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2019/09/29 05:48:24
Subject: Alternative rule sets to play 40k by?
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Tail-spinning Tomb Blade Pilot
Onuris Coreworld
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I'm not sure if I'm even allowed to ask this question but here it is.
Does anyone know of any really fleshed out alternate 40k rulesets to play by?
I'm specifically looking for something where every army is balanced but still unique.
My local gaming group is getting tired of 8th. Tired of cultists getting an armor save against a bolt shells. Tired of flamers spurting a single hit etc etc.
I know this is asking for a lot, just figured I'd ask.
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"Most mortals will die from this procedure...and so will you!" |
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2019/09/29 05:53:00
Subject: Alternative rule sets to play 40k by?
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Gore-Soaked Lunatic Witchhunter
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Older editions. 30k. 1d4chan has homebrew 30k Xenos.
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This message was edited 2 times. Last update was at 2019/09/29 05:53:28
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2019/09/29 08:02:31
Subject: Re:Alternative rule sets to play 40k by?
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Fixture of Dakka
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You know what's easier & more satisfying than everyone learning a whole new system? Just house-ruling the one you've got to your own liking. I mean, you all have opinions about how things should work/how you want them to work & GW just makes up s*** every few years.... So why can't you?
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2019/09/29 10:37:46
Subject: Alternative rule sets to play 40k by?
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Elite Tyranid Warrior
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I understand apocalypse is a pretty tight ruleset, and when played at 100pl you're basically fielding 2000 point armies. It looks promising.
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2019/09/29 13:06:11
Subject: Alternative rule sets to play 40k by?
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Bounding Assault Marine
Madrid, Spain
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There is none.
A GW strike team is headed to your house.
Please, don't offer resistance.
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2019/09/29 13:49:14
Subject: Re:Alternative rule sets to play 40k by?
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Irked Blood Angel Scout with Combat Knife
Within your heart
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I would suggest 30k. It's what I switched to and it's been great.
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Blood Angels 5000+pts
Dark Eldar 2000pts
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2019/09/29 14:56:28
Subject: Alternative rule sets to play 40k by?
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Longtime Dakkanaut
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The Apocalypse suggestion was solid. Also, you could go with a streets of death city fight campaign (Urban Conquest)- I like it when these escalate from Kill Team to 40k to Apocalypse, but that's your call. A lot of folks just prefer city fight cover rules.
The strength of 8th is its potential for campaign play.
Anyone I've ever seen have a severe dislike of 8th ed rules plays stand alone competitive games- not always tournaments, but often.
Some of us story first types have a rule here and there that we think could be better, but generally, for us it's not a big enough deal that we want to quit or seek other alternatives.
Keep in mind that Psychic Awakening may have a real impact on the game. Looking elsewhere may be premature.
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2019/09/29 15:33:06
Subject: Alternative rule sets to play 40k by?
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Norn Queen
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I play exclusively apoc now. 100-150 pl is the sweet spot.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2019/09/29 18:01:17
Subject: Alternative rule sets to play 40k by?
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Inspiring SDF-1 Bridge Officer
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One page 40K
Beyond the Gates of 40K (uses Beyond the Gates of Antares rules)
40K Bolt Action (uses Bolt Action rules)
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It never ends well |
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2019/09/29 18:34:02
Subject: Re:Alternative rule sets to play 40k by?
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Battlefield Tourist
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https://onepagerules.com/portfolio/grimdark-future/
This is "one page 40k" aka Grimdark Future. All armies supportee, quick and easy to learn. Cannot speak to balance but it seems alright. Worth trying since the investment in money and time is so small. Also recommend 5e 40k.
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2019/09/29 18:56:07
Subject: Alternative rule sets to play 40k by?
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Fixture of Dakka
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Apoc is really nice, night need to modify the objectives a tiny bit, butt he rules are solid.
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2019/09/30 03:36:17
Subject: Re:Alternative rule sets to play 40k by?
