Switch Theme:

Aeronautica Imperialis News - Ork Eavy Bommer model revealed, pg 21/22  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





This is pure wishlisting, but I would love to see GW go a little outside the box if AI sells well:

AdMech flyers! Could you imagine just how grimdark they would look with servitors built into them? Probably hard to model that at the AI scale though.
   
Made in gb
Veteran Wolf Guard Squad Leader





 BrookM wrote:
Has anybody seen the download link for these anywhere on WarCom by the way: https://www.games-workshop.com/en-NL/Aeronautica-Imperialis-Exclusive-Crew-Cards-2019



These cards are only available while stocks last, and this is the only way to get them in print – digital versions can be downloaded from Warhammer-Community.com from Saturday 7th September. Order early to avoid disappointment!

I just called customer services and asked. He said he’d have to go and talk to the web team to find out.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in au
Grizzled Space Wolves Great Wolf





Flicking through the rule book I noticed they say a 3’x3’ board would be a small engagement (and that’s the size of the Rynns World board) with an “average” game using a 4’x4’ board and a large game an 8x4 board.

Makes me wonder if some larger boards are in the pipeline?

Or maybe the decision to go for a hex table came later in the design process.

Playing on the 2.5x2.5 board definitely felt cramped even with only a few planes on each side.
   
Made in gb
Multispectral Hsien





Gosport, UK

AllSeeingSkink wrote:
Flicking through the rule book I noticed they say a 3’x3’ board would be a small engagement (and that’s the size of the Rynns World board) with an “average” game using a 4’x4’ board and a large game an 8x4 board.

Makes me wonder if some larger boards are in the pipeline?

Or maybe the decision to go for a hex table came later in the design process.

Playing on the 2.5x2.5 board definitely felt cramped even with only a few planes on each side.


They said in the stream that the hex board was one of the first things they did - the original game was planned to be a hex board anyway but they didn’t have the resources to do boards at the time or something.
   
Made in us
Ship's Officer





LA

 Albertorius wrote:
Saw a couple of how to play videos... the planes seem too damn big for the hexes?

I mean, they look cool and all but, I couldn't help but notice how much they all seemed to extend over their own hex, and how cumbersome it felt when there were planes in adjacent hexes...

Well, except for the dakkajet.


If the planes end up too cramped they can be tilted on the stand to angle away. If you think that looks cramped imagine the Tau manta on the table, not sure if it caused any problems in the previous edition.

The more I think about this game the more I hope we see Tau as a faction, with the barracudas, sky shark, stealth drones, plastic models of this stuff would be a dream come true for me.

I also do expect we will see a 4x4 board eventually, I think they might release a board to accompany every new book/faction. Like they might introduce a new faction within a campaign book in a different setting from rynns world, and the new boards will reflect those planets instead.

 
   
Made in us
Novice Knight Errant Pilot




Oakland, CA

AllSeeingSkink wrote:
Flicking through the rule book I noticed they say a 3’x3’ board would be a small engagement (and that’s the size of the Rynns World board) with an “average” game using a 4’x4’ board and a large game an 8x4 board.

Makes me wonder if some larger boards are in the pipeline?


One of the things they covered in the Twitch steam was that the Rynn's World board is designed so two sets can make an even bigger play area, thus the "large game."
   
Made in au
Grizzled Space Wolves Great Wolf





 schoon wrote:
AllSeeingSkink wrote:
Flicking through the rule book I noticed they say a 3’x3’ board would be a small engagement (and that’s the size of the Rynns World board) with an “average” game using a 4’x4’ board and a large game an 8x4 board.

Makes me wonder if some larger boards are in the pipeline?


One of the things they covered in the Twitch steam was that the Rynn's World board is designed so two sets can make an even bigger play area, thus the "large game."


But the Rynn's World board is only 3x3, so not even "average", and combining two would make 6x3, still smaller than what they say would be a "large game".

That's why I found it odd, what they call "average" is bigger than the boards they sell and also not a size that can be easily made with their boards.
   
Made in gb
Fixture of Dakka






Does it say those are the sizes for the Area of Engagement or for the table?
   
Made in gb
Been Around the Block




Might be reading a bit much into this, but I believe someone earlier mentioned that GW had said there are 5 races initially planned (including, Imperial Navy and Orks).

Noticed that the opening paragraph of the Wings of Vengeance book makes reference to 5 races, Imperial, Orks, Chaos, Tau and Necrons, maybe just a coincidence or could they be the initial 5? Doesn't sound too far-fetched, only surprise there really is Necrons where I would have expected Eldar.

