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Hi guys,
So now all the supplements are out, I must say I'm so happy with this, even if GW could have done like FW and sell one big book for 30€ with all the supplements in it but I'm not gonna argue here.
All of these supplement have a strong personality and different mechanics and content. So, if you intent to play more with one more than the others, why ? Is it the fluff ? The rules ?
Personally, my chapter has always been an Ultramarines successor so there is that and I really like the tactical flexibility the UM have ! It's nice to have the choice and to be able to redeploy or change your deck etc
This message was edited 1 time. Last update was at 2019/10/22 17:10:27
They come off much more like a bad internet fandex to me, each one grabbing some of the best mechanics from of multiple other books and subfactions and stacking them on each other to dramatically ramp up power level for niche subfactions (most of which are ostensibly supposed to be codex adherent and not terribly deviant) that already had faction unique mechanics to begin with
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
In previous editions, I had been using base Space Marines (Ultramarine successor), but after getting hold of the 8E indexes, I fell in love with the Dark Angels, so I’m using the base SM codex + DA codex (with a dash of Grey Knights in place of the Deathwing). I could further extend the force with IG and/or Admech (I have the armies, IG are part of my custom chapter’s lore), but haven’t actually tried such a combination yet.
Stormonu wrote: In previous editions, I had been using base Space Marines (Ultramarine successor), but after getting hold of the 8E indexes, I fell in love with the Dark Angels, so I’m using the base SM codex + DA codex (with a dash of Grey Knights in place of the Deathwing). I could further extend the force with IG and/or Admech (I have the armies, IG are part of my custom chapter’s lore), but haven’t actually tried such a combination yet.
Iron Hands because. . . they were always Iron Hands (and Deathwatch).
I guess I should say why Iron Hands to begin with: I like dreadnoughts and the idea of lots of bionics. I also love AdMech. If the setting is ever looking not grimdark enough for you, just have a look at Kataphrons and Ironstriders. Yikes!
This message was edited 1 time. Last update was at 2019/10/22 18:16:11
Still haven't made my mind completely, but I like the Sallies as they are good generalists, even if I don't load up on flamers and meltas. it's an extra.
In theory mine is a custom chapter Imperial Fist Successor of Ultima Founding, but I don't feel like the IF supplement best represents them.
This message was edited 1 time. Last update was at 2019/10/22 18:08:36
2019/10/22 18:14:12
Subject: Re:Which supplement do you play and why ?
Stormonu wrote: In previous editions, I had been using base Space Marines (Ultramarine successor), but after getting hold of the 8E indexes, I fell in love with the Dark Angels, so I’m using the base SM codex + DA codex (with a dash of Grey Knights in place of the Deathwing). I could further extend the force with IG and/or Admech (I have the armies, IG are part of my custom chapter’s lore), but haven’t actually tried such a combination yet.
So you are playing a Marines soup ?
Sort of. I tend to play singular DA, but the lore for my custom chapter allows for Soup (not a great option for my usual 1K games, but might be used if I play larger games).
I play Ultras because of Captain Titus got me interested. Then realized the are the coolest chapter.
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
2019/10/22 18:24:49
Subject: Re:Which supplement do you play and why ?
I have Ultramarines and a custom Chapter tied to the Ultramarines. I play with the supplement for my Ultramarines, and the successor Chapter rules for my custom Chapter.
This message was edited 1 time. Last update was at 2019/10/22 18:26:32
They/them
2019/10/22 18:33:36
Subject: Re:Which supplement do you play and why ?
I painted my marines blue with gold trim and went through the trouble of using micro set/sol to put the transfer on perfectly. Plus I love their lore. I liked how they "knew" how to fight every race in the milky way then tyranids show up and not even their veterans could win.
I just find them interesting. I think I would have picked them regardless of them being the poster child of the poster child's simply because they have the Cato Sicarius model.
I play whatever I feel like experimenting with. I'll likely pick up the Imperial Fist one after some internal debate but neither of the upcoming two look to be worth it.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2019/10/22 18:44:41
Subject: Re:Which supplement do you play and why ?
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
2019/10/22 18:48:02
Subject: Re:Which supplement do you play and why ?
If anything, what the marine supplements make me think is that they've made a modern version of Horus Heresy. Marines out-do almost every other army now, but you could have some very fun games between the supplements themselves.
Anyone who collects HH but doesn't have local players could easily yank a supplement, run their Forgeworld stuff (most of it is legal in 40K anyway) and just do HH in 8th edition if needed. The renegade chapters would have to just borrow an opposing book, but that'd be a decent stand-in if you can't find actual HH rules folks around.
Ultramarines. Why? Because I have an Ultramarines army duh!
From the supplement I think I'm only using Sergeant Chronus and a couple of relics (in addition to the special rules, stratagems and tactical objectives).
I bought several of the supplements and rotate between them usually to fit the theme of the army I want to run. The army is painted in a custom color scheme. Last weekend I played my first game as IH after finally getting the supplement, ran a mostly dreadnaught themed list because Iike them and it went pretty well. I also tried out the invictor warsuits, they are pretty good, I have run them 2 times now still not sure what I want to equip them with.
