Mad Doc Grotsnik wrote:How do?
As mentioned in my other thread, my local Gaming Club is soon to kick off a Necromunda campaign. And given its been at least 10 years since I last played, I could do with some pointers on how to first set up my Gang. Especially given this is a new iteration of the rules.
How are people spending their initial Creds? What’s your preferred next step?
Are Juves still an ace in the hole, or are we better off recruiting Gangers?
Any and all tips, tricks and pointers gratefully received.
I've no juves as I'm chaos cult, but my experience is that having more cheap dudes with reliable weapons (autoguns/lasguns) is valuable.
Outnumbering your opponent allows you to control the game far better than any amount of fancy equipment. If I play very conservatively/defensively with my first moves, I can disallow a large portion of his gang from attacking mine. (example 12-8: If I move 6 of my grunts through cover and out of line of sight, I can play aggressively with my remaining 6, including several champions- and my opponent only has 2 moves in response.)
In addition, long range overwatch allows you to interrupt an opponents action and effectively skip the go of a valuable model. A long rifle armed champion hits enemies on the opposite side of the table on a 2+ (in the open) Even in hard cover, that's a 4+ chance to shut down an opposing model. Note you don't need to kill anyone- just hit them to stop them from acting.
As there are a lot of very powerful infiltrate combos, having bodies for picket duty is also useful to push back the area available to enemy infiltrators/reserves.
Apologies if any of this is either too obvious or too detailed.