This message was edited 1 time. Last update was at 2019/09/10 14:17:09


 
   
Made in au
Grizzled Space Wolves Great Wolf





 AndrewGPaul wrote:
Does it say those are the sizes for the Area of Engagement or for the table?
Area of engagement. It’s the paragraph at the end of page 7 in the starter set rulebook, and also later on when talking about the scenario setup.

This message was edited 1 time. Last update was at 2019/09/10 14:44:04


 
   
Made in ca
Phanobi






Canada,Prince Edward Island

I would like to see Tau in the game just so that I can own a plastic Manta, that thing would be so much fun to build and paint.

   
Made in us
Longtime Dakkanaut





I'm having a ton of fun building baby thunderbolts and dakkajets. Would love to see the thunderbolts in 28mm scale, and also the cool alternate noses and tail for the dakkajets in full size. Fights bombast would also be a great addition to the 28mm work line, like how dark elder have the razor wing and void raven.
   
Made in nl
[MOD]
Indomitable Hell Rider of Glorious Renown






Cozy cockpit of an Imperial Knight

"New" article up on the Rynn's World campaign book and its contents: https://www.warhammer-community.com/2019/09/10/5-reasons-you-need-this-book-in-your-lifegw-homepage-post-1fw-homepage-post-1/

No mention yet of the exclusive crew cards going up anywhere.

I'd love to see a 28mm scale plastic Thunderbolt, would be fun to put alongside the resin one I got a few years ago, but I fear this is what we'll be getting with regards to the Imperial Navy. At regular scale it'll just be the Valkyrie and nothing else. :(

Really enjoying painting these kits, my only regret is gluing the engines of the Thunderbolt in place, with no easy access to the parts that are showing through the transparent part.

Be ash and cinder forevermore!

V - 11 | T - 3 | 敗 - 40

DakkaDakka | Where you thank the mods for baning you! 
   
Made in gb
Veteran Wolf Guard Squad Leader





The crew cards are up, btw, on the downloads page.
https://www.warhammer-community.com/wp-content/uploads/2019/09/Aeronautica_ExclusiveCrewCards.pdf

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Guardsman with Flashlight





Now, why couldn't have they just but the cards in the aircraft and aces back, I have nice hard cards and then annoying paper bits which I have to download and print out!


GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
https://www.dakkadakka.com/dakkaforum/posts/list/0/778901.page#10546820 
   
Made in us
Novice Knight Errant Pilot




Oakland, CA

Bschwi1 wrote:
Now, why couldn't have they just but the cards in the aircraft and aces back, I have nice hard cards and then annoying paper bits which I have to download and print out!

Mostly because that would give no bonus for those who ordered the compete sets from GW mail order.

On the other hand, there are services that can print those to a very professional standard these days.
   
Made in vn
Longtime Dakkanaut




No back print? Sloppy job from GW.

This message was edited 2 times. Last update was at 2019/09/11 06:21:17


 
   
Made in is
Fixture of Dakka






What do you mean?
   
Made in vn
Longtime Dakkanaut




 AndrewGPaul wrote:
What do you mean?


My bad.
   
Made in au
Grizzled Space Wolves Great Wolf





Flicking through the rulebook description of the Fury, the fluff for the twin Avenger cannons says the downside to them is that they fire so fast they tend to run out of ammo and so often need the support of other aircraft.

But the rules still give it unlimited ammo, I wonder if that was a last minute change or maybe we'll see the rules updated down the track to limit the ammo of it?
   
Made in nl
[MOD]
Indomitable Hell Rider of Glorious Renown






Cozy cockpit of an Imperial Knight

It wouldn't surprise me if there's a future supplement that allows for ammo limitations, but as is right now, personally I'm glad we've got a cap on just missiles and not regular guns, it is as is already hard enough to hit and damage something.

Be ash and cinder forevermore!

V - 11 | T - 3 | 敗 - 40

DakkaDakka | Where you thank the mods for baning you! 
   
Made in vn
Longtime Dakkanaut




Fluff guy and rule write probably don't work together.

And autocanon thunderbolt running out of ammo just as fast if the pilot going full auto, it only carry 400 round, I can eastimate the Fury carry around 2500- 6400 round.
   
Made in gb
Been Around the Block





In case anyone was wondering about the scale of the new system... here's my old AI with my new AI...