Blood for the bloo... wait no, I meant for Sanguinius!
Ultramarines because that's been my primary choice since I started in 2nd Ed, where they were "generic marines" and had a mindful approach to logistics and ensuring good footing for a conquered world. They reestablished defences and made sure trade/support was in plave before moving on. I had no idea they would become the poster chapter.
Since replacing my first (blue) collection, it's mostly been successor stand-ins. I still like them most as they are their rules ephasize discipline and flexibility.
1st Co - 55 non-faction specific assorted termies + a few dreads & 2 land raiders. No unifying paint scheme. Formerly always the DA Deathwing (because that's who had the rules for running all termie forces), but with the 8e detachment system, they could be pretty much any chapter. So DA or any non-SW supplement (because my WG termies are specific sculpts & are busy in my SW case. ) .
pure Dreadnoughts - BA (because I have a core of Furiosos + the FW chaplain) + any supplement(s) I please.
Enough assorted dreads to run about 2500 pts worth (plus a FW pod for each).
*Ultramarines, 9th Co.(yes, the whole company) - so UM supplement
They've always been the UM 9th. They were built as such way back in 3rd as 1/10th of a group project. 10 of us decided to build an entire chapter. We chose UM because several players already had UM forces. We drew chits for wich Company. I pulled the 9th.
*Doom Eagles - Generally I've always just run them as vanilla codex, but as they're a 2nd gen UM successor I guess I could use the UM supplement.
They were built as DE in late 5e because I liked the silver/red paint scheme & I like the jump pack assault marine models. But I don't particularly like BA. Or BA special rules.
*Mentor Legion - I've always used whatever rules/supplements I fancy atm.
The 1st squads of these guys were built back in 2e. Mostly just because I liked the Green/White scheme I saw in the RT book. Since then I've used them as the home to one off units, random equipment, misc conversions, trying out other chapter rules, etc.... and oh look, that's consistent with their lore. Basically if it's a random marine thing I like & I'm not planning it for one of my other
2019/10/22 23:18:30
Subject: Re:Which supplement do you play and why ?
I've started with shadowspear's drop a sucessor chapter. the Stormcrow's a Ultramarines sucessor chapter. Their librarius have a keen sense of dinvination. combined with great skill at reading the emperor's tarot. they often arrive at places before the trouble has fully begun. this has given the chapter a, throughly undeserved, reputation for being sinister heralds of woe.
Opinions are not facts please don't confuse the two
I made the mistake of getting rid of most of my Old Marines at the start of 8th, so my collection isn't optimized in any direction. It actually started out as a Killteam so I only have Intercessors, Reivers and Scouts.
Really wanna see what Templars get because if the rumor of combined Marine units (Primaris, Scout, Marine) I can chef up a few decent crusader squads that way.
I've played Salamanders since RT (with a big no 40k break). Got back into it when 8th dropped. Loved them in RT, loved them in SM 8th codex, love them with the new supplement.
They just feel right to me. Fluffy rules, assault aggressive focused, with the right amount of support. exactly how I've played them all edition.
2019/10/23 03:09:19
Subject: Re:Which supplement do you play and why ?
I picked RG because I like the background and playstyle. They are probably my favorite of all of the legions behinds Salamanders. If I were to pick a second chapter to play it would be them.
I've always been a huge fan of the Salamanders. The Flamer is one of my favorite weapons in 40k and the fact that they use it heavily AND have actual honor and chivalry is fantastic. Having all of the scale iconography and such is just icing on the cake. They're the perfect loyalist chapter for me.
2019/10/23 06:59:08
Subject: Re:Which supplement do you play and why ?
I have a Crimson Fists army, so it is only natural that I use the Imperial Fists supplement. I am liking a lot of the Warlord Traits from that book. I intend to combine Refuse to Die and Indomitable on my Primaris Captain with the Fist of Vengeance to make a sturdy beatstick that is hard to keep down. I am looking at reformulating my army a little since I don't really bring that many Heavy weapons (just three squads of Eliminators). I may switch some of my Intercessors to Stalker Bolt Rifles, the jury is out on that.
But I really like Stratagems like Close Range Bolter Fire. Using that on some Aggressors to annihilate anything that tries to tarpit them will be gross.
My primary chapter are the Salamanders, simply because I like their fluff, paint scheme and weapon preferences (hammers, flamers, melta).
What I've read so far of the supplement in terms of rules makes me happy as it was clearly written with what I like about them as the focus.
My second chapter (much smaller collection, it's 3k points at best) are the Crimson Fists, just because I got sick of painting green marines at one point.they got basically anything I had lying around with ballistic weaponry that wasn't yet dedicated to being Salamanders. As a result they play very different from them, which is a nice change of pace once in a while. Well, and they kinda synergize as one brings the rate of fire, and the other the hard hitting stuff (melta/hammers).
Haven't really looked into the Fists supplement even though I ordered it, so can't say much about it.
This message was edited 1 time. Last update was at 2019/10/23 08:58:11