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![[Post New]](/s/i/i.gif) 2019/06/07 08:37:12
Subject: Necromunda, core box worth it?
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Regular Dakkanaut
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I thing about starting necromunda, Cawdor. A friend owns the core box but would it be worth for me to get the core box as well?
Otherwise, can i get everything needed to host a game without the core box?
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![[Post New]](/s/i/i.gif) 2019/06/07 09:54:33
Subject: Necromunda, core box worth it?
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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If you are only playing that person, you would be sharing the tokens and fire-arc guide.
The game-boards are in the box, and can be bought, or use 3D terrain.
Objectives (crates and buttons) are in the core box.
Otherwise, the bits you can buy separately are:
Models,
Dice,
Rulebooks (rules and gangs),
Cards (now OOP),
Cards are now downloadable, so that shouldn't be an issue.
You won't need to get the core box unless you want to play against other people. Everything else is sold per-gang (models, dice and cards), or updated (rulebooks).
Tokens can be dowloaded and printed off if you want your own.
I am sure I've forgotten something though.
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This message was edited 1 time. Last update was at 2019/06/07 09:56:47
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![[Post New]](/s/i/i.gif) 2019/06/07 10:13:53
Subject: Necromunda, core box worth it?
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Purposeful Hammerhead Pilot
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Depends on what you want to play. If you have a selection of 3D terrain at your place then you can get away with just the Cawdor box. But if you and your friend don't have any 3D terrain then you are going to be stuck using his underhive tiles for all your games.
If you hadn't already said you wanted to use Cawdor I would say the starter set is a no-brainer purchase.
Just to cover my bases heres whats in the core set:
Escher Gang and Goliath Gang (the equivalent of buying the solo box of each of them)
Tactics Cards. You get two sets of generic cards that are only available in the core box, as well as some goliath and escher cards that are unique to the core box as well. If you decided to collect eschers and Goliaths then the tactics decks that are sold separetly will come with more unique cards.
The Underhive tiles and scenery
Dice
templates
the Underhive rules specific rulebook (this is out of date now most likely. It will do its job for teaching the game and deciding if you like it and want to invest more then get the new rulebook)
Things you may want to pick up in addition to the Cawdor box if you don't have them already:
Cawdor Tactics Card deck (these are not the same cards that come in the core box)
The rulebooks (The two new versions that compile the old books)
Badzone Delta (More underhive tiles)
The templates for blast and flame weapons (these are the same ones older editions of 40k use. so if you are a 40k player you may already have them)
that was a lot of info. If you have any specific questions just ask.
Edit: I did not know the cards were OOP
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This message was edited 1 time. Last update was at 2019/06/07 10:15:09
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![[Post New]](/s/i/i.gif) 2019/06/07 11:46:43
Subject: Necromunda, core box worth it?
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Regular Dakkanaut
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First of all. Thanks for the quick replies!
My friend will initially be my only opponent and whatever happens he will be my main opponent.
That said, i want to be able to host games at my place without the need for him to haul stuff with him other than his gang of course.
At this moment i can get the cawdor gang, cards, dice and the new rulebooks at my local store.
But the good price on the core box makes it really difficult for a plastic addict to ignore D:
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![[Post New]](/s/i/i.gif) 2019/06/07 12:10:27
Subject: Necromunda, core box worth it?
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Maybe keep one gang and sell the other on.
That way, you have a full game of your own, for introductions or testing load-outs.
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![[Post New]](/s/i/i.gif) 2019/06/07 13:54:50
Subject: Necromunda, core box worth it?
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Regular Dakkanaut
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Skinnereal wrote:Maybe keep one gang and sell the other on.
That way, you have a full game of your own, for introductions or testing load-outs.
This is the most likely plan ive thought about, maybe even sell both gangs. At least ill have a complete game setup with tokens and whatnot.
What about kitbashing and extras, would it be worth keeping any of the core box gang stuff to convert or add to my future cawdors? I dont know how Necromunda works, do gangs use roughly the same weaponry making a weapon from one kit valid for use in another?
Ive had plans on magnetising my gang, even though we might not aim for much campaign play I do like wysiwyg for loadouts. But ive heard necro minis are kind of fiddly to magnetise, doable but fiddly.
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![[Post New]](/s/i/i.gif) 2019/06/07 14:34:32
Subject: Necromunda, core box worth it?
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Soulless wrote:I dont know how Necromunda works, do gangs use roughly the same weaponry making a weapon from one kit valid for use in another?
Most gangs have their own version of most weapons. I can't see many bits working between gangs. Ive had plans on magnetising my gang, even though we might not aim for much campaign play I do like wysiwyg for loadouts. But ive heard necro minis are kind of fiddly to magnetise, doable but fiddly.
The ball-joints Escher and Van Saar have make magnetising fairly easy. Drilling into an arm joint can hurt (careful not to slip) but just drill straight into the torso.