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Tail-spinning Tomb Blade Pilot
Onuris Coreworld
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Thank you everyone for your input. We are looking into getting some 30k rules and seeing how that works. Thanks!
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"Most mortals will die from this procedure...and so will you!" |
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2019/09/30 04:07:08
Subject: Alternative rule sets to play 40k by?
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Unbalanced Fanatic
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Do apoc players use the expanded card list? The one you had to order separately. Automatically Appended Next Post: PenitentJake wrote:The Apocalypse suggestion was solid. Also, you could go with a streets of death city fight campaign (Urban Conquest)- I like it when these escalate from Kill Team to 40k to Apocalypse, but that's your call. A lot of folks just prefer city fight cover rules.
The strength of 8th is its potential for campaign play.
Anyone I've ever seen have a severe dislike of 8th ed rules plays stand alone competitive games- not always tournaments, but often.
Some of us story first types have a rule here and there that we think could be better, but generally, for us it's not a big enough deal that we want to quit or seek other alternatives.
Keep in mind that Psychic Awakening may have a real impact on the game. Looking elsewhere may be premature.
So you get both a +1 save and a -1 to hit in cover? Doesn't that seem like a lot?
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This message was edited 1 time. Last update was at 2019/09/30 04:31:18
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2019/09/30 08:04:17
Subject: Alternative rule sets to play 40k by?
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Longtime Dakkanaut
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Even better, you can get both -1 to hit and +2 save with CoD. That reduces lethality from shooting while promoting close assault storming, which should be a thing in any urban or otherwise dense environment. Also, since getting above your opponent gives 1 AP, that also promotes better positioning play. I play against guardsmen in cover and I enjoy it, because terrain should matter and units should reliably be wiped out only if they are bold enough to stand in the open.
Reducing lethality in 40k is only a good thing.
Also, if the system is otherwise fine to you but gets tiring, try twisting it a bit. I found so much more joy from it when we implemented alternating activations into 40k and without a hitch it just got better.
Trying Apoc is also something I'd recommend, it is a very good package. As said above, 100-150 power is a large game of 40k without the cumbersome aspects. Personally I'd play it with 6 mm models if possible, but 28 is fine too.
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2019/09/30 08:54:49
Subject: Re:Alternative rule sets to play 40k by?
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Longtime Dakkanaut
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@OP:
Every army balanced in 40K? Are you smoking weed, pal? 40K was never balanced and will never be balanced. Do yourself a favour and play chess instead.
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2019/09/30 09:11:47
Subject: Re:Alternative rule sets to play 40k by?
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Speedy Swiftclaw Biker
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Da Boss wrote:https://onepagerules.com/portfolio/grimdark-future/
This is "one page 40k" aka Grimdark Future. All armies supportee, quick and easy to learn. Cannot speak to balance but it seems alright. Worth trying since the investment in money and time is so small. Also recommend 5e 40k.
This is really cool, actually. I'm exalting it as probably the best direct answer to OP's question.
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1800pts Middle-earth Angmar, 1100pts Moria, 1000pts Dol Guldur
Blood Bowl Skaven, Blood Bowl Orcs
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2019/09/30 11:51:02
Subject: Alternative rule sets to play 40k by?
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Fixture of Dakka
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Eipi10 wrote:Do apoc players use the expanded card list? The one you had to order separately.
Automatically Appended Next Post:
PenitentJake wrote:The Apocalypse suggestion was solid. Also, you could go with a streets of death city fight campaign (Urban Conquest)- I like it when these escalate from Kill Team to 40k to Apocalypse, but that's your call. A lot of folks just prefer city fight cover rules.
The strength of 8th is its potential for campaign play.
Anyone I've ever seen have a severe dislike of 8th ed rules plays stand alone competitive games- not always tournaments, but often.
Some of us story first types have a rule here and there that we think could be better, but generally, for us it's not a big enough deal that we want to quit or seek other alternatives.
