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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."
Ok so one GREAT and the rest are meh good. I mean when you compare them to psychic powers of eldar, ynnari, gene cult etc they aren’t that great. And the marines still suffer from marine syndrome. And almost any other psychic army will probably be able to deny you better than you can them. Like Eldrad.. I’m glad you guys are a LITTLE excited. The only one I think GW should nerf is shrouding to be warp charge 9
Pain4Pleasure wrote: Ok so one GREAT and the rest are meh good. I mean when you compare them to psychic powers of eldar, ynnari, gene cult etc they aren’t that great. And the marines still suffer from marine syndrome. And almost any other psychic army will probably be able to deny you better than you can them. Like Eldrad.. I’m glad you guys are a LITTLE excited. The only one I think GW should nerf is shrouding to be warp charge 9
Are you kidding me? Have you looked at the Take Aim? The unit targeted gains re-rolls, and the target of that unit gets zero cover saves. Mind raid can kill characters and give you a CP for doing so.. Curse can stop charges in their tracks. Temporal corridor can give units basically free charges on turn 1.
Pain4Pleasure wrote: Ok so one GREAT and the rest are meh good. I mean when you compare them to psychic powers of eldar, ynnari, gene cult etc they aren’t that great. And the marines still suffer from marine syndrome. And almost any other psychic army will probably be able to deny you better than you can them. Like Eldrad.. I’m glad you guys are a LITTLE excited. The only one I think GW should nerf is shrouding to be warp charge 9
Are you kidding me? Have you looked at the Take Aim? The unit targeted gains re-rolls, and the target of that unit gets zero cover saves. Mind raid can kill characters and give you a CP for doing so.. Curse can stop charges in their tracks. Temporal corridor can give units basically free charges on turn 1.
Even eldar has a version of mind war. So nothing special. The negs yo cover saves don’t matter for things like eldar that can give negative modifiers to hit and have easy accessible invul saves. And curse doesn’t matter for things that won’t be charging anyway, which I would rather shoot you off the board with my superior pointy eard guns.
Pain4Pleasure wrote: Ok so one GREAT and the rest are meh good. I mean when you compare them to psychic powers of eldar, ynnari, gene cult etc they aren’t that great. And the marines still suffer from marine syndrome. And almost any other psychic army will probably be able to deny you better than you can them. Like Eldrad.. I’m glad you guys are a LITTLE excited. The only one I think GW should nerf is shrouding to be warp charge 9
Are you kidding me? Have you looked at the Take Aim? The unit targeted gains re-rolls, and the target of that unit gets zero cover saves. Mind raid can kill characters and give you a CP for doing so.. Curse can stop charges in their tracks. Temporal corridor can give units basically free charges on turn 1.
How are you charging when you are forced to advance? And what <Phobos> unit do you want in melee?
Pain4Pleasure wrote: Ok so one GREAT and the rest are meh good. I mean when you compare them to psychic powers of eldar, ynnari, gene cult etc they aren’t that great. And the marines still suffer from marine syndrome. And almost any other psychic army will probably be able to deny you better than you can them. Like Eldrad.. I’m glad you guys are a LITTLE excited. The only one I think GW should nerf is shrouding to be warp charge 9
Are you kidding me? Have you looked at the Take Aim? The unit targeted gains re-rolls, and the target of that unit gets zero cover saves. Mind raid can kill characters and give you a CP for doing so.. Curse can stop charges in their tracks. Temporal corridor can give units basically free charges on turn 1.
How are you charging when you are forced to advance? And what <Phobos> unit do you want in melee?
Let’s give him the benefit of the doubt, he is excited his marine got a few ok toys that are new and shiny. They really don’t do anything for what is wrong with marines already though
I think powers are OK and certainly a welcome addition. Whilst none of the powers are amazing, all have their uses, so in that sense this is already a better discipline than Librarius.
Crimson wrote: I think powers are OK and certainly a welcome addition. Whilst none of the powers are amazing, all have their uses, so in that sense this is already a better discipline than Librarius.
That’s literally what I said. OP thinks these are game breaking. Even shrouding isn’t that good. So I can’t taget that unit unless it’s closest? I’ll either MAKE air closest, or just crush the rest of your army and wait until next turn to get that one..
Crimson wrote: I think powers are OK and certainly a welcome addition. Whilst none of the powers are amazing, all have their uses, so in that sense this is already a better discipline than Librarius.
Yeah, IIRC, the only powers I've seen used by Librarians on the tabletop are Might of Heroes on Dreadnoughts and sooooometimes Null Zone. Everything else is just so situational.
FezzikDaBullgryn wrote: Guys guys guys, lets not kick a gift horse in the mouth here. We could have gotten Primaris Hammerhand, or Primaris Purge Soul.
None of us are mad or upset that these powers are broken. We are actually simply here stating they are subpar
Stormonu wrote: One Mortal wound per turn from Mind Raid is not going to kill most characters.
