Switch Theme:

April FAQs released (PSA: Castellan points changes and Assassin changes not in the right FAQs)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Waaagh! Ork Warboss






https://www.warhammer-community.com/faqs/

Have fun digging and finding the juiciest nuggets.

Rotate Ion Shields Nerfed! Mob Up Nerfed! You can FLY in the Charge Phase again!

Doesn't seem to be any points changes I can see though. :(

PSA: Castellan points changes and Assassin changes not in the right FAQs

These can only be found in this document here: https://www.warhammer-community.com/wp-content/uploads/2019/04/warhammer_40000_update_April_2019_en.pdf At the time of writing this document does not show up on the main FAQ portal.

Kind of frustrating that GW can't even do errata right.

This message was edited 7 times. Last update was at 2019/04/29 18:37:16


+++++There are currently NINETY TWO (92) documents required to play Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them.
RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability; Taking any Forge World Space Marine Named Characters denies the use of a Chapter Tactic.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- Userscript to add a button to open all "[First Unread]" links on the page, hides the "[Blog View]" links, and adds a "Subscribed Threads" link to forum pages. 
   
Made in us
Rough Rider with Boomstick




Iowa

Damn! Now there is now way to get hot-shot lasguns into rapid fire range!

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Commoragh-bound Peer





The predicted nerf to Doom/Jinx/Reveal and the like working only on Craftworld units is there. I'm predicting that Guard/Knight soup will be absolutely dominating (ITC) tournaments with Ynnari being nerfed to the ground, and Skyweaver spam being dead.

Douglas Adams wrote:If you try and take a cat apart to see how it works, the first thing you have on your hands is a non-working cat.

 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Note not everything new is in magenta. Oblits are back to 115 points (its not in magenta). No changes to CP batteries that I can see.

- Wayne
Formerly WayneTheGame 
   
Made in us
Dakka Veteran




Biggest change is the 4++ for knights.

I think this changes from having 1 knight with a 3++ to having 2 knights with a 4++.

Mental Onslaught NERFED! That is huge also.

Castellan again unchanged... Wait It looks like it went up by 100.

Castellan for sale!

This message was edited 1 time. Last update was at 2019/04/29 16:36:31


 
   
Made in us
Regular Dakkanaut





Reemule wrote:
Biggest change is the 4++ for knights.



Castellan again unchanged, Cause people who thought it was are still bad at this game.


Pretty sure it went up 100 points with the weapons
   
Made in us
Awesome Autarch





Dallas area, TX

No 3++ for Knights in general IS a change to the Castellan, so that's good.

   
Made in us
Secretive Dark Angels Veteran





The FAQ is surprisingly good.
   
Made in us
Dakka Veteran




 Chris521 wrote:
Reemule wrote:
Biggest change is the 4++ for knights.



Castellan again unchanged, Cause people who thought it was are still bad at this game.


Pretty sure it went up 100 points with the weapons


I don't see that in the IK Erratta where it would be. Just No more 3++, Death grip nerfed, Sancristan Forge changed but still sucks. Where are you seeing this change?
   
Made in es
Dark Angels Librarian with Book of Secrets




Vigo. Spain.

Q3) Are the Daemon Prince datasheet from Codex: Chaos Space
Marines, the Daemon Prince of Chaos datasheet from Codex:
Chaos Daemons, the Daemon Prince of Nurgle datasheet from
Codex: Death Guard, and the Daemon Prince of Tzeentch
datasheet from Codex: Thousand Sons all considered different
datasheets for the purposes of the Organised Events guidelines?
A3) No. For the purposes of these guidelines all these
datasheets are all considered to be the same.


Goodbye 9 demon princes!

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in de
Regular Dakkanaut




Not a single buff for gk, instead 2++ gmndk nerf and not bolter disciplice for land raiders anymore..... Really? They better have a new book coming soon...
   
Made in us
Fixture of Dakka





Big fan of what I've read so far.

A big surprise was even Reveal got the "Debuffs only matter when attacked by <Faction>" erratta, but I haven't seen any other factions with that nerf.
   
Made in gb
Waaagh! Ork Warboss






Glad to see GW finally clarified what "as if" means. I am happy with that one.

+++++There are currently NINETY TWO (92) documents required to play Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them.
RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability; Taking any Forge World Space Marine Named Characters denies the use of a Chapter Tactic.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- Userscript to add a button to open all "[First Unread]" links on the page, hides the "[Blog View]" links, and adds a "Subscribed Threads" link to forum pages. 
   
Made in us
Regular Dakkanaut





Reemule wrote:
 Chris521 wrote:
Reemule wrote:
Biggest change is the 4++ for knights.



