ? It does create some funny scenarios, always killing the same model and trying to bring him back to life. But should there be an additional rule to prevent this ?


If you assume that the FAQ ruling for Apothecaries also applies to IG Medics, then they can't revive guardsmen killed by Commissars.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Hardened Veteran Guardsman




France

 vipoid wrote:
 General Orange wrote:
I don't have my indexes at hand now, but should the medic be able to bring back to life a guardsmen who's head just got blown off by a bolt ? It does create some funny scenarios, always killing the same model and trying to bring him back to life. But should there be an additional rule to prevent this ?


If you assume that the FAQ ruling for Apothecaries also applies to IG Medics, then they can't revive guardsmen killed by Commissars.


Oh thanks ! Gonna take a look at it
   
Made in gb
Norn Queen






Commissars don't slay any models. Morale losses can't be revived.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I can just see a particularly sadistic commissar constantly shooting the one Guardsmen in the head repeatedly and have the medic prolong his suffering, all the while yelling "THIS IS WHAT'S GONNA HAPPEN TO YOU IF YOU GET CAUGHT BY THE DARK ELDAR" to the troops.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 BaconCatBug wrote:
Commissars don't slay any models. Morale losses can't be revived.


thats a good catch. according to the rules the model isn't killed. it's a morale loss.

Opinions are not facts please don't confuse the two 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Well yeah, but with diverse units accompanied by an Apothecary or Medic you're going to have to keep some records on who died from what. 'This casualties pile is for models that died and this one is for those who ran away'. I like the concept of pumping away on the defibrillator and trying to bring someone round but in practice I preferred the old 'get FNP' or 'ignore first unsaved wound' systems. I get the narrative intent but that's kind of thrown out the window when you've got your field surgeon standing 3" away from a character engaged in melee and throwing magic potions at him whilst he's thumping and parrying away

This message was edited 1 time. Last update was at 2017/08/12 23:35:43


   
Made in fr
Hardened Veteran Guardsman




France

 lindsay40k wrote:
Well yeah, but with diverse units accompanied by an Apothecary or Medic you're going to have to keep some records on who died from what. 'This casualties pile is for models that died and this one is for those who ran away'. I like the concept of pumping away on the defibrillator and trying to bring someone round but in practice I preferred the old 'get FNP' or 'ignore first unsaved wound' systems. I get the narrative intent but that's kind of thrown out the window when you've got your field surgeon standing 3" away from a character engaged in melee and throwing magic potions at him whilst he's thumping and parrying away


throwing morphine syringes at the commander like his is some dart board
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 General Orange wrote:
 lindsay40k wrote:
Well yeah, but with diverse units accompanied by an Apothecary or Medic you're going to have to keep some records on who died from what. 'This casualties pile is for models that died and this one is for those who ran away'. I like the concept of pumping away on the defibrillator and trying to bring someone round but in practice I preferred the old 'get FNP' or 'ignore first unsaved wound' systems. I get the narrative intent but that's kind of thrown out the window when you've got your field surgeon standing 3" away from a character engaged in melee and throwing magic potions at him whilst he's thumping and parrying away


throwing morphine syringes at the commander like his is some dart board


Like the medic from Team Fortress 2: just has a life-beam that inexplicably heals the commander because reasons.
   
 
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