Scryer’s gaze only works for Phobos armor units - isn’t that the Librarian and maybe the sniper units who already have this ability?
Corridor does not allow charges, because you MUST advance - units that advanced can’t charge.
Shrouding is subpar because as a marine you won’t have many units anyway so picking off others/maneuvering to be able to STILL kill this unit will be easily done. See how when you pick apart these powers they are.. not good
Stormonu wrote: One Mortal wound per turn from Mind Raid is not going to kill most characters.
Scryer’s gaze only works for Phobos armor units - isn’t that the Librarian and maybe the sniper units who already have this ability?
Corridor does not allow charges, because you MUST advance - units that advanced can’t charge.
Covers all the units, Suppressors, Eliminators, Infiltrators, Libby, Cappy. Depending on cost, Infiltrators provide significant and resilient board control options.
Then again, I play Chaos, so anything that provides some kind of DS protection looks interesting to me.
"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."
And we’ve not seen all the Phobos units yet, Jes Goodwin said so in yesterday’s Voxcast.
We should also bear in mind that we’re likely to see different squad loadouts for those we have seen. And once we do, we’ll see the full potential of this Discipline.
Fed up of Scalpers? But still want your Exclusives? Why not join us?
Pain4Pleasure wrote: Ok so one GREAT and the rest are meh good. I mean when you compare them to psychic powers of eldar, ynnari, gene cult etc they aren’t that great. And the marines still suffer from marine syndrome. And almost any other psychic army will probably be able to deny you better than you can them. Like Eldrad.. I’m glad you guys are a LITTLE excited. The only one I think GW should nerf is shrouding to be warp charge 9
Are you kidding me? Have you looked at the Take Aim? The unit targeted gains re-rolls, and the target of that unit gets zero cover saves. Mind raid can kill characters and give you a CP for doing so.. Curse can stop charges in their tracks. Temporal corridor can give units basically free charges on turn 1.
Even eldar has a version of mind war. So nothing special. The negs yo cover saves don’t matter for things like eldar that can give negative modifiers to hit and have easy accessible invul saves. And curse doesn’t matter for things that won’t be charging anyway, which I would rather shoot you off the board with my superior pointy eard guns.
Then it's a really good thing that eldar are one of like 20 factions you might get to play against in the game.
I'd be concerned if Primaris and Eldar were the only armies that exist on the table top...
Automatically Appended Next Post:
Stormonu wrote: One Mortal wound per turn from Mind Raid is not going to kill most characters.
Scryer’s gaze only works for Phobos armor units - isn’t that the Librarian and maybe the sniper units who already have this ability?
Corridor does not allow charges, because you MUST advance - units that advanced can’t charge.
All the Primaris in this box are wearing Phobos armor.
This message was edited 1 time. Last update was at 2019/03/05 22:48:31
All the Primaris in this box are wearing Phobos armor.
Suppressors aren't.
Watch the recent Vox Cast episode with Jes Goodwin on the Shadowspear Box, he clearly says all the units in this box are Vanguard, wearing different configurations of Phobos armor.
All the Primaris in this box are wearing Phobos armor.
Suppressors aren't.
Watch the recent Vox Cast episode with Jes Goodwin on the Shadowspear Box, he clearly says all the units in this box are Vanguard, wearing different configurations of Phobos armor.
Suppressors do not have the Phobos keyword, therefore they're not equipped with Phobos armour. At least not for rules purposes. If Jes thinks otherwise, he should've made sure the rules reflected that.
This message was edited 1 time. Last update was at 2019/03/05 23:24:15
Pain4Pleasure wrote: Ok so one GREAT and the rest are meh good. I mean when you compare them to psychic powers of eldar, ynnari, gene cult etc they aren’t that great. And the marines still suffer from marine syndrome. And almost any other psychic army will probably be able to deny you better than you can them. Like Eldrad.. I’m glad you guys are a LITTLE excited. The only one I think GW should nerf is shrouding to be warp charge 9
Are you kidding me? Have you looked at the Take Aim? The unit targeted gains re-rolls, and the target of that unit gets zero cover saves. Mind raid can kill characters and give you a CP for doing so.. Curse can stop charges in their tracks. Temporal corridor can give units basically free charges on turn 1.
Even eldar has a version of mind war. So nothing special. The negs yo cover saves don’t matter for things like eldar that can give negative modifiers to hit and have easy accessible invul saves. And curse doesn’t matter for things that won’t be charging anyway, which I would rather shoot you off the board with my superior pointy eard guns.
Then it's a really good thing that eldar are one of like 20 factions you might get to play against in the game.
I'd be concerned if Primaris and Eldar were the only armies that exist on the table top...
Automatically Appended Next Post:
Stormonu wrote: One Mortal wound per turn from Mind Raid is not going to kill most characters.
Scryer’s gaze only works for Phobos armor units - isn’t that the Librarian and maybe the sniper units who already have this ability?
Corridor does not allow charges, because you MUST advance - units that advanced can’t charge.