Castellan again unchanged, Cause people who thought it was are still bad at this game.


Pretty sure it went up 100 points with the weapons


I don't see that in the IK Erratta where it would be. Just No more 3++, Death grip nerfed, Sancristan Forge changed but still sucks. Where are you seeing this change?



I see it the the one that is linked for the Warhammer community article, at the bottom of the document.
   
Made in gb
Battlefortress Driver with Krusha Wheel






Huh, Mob up got nerfed... and nothing else really got addressed... okay...
   
Made in gb
Regular Dakkanaut





Deathwatch no longer get beta bolters for SIA and also space marine vehicles no longer get it either.... Annoying
   
Made in us
Longtime Dakkanaut





Deathwatch no bolted discipline and SIA
   
Made in de
Regular Dakkanaut




Yea land raider crusader is obviously way to strong lol
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

At least the Castellan got nerfed.

- Wayne
Formerly WayneTheGame 
   
Made in se
Ferocious Black Templar Castellan






Sweden

No more double Hellfire Shells with Armorium Cherub either.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Dakka Veteran




Castellan weapons changed. Well thats going on ebay.

Sub in Crusader or Porphy and the dance goes on...
   
Made in gb
Huge Hierodule





 BaconCatBug wrote:
Glad to see GW finally clarified what "as if" means. I am happy with that one.


Amen!

It'll certainly help in YMDC
   
Made in us
Da Head Honcho Boss Grot




Thousand Sons can now tank mortal wounds from Perils of the Warp on the non-sorceror models in the unit, removing the instapop problem they had and the wonky interaction with the GSC Sanctus.
   
Made in gb
Wrathful Warlord Titan Commander






London

Rogerio134134 wrote:
Deathwatch no longer get beta bolters for SIA and also space marine vehicles no longer get it either.... Annoying


Where does it say Marine vehicles don't get it anymore?
   
Made in us
Longtime Dakkanaut





So funny that GW said not much to change yet this is probably the biggest changes to 8th since its inception
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Still no clarification on what "army" means with the Renegade Traits. It's the only thing in the game which says "If your Chaos Space Marine army is taken from a Renegade Chapter" before saying you can pick the Codex trait or the Vigilus Trait. But what is "your Chaos Space Marine army"? My reading is that means your whole army has to be taken from a Renegade Chapter (i.e. not a Legion) to take the traits. So no Black Legion + Red Corsair min battalion.

Nearly everyone I talk to disagrees with me and says it works like normal, but this sentence is unique to this section and there's nothing which indicates what "your army taken from" means.

This message was edited 1 time. Last update was at 2019/04/29 16:40:54


- Wayne
Formerly WayneTheGame 
   
Made in us
Da Head Honcho Boss Grot




The ability to insta-pop someone with either death grip or GSC mental onslaught has been removed - both now automatically fail if the defending model rolls a natural 6.


Automatically Appended Next Post:
Hand Flamers appear to have been updated to the D6 profile from the GSC codex for everybody.

This message was edited 1 time. Last update was at 2019/04/29 16:42:30


 
   
Made in gb
Huge Hierodule





 BaconCatBug wrote:
You can FLY in the Charge Phase again!


Sort of.

You only ignore vertical distance and terrain in the movement phase. In the charge phase you ignore models (except buildings), but you have to measure vertical distance and you have to move around terrain.

Still, seems a good compromise!
   
Made in gb
Longtime Dakkanaut




the_scotsman wrote:
The ability to insta-pop someone with either death grip or GSC mental onslaught has been removed - both now automatically fail if the defending model rolls a natural 6.


Automatically Appended Next Post:
Hand Flamers appear to have been updated to the D6 profile from the GSC codex for everybody.

Metal onslaught was just broken RAW, deathgrip taking 2 nerfs in the same FAQ was probably unnecessary.
Castellen is very dead now, expect to see them going for pennies on Ebay shortly.
   
Made in us
Fixture of Dakka





 skchsan wrote:
The FAQ is surprisingly good.


Really really good. Fly is back in a meaningful way. Castellans, Ynnari, and Doom eat it.

IS are still 4 points so I guess we still have SOMETHING to argue about.


Automatically Appended Next Post:
Ice_can wrote:

Metal onslaught was just broken RAW, deathgrip taking 2 nerfs in the same FAQ was probably unnecessary.
Castellen is very dead now, expect to see them going for pennies on Ebay shortly.


They're still quite good, but to each their own.

This message was edited 1 time. Last update was at 2019/04/29 16:47:07


[im]https://imgur.com/kEUzFF0.png[im]

http://insighthammer.com/ 
   
 
Forum Index » 40K General Discussion
Go to: