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So, is this the greatest nerf in 40k history? re: Ynnari nerfbat  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Dominating Dominatrix






https://old.reddit.com/r/WarhammerCompetitive/comments/bhu5jw/new_ynnari_rules_leak/
So, the New Zealand page for the White Dwarf is up. You can read the general army rules in a picture.

No named characters in Ynnari other than the 3 Ynnari specifics. And no Solitaire

Basically, no more using non Ynnari stratagems and psychic powers on Ynnari units. Also, they replace the <Faction> with Reborn Eldar-Type.

Beasts, Scourges, and Incubi can be included in Ynnari armies without breaking solid detachment rules but don't get Strength From Death, either.

Including the characters in a detachment lets you decide if it is a standard Craftworld, Drukhari, or Harlequins without giving up specific faction bonuses (but no such bonus for the Ynnari character.) Alternatively, you can decide that it is an Ynnari Detachment and all units gain Ynnari keyword (and faction changes mentioned above).

Strength From Death: (effects all Ynnari units in a Battle Forged non Superheavy Auxiliary detachment)

Once any unit dies all Ynnari units get to benefit from "Soulburst actions" which seems to be an Always Strike First (alternate with chargers, etc) for the rest of the turn. If the Ynnari unit had an Always Strike First type rule or charged that turn they can add 1 to their to hit rolls with melee weapons that turn.

No word if there are other things involved with "Soulburst actions" or if that was just flavor text now.


www.games-workshop.com/en-NZ/White-Dwarf-May-EN-2019

So, it seems that GW finally realised that in a game with limited turns and actions being able to have your entire army act twice as many times as the enemy was a little unbalanced.

What's your opinion on the nerf? Are Ynnari an non-viable army on the scale of Grey Knights now, a mid level army or will the nerfs do nothing and the 5th round of nerfs still not do their job?

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Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them.
RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability; Taking any Forge World Space Marine Named Characters denies the use of a Chapter Tactic; Vectored Manoeuvring Thrusters may be used to move within 1" of an enemy unit during the Movement Phase and does not benefit from FLY; and Scout Sentinels may use "Go! Recon!" to move within 1" of an enemy unit during the shooting phase.
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Made in us
Stealthy Warhound Titan Princeps






It's going to depend entirely on what psychic powers and stratagems Ynnari get. The ability to have everyone strike first seems pretty good, but it's certainly not worth losing doom / guide / jinx / fortune / protect spells. So if they get those, then yea maybe they'll still have some viable armies.
   
Made in us
Longtime Dakkanaut





Too early to tell really. For sure it is going to be much weaker (good) but it might have some interesting options to make it fun to play and actually feel like a different army.
   
Made in us
Trustworthy Shas'vre



california

6 psychic powers. 14 strats. Relics. We have to wait until we see everything, but I’d be shocked if we fall. I hope we grow. Stronger, where a guardian can single handeldy take on a castellan. That’s how it should be
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, seems laughable.
GW fixed it for us.

Former moderator 40kOnline

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Made in bg
Regular Dakkanaut




Well inControl sad multiple times that Ynnari will be nerfed to the ground. Led`s hope that the they given them at least something that will make playable.
   
Made in ru
Furious Fire Dragon




Russia, Moscow

Sounds underwhelming for now, waiting for Stratagems, relics, character profiles/prices.

No named characters in Ynnari other than the 3 Ynnari specifics

Strange since at minimum Eldrad & Phoenix Lords went Ynnari.

This message was edited 1 time. Last update was at 2019/04/27 07:54:08


 
   
Made in us
Cosmic Joe





Let me get out my tiny violin...




A GW fan walks into a bar, buys the same drink as yesterday but pays more.

""Unite" is a human word, ... join me or die." 
   
Made in us
Awesome Autarch






Good.

As a Craftworld Eldar I'm tired of people whining about Eldar because a silly and poorly written "faction" consisting of three models was breaking the game.

Next up: -1 to hit army traits. Progress.

PS: I have a general disdain for micro-factions which shouldn't really be armies (read: Grey Knights, Harlequins, etc.) with Ynnari being one of the worst. What they should have done, honestly, was make a couple of specialist detachments which could be taken (two for Craftworld and two for Dark Eldar) where you took an Ynnari character and gave X units the <YNARRI> faction keyword or something. That way they have a little tiny narrative slice of the pie befitting their silly models. It would have been an easy fix. However I fully expect a full-Ynnari re-make of the Eldar in the next two years.

