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Made in us
Quick-fingered Warlord Moderatus






So... you want to make a list with 18 Ironstriders? Geez...

I would do something like this:
Stygies VIII Battalion Detachment - 1327

HQ - 187
1x Tech-Priest Dominus - Warlord: Necromechanic, Autocaduceus of Arkhan Land
1x Tech-Priest Enginseer

Troop - 120
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 1020
6x Ironstrider Ballistarii - Twin Cognis Lascannon
6x Ironstrider Ballistarii - Twin Cognis Autocannon

Stygies VIII Battalion Detachment - 632

HQ - 104
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 120
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 408
3x Sydonian Dragoon - Taser Lance
3x Sydonian Dragoon - Taser Lance

Total: 1959 points
9 Command Points

The goal is to exploit Doctrinas. You usually want to buff the Lascannons since the Autocannons can shred infantry even without the Doctrinas. To do this, you will want one of each Ballistarii unit in full size. They have 48" range, 58" with movement, and they can all target separate units, so you will never struggle to find targets. Dragoons you want in units of 3 to handle T6 stuff and just stand menacingly nearby or infiltrate; if they get into the backline, your opponent is screwed.

You don't need Cawl because you will be using 1-2 Doctrinas every turn, meaning his aura is no different than a Dominus's. You don't need Mars because you have no Kastelans. So 100% Stygies. You also need a crapton of CP to power this strategy, so minimum units of Rangers that you can use to screen your Ironstriders and hold objectives briefly before dying awfully.

The entire army should be moving every turn. Stay beyond 12" + enemy move at all times. Exploit that 58" effective range. Advance the HQs because they can repair even if they can't shoot. Also advance your screen to block area.

This message was edited 5 times. Last update was at 2017/09/30 07:35:29


 
Made in us
Quick-fingered Warlord Moderatus






Honestly, from what I see, most games are decided in the first three rounds. 9 CP is enough for 3-5. You need to kill so many models that the opponent simply doesn't have enough stuff left to fight with.

You can only use a stratagem once per turn.

You cannot charge after advancing. You can shoot the Ballistariis' guns though due to the Cognis rule. (Doctrina would cancel out the penalty, but you still get -1 from the Heavy weapon. So really, not recommended you ever advance.)

Nobody said the infantry would be around for long. Consider them lookouts.

This message was edited 2 times. Last update was at 2017/09/30 08:25:37


 
Made in us
Quick-fingered Warlord Moderatus






2 Dragoons for screening. 3 Dragoons to hunt T6 vehicles. 4 Dragoons to hunt T7 vehicles. I hesitate at 5 or 6 because of piling-in issues. To explain, because a Dragoon is longer than 3", you cannot use the 3" pile-in move to take the Dragoon that is "third in line" within 1" of the front model. For a unit of 3, you can do a wedge with two Dragoons side-by-side following a lead Dragoon. For 4, you can create two parallel lines of 2 Dragoons. For 5-6, you must have three lines, which is tough to maneuver.

For Autocannons and Lascannons, the sky is the limit given their range and split-shooting.

This message was edited 4 times. Last update was at 2017/09/30 10:48:15


 
Made in us
Quick-fingered Warlord Moderatus






Yeah, that's good too. I would really just pick the big numbers and play around with the Dragoons. Even just taking the bases out and doing mock charges is helpful to see what I am trying to get at.

Also try to practice "sliding" with your pile-in and consolidation moves. The two best uses are sliding into CC with enemies you did not charge (which ties them in CC without taking overwatch) and sliding to surround a vehicle (which prevents them from falling back, meaning you are relatively safe; this will be super important if Leman Russes make a comeback).
 
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