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Strangely Beautiful Daemonette of Slaanesh





New Orleans

OK... great model and stats look good,
but with 12 wounds he's going to be a damage magnet (at least in my area)

So... my plan is to have a Master of Possession with him, with
1) Cursed Earth, to up the save to 4++
2)Sacrifice,
inflict a mortal wound on the Lord Discordant as a <legion>, Daemon unit
then heal him for 3 wounds as Daemon Engine, and as the wound came from a Warpsmith
(net heal 2 wounds)

and a second Warpsmith to heal an additional d3 wounds

thus healing 3-5 wounds (if psychic powers work, not negated etc)

does this look OK to y'all?
I think I got the combo correct
(but still don't think I'll get more than 1-2 turns of combat out of him)

Chris
   
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 NOLA Chris wrote:
OK... great model and stats look good,
but with 12 wounds he's going to be a damage magnet (at least in my area)

So... my plan is to have a Master of Possession with him, with
1) Cursed Earth, to up the save to 4++
2)Sacrifice,
inflict a mortal wound on the Lord Discordant as a <legion>, Daemon unit
then heal him for 3 wounds as Daemon Engine, and as the wound came from a Warpsmith
(net heal 2 wounds)

and a second Warpsmith to heal an additional d3 wounds

thus healing 3-5 wounds (if psychic powers work, not negated etc)

does this look OK to y'all?
I think I got the combo correct
(but still don't think I'll get more than 1-2 turns of combat out of him)

Chris

The problem with your combo is that it is very reactive and not actively defensive, as your main focus is healing him and the issue with that is with12 wounds he's very liable to be one-shotted by any competent anti-tank elements from your enemy, meaning that its often too-little, too late by the time you want to use the health-regen abilities. To keep him alive, its better to have a Dark Apostle nearby him with the -1 to hit prayer aura set up at the start of the turn. Depending on how important Legion Traits are to you, the Alpha Legion one is good because then he gets an effective -2 to hit him, making even SM lascannons hit you on 5's.

The other things you should consider is taking more than one. That way you have enough target saturation alongside your other daemon engines to ensure your opponent doesn't have an easy target. Also, always use LoS blocking terrain to your advantage, hide him behind something T1 if you can.

This message was edited 1 time. Last update was at 2019/04/11 18:17:25


 
   
Made in us
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IF hes -2 to hit....You can basically assume he isn't going to get shot AT ALL. Cursed earth OF because it is a aura that will affect multiple vehicles. Not sure you need much else but some warptime shenanigans to get something in their face to slow them down.

This message was edited 1 time. Last update was at 2019/04/11 18:20:28


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 Xenomancers wrote:
IF hes -2 to hit....You can basically assume he isn't going to get shot AT ALL. Cursed earth OF because it is a aura that will affect multiple vehicles. Not sure you need much else but some warptime shenanigans to get something in their face to slow them down.


Giving your opponent -2 to hit just means they need to roll more dice to get the same amount of damage through. It's not nearly good enough to prevent you from taking any hits. Best bet is defensive auras and unit redundancies. Two Lords-Discordant are easier to keep alive than one.

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 Kriswall wrote:
 Xenomancers wrote:
IF hes -2 to hit....You can basically assume he isn't going to get shot AT ALL. Cursed earth OF because it is a aura that will affect multiple vehicles. Not sure you need much else but some warptime shenanigans to get something in their face to slow them down.


Giving your opponent -2 to hit just means they need to roll more dice to get the same amount of damage through. It's not nearly good enough to prevent you from taking any hits. Best bet is defensive auras and unit redundancies. Two Lords-Discordant are easier to keep alive than one.


Yes. At which point enemy is likely going to decide all that firepower is more efficient fired elsewhere. Unless he's literally your only vehicle of worry he's not going to be targeted by long range firepower due to inefficient use of those weapons then.

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Single LD option: give him the black legion half damage warlord trait, slap a dark apostle -1 on him, pop Prepare Position if you go second, this combo is sufficient to survive an huge amount of firepower short of a fully powered castellan. If he survives first turn, you will have a variety of ways to heal him back up and increase his defensive further with psychic powers, making him exponentially harder to kill as the game goes on

Multiple LD option: treat him as a better, slightly more expensive Maulerfiend and take 3 of them, they have very good speed and offense for their points
   
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The Black Legion indomitable trait is your best bet. Because they are a CC unit you can't hold them back babysitter by support characters so you have to be okay YOLOing with them. If you need them for a lynchpin strategy then just bring multiples of them.

