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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I just got a set, and some of the things in there are pretty wild (the varied deployment zones sure look interesting, especially for my 'Nids ).

We're thinking of giving them a go the next time we meet up, but figured I'd ask if anyone has used them and if there were any pitfalls to avoid?

   
Made in au
Pestilent Plague Marine with Blight Grenade





Have used them quite a bit, great fun and a good way to quickly put together a game.

Only pittfall that I've come across on occasion is that sometimes the mission may feel a bit "wrong" in terms of balance, especially if you draw up a deployment map and objective that heavily favours one side more so than the other.

Best advice I can give is that the open war cards are perfect if you're after a casual game - if you want something more balanced then I'd stick to CA.

Enjoy!

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, Daemon Primarch of Nurgle


5300 | 2800 | 1700 | 3600 | 2100 | 550

 
   
Made in gb
Dark Angels Librarian with Book of Secrets





Cardiff

They’re a good laugh. Great for a pickup game. We allow each player one ‘veto’ in case the map or mission is their worst nightmare, but as three cards are drawn it means they have to live with two. We found it an easy tweak that avoided everyone getting salty about drawing ‘Acid Rain’ all the time! Also subbing in Points for Power where relevant to avoid extra calculations. Have fun with them! They’re not about min-max WAAC ultra balanced. They’re just for a quick, fun matchup.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in au
Sister Vastly Superior




Can recommend.

As others have said, some can favour certain armies (Why yes, your 30 Genestealer blobs may have +1 attacks per model...) but that's something players can agree to limit to some extent too. Keep it light
   
Made in fi
Dakka Veteran






Used them a couple of times, good laugh. The winning move is to go in expecting everything going horribly wrong for your army and being positively surprised.

Latest CA had some variants for their use, like drafting cards or both players having a bit of say in how the different cards are chosen (one perhaps picking one of three deployments, while the other picks from three objectives etc.)

Heavily converted tall scaled 30k / 40k loyalist Death Guard blog here, C&C welcome https://www.dakkadakka.com/dakkaforum/posts/list/717557.page
Now with titans! Legio Favilla walks! 
   
Made in gb
Ancient Ultramarine Venerable Dreadnought




Nottingham

Easily recommend. Always allow for a veto (say, if you keep drawing the same card for something, and want some variety, or you end up with a super biased card), but they're really fun, keep the game feeling very fresh, and even have provisions for very different army sizes!

Read the history of the Charadon Crusade: The Crusade of Fury was at an end.
Join the Crion Crusade: I think it's the combination of butt jokes, democratic necrons, explosions, and mind-fething that draws people to this Crusade like moths to a bug zapper - War Kitten
Rippy wrote:Never forgetti, template spaghetti.
DR:90S++G++MB+IPw40k07-D++A++/sWD366R++T(F)DM+ 
   
Made in us
Da Head Honcho Boss Grot





 H.B.M.C. wrote:
I just got a set, and some of the things in there are pretty wild (the varied deployment zones sure look interesting, especially for my 'Nids ).

We're thinking of giving them a go the next time we meet up, but figured I'd ask if anyone has used them and if there were any pitfalls to avoid?


Yeah, if you throw out about half the cards you get missions that are just a little bit less fun than the most recent CA eternal war missions.

   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I used the AOS ones, no experience with the 40k ones. I thought the AOS ones were great. I went so far as to also give each player a Ruse card (technically it's only the "weaker" force) just for an extra bonus to have during the game.

- Wayne
Formerly WayneTheGame 
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






its my preferred method of play. always good for a fun time imo.

10000 points 7000
6000
5000
5000
2000
 
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Heartily recommend. Just remember they are not hard and fast rules but can be adapted/removed as you see fit. Definitely for more fun games.
   
Made in us
VF-1S Valkyrie Squadron Commander





Mississippi

I use them for my home games, feel they were one of my better buys.

We usually draw 3 cards of each category, and each player gets to veto one card per category.

It never ends well 
   
Made in us
Powerful Phoenix Lord






I thought the idea was okay. The missions are blase, the twists are pretty decent. The deployment maps could have been cooler. I was inspired to make my own larger deck of custom deployment options though, something we used a lot when I was playing.


 
   
Made in us
Missionary On A Mission




Tacoma, WA, USA

Open War cards are great for fun 40K. They are bad for competitive 40K. Things are not balanced, but rarely totally one sided.

Used two of the three new ways to Open War from CA19 the last two times. Both were fun.
   
Made in ca
Bounding Ultramarine Assault Trooper






My group runs Open War cards by drawing three of each required card, then each player discards one of the cards. Works out fine, get rid of the ones truly awful for your army, the other player gets rid of theirs. We also play Open War using points instead of power, but on average my 40k gaming group could be described as "Moderately competitive." We use Open War for a break, but still aim for some semblance of balance.

 Rippy wrote:
When you lose to a 7 year old, it's wise to not come and admit it and then try to blame the armies
 
   
Made in us
Powerful Phoenix Lord






 Thadin wrote:
My group runs Open War cards by drawing three of each required card, then each player discards one of the cards. Works out fine, get rid of the ones truly awful for your army, the other player gets rid of theirs. We also play Open War using points instead of power, but on average my 40k gaming group could be described as "Moderately competitive." We use Open War for a break, but still aim for some semblance of balance.


Yeah when we use the deployment deck, we decide who (in the scenario) has the strategic advantage (or players roll off). We then draw deployment cards one at a time, and the player with strategic initiative gets to say yes or no. If he refuses the first one, we draw a second...and the first is now out of play. The controlling player can do this up to three cards, but on the third card he must accept the deployment.

This is done after we set up the table/terrain, etc. so the player is basically gambling with trying to get the best/most suitable deployment for the scenario/terrain on hand. Adds a fun element.

 
   
 
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