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Made in us
Land Raider Pilot on Cruise Control




AZ

I think it’s a pretty cool game but how do I start off? Do I start with maniples? Do I just grab models? Where do I start? Does anyone have example lists?



 
   
Made in us
Battle-tested Knight Castellan Pilot




Oakland, CA

The new starter set is a great place to begin.

Once you have the rules, you can try a few practice games with what you have in the box.

You should start seeing your play preferences start to emerge at that point.

THEN you should buy more Titans that match that style

This message was edited 1 time. Last update was at 2020/02/27 06:28:12


 
   
Made in gb
Longtime Dakkanaut





Starting with just the rule set you'll have a choice of three Maniples; Axiom, Myrmidion and Venator. Each of these maniples have a minimum of 3 titans, with the option to expand with two extra titans.

The cheapest( in army points and model price ) is the Venator "light" maniple, which is one Reaver battle titan and two Warhound scouts. Depending on how you arm the titans, the maniple will weigh in between 700 to 800 points, and the model kits will cost £75.

Now, being the lightest and cheapest maniple(points-wise) you can expect to face an opponent fielding a maniple including Warlords, and now Warbringers, which can go beyond 1000 points. In these cases an extra titan and a banner of knights will allow you to match a minimum Mymidion maniple(Heavy and expensive), and this is why the new Starter set is highly recommended as it will provide an extra Reaver and a banner of the melee-focused Cerastus Lancers. It will provide you with a healthy 1,255 points...

The points spending doesn't stop there, though, as your chosen Legio( essentially a faction ) may allow you to purchase additional minor wargear and upgrades.

To give you a working example, here is my own personal Legio using a Venator maniple...

1 Reaver (295 to 330 points)
2 Warhounds (420 to 440 points)
1 Cerastus support banner (170 points)

...for a maximum 940 points. The Legio is a custom one using rules from a White Dwarf article and allows me to clear 1000 points in extras. This is a force for a small game.

Knight Houses are not part of the core game, and are covered in the expansion Doom of Molech. Thats for another topic altogether.




This message was edited 3 times. Last update was at 2020/02/27 11:58:06


Casual gaming, mostly solo-coop these days.

 
   
Made in pt
Longtime Dakkanaut






Axiom is prolly the first maniple you would want to look at. It uses all 3 titans so whatever maniples you do end up with, you will have 1-2 titans of what you allready need for them.
demi maniple is 1 of each titan, full size maniple is 1 warlord, 2x reavers, 2x warhounds.

in terms of learning the game it allso is not bad.

So if you have not bought into the game yet, get the 2p box(the new one), add a warlord box and you have everything you need plus bonus knights.

This message was edited 1 time. Last update was at 2020/02/27 18:59:06


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in us
Land Raider Pilot on Cruise Control




AZ

How big are games usually? 1000 points?



 
   
Made in ro
Longtime Dakkanaut






Matched play is devided in points brackets: 700-1250, 1250-1750, 1750-2500.

1250-1750 is the bracket moust used as allmoust all of the full size maniples fits in there, but exact pointlimit is something you have to settle with you opponent, but if you have to lock yourself into a static limit then 1500 should be it.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in fi
Longtime Dakkanaut






For scale, 1200 is about what you get from the new starter set with four lighter titans and a pair of knights. In 1750 you can utilize most maniples in full five engine blocks or go for two three engine demi-maniples, so "normal" games between 1250-1750 points tend to have 4-6 titans per side.

Personally I like 1500 as a quick game of about two hours, with the 1750 being the sweet spot with an actual choice between one full or two half-strength maniples and proper maneuvers.

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Made in us
Terminator with Assault Cannon




San Jose, CA

I'm running a Legio Metalica Ferrox demi-maniple with an additional Reaver & a Cerastus banner. Need to get another box of Warhounds & some of the to-be-released new pattern Cerastus chassis variants.

Still havent figured out which way to use the Warbringer with my already owned god-engines.
   
Made in us
Land Raider Pilot on Cruise Control




AZ

So I don’t mean to raise a old thread but I don’t want to start a new one with good info in here. I’m thinking...

Axiom mantiple
1 warlord
2 reavers
2 warhounds
1 Porphyrion

What do you all think? It encompasses some of my favorite models.



 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

I think an axiom maniple is a fantastic place to start. It's very solid on the tabletop, and with that as your base collection it's easy to add this titan or that titan to try out some other maniple types.

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Made in fi
Longtime Dakkanaut






Axiom is never bad, reliable Orders are quite nice. If you like the look of it, try it out.

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Made in ca
Fresh-Faced New User





I am just getting started in Adeptus Titanicus myself. The issue I have is that I will have to set up forces for both sides in order to play games with the family. That means the starter box gets split between Imperial and Traitor forces. I am planning on getting a box of Warhounds so I can have 2 Warhounds for each Reiver. I will also expand my Knights (Lucius knights - 3D printer go "brrrr").
I have to bite the bullet for Warlords eventually...

And then there's terrain...
   
Made in no
Longtime Dakkanaut






MKGipson wrote:
I am just getting started in Adeptus Titanicus myself. The issue I have is that I will have to set up forces for both sides in order to play games with the family. That means the starter box gets split between Imperial and Traitor forces. I am planning on getting a box of Warhounds so I can have 2 Warhounds for each Reiver. I will also expand my Knights (Lucius knights - 3D printer go "brrrr").
I have to bite the bullet for Warlords eventually...

