Perfect Organism wrote:Perils of the Warp happens when you roll a double 1 or double 6 on your Psychic Test. But Wyrdvane psykers only roll one die to make Psychic Tests, so they can never roll a double. Are there any circumstances in which they might need to use their special rule which specifies how Perils of the Warp affects them?
While unable to perils via a normal psychic test (unless you pull off some Cohen the Barbarian shenanigans), they can still suffer perils via other abilities such as via the Codex: Chaos Daemons stratagem "Daemonic Possession" or the Codex: Heretic Astartes Chaos Space Marines 2: Electric Boogaloo artefact "Brass Collar of Khorne".