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Which edition of Warhammer 40k do YOU think is the best one?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Since there are currently a lot of passionate posts about which edition actually was the best, I'm curious about what the majority of people here thinks.

I liked 5th edition a lot, then it went downhill with 6th, in 7th I quit the game and sold my orks. Luckily the guy who bought them never showed up to get them, and I was quite happy to still have them when 8th hit.

I think 8th is the best edition so far, as it got rid of a lot things that made both 6th and 7th unfun, plus games are faster now.

Please stay polite, even if this is an emotional topic.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

The one I started with or the veterans of the time said it was the best one.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Still not sure I can render judgement on 8th.

Outside of that, 5th was probably the best, though still deeply flawed in many ways and by no means perfect, but probably the easiest to fix. I keep wanting to like 4th...but it had too many core systemic rules issues, though the 4E book itself is probably one of the best reads.

7th was the worst. An incomprehensible mess of randomness for its own sake, nakedly marketing driven rules (buy our exclusive web bundle and get these insanely broken rules for free!), inconsistent design philosophies, lazy rules writing, awful fluff, and eight gajillion rules sources that would have cost several thousand dollars to actually acquire in total.

This message was edited 1 time. Last update was at 2017/11/16 16:08:37


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Stubborn Prosecutor





I've followed Warhammer 40k for years, but the nature of the ruleset prevented me from actually playing until 8th dropped. For all the mess the meta is with only half the codexes out, the game is much friendly and less antagonistic than it has been in years past.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Longtime Dakkanaut







Rough call, but I would probably consider it a tossup between 5th or 7th. 7th in terms of the number of factions that could build winning lists, 5th in terms of what those lists actually contained.

Both systems had their flaws of course. 7th had Invisibility and rerollable cover, and over 80+ USRs, while anti-psi in 5th was a bit too good, the casualty allocation system was wonky (musical wounds, 50% cover, Go to Ground required physically turning models on their sides) and there were notable trouble powers. People that look on 5th with rose-tinted glasses usually weren't playing Tyranids, as Jaws horror stories attest.

That said, I did prefer Challenges in 7th over the finicky model-wrangling of 5th where Independent Characters were resolved as a "separate unit" in melee. And 5e Tank Shock was hilarious, to be frank. The weakened vehicle damage chart, alongside "no hull points" made Eldar versus Eldar the derpiest mirror match.

"All our guns are S6!"
"All our vehicles are AV 12!"
"Uhh...we can't really damage each other with shooting."
"But we can inflict S10 hits on each other if we Ram from a really far location."

Note, I generally tend to prefer when games emphasize "midfield control" rather than gunlines and DZ-camping/excessive alphastrikes. So in that regard, 40k has been increasingly flawed as the scale of the game creeps upwards.

This message was edited 1 time. Last update was at 2017/11/16 16:31:24


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I really enjoyed 4th and am really enjoying 8th.

4th was good because of the details: Things like Str 5 or less weapons being "Defensive Weapons" for tanks was a neat detail that was missing from later editions, and it's the only edition where I felt like vehicles relied on their armour (rather than some arbitrary number of hit points or the sheer bloody stupidity of a single Damage Chart (in which ~50% of the results were "lol you done a shoot good 4 u!") for protection, and it worked fairly well. The codices were awesome (doctrines, chapter traits, legion rules) and Allies existed but were fairly limited (an Inquisitor in a Land Raider joining my armoured company with a Baneblade was awesome).

Issues were pretty bad though: Close Combat was ridiculously OP, to the point where you could table in army in 1 turn if you got stuck in, and transports were deathtraps for their crews, and balance was fairly schitzophrenic.

I also really love 8th because of the tactics: I know some people disagree with me, but I do think 8th edition finally abstracts out a lot of the bs you had to deal with in earlier editions that didn't make sense (like vehicle facings - if you're playing a company scale game, then you're a company commander. I don't think a company commander would micromanage the facing and fire-arcs of every single damn vehicle. He would order vehicles to positions, and then expect the platoon and tank commanders to get it right when they got there). I think it makes for a more strategic game on the whole - rather than "Gotcha!" moments like taking advantage of a slightly pivoted tank to get side armour, or essentially ignoring the enemy shooting because your psyker had invisibilty, the movement and targeting of units is really important.

Issues: Board space. 8th edition simply does not have enough. It is a more tactical game, for sure, but the sheer density of gak on the board makes it very hard to have meaningful tactics; if, in a master stroke of genius, you wipe out the enemy's left flank and achieve a breakthrough.... you run right into his right flank, who are essentially one Movement Phase away from being his left flank again. This is the only super major sour spot of 8th for me. Other issues: the Character keyword is OP as gak unless you have more than 10 wounds and suddenly it might as well be the "Derp!" keyword.

This message was edited 2 times. Last update was at 2017/11/16 16:33:26


 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

4th for clarity and tournament readiness. Also, I don’t feel th imbalances were as bad in that edition.

8th for fun.

Worst was 7th. Broken and crappy.

Pestilence Provides.  
   
Made in us
Omnipotent Necron Overlord






8th is best. 5th is second best. 7th is worst - followed by 6th. Didn't play before 4th

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in be
Courageous Beastmaster





Voted 8th, but I can only really compare 6-7-8.




 
   
Made in us
Powerful Phoenix Lord





Disclaimer: I play for fun, and for narrative with like-minded people. I'm happy to allow a fluffy action outside of the rules, don't give a damn about mathhammer, and generally want to have a fun action movie played out in my games. House rules are included, actions are carried out more because they're "awesome" than because it's the 2.4% more likely chance to do X. I look at a game as a chassis upon which to create my own version of the game. While I abide by most rules, rules always give way to story.