Keep in mind that Psychic Awakening may have a real impact on the game. Looking elsewhere may be premature.
So you get both a +1 save and a -1 to hit in cover? Doesn't that seem like a lot?
Cities of Death is VERY good for 40k, i really wish it would just be main rules. can get -1 or +1 to be hit, always hit on 6+, +1/+2 to cover, all cover matters (even height), street rules for more movement, etc... It really opens up the normal 40k a bit more and gives players incentives to play with the terrain rules (B.c it really seems like very little players knows all the terrain rules and plays with them when they can actually be game changing).
About Apoc cards? Yes i play with the extras but you dont need them, i dont really notice them to much, you go through your full deck easily at smaller levels, and 2-3x at higher levels, so having a few extra cards to pick from can help, but you might only see them once or twice. Its more important to get a few key cards and a couple versons of them if you can (like moral, take damage counters off, seize the int, swap orders of activations, etc..)
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2019/09/30 12:00:31
Subject: Alternative rule sets to play 40k by?
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Norn Queen
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Agreed, 8th edition is dead to me as a game I will willingly play. 150PL apoc is great, but my main concern is GW seem to have abandoned it. If they haven't made any fixes or changes by Christmas I'll have to try and form an ITC style organization to fix it.
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2019/09/30 12:02:16
Subject: Alternative rule sets to play 40k by?
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Clousseau
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Apoc and the beyond the gates of antares adaption are both really good. The one page rules are also pretty good.
However if you have people in your group that enjoy the imbalance, they will chaffe at those rulesets.
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2019/09/30 13:57:22
Subject: Alternative rule sets to play 40k by?
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Longtime Dakkanaut
Ireland
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One page rules. It is a free system that while simple offers more tactical depth than 8th edition could hope to.
Played a few games of it with different races, Eldar, Marines, and Tyranids. They all seemed pretty well balanced.
Haven't played Apocalypse, while the core mechanics look great, the cost and the sheer number of cards puts me off.
Before splashing out cash to try a different system, I'd strongly recommend trying the one that is free first.
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The objective of the game is to win. The point of the game is to have fun. The two should never be confused. |
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2019/09/30 14:23:05
Subject: Alternative rule sets to play 40k by?
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Decrepit Dakkanaut
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2019/09/30 14:29:35
Subject: Alternative rule sets to play 40k by?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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TheCrazyCryptek wrote:I'm not sure if I'm even allowed to ask this question but here it is.
Does anyone know of any really fleshed out alternate 40k rulesets to play by?
I'm specifically looking for something where every army is balanced but still unique.
My local gaming group is getting tired of 8th. Tired of cultists getting an armor save against a bolt shells. Tired of flamers spurting a single hit etc etc.
I know this is asking for a lot, just figured I'd ask.
You can try older editions, but none are going to be particularly any better in terms of every army being balanced & unique, most in fact will probably be worse. I can't think of any other system that will encompass the variety and scale of units and factions that 40k does, mainly because most other systems will break up the scale 40k plays at into 2 or 3 different game systems (e.g. won't have Knights able to be played in a system where an infantry carried power sword vs a power axe is relevant) and don't have anything near the same raw number of factions and units.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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2019/09/30 15:04:57
Subject: Alternative rule sets to play 40k by?
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Regular Dakkanaut
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I'm going to agree with the people bringing up One page rules. They've got a good rules team and adjust balance monthly.
Alternating activation is the way of the future.
They've even got a few miniatures now.
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2019/09/30 23:23:38
Subject: Alternative rule sets to play 40k by?
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Unbalanced Fanatic
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Amishprn86 wrote:
Cities of Death is VERY good for 40k, i really wish it would just be main rules. can get -1 or +1 to be hit, always hit on 6+, +1/+2 to cover, all cover matters (even height), street rules for more movement, etc... It really opens up the normal 40k a bit more and gives players incentives to play with the terrain rules (B.c it really seems like very little players knows all the terrain rules and plays with them when they can actually be game changing).