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Strangely Beautiful Daemonette of Slaanesh





New Orleans

I am planning on running him with 2 MaulerFiends (because I have them painted already) in the Specialist Detachment to give them +2" move

I appreciate the above advice!
I'll start looking at the traits and such

we will be playing in a Cities of Death League,
so I should have loads of LOS blocking terrain
   
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Longtime Dakkanaut





Toronto

Lord Discordants do not benifit from legion traits (not infantry, bikes, helbrutes, or daemon princes), so the alpha-legion -1 does not apply.
Your best bets as stated, are an Apostle for -1 hit (expensive), and/or the blacklegion half-damage WL trait. Everything else does not apply if you dont get first turn, in which case, hope to hide him out of LoS or pop the cover strat on him for a 1+ save.

This message was edited 1 time. Last update was at 2019/04/11 19:57:54


   
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 McGibs wrote:
Lord Discordants do not benifit from legion traits (not infantry, bikes, helbrutes, or daemon princes), so the alpha-legion -1 does not apply.
Your best bets as stated, are an Apostle for -1 hit (expensive), and/or the blacklegion half-damage WL trait. Everything else does not apply if you dont get first turn, in which case, hope to hide him out of LoS or pop the cover strat on him for a 1+ save.


Good catch, I forgot about how restrictive SM/CSM traits are regarding models (Ork player here if ya can't tell ). In that case, I throw my hat behind the BL combo this fine gentleman has mentioned.
   
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He certainly should be one of those things - if he is not - it will likely get FAQ. It will be great when this nonsense about SM and CSM traits not applying to everything just dies a miserable death.

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 Xenomancers wrote:
He certainly should be one of those things - if he is not - it will likely get FAQ. It will be great when this nonsense about SM and CSM traits not applying to everything just dies a miserable death.


eeeeeeh, I wouldn't get my hopes up lol
   
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 NOLA Chris wrote:
OK... great model and stats look good,
but with 12 wounds he's going to be a damage magnet (at least in my area)

So... my plan is to have a Master of Possession with him, with
1) Cursed Earth, to up the save to 4++
2)Sacrifice,
inflict a mortal wound on the Lord Discordant as a <legion>, Daemon unit
then heal him for 3 wounds as Daemon Engine, and as the wound came from a Warpsmith
(net heal 2 wounds)

and a second Warpsmith to heal an additional d3 wounds

thus healing 3-5 wounds (if psychic powers work, not negated etc)

does this look OK to y'all?
I think I got the combo correct
(but still don't think I'll get more than 1-2 turns of combat out of him)

Chris

player should start to list thinking about assassins, if you want a super combo with multiple characters get ready to have it destroyed by a single vindicare, rely on multiple powers/characters combos is the 1st step to ruin, imho.Anyway if your opponent have bit of brain he kills LOD before he can ever regen some wounds, with just 12 wounds is pretty easy, maybe you can try giving him wl trait who 1/2 the damage.

This message was edited 1 time. Last update was at 2019/04/11 20:30:19


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 Xenomancers wrote:
He certainly should be one of those things - if he is not - it will likely get FAQ. It will be great when this nonsense about SM and CSM traits not applying to everything just dies a miserable death.


They've had multiple opportunities to do this and chosen not to do so. In fact the recent codex update was the perfect opportunity to not only fix this problem, but to fix Legion traits that would have been non-functional or problematic when applied to vehicles and again chose not to do so. I am seriously doubting this will ever happen, no matter how much I think it should.

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 TwinPoleTheory wrote:
 Xenomancers wrote:
He certainly should be one of those things - if he is not - it will likely get FAQ. It will be great when this nonsense about SM and CSM traits not applying to everything just dies a miserable death.


They've had multiple opportunities to do this and chosen not to do so. In fact the recent codex update was the perfect opportunity to not only fix this problem, but to fix Legion traits that would have been non-functional or problematic when applied to vehicles and again chose not to do so. I am seriously doubting this will ever happen, no matter how much I think it should.

Well I was just saying regardless of the legion trait issue he should have the same keywords as venom crawler...because hes riding one lol. Without the legion trait I don't see this guy being very survivable. Guess you gotta bring 2....

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I really do wonder why they don't just change it to bring them in line with literally every other army.

 
   
Made in us
Regular Dakkanaut




I would say don't focus too much on keeping him alive. He's tough enough for his points, buffing him to excess is wasteful. If you get first turn and wanna throw delightful agonies on him because you had it, go for it. Otherwise run either 1 with the BL traits or 2-3. Give them other things to shoot at; a dual gatling knight or a kytan is a great combo! Honestly, 3 Lords discordant and a kytan with warptime in a soulforge pack (along with a slaanesh herald!) will all get to first turn charge. Very few opponents will appreciate that.

If you wanna buff him, give him relic tendrils, an elixir or, as I dig it, run it along with a herald of slaanesh on chariot or mount from a slaanesh detachment to give +1 strength and advance+charge.
   
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 Xenomancers wrote:
He certainly should be one of those things - if he is not - it will likely get FAQ. It will be great when this nonsense about SM and CSM traits not applying to everything just dies a miserable death.


have you ever seen GW admit something was a silly idea and fix it?
   