And then there's terrain...


terrain can be easy, make a city table, and use paperbuildings for 6-8mm scale. the important thing is that atleast two buildings are tall enugh to block the worlords shoulder weapons and that you in general dont spare the terrain, if you do, the warlord basicly never have to move out of its deploment.


in regards to the titans, if you do have access to a 3D printer, there is files for lucius pattern warhounds, reaver and warlords, just a google search away.

This message was edited 1 time. Last update was at 2021/05/07 21:28:13


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in ca
Longtime Dakkanaut





Ottawa Ontario Canada

MKGipson wrote:
I am just getting started in Adeptus Titanicus myself. The issue I have is that I will have to set up forces for both sides in order to play games with the family. That means the starter box gets split between Imperial and Traitor forces. I am planning on getting a box of Warhounds so I can have 2 Warhounds for each Reiver. I will also expand my Knights (Lucius knights - 3D printer go "brrrr").
I have to bite the bullet for Warlords eventually...

And then there's terrain...



This is the single best/cheapest way to get los blocking terrain that's ready to go. Worth every penny. It's not a total solution but it's very good in terms of figuring out los. Downside is all the buildings are fairly big as its more for 10mm scale, so you lose a bit of the feeling of big robots like you have with the smaller gw buildings.

https://hawkscenery.myshopify.com/products/cityscape




Also you mentioned having a 3d printer, these are excellent and the designer made them for his own games of titanicus

https://www.thingiverse.com/grumpyguygaming/designs

This message was edited 3 times. Last update was at 2021/05/07 23:33:20


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Last Remaining Whole C'Tan






How do people decide on which guns to take?

I know you typically want a range of them. Too many Volcano Cannons, and you’ll struggle to get through shields. Too many VMB, and you’ll struggle to do much damage.

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Made in au
Osprey Reader




 Mad Doc Grotsnik wrote:
How do people decide on which guns to take?

I know you typically want a range of them. Too many Volcano Cannons, and you’ll struggle to get through shields. Too many VMB, and you’ll struggle to do much damage.


Some basic 101 advice I found helpful when I got into the game ... but please bear in mind that it's been quite a while since I played.

I find it helpful to think of weapons as coming in three types:

1) Shield-strippers (as many shots as possible) - e.g. Mega-Bolter, Gatling Blaster; in a pinch Shieldbane weapons can be adequate too

2) Armour-crackers (high Strength and/or special rules that increase Armour rolls, to inflict the vital first damage on any location) - e.g. Volcano Cannon, Melta Cannon, Plasma Blastgun

3) FINISH HIM!!! ... AKA precision fire (to target a damaged location and take advantage of the bonus to Armour rolls) - this is generally something reasonably high Strength that can make targeted shots, e.g. Turbolasers, but some multi-dice weapons can do this quite well too thanks to their special rules, e.g. the Gatling Blaster.

Melee weapons are generally very good at armour-cracking and finishing blows, but you obviously have to get up in the enemy's face to use them.

A lone Titan can operate well on its own and deal with most situations if it has at least two of the above weapons. If you only have a few Titans, it may be worth arming each of them as all-rounders rather than specialising. A Reaver armed entirely with shield-strippers may find itself thinking "now what?" if none of its fellows are nearby to follow up.

Note that although Blast weapons may seem overly powerful (especially the Warhound's Plasma Blastgun), they can't make targeted shots. They hit a random location each time. Same with flame-template weapons. A Titan without a precision finisher can batter an opponent senseless but find itself unable to land a killing blow.

Against Knights, IIRC high Strength weapons that use a blast or template are best. High damage outright deletes Knight models instead of merely inflicting structure points of damage. (Warhammer Community seems to think that low-Strength multi-dice weapons are best, but that doesn't work so well ...)

A good long-range loadout on a Warlord is a Volcano arm, Quake arm and Apocalypse launchers. A good midfield loadout is a Sunfury arm, Macro-Gatling arm, and ... er ... whatever the heck you want on the roof. Just keep in mind the carapace 'shadow' within which you can't target smaller Titans.

Reavers have far too many options and combos to list here.
I have a Reaver with twin volcano cannon arms, permanently glued on. Highly impractical and inclined to blow up, but it looks cool and scares the willies out of the enemy ...

Warhounds are easy to experiment with (blu-tak solves everything). The Inferno gun is probably the weakest for its points at the moment, and the Plasma Blastgun (paired with a VMB) is probably the best value.

Other Titans are entirely mythical and I don't believe a word of these rumours from across the galaxy.
   
Made in no
Longtime Dakkanaut






 Mad Doc Grotsnik wrote:
How do people decide on which guns to take?

I know you typically want a range of them. Too many Volcano Cannons, and you’ll struggle to get through shields. Too many VMB, and you’ll struggle to do much damage.


Simple, each titan has to be able to do everything itself, aka do shield damage and armor damage.
If you rely on one titan to be the all mighty armor damage dealer or shield stripper, what do you do when you opponent has removed it??

So for instance in a full Axiom maniple; Warhound megabolter+melta(short range), Reaver apoc+volcano+laