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Made in us
Nasty Nob






 Veteran Sergeant wrote:

Well, I mean, first, I didn't say that and I'm really curious as to how you thought it was implied, lol.


Shooting was so worthless in 3rd Edition, for example, that it created entirely new styles of play (none of which were much fun).

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Shade of Despair and Torment







 Rippy wrote:
ERJAK wrote:
I don't get why so many people are so attached to melee anyway in 40k, it's SO dull. I mean people complain about the igougo system for having one player do nothing while the other player does everything; close combat is a phase of the game where NEITHER player does anything. It's totally fire and forget once charges are done, the only thing even approaching tactics involved is 'declare challenge y/n' from that point on it's just watching a really boring movie while throwing dice at a table.

But that's like, your opinion, man



This close combat news is well received! So far every new item, I have liked. How many of these GW reveals before the actual release?

***** Space Hulk Necromunda Genestealer Patriarch Ripper Jacks Broodlord ALIENS THEME https://www.ebay.com/sch/carcharodons/m.html?_nkw=&_armrs=1&_ipg=&_from=ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I agree that meele combat is the less interactive aspect of all of the Warhammer interations, because no player did anything after the charges.

But I'll be lying if is not where all the epic histories about my games have happened, and the part that I most enjoy. The tension! The drama! The Chaos Lord being slain by a Goblin!

This message was edited 1 time. Last update was at 2017/05/02 20:47:09


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut




Northridge, CA

I'd expect they are running out of topics to make articles about and they said they would post an article a day up to release. Hopefully this means either this weekend or next weekend we get pre-orders or just a flat out release of everything online.

"Here's all the rules and codexs, run and be free my bloodthirsty children." ~GW
   
Made in pl
Longtime Dakkanaut




CC phase is great, you want shooting oriented go WWII. 40k is a place where melee is just as good as shooting, period.

A question now, sorry if that's mentioned in the thread, is vehicle toughness dependable on the angle you shoot at it (weaker back/ sides) or is it fixed? Because if it's the latter, the edition is rubbish.

From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

I'm ok with these changes to charging and Fighting as long as it's with the context I no longer have to take models off the front of a unit. In AoS the owner of the unit gets to choose what models come off, and how this is what they do for 8th ed 40k. To me that would sound about right.


If they kept casualties off the front of units, then assault is dead in the water.

This message was edited 1 time. Last update was at 2017/05/02 20:55:31


 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Plumbumbarum wrote:
CC phase is great, you want shooting oriented go WWII. 40k is a place where melee is just as good as shooting, period.

A question now, sorry if that's mentioned in the thread, is vehicle toughness dependable on the angle you shoot at it (weaker back/ sides) or is it fixed? Because if it's the latter, the edition is rubbish.


Wow, arbitrary much? If this one thing isn't to my liking, then the whole thing is gak.

But the answer to your question is unknown at this time.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Lockark wrote:
I'm ok with these changes to charging and Fighting as long as it's with the context I no longer have to take models off the front of a unit. In AoS the owner of the unit gets to choose what models come off, and how this is what they do for 8th ed 40k.

I'm okay with that as long as you are first required to apply any subsequent wounds to a wounded multi-wound-model first. We don't want to revive the wound shenanigans of 5th edition (ie, nob bikers).

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Ancient Venerable Dreadnought





The Beach

 davou wrote:
 Veteran Sergeant wrote:

Well, I mean, first, I didn't say that and I'm really curious as to how you thought it was implied, lol.


Shooting was so worthless in 3rd Edition, for example, that it created entirely new styles of play (none of which were much fun).


[MOD EDIT - RULE #1 - Alpharius]

This message was edited 2 times. Last update was at 2017/05/02 21:00:19


Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in us
Irked Necron Immortal



Colorado

 Lockark wrote:
I'm ok with these changes to charging and Fighting as long as it's with the context I no longer have to take models off the front of a unit. In AoS the owner of the unit gets to choose what models come off, and how this is what they do for 8th ed 40k. To me that would sound about right.


If they kept casualties off the front of units, then assault is dead in the water.


This
   
Made in gb
Regular Dakkanaut





There is also a factor of people's skill level , if your a really good player you could play a less effective army and still win , if your always winning and your playing equal armies then you need to hamper your army or you will be that guy ,which is made so much worse if your a good player and a good army < this is the really problem with balance . I'm really glad they have kept in more randomness as it creates those moments that everybody cares about . In my experience when fighting close combat armies it's been a race against time to see if I could kill them before they got to me which has been a lot of fun ,if the new rules can make this feel like a close run thing I will be happy
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Azreal13 wrote:
Plumbumbarum wrote:
CC phase is great, you want shooting oriented go WWII. 40k is a place where melee is just as good as shooting, period.

A question now, sorry if that's mentioned in the thread, is vehicle toughness dependable on the angle you shoot at it (weaker back/ sides) or is it fixed? Because if it's the latter, the edition is rubbish.


Wow, arbitrary much? If this one thing isn't to my liking, then the whole thing is gak.

But the answer to your question is unknown at this time.


They said vehicles will have statlines like troops. So it's gonna be fixed.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in ca
Longtime Dakkanaut






If it doesn't wield a chainsword, it doesn't belong in 40K. Shooting should come second to assault always.

On a more serious note, it should actually be 50/50 mix of shooting and assault. Not because I actually believe that, but some people buy shooty armies I guess, so they need some love too.

Does anyone have any confirmation about character not being able to join units? This is a real deal breaker for me. How the hell are characters supposed to get around the battlefield by themselves? Why would they not be able to join units?

Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
Made in us
Stealthy Warhound Titan Princeps







I like assault as decisive, risky, and an option you might choose rather than a given. 40K's never done that so well.

This message was edited 1 time. Last update was at 2017/05/02 21:11:38


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I really think shooting-focused armies are going to be fine. Tau will probably keep Coordinated Firepower, meaning any unit charging them is probably going to be wiped out by Overwatch. Their monsters are probably going to resilient as hell.

Necrons are just going to refuse to die like usual (and their CC units might actually see use). Wraiths are probably still going to be insane.

Guard might actually have to employ a different tactic than "We have reserves" (hopefully their tanks will be quite good).

My Crimson Fists (that rarely, if ever, attempted to get in combat) will be getting some units like Tactical Terminators dusted off. I might even make an Assault Squad for them (with a Power Fist on the Sergeant no less!). I might actually take a second look at Assault Centurions as well. I have a Dreadnought(basically was an afterthought from wanting the Terminator Captain in the Start Collecting box and another Tactical Squad) that I'm itching to start building now so he can see play. I haven't used a SM Dreadnought EVER since they sucked so bad. And that always made me sad since I have always loved the Angry Washing Machine. I really hope ramming is an actual attack that can be done against Troops. I can't wait to slam a Rhino into a blob of Orks.

In short, if you wanted to play your army exactly how you did in 7e without modification, you are probably going to be disappointed. But there are a lot of people whose armies just became viable for the first time in two editions. Tyranids and Orks players are probably looking at their armies and realizing they actually stand a chance without employing gimmicks. Hopefully other armies won't have to resort to gimmicks to remain viable.

And let's not forget, if the game really ends up broken in favor of Assault (Spoiler: it won't), they can always change some of the rules based on feedback.

This message was edited 1 time. Last update was at 2017/05/02 21:24:08


5250 pts
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Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Stalwart Veteran Guard Sergeant





Plumbumbarum wrote:
A question now, sorry if that's mentioned in the thread, is vehicle toughness dependable on the angle you shoot at it (weaker back/ sides) or is it fixed? Because if it's the latter, the edition is rubbish.

If that's still a rule, it's likely specific to certain vehicles.

A 10/10/10 vehicle can be simplified to a single T/SV value, while a 12/10/10 may gain a special rule that improves their front save. That way differential vehicle armor doesn't need to be part of the core rules.

   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 JohnnyHell wrote:
 Azreal13 wrote:
Plumbumbarum wrote:
CC phase is great, you want shooting oriented go WWII. 40k is a place where melee is just as good as shooting, period.

A question now, sorry if that's mentioned in the thread, is vehicle toughness dependable on the angle you shoot at it (weaker back/ sides) or is it fixed? Because if it's the latter, the edition is rubbish.


Wow, arbitrary much? If this one thing isn't to my liking, then the whole thing is gak.

But the answer to your question is unknown at this time.


They said vehicles will have statlines like troops. So it's gonna be fixed.


A rule saying vehicles suffer -1T for attacks from the side or -2T to the rear or whatever doesn't invalidate them having the same statline as troops. It would just be a rule that you applied to vehicle keyword units.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in gb
Longtime Dakkanaut





 andysonic1 wrote:
I'd expect they are running out of topics to make articles about and they said they would post an article a day up to release. Hopefully this means either this weekend or next weekend we get pre-orders or just a flat out release of everything online.

"Here's all the rules and codexs, run and be free my bloodthirsty children." ~GW


In a game with nearly thirty existing factions I don't think there short of stuff to write about
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

 casvalremdeikun wrote:
I really think shooting-focused armies are going to be fine. Tau will probably keep Coordinated Firepower, meaning any unit charging them is probably going to be wiped out by Overwatch. Their monsters are probably going to resilient as hell.

Necrons are just going to refuse to die like usual (and their CC units might actually see use). Wraiths are probably still going to be insane.

Guard might actually have to employ a different tactic than "We have reserves" (hopefully their tanks will be quite good).

My Crimson Fists (that rarely, if ever, attempted to get in combat) will be getting some units like Tactical Terminators dusted off. I might even make an Assault Squad for them (with a Power Fist on the Sergeant no less!). I might actually take a second look at Assault Centurions as well. I have a Dreadnought(basically was an afterthought from wanting the Terminator Captain in the Start Collecting box and another Tactical Squad) that I'm itching to start building now so he can see play. I haven't used a SM Dreadnought EVER since they sucked so bad. And that always made me sad since I have always loved the Angry Washing Machine. I really hope ramming is an actual attack that can be done against Troops. I can't wait to slam a Rhino into a blob of Orks.

In short, if you wanted to play your army exactly how you did in 7e without modification, you are probably going to be disappointed. But there are a lot of people whose armies just became viable for the first time in two editions. Tyranids and Orks players are probably looking at their armies and realizing they actually stand a chance without employing gimmicks. Hopefully other armies won't have to resort to gimmicks to remain viable.

And let's not forget, if the game really ends up broken in favor of Assault (Spoiler: it won't), they can always change some of the rules based on feedback.


This. Many people have forgotten, or just weren't around for previous times it happened, edition changes almost always necessitated a shake-up in tactics for most armies. So, it sounds like certain armies wont be able to sit on their laurels in the deployment zone and blast armies apart across the table. As a player of one of those armies, that -doesn't- use that tactic, this is a good thing. Change can be good. Variety can be good. It may take a game or two, or several before we find what what works for our armies, playstyles and preferred tactics, but on the whole, the rules as we currently know them look very promising. And if the ones the AoS players say are current in AoS, port over to 40k - assault from transports, assault from reserve/deep strike, and others, then this is shaping up to be an exciting shift in the game.

Random charge distance can still go die in a fire, though.

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Azreal13 wrote:


A rule saying vehicles suffer -1T for attacks from the side or -2T to the rear or whatever doesn't invalidate them having the same statline as troops. It would just be a rule that you applied to vehicle keyword units.


...but would invalidate the simplification with a pile of exceptions (it's a 12-page ruleset remember!). Banking on one statline, apart from special vehicles (perhaps Russ has front bonus), but most being fixed.

This message was edited 1 time. Last update was at 2017/05/02 21:42:59


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Auspicious Aspiring Champion of Chaos






 casvalremdeikun wrote:
I really think shooting-focused armies are going to be fine. Tau will probably keep Coordinated Firepower, meaning any unit charging them is probably going to be wiped out by Overwatch. Their monsters are probably going to resilient as hell.

Necrons are just going to refuse to die like usual (and their CC units might actually see use). Wraiths are probably still going to be insane.

Guard might actually have to employ a different tactic than "We have reserves" (hopefully their tanks will be quite good).

My Crimson Fists (that rarely, if ever, attempted to get in combat) will be getting some units like Tactical Terminators dusted off. I might even make an Assault Squad for them (with a Power Fist on the Sergeant no less!). I might actually take a second look at Assault Centurions as well. I have a Dreadnought(basically was an afterthought from wanting the Terminator Captain in the Start Collecting box and another Tactical Squad) that I'm itching to start building now so he can see play. I haven't used a SM Dreadnought EVER since they sucked so bad. And that always made me sad since I have always loved the Angry Washing Machine. I really hope ramming is an actual attack that can be done against Troops. I can't wait to slam a Rhino into a blob of Orks.

In short, if you wanted to play your army exactly how you did in 7e without modification, you are probably going to be disappointed. But there are a lot of people whose armies just became viable for the first time in two editions. Tyranids and Orks players are probably looking at their armies and realizing they actually stand a chance without employing gimmicks. Hopefully other armies won't have to resort to gimmicks to remain viable.

And let's not forget, if the game really ends up broken in favor of Assault (Spoiler: it won't), they can always change some of the rules based on feedback.