Plan your arm-pairs beforehand though. Ending up with too few basic sets can hurt early-on. I only did one Lasgun for my Van Saar, and had to redo my list allowing for all of the Las Carbines I built.
Magnetising the Goliaths was hard. The arms are heavy, and the joints are molded. I would make them your demo army, if you are going to have one.
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This message was edited 2 times. Last update was at 2019/06/07 14:36:40
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![[Post New]](/s/i/i.gif) 2019/06/07 18:09:01
Subject: Necromunda, core box worth it?
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Regular Dakkanaut
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Skinnereal wrote:Soulless wrote:I dont know how Necromunda works, do gangs use roughly the same weaponry making a weapon from one kit valid for use in another?
Most gangs have their own version of most weapons. I can't see many bits working between gangs. Ive had plans on magnetising my gang, even though we might not aim for much campaign play I do like wysiwyg for loadouts. But ive heard necro minis are kind of fiddly to magnetise, doable but fiddly.
The ball-joints Escher and Van Saar have make magnetising fairly easy. Drilling into an arm joint can hurt (careful not to slip) but just drill straight into the torso.
Plan your arm-pairs beforehand though. Ending up with too few basic sets can hurt early-on. I only did one Lasgun for my Van Saar, and had to redo my list allowing for all of the Las Carbines I built.
Magnetising the Goliaths was hard. The arms are heavy, and the joints are molded. I would make them your demo army, if you are going to have one.
Ah excellent reply, thank you for the insight!
The Goliaths in the starter box comes with a premade gang/roster right? Maybe as you say, I could do them as predetermined and use them as a demo army if I ever get to introduce the game to someone new, or at the very least something to paint and put in the cabinet!
Looks like ill be getting a core box one of these days!
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![[Post New]](/s/i/i.gif) 2019/06/07 18:11:12
Subject: Necromunda, core box worth it?
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Trazyn's Museum Curator
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Aren't they releasing all of the gang rules together in one book?
One could just get that and buy the gang one wants, instead of having two gangs that aren't of any interest.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2019/06/07 19:04:51
Subject: Necromunda, core box worth it?
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Willing Inquisitorial Excruciator
Ephrata, PA
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Soulless wrote: Skinnereal wrote:Soulless wrote:I dont know how Necromunda works, do gangs use roughly the same weaponry making a weapon from one kit valid for use in another?
Most gangs have their own version of most weapons. I can't see many bits working between gangs. Ive had plans on magnetising my gang, even though we might not aim for much campaign play I do like wysiwyg for loadouts. But ive heard necro minis are kind of fiddly to magnetise, doable but fiddly.
The ball-joints Escher and Van Saar have make magnetising fairly easy. Drilling into an arm joint can hurt (careful not to slip) but just drill straight into the torso.
Plan your arm-pairs beforehand though. Ending up with too few basic sets can hurt early-on. I only did one Lasgun for my Van Saar, and had to redo my list allowing for all of the Las Carbines I built.
Magnetising the Goliaths was hard. The arms are heavy, and the joints are molded. I would make them your demo army, if you are going to have one.
Ah excellent reply, thank you for the insight!
The Goliaths in the starter box comes with a premade gang/roster right? Maybe as you say, I could do them as predetermined and use them as a demo army if I ever get to introduce the game to someone new, or at the very least something to paint and put in the cabinet!
Looks like ill be getting a core box one of these days!
You get the Zone Mortalis tiles, terrain, and tokens as well, so I would buy one (doesn't hurt that I'm a Goliath/Cawdor player).
Word of advice though: the default Goliath loadout is garbage. So if you want to properly test things out, or teach a friend, you are going to want to look up a proper gang roster for them. This will also help you learn how they play, which is useful for when your opponent is playing as them.
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This message was edited 1 time. Last update was at 2019/06/07 19:05:27
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![[Post New]](/s/i/i.gif) 2019/06/07 19:42:05
Subject: Necromunda, core box worth it?
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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CthuluIsSpy wrote:Aren't they releasing all of the gang rules together in one book?
One could just get that and buy the gang one wants, instead of having two gangs that aren't of any interest.
Yep. The rulebooks are now sold as two books (rules and gangs), with nearly everything in.
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This message was edited 1 time. Last update was at 2019/06/07 19:42:23
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![[Post New]](/s/i/i.gif) 2019/06/08 09:11:51
Subject: Necromunda, core box worth it?
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Purposeful Hammerhead Pilot
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I got busy at work so couldn't reply yesterday. So I'll just chime in.
I support the idea of keeping those two gangs from the starter box as demo gangs. Also don't forget that in campaigns there is a mechanic where you can hire mercenaries to help out. You can use these extra models as the mercenaries and even keep them relatively WYSIWYG since you will have so many to choose from.
