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Made in us
Raging Rat Ogre





The Wastes of Krieg

So in the games I’ve played with him, Archaon has died both times and as a result I have had to concede since the army falls apart without him in it. Any ideas as to how I can keep him alive for longer?
   
Made in ca
Anointed Dark Priest of Chaos





British Columbia

Oracular Visions. Screens. Harbinger if playing Nurgle

 Crimson Devil wrote:
That's what 7th edition is about. Yelling "Forge the Narrative Pussy!" while kicking your opponent in the dick.
 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Brutal Butcher





How exactly is he dying? What's killing him?

That will inform what you may be able to do differently.
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

You need an alpha strike. Make another target hit the opponent first. A unit of Varanguard crashing into his biggest scary unit and crushing it will do that (start far back, Mark Khorne, whip with Bloodstoker, teleport, charge). Then send in the next wave same style. Then send Archaon and the last wave. You’ll either win or be dead by then. He isn’t gonna win every game, but you can still have fun with him.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


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Made in gb
Regular Dakkanaut





Generally it depends on what’s killing him.
He’s a solid hero but not the biggest beat stick out there, so charging him into some hero’s or horde units is going to end badly.

As a blanket coverage though:

Screens - a block or 2 of marauders to pad around him tends to work but slows him down.
May work to start with to avoid alpha strike armies or he can retreat into them if needed.

Threat overload - knights and Varanguard are fast enough and hit hard enough to pose a threat.
Run these down the flanks to force them into dealing with those first and splitting up their army.
Armies like bonereapers tend to castle together to eat their buffs, this will force them to move out of that.

Mobile chaff - ideally a flying unit here like furies or raptors work fine for this.
Hang them back and if you need a get out of jail card they can use their flying movement to get in the way and act as a speed bump.
Just be careful doing this as some units and characters can destroy a target then immediately charge again (Gordrakk for example)
This will essentially just cost you a unit for no benefit.


Know his limits - charging or being in charge range of certain hero’s or units is suicide.
If you have a hero like Gordrakk, Gotrek or a heavily buffed dedicated combat unit, keep the hell away from them.
They will generally just cut straight through him and keep moving.
While he’s a solid fighter, he’s expensive (maybe 50-100 points too much) and not the best out there.
Playing smart with him is essential.

If you use him for hunting weaker hero’s and units then he won’t earn his points back, but he will live and it will help your army a lot.
Just avoid stuff that can go first in combat like certain equipped bloodthirsters, tree men etc.

The main issue I’ve seen is people running him in a foot slogging army.
This means he’s generally out on his own, which you do not want at all.
He needs bodies near him at all times.
   
Made in us
Insect-Infested Nurgle Chaos Lord






Sorcerer Lord for Oracular Visions and ally in a Harbinger of Decay for it's command ability. Like every monster, he should generally avoid charging in on his own.

This message was edited 1 time. Last update was at 2020/01/13 19:46:03


Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Raging Rat Ogre





The Wastes of Krieg

So would it be more ideal to keep my Varanguard around his flank as opposed to hitting the opponent elsewhere?
   
Made in us
Insect-Infested Nurgle Chaos Lord






Keep something on his flank, it doesn't have to be Varanguard.

The reality is the Archaeon + 3 units of Varanguard is not completely viable as a 2k list because those four units eat up so many points for so few models. It is more of a fluff/theme list that won't hold up if the opponent is running something reasonably well optimized.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
 
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