This message was edited 1 time. Last update was at 2019/04/27 08:14:42


 
   
Made in gb
Dakka Veteran





 BaconCatBug wrote:
Are Ynnari an non-viable army on the scale of Grey Knights now
They are combined eldar and dark eldar, the only question will be if they have any place next to a more conventional allied force.

The change to power from death was pre-empted by the change to the extra-actions faith of the sisters, so not really unexpected.
   
Made in is
Courageous Beastmaster




Iceland

Depends on what rest of the index contains, but I would almost say that Alaitoc reigns again as the best Craftworld trait.

We will have to see what stratagems and psychic powers they contain. However, it will be interesting to see if Ynnari starts to slowly disappear from tournament play.


Automatically Appended Next Post:
Are Ynnari an non-viable army on the scale of Grey Knights now, a mid level army or will the nerfs do nothing and the 5th round of nerfs still not do their job?


Unless there are some awesome traits, psychic powers, or stratagem, I must say that I feel safe in the fact that I've been playing Craftworld/Drukhari as of late and not played Ynnari .

This message was edited 1 time. Last update was at 2019/04/27 09:30:27


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Daughters of Khaine | Blades of Khorne | Stormcast Eternals | Flesh-Eater Courts
 
   
Made in bg
Regular Dakkanaut




A.T. wrote:
 BaconCatBug wrote:
Are Ynnari an non-viable army on the scale of Grey Knights now
They are combined eldar and dark eldar, the only question will be if they have any place next to a more conventional allied force.

The change to power from death was pre-empted by the change to the extra-actions faith of the sisters, so not really unexpected.


The image quality is pretty low, but i think you are unable to make Homoncolus units Ynnari and that really limits them, since they are the only really good aeldar melee units.
Blades are overcoasted as hell and banshee and scorpions are just terrible. Spears were good mainly because of the double action. Troupe and wyches benefit more from their faction trait.
So Ynnari have trait that noone really need.
What it seem interesting is that you are able to include Ynnari characters without being forced the detachment to become Ynnari. If they finally fix Visarch and Yncarne maybe it will allow interesting game play.

This message was edited 2 times. Last update was at 2019/04/27 09:52:22


 
   
Made in gb
Instigating Incubi




The dark behind the eyes.

I see we're still forced to use the fething special characters in order to play Ynnari. Because God forbid GW do anything fun or interesting with them.

Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"



 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Wight Lord with the Sword of Kings






UK

Really disapointed that the Shard of Khaine from the novels has not been included - but no model no mini (unless GK GM baby carrier I guess)

I don't think any of Hormunclui have joined the Ynnari as its counter to their whole existance?

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Made in es
Dark Angels Librarian with Book of Secrets




Vigo. Spain.

Maybe the soulburst double turn actions are now stratagems or psychic powers.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in fi
Fresh-Faced New User




Serves them right!

GW should address the DE flyer spam while they are at it ...
   
Made in de
Pestilent Plague Marine with Blight Grenade




To answer the clickbait-question of the OP: no, the biggest nerf in 40K history was probably the 4th edition CSM Codex ;-).
   
Made in us
Stoic Grail Knight




 Galas wrote:
Maybe the soulburst double turn actions are now stratagems or psychic powers.


I would say this is almost certainly the case.

Seems fine so far. I'm betting this all only applies to detachments so you could still take a Craftworld detachment for Doom, e.t.c.
   
Made in gb
Lethal Lhamean




Birmingham

Unless the Psychic powers, stratagems, relics and warlord traits are all amazing, Ynnari is now by far the worst way you can play an Aeldari army, every unit in all 3 codexes looses far more than they gain from this, and for some reason Scourge and Incubi can't be Ynnari which makes no sense whatsoever.


Automatically Appended Next Post:
Audustum wrote:
 Galas wrote:
Maybe the soulburst double turn actions are now stratagems or psychic powers.


I would say this is almost certainly the case.

Seems fine so far. I'm betting this all only applies to detachments so you could still take a Craftworld detachment for Doom, e.t.c.

By the looks of it it specifically calls out Psychic Powers that target Asuryani units so you could still take Doom in an Ynnari detachment as that effects your opponents units.

This message was edited 1 time. Last update was at 2019/04/27 12:19:30


 
   
Made in gb
Implacable Skitarii





Sgt. Cortez wrote:
To answer the clickbait-question of the OP: no, the biggest nerf in 40K history was probably the 4th edition CSM Codex ;-).


True.

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Horrific Hive Tyrant




Tampa, FL

About time. Although I'm sure the competitive crowd will get off that bandwagon in droves now that's its not OP.