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![[Post New]](/s/i/i.gif) 2019/06/08 12:05:06
Subject: Necromunda, core box worth it?
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Evasive Eshin Assassin
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Have the rules been updated or is the rulebook in the core box still current?
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![[Post New]](/s/i/i.gif) 2019/06/08 20:16:35
Subject: Necromunda, core box worth it?
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Leader of the Sept
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The thing is that the rules in the core box only allow.play on the 2d boards supplied. Also the most important bit of Necromunda, the engaging narrative campaign rules, are not included. So while the fundamental.rules for the game are included in the core box, you dont get all the shiny add ons that are required for the full experience. Also I'm pretty sure that the special rules have been tweaked a few times across the various publications. Automatically Appended Next Post: The box set is a complete game, I would add, in that it contains everything needed to play a game of something. It's just that the game in the core box is not the full necromunda experience.
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This message was edited 1 time. Last update was at 2019/06/08 20:18:04
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2019/06/13 21:51:01
Subject: Necromunda, core box worth it?
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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Also to note - the tokens are now downloadable from GW. So the only thing you'd miss are the wound and rapid fire dice, which are an easy substitute for a D6 table.
Look on Yaktribe - in "the Vault" - there's HEAPS of good stuff there.
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![[Post New]](/s/i/i.gif) 2019/06/14 07:23:37
Subject: Necromunda, core box worth it?
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Fixture of Dakka
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You also don’t get the tiles anywhere else.
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![[Post New]](/s/i/i.gif) 2019/06/14 15:12:12
Subject: Necromunda, core box worth it?
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Longtime Dakkanaut
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Any chance of a link? Not finding them on their Necromunda listing on GW's site or on their separate Necomunda.com site.
Thanks.
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![[Post New]](/s/i/i.gif) 2019/06/16 09:26:06
Subject: Necromunda, core box worth it?
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Fixture of Dakka
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In general, look for downloads on the Warhammer Community site. Automatically Appended Next Post: https://www.warhammer-community.com/wp-content/uploads/2019/01/Necromunda_Tokens_Web-1-2.pdf
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This message was edited 1 time. Last update was at 2019/06/16 09:27:22
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![[Post New]](/s/i/i.gif) 2019/06/16 14:47:48
Subject: Necromunda, core box worth it?
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Inquisitorial Keeper of the Xenobanks
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The cards are oop ?
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![[Post New]](/s/i/i.gif) 2019/06/17 08:10:47
Subject: Necromunda, core box worth it?
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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This message was edited 1 time. Last update was at 2019/06/17 08:12:14
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![[Post New]](/s/i/i.gif) 2019/06/17 09:08:17
Subject: Necromunda, core box worth it?
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Fixture of Dakka
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The PDF doesn't include all the cards; there's 8 or so generic ones, plus one each for the nine gangs (including chaos helots, genestealer cults and Venators).
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![[Post New]](/s/i/i.gif) 2019/06/17 09:14:10
Subject: Necromunda, core box worth it?
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Ah.
I though there was something odd about it.
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![[Post New]](/s/i/i.gif) 2019/06/17 09:36:20
Subject: Necromunda, core box worth it?
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Longtime Dakkanaut
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The core rulebook is utter garbage (except for demo intro games).
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![[Post New]](/s/i/i.gif) 2019/06/17 12:53:21
Subject: Necromunda, core box worth it?
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Fixture of Dakka
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At heart, it's the same set of rules. If you bought the box, learned to play using those rules then bought the separate rulebook, there's no one thing that's changed significantly. other than the addition of the campaign rules, I suppose.
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![[Post New]](/s/i/i.gif) 2019/06/17 22:21:56
Subject: Necromunda, core box worth it?
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Longtime Dakkanaut
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Really? The changes are massive: gang composition, weapon profiles, traits, skills, costs, scenarios ++. There are so many differences, it would be futile to make any sort of comprehensive list. And the differences just go on and on for each book you look at. I can agree the game is same "at heart", meaning in broad strokes it is the same game. In detail, it is more like a new edition. For example, there are more differences between N17 and N18 than between Blood Bowl 6 and Blood Bowl 2016.
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![[Post New]](/s/i/i.gif) 2019/06/18 14:29:59
Subject: Necromunda, core box worth it?
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Fixture of Dakka
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The game rules - two actions per activation, how to move,. shoot, fight, etc, are unchanged. Everything you mention is merely a detail. A lot of details, but if you learn how to play using the rulebook in the box, it's still basically the same game.
After all, we managed it.
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![[Post New]](/s/i/i.gif) 2019/06/19 21:25:05
Subject: Re:Necromunda, core box worth it?
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Longtime Dakkanaut
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@OP:
Definitely. Great game though you need to tweak it a bit because the devs made a lot of errors. Visit yaktribe for a better understanding of these issues.
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