I'm expecting Necrons to get resurrection rules in the Command phase (or whatever the Hero Phase equivalent will be called) similar to Deathrattle in AoS. Maybe Warriors return d6 models, Immortals d3, and Lychguard/Praetorians 1 model per turn.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

 casvalremdeikun wrote:
Tyranids and Orks players are probably looking at their armies and realizing they actually stand a chance without employing gimmicks. Hopefully other armies won't have to resort to gimmicks to remain viable.


As a dedicated Ork player I'm still unconvinced that my army won't still suck, but since it's sucked for so long, I'm not too worried about it. If it is suddenly viable? I'll be stoked. So far, nothing we've heard from the community site feels like it impacts me or Da Boyz very much. Once I see points costs and stat lines, I'll have something to consider.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 matphat wrote:
 casvalremdeikun wrote:
Tyranids and Orks players are probably looking at their armies and realizing they actually stand a chance without employing gimmicks. Hopefully other armies won't have to resort to gimmicks to remain viable.


As a dedicated Ork player I'm still unconvinced that my army won't still suck, but since it's sucked for so long, I'm not too worried about it. If it is suddenly viable? I'll be stoked. So far, nothing we've heard from the community site feels like it impacts me or Da Boyz very much. Once I see points costs and stat lines, I'll have something to consider.
I think the ability to bounce into more assaults and Initiative being gone will help Orks out quite a bit. I am skeptical, but I would love to see them be decent.

This message was edited 1 time. Last update was at 2017/05/02 21:51:12


5250 pts
3850 pts
Deathwatch: 1500 pts
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30K 2500 pts 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 JohnnyHell wrote:
 Azreal13 wrote:


A rule saying vehicles suffer -1T for attacks from the side or -2T to the rear or whatever doesn't invalidate them having the same statline as troops. It would just be a rule that you applied to vehicle keyword units.


...but would invalidate the simplification with a pile of exceptions (it's a 12-page ruleset remember!). Banking on one statline, apart from special vehicles (perhaps Russ has front bonus), but most being fixed.


Either way, there's no evidence to suggest that there isn't some mechanism, and vehicles sharing a statline isn't enough info to make the leap.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

I'm not going to argue about 'evidence' when there is none and we've but seen snippets of the whole. We'll know in a few weeks.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in fi
Longtime Dakkanaut




 JohnnyHell wrote:
 Azreal13 wrote:

A rule saying vehicles suffer -1T for attacks from the side or -2T to the rear or whatever doesn't invalidate them having the same statline as troops. It would just be a rule that you applied to vehicle keyword units.


...but would invalidate the simplification with a pile of exceptions (it's a 12-page ruleset remember!). Banking on one statline, apart from special vehicles (perhaps Russ has front bonus), but most being fixed.


Such thing could be easily represented on unit cards - simple diagram showing vehicle's facings and then telling how much Tougness/Save is worse from which angle. That would hardly make the game unplayably complex, although it does kinda make giving up AV system pointless.

Any way, if Vehicle facings are not simulated by any means, it is going to lead much visual silliness - smart thing to do would be always to turn the tank sideways to the enemy to maximize his shooting/charge distance.

Mr Vetock, give back my Multi-tracker! 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

If they do Datafaxes again, yeaaaah buoyyyyy


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 JohnnyHell wrote:
I'm not going to argue about 'evidence' when there is none and we've but seen snippets of the whole. We'll know in a few weeks.


So basically, me saying

But the answer to your question is unknown at this time.


Was the correct answer and all the back and forth about how it's going to be fixed and compound rules for vehicle keywords being contrary to the 12 page simplification was a waste of time then? FFS.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
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Master Engineer with a Brace of Pistols






A Leman Russ moving 16"? That would be nice to have again.
   
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the Mothership...

Backfire wrote:

Such thing could be easily represented on unit cards - simple diagram showing vehicle's facings and then telling how much Tougness/Save is worse from which angle. That would hardly make the game unplayably complex, although it does kinda make giving up AV system pointless.

Any way, if Vehicle facings are not simulated by any means, it is going to lead much visual silliness - smart thing to do would be always to turn the tank sideways to the enemy to maximize his shooting/charge distance.


They had something similar in 2nd edition and it was a bit clumsy. Id be fine with flat directional modifier ONLY if they applied to everything of a certain base sIze or more and not just vehicles otherwise we're back to screwing over vehicles compared with them.
   
 
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