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 Roknar wrote:
 Xenomancers wrote:
He certainly should be one of those things - if he is not - it will likely get FAQ. It will be great when this nonsense about SM and CSM traits not applying to everything just dies a miserable death.


eeeeeeh, I wouldn't get my hopes up lol


Yeah, that feature is one of the most stupid and bias thing in the whole WH40k 8th edition. And the even more stupid thing is that over the 1.5 years of 8th edition it still didn't get fixed.
   
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British Columbia

They even went further the other direction by restricting Chaos even more with the Cultists losing it. To say nothing of some garbage traits that don't even work on single model units (dumpster fire Word Bearer trait)

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Yeah. Also GSC is the other newest codex and they denied their traits to their vehicles (and blood brothers)
   
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And IG only get on <Regiment> stuff.
Granted, most of the codex is <Regiment>, but not all of it.

While I'd love for CSM/SM to get traits on their entire armies, I think it's more likely that those armies who have traits on (almost) everything will loose it on some units in the future.

Either way traits need to be re-balanced. The current system where some armies have traits on more or less everything (Eldar) and some armies have it on Infantry, Bikes and Dreadnaughts (Space Marines) needs to go.

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 TwinPoleTheory wrote:
 Xenomancers wrote:
He certainly should be one of those things - if he is not - it will likely get FAQ. It will be great when this nonsense about SM and CSM traits not applying to everything just dies a miserable death.


They've had multiple opportunities to do this and chosen not to do so. In fact the recent codex update was the perfect opportunity to not only fix this problem, but to fix Legion traits that would have been non-functional or problematic when applied to vehicles and again chose not to do so. I am seriously doubting this will ever happen, no matter how much I think it should.


This. My hopes of this being fixed were crushed when CSM V2 was released and not only were the traits not updated to be meaningful (seriously, poor Word Bearers) they still don't apply to the whole army


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 MinscS2 wrote:
And IG only get on <Regiment> stuff.
Granted, most of the codex is <Regiment>, but not all of it.

While I'd love for CSM/SM to get traits on their entire armies, I think it's more likely that those armies who have traits on (almost) everything will loose it on some units in the future.

Either way traits need to be re-balanced. The current system where some armies have traits on more or less everything (Eldar) and some armies have it on Infantry, Bikes and Dreadnaughts (Space Marines) needs to go.

Aye - IG basically do get it on everything though. In some cases have special traits for infantry and vehicles as 2 in 1's. It just needs to be consistent. Things like predators would be viable if you could give them a -1 to hit or fnp.

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 MinscS2 wrote:
And IG only get on <Regiment> stuff.
Granted, most of the codex is <Regiment>, but not all of it.

While I'd love for CSM/SM to get traits on their entire armies, I think it's more likely that those armies who have traits on (almost) everything will loose it on some units in the future.

Either way traits need to be re-balanced. The current system where some armies have traits on more or less everything (Eldar) and some armies have it on Infantry, Bikes and Dreadnaughts (Space Marines) needs to go.


And orks don't get it to all. Albeit some sensible(traits available would in essence make mek guns death skull only and demand point raise) while others make unit even worse(killa kans)

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Orks get dakka dakka on ever unit - as well as an army trait on everything minus a few units which can be avoided pretty easily.

They basically have 2 army traits on everything.

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Sisters, in the beta codex, are actually probably the worst about this. Tons of random parts of the codex don't get traits, don't get the universal special rules and it's not like they have a mountain of units anyway.

It tends to come with gacky, kinda dumb lore fluff excuses. Like, their dreads don't get Shield of Faith or a trait.

Really do wish Lord Discordant got the legion trait tho. He seems very comparable to a daemon prince and it feels like he should get it.


Automatically Appended Next Post:
Sisters, in the beta codex, are actually probably the worst about this. Tons of random parts of the codex don't get traits, don't get the universal special rules and it's not like they have a mountain of units anyway.

It tends to come with gacky, kinda dumb lore fluff excuses. Like, their dreads don't get Shield of Faith or a trait.

Really do wish Lord Discordant got the legion trait tho. He seems very comparable to a daemon prince and it feels like he should get it.

This message was edited 1 time. Last update was at 2019/04/12 15:35:43


 
   
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Toronto

 Xenomancers wrote:

Well I was just saying regardless of the legion trait issue he should have the same keywords as venom crawler...because hes riding one lol. Without the legion trait I don't see this guy being very survivable. Guess you gotta bring 2....


He basically has all the same keywords as a venom crawler. He's a daemon engine, vehicle and a warpsmith, so he gets all the buffs associated with that.

This message was edited 1 time. Last update was at 2019/04/12 16:45:35


   
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 Xenomancers wrote:
Things like predators would be viable if you could give them a -1 to hit or fnp.


I would start using my Salamander-Predators (and probably Vindicators too) instantly if they got access to their trait.

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