All the Primaris in this box are wearing Phobos armor.
Bad example. In competetive play which is all that matters these powers will do jack. You’ll see mostly space marine, orks, and knights with dudes. You will lose. These will not stop that from happening
All the Primaris in this box are wearing Phobos armor.
Suppressors aren't.
Watch the recent Vox Cast episode with Jes Goodwin on the Shadowspear Box, he clearly says all the units in this box are Vanguard, wearing different configurations of Phobos armor.
Suppressors do not have the Phobos keyword, therefore they're not equipped with Phobos armour. At least not for rules purposes. If Jes thinks otherwise, he should've made sure the rules reflected that.
I just noticed that on their leaked data sheet. Interesting, I wonder if this is the first example of a mistake discovered before the model even releases, or if jes was speaking from a fluff and not necessarily a rules perspective?
Pain4Pleasure wrote: Ok so one GREAT and the rest are meh good. I mean when you compare them to psychic powers of eldar, ynnari, gene cult etc they aren’t that great. And the marines still suffer from marine syndrome. And almost any other psychic army will probably be able to deny you better than you can them. Like Eldrad.. I’m glad you guys are a LITTLE excited. The only one I think GW should nerf is shrouding to be warp charge 9
Are you kidding me? Have you looked at the Take Aim? The unit targeted gains re-rolls, and the target of that unit gets zero cover saves. Mind raid can kill characters and give you a CP for doing so.. Curse can stop charges in their tracks. Temporal corridor can give units basically free charges on turn 1.
Even eldar has a version of mind war. So nothing special. The negs yo cover saves don’t matter for things like eldar that can give negative modifiers to hit and have easy accessible invul saves. And curse doesn’t matter for things that won’t be charging anyway, which I would rather shoot you off the board with my superior pointy eard guns.
Then it's a really good thing that eldar are one of like 20 factions you might get to play against in the game.
I'd be concerned if Primaris and Eldar were the only armies that exist on the table top...
Automatically Appended Next Post:
Stormonu wrote: One Mortal wound per turn from Mind Raid is not going to kill most characters.
Scryer’s gaze only works for Phobos armor units - isn’t that the Librarian and maybe the sniper units who already have this ability?
Corridor does not allow charges, because you MUST advance - units that advanced can’t charge.
All the Primaris in this box are wearing Phobos armor.
Bad example. In competetive play which is all that matters these powers will do jack. You’ll see mostly space marine, orks, and knights with dudes. You will lose. These will not stop that from happening
Oh shoot! They'll not be good in a format I don't give two dicks about!
Also, if this is the case why did I end up playing against Orks, Tau, Necrons, SoB, Dark Eldar, and Grey Knights at LVO, I guess there are other factions represented at big events.
This message was edited 2 times. Last update was at 2019/03/05 23:32:11
Listen kid, if it doesn’t compare in competetive then the powers can be as crappy as they wanna be cause you’ll be using them for fun not to necessarily destroy your opponent. So have at it. And at LVO it’s been stated even in the big tourney some people enter just for the fun of it. Also, DRUKHARI.. are a top tier. Eldar as in eldar as a whole. Smh this is so sad that this is what this game has come to.. whT kinda of players are we allowing to grace the presence of our board tops?
Pain4Pleasure wrote: Listen kid, if it doesn’t compare in competitive then the powers can be as crappy as they wanna be cause you’ll be using them for fun not to necessarily destroy your opponent. So have at it. And at LVO it’s been stated even in the big tourney some people enter just for the fun of it. Also, DRUKHARI.. are a top tier. Eldar as in eldar as a whole. Smh this is so sad that this is what this game has come to.. whT kinda of players are we allowing to grace the presence of our board tops?
Listen little boy, any players that want to come in and play or paint and model because you're not the gatekeeper of a plastic toy war game.
Togusa wrote: I just noticed that on their leaked data sheet. Interesting, I wonder if this is the first example of a mistake discovered before the model even releases, or if jes was speaking from a fluff and not necessarily a rules perspective?
It is not a mistake, the Suppressor armour obviously is completely different. And did Jes really say they're all Phobos, instead of them all being Vanguard? I really don't remember that bit.
Togusa wrote: I just noticed that on their leaked data sheet. Interesting, I wonder if this is the first example of a mistake discovered before the model even releases, or if jes was speaking from a fluff and not necessarily a rules perspective?
It is not a mistake, the Suppressor armour obviously is completely different. And did Jes really say they're all Phobos, instead of them all being Vanguard? I really don't remember that bit.
I'm checking right now, re-watching the podcast, I'll post the time stamp and the quote so we can make sure I am remembering accurately.
I can see what you mean on a second look, so I'm anxious to see if I misheard him.
Crimson, go to 5:09 and it's there where he seems to indicate that all the primaris are wearing variations of lightly armored Phobos pattern power armor. Tell me what you think, because the comment seems off, and it's hard to make a definitive.
This message was edited 2 times. Last update was at 2019/03/05 23:50:12