About Apoc cards? Yes i play with the extras but you dont need them, i dont really notice them to much, you go through your full deck easily at smaller levels, and 2-3x at higher levels, so having a few extra cards to pick from can help, but you might only see them once or twice. Its more important to get a few key cards and a couple versons of them if you can (like moral, take damage counters off, seize the int, swap orders of activations, etc..)
Sherrypie wrote:Even better, you can get both -1 to hit and +2 save with CoD. That reduces lethality from shooting while promoting close assault storming, which should be a thing in any urban or otherwise dense environment. Also, since getting above your opponent gives 1 AP, that also promotes better positioning play. I play against guardsmen in cover and I enjoy it, because terrain should matter and units should reliably be wiped out only if they are bold enough to stand in the open.
Reducing lethality in 40k is only a good thing.
Also, if the system is otherwise fine to you but gets tiring, try twisting it a bit. I found so much more joy from it when we implemented alternating activations into 40k and without a hitch it just got better.
Trying Apoc is also something I'd recommend, it is a very good package. As said above, 100-150 power is a large game of 40k without the cumbersome aspects. Personally I'd play it with 6 mm models if possible, but 28 is fine too.
I find it hard to believe a guardsman in cover should be as tough as a marine in the open. But I will have to get the book and give it a try before I criticize it.
So most Apoc players use the extra card set? I hope it's still sold in the states, I don't see it on GW's website. And is Apoc still balanced at 100pl, or even 50pl? I find 40k, for all its faults, scales down well as long as you avoid rock/papers/scissors lists.
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2019/09/30 23:28:55
Subject: Alternative rule sets to play 40k by?
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Esteemed Veteran Space Marine
Ottawa
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ITC fits as an alternative
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2019/10/01 00:42:59
Subject: Re:Alternative rule sets to play 40k by?
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Haanz wrote: Da Boss wrote:https://onepagerules.com/portfolio/grimdark-future/
This is "one page 40k" aka Grimdark Future. All armies supportee, quick and easy to learn. Cannot speak to balance but it seems alright. Worth trying since the investment in money and time is so small. Also recommend 5e 40k.
This is really cool, actually. I'm exalting it as probably the best direct answer to OP's question.
Both Grimdark future and Age of Fantasy are solid and fun. Also they both have skirmish rulesets that use slightly modified versions of the base rules. I have been having tons of fun with both systems (especially since the entire collection uses the same basic core rules).
Now they have campaign systems added for the skirmish subsets, as well as solo rules. All free!
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This message was edited 1 time. Last update was at 2019/10/01 00:44:20
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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2019/10/01 10:44:48
Subject: Re:Alternative rule sets to play 40k by?
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Longtime Dakkanaut
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Da Boss wrote:https://onepagerules.com/portfolio/grimdark-future/
This is "one page 40k" aka Grimdark Future. All armies supportee, quick and easy to learn. Cannot speak to balance but it seems alright. Worth trying since the investment in money and time is so small. Also recommend 5e 40k.
Thanks for that, I completely forgot this existed. I joined the forum 5 years ago (!) And promptly forgot about it...
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2019/10/01 11:05:00
Subject: Re:Alternative rule sets to play 40k by?
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Willing Inquisitorial Excruciator
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I’d suggest 4th ed. I’ve heard of some big homebrews where the I go you go system has changed to alternate unit activation, maybe you could find it in the you make da call forum?
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His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. |
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2019/10/03 19:42:26
Subject: Alternative rule sets to play 40k by?
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Regular Dakkanaut
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One page rules seconded - although the Epic Space Marine rules are a favourite though now OOP. Believe Net Epic is still available, though.
These are for 6/8mm figures, but call one 'base' one figure, give vehicles 'hit points' for the number of vehicles in the squad, you are good to go.
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