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So... you want to make a list with 18 Ironstriders? Geez...
I would do something like this:
Stygies VIII Battalion Detachment - 1327
HQ - 187
1x Tech-Priest Dominus - Warlord: Necromechanic, Autocaduceus of Arkhan Land
1x Tech-Priest Enginseer
Troop - 120
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
Fast Attack - 1020
6x Ironstrider Ballistarii - Twin Cognis Lascannon
6x Ironstrider Ballistarii - Twin Cognis Autocannon
Stygies VIII Battalion Detachment - 632
HQ - 104
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer
Troop - 120
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
Fast Attack - 408
3x Sydonian Dragoon - Taser Lance
3x Sydonian Dragoon - Taser Lance
Total: 1959 points
9 Command Points
The goal is to exploit Doctrinas. You usually want to buff the Lascannons since the Autocannons can shred infantry even without the Doctrinas. To do this, you will want one of each Ballistarii unit in full size. They have 48" range, 58" with movement, and they can all target separate units, so you will never struggle to find targets. Dragoons you want in units of 3 to handle T6 stuff and just stand menacingly nearby or infiltrate; if they get into the backline, your opponent is screwed.
You don't need Cawl because you will be using 1-2 Doctrinas every turn, meaning his aura is no different than a Dominus's. You don't need Mars because you have no Kastelans. So 100% Stygies. You also need a crapton of CP to power this strategy, so minimum units of Rangers that you can use to screen your Ironstriders and hold objectives briefly before dying awfully.
The entire army should be moving every turn. Stay beyond 12" + enemy move at all times. Exploit that 58" effective range. Advance the HQs because they can repair even if they can't shoot. Also advance your screen to block area.
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