- Wayne
Formerly WayneTheGame 
   
Made in us
Stoic Grail Knight




 Imateria wrote:
Unless the Psychic powers, stratagems, relics and warlord traits are all amazing, Ynnari is now by far the worst way you can play an Aeldari army, every unit in all 3 codexes looses far more than they gain from this, and for some reason Scourge and Incubi can't be Ynnari which makes no sense whatsoever.


Automatically Appended Next Post:
Audustum wrote:
 Galas wrote:
Maybe the soulburst double turn actions are now stratagems or psychic powers.


I would say this is almost certainly the case.

Seems fine so far. I'm betting this all only applies to detachments so you could still take a Craftworld detachment for Doom, e.t.c.

By the looks of it it specifically calls out Psychic Powers that target Asuryani units so you could still take Doom in an Ynnari detachment as that effects your opponents units.


Even better!
   
Made in is
Courageous Beastmaster




Iceland

Wayniac wrote:
About time. Although I'm sure the competitive crowd will get off that bandwagon in droves now that's its not OP.


That just means more IG + IK in tourneys. Fun for days.

Cypher | Craftworlds | Drukhari | Dark Angels | Necrons | Emperor's Children(30k/40k) | Tyranids | Orks | Death Guard

Daughters of Khaine | Blades of Khorne | Stormcast Eternals | Flesh-Eater Courts
 
   
Made in it
Been Around the Block





 Eldarsif wrote:
Wayniac wrote:
About time. Although I'm sure the competitive crowd will get off that bandwagon in droves now that's its not OP.


That just means more IG + IK in tourneys. Fun for days.

Ynnari were irritating to play against, that nerf was long overdue. Now we wait for the IG and Castellan nerf in the FAQ.

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Made in us
Longtime Dakkanaut





 vipoid wrote:
I see we're still forced to use the fething special characters in order to play Ynnari. Because God forbid GW do anything fun or interesting with them.


Are we certain of that? There are 6 warlord traits, does it specifically state that HQ units in a Ynnari detachment can't be the warlord (Farseers etc)?
   
Made in gb
Instigating Incubi




The dark behind the eyes.

 bullyboy wrote:
 vipoid wrote:
I see we're still forced to use the fething special characters in order to play Ynnari. Because God forbid GW do anything fun or interesting with them.


Are we certain of that? There are 6 warlord traits, does it specifically state that HQ units in a Ynnari detachment can't be the warlord (Farseers etc)?


I didn't say they had to be your Warlord, I said you had to include them if you want to use Ynnari at all.

Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"



 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Trustworthy Shas'vre



california

I see we have.. MANY members here who are taking this one word of passage as all the ynnari get. A whole list of strats unknown. 6 paychic powers unknown. Relics unknown. Possible even more new special rules or detachments unknown. The way this ONE phrase is worded sounds as if there is a soulburst action for each phase, this one ONLY touches on the fighting phase. I think many people are reading this and assuming it’s all that’s in the white dwarf. I’m sorry but,. You’re sorely mistaken. So just wait for more, ynnari as of now are NOT nerfed to the ground
   
Made in ru
Furious Fire Dragon




Russia, Moscow

It's not what they just get.

But the trait does look like designer was a bit lazy and unimaginative.
   
Made in fi
Decrepit Dakkanaut





 Aenar wrote:
 Eldarsif wrote:
Wayniac wrote:
About time. Although I'm sure the competitive crowd will get off that bandwagon in droves now that's its not OP.


That just means more IG + IK in tourneys. Fun for days.

Ynnari were irritating to play against, that nerf was long overdue. Now we wait for the IG and Castellan nerf in the FAQ.


The one(along with soup killing) that was FOR SURE in CA2018?-)

I'll believe that when I see it. Castellan sells too well for GW.

“Nothing has a definite nature, so people cannot be purely evil. Even so-called evil people will aspire to follow a moral path when they feel a sense of community.” – Kukai

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Made in us
Longtime Dakkanaut





tneva82 wrote:
 Aenar wrote:
 Eldarsif wrote:
Wayniac wrote:
About time. Although I'm sure the competitive crowd will get off that bandwagon in droves now that's its not OP.


That just means more IG + IK in tourneys. Fun for days.

Ynnari were irritating to play against, that nerf was long overdue. Now we wait for the IG and Castellan nerf in the FAQ.


The one(along with soup killing) that was FOR SURE in CA2018?-)

I'll believe that when I see it. Castellan sells too well for GW.


Perhaps the Castellan is selling well, but it's presence is basically making other vehicle kits undesirable. I'd expect them to want to reset that balance over this next year.
   
 
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