So, for that reason I voted 2nd, followed by 8th.

Having said that...40K has never been a good rules set. Ever. It's never been balanced, will never be balanced, and is in many regards and awful rule set when compared to a heap of other wargames. But, as a platform for providing a fun evening of rolling dice? It's plenty.
   
Made in ie
Norn Queen






Dublin, Ireland

5th for me
- didnt have the complicated bloat of 6/7th
- but was more indepth than 8th
- most armies that I recall were balanced enough
- decent set of core rules
- easy enough to play

It wasnt perfect as mentioned but it was very solid. Too early to tell with 8th imo.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

I'll agree with Elbows - the GW team has never really had a "great" ruleset for 40k. I thought 3e and 4e were alright, and there were some great ideas but typically not executed well. Looking at you, Doctrines...

I'll also Echo Elbows a bit in that I do like fluffy games. I also like depth and options and for things to have meaning - and the two can connect pretty easily. Our armies should tell stories in their stats, their equipment, their unit choices. Our battles should tell the tales of the gods of war.

I'll disagree with Unit1126PLL, though, in that I preferred facing having some meaning to it. Sure, we're "Company Commanders", but in my mind we're also every unit on the table.

 Unit1126PLL wrote:
Issues: Board space.


What size tables are you having issues with?

I remember watching a game in 5th (?) - the last time I paid any attention before 8th - and seeing someone's guard army nearly shoulder-to-shoulder at 2k points for about 6'...

One of the great things about 15mm scale.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

6x4.

The normal 6x4 boards are far too small for superheavy tank companies, regular tank companies, Space Marine orbital assaults, and pretty much everything that isn't "line up and blaze away at eachother" or "line up and charge screaming at eachother" like napoleonics.
   
Made in us
Locked in the Tower of Amareo




Napoleonics have to have room for ouflanking lol.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Martel732 wrote:
Napoleonics have to have room for ouflanking lol.


Well, okay, like /bad/ napoleonics.
   
Made in us
Locked in the Tower of Amareo




What is your plan?

Why, to defeat the French.
   
Made in ar
Been Around the Block




Started at the end of 4th, loved 5th, didn't like 6th and skipped 7th. 8th is great but I haven't played it enough to give a verdict
   
Made in us
Gore-Soaked Lunatic Witchhunter







4th. Would have been 5th, but that was also the edition where the armouries disappeared and customizability died in favour of pushing special characters. 5th, if I could play it with 4e Codexes.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Humming Great Unclean One of Nurgle





In My Lab

7th. I started in 7th, so I have no judgement on 1st-6th, and 7th is much better than 8th.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Irked Necron Immortal




Sentient Void

How can people vote 8th when it is not even fully released yet? Also, the poll fails to take into account respondents who may have started with 7th or 8th. The results of this poll is meaningless.

Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. 
   
Made in us
Powerful Phoenix Lord





You do realize you're on the internet, correct?
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Tokhuah wrote:
How can people vote 8th when it is not even fully released yet? Also, the poll fails to take into account respondents who may have started with 7th or 8th. The results of this poll is meaningless.


IOW: This poll doesn't has the result I want, so is meaningless.

This poll has the weight you wan't do give it. Is a random poll on the internet. People can perfectly read rulebooks of pasts editions without playing them. As people that only has play 8th can vote, people that has NO played 8th can vote too.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Consigned to the Grim Darkness





USA

Tie between fifth edition before the addition of flyers, and eighth.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

4th for me. Everything in chaos was ultra customizable. Then was subsequently neutered in 5th, so I quit until 8th.

This message was edited 1 time. Last update was at 2017/11/16 23:06:11


 
   
Made in us
Rough Rider with Boomstick






Started playing in 7th.

8th edition is bloody amazing compared to 7th.

You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in us
Ultramarine Chaplain with Hate to Spare






4th for me. Best Codexes, tight rules, pre-AP escalation, pre-ward, better combat resolution mechanics than 5th.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
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Made in si
Foxy Wildborne







4th easily, it was the only one with somewhat abstract LOS, really empathized tactical maneuvering and balanced shooting and assault pretty well, even though transports were garbage.

The game basically became gak when area terrrain became transparent and that is still the case now.

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Made in se
Fresh-Faced New User





of Editions iv'e played.

8th
5th
6th


7th

7th ed made me quit 40k.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

while 4th had a lot less escalation than what followed, and the codex books had lots of flavor, the rules and codex books (the 3.5/4E IG codex is simultaneously lauded as both one of the fluffiest and weakest/least competitive codex books ever) were pretty wildly imbalanced and had some really obvious sore spots. Particularly with vehicles and LoS/CC consolidation and a couple other things. Nonskimmer transports were simply flat out nonfunctional for instance (any single penetrating hit auto-disembarked the unit and forced a pinning test, on top of autostunning the tank for a turn even if it survived, pens killed on a 4+, none of which applied to skimmers that could only ever be glanced and seemingly all had cheap wargear options tailored to mitigating or ignoring the danger of dying on an immobilized result which was supposed to be the downside to SMF). The "oh look the area terrain and CC consolidation rules mean nobody ever gets to shoot me!" issues were pretty abusive too (was on both sides of that, my CSM's loved it, but made IG unplayable). 4E had some major core rules problems sadly.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in se
Swift Swooping Hawk





I started playing towards the end of 7th, I've played more 8th than 7th by now.

7th edition 40k was one of the worst games I've tried, 8th is far better. I didn't vote though, because I can't fairly judge any other edition.

Craftworld Sciatháin 4180 pts  
   
 
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