Interesting that the old Foregworld 'Eavy Bommer is the right size to be a Fighta Bommer now.

And the Lightning is tiny compared to the Thunderbolt.
   
Made in gb
Fresh-Faced New User




WholeHazelNuts wrote:
In case anyone was wondering about the scale of the new system... here's my old AI with my new AI...



Interesting that the old Foregworld 'Eavy Bommer is the right size to be a Fighta Bommer now.

And the Lightning is tiny compared to the Thunderbolt.


Thanks for the pic, that is some serious scale difference.
   
Made in gb
Fixture of Dakka






AllSeeingSkink wrote:
Flicking through the rulebook description of the Fury, the fluff for the twin Avenger cannons says the downside to them is that they fire so fast they tend to run out of ammo and so often need the support of other aircraft.

But the rules still give it unlimited ammo, I wonder if that was a last minute change or maybe we'll see the rules updated down the track to limit the ammo of it?


Doubt it, since an individual engagement is so short. However, I could see it as a narrative scenario; game one, ground attack mission against Ork positions. Game 2, get back home while o Lt being able to use the lascannon.
   
Made in nl
Moustache-twirling Princeps




We'll find out soon enough eh.

Unlimited ammo was a mistake IMO. The engagements portrayed in the original game were also short, but you would typically only get a couple of attacks with your heavy guns and four or five with your secondaries, and it really added to the experience both in terms of tactics and dramatic feel.

Still with the hexes it's obvious they're going for a much more abstracted "game-y" experience this time around, so I get why they didn't do it even if I dislike it.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in au
Longtime Dakkanaut




 Yodhrin wrote:
Unlimited ammo was a mistake IMO. The engagements portrayed in the original game were also short, but you would typically only get a couple of attacks with your heavy guns and four or five with your secondaries, and it really added to the experience both in terms of tactics and dramatic feel.

Still with the hexes it's obvious they're going for a much more abstracted "game-y" experience this time around, so I get why they didn't do it even if I dislike it.


Guess they didn't want players to get frustrated with inconclusive engagements where people have run out of ammo and neither side can really bring down the other. Ork players can now carefreely blaze away with their dakka.
   
Made in au
Grizzled Space Wolves Great Wolf





Iracundus wrote:
 Yodhrin wrote:
Unlimited ammo was a mistake IMO. The engagements portrayed in the original game were also short, but you would typically only get a couple of attacks with your heavy guns and four or five with your secondaries, and it really added to the experience both in terms of tactics and dramatic feel.

Still with the hexes it's obvious they're going for a much more abstracted "game-y" experience this time around, so I get why they didn't do it even if I dislike it.


Guess they didn't want players to get frustrated with inconclusive engagements where people have run out of ammo and neither side can really bring down the other. Ork players can now carefreely blaze away with their dakka.


You generally had enough ammo on your main guns to fire every 2 or 3 turns (given a game goes for 12 turns). The limited ammo basically only meant you’d blaze away when you were in the optimum range band with no hit modifiers, but think twice about it if you were at a non-optimal range.

Given you need a 5+ to hit and outside your optimal range you don’t generally get to throw many dice, the end effect on the outcome of a game isn’t huge, it just adds the extra element of decision making.
   
Made in us
Ship's Officer





LA

 BrookM wrote:
It wouldn't surprise me if there's a future supplement that allows for ammo limitations, but as is right now, personally I'm glad we've got a cap on just missiles and not regular guns, it is as is already hard enough to hit and damage something.


I agree, and the dice rolls are pretty straightforward. It's not like Necromunda where you have to roll, roll again, roll ammo, cool checks, roll this roll that. There isn't that useless fat on this game where it takes forever to accomplish anything and i'm glad. I do kind of wish the fury was a little more expensive though, I personally prefer the look of the autocannons (the nose looks better), and that is the standard thunderbolt. I just feel there should be just as much incentive to take the standard one.

 
   
Made in us
Douglas Bader






Iracundus wrote:
Guess they didn't want players to get frustrated with inconclusive engagements where people have run out of ammo and neither side can really bring down the other. Ork players can now carefreely blaze away with their dakka.


The inconclusive engagements were one of the very good things about AI 1.0! It was much more realistic from a fluff point of view, with mission objectives being more important than kills and loss rates being much more in line with real air combat. It was a nice contrast from 40k and its constant mutual annihilation. And it's unfortunate to see GW remove that feature to pander to people who suck at setting up shots and just want to fish for 6s every turn.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
Forum Index » News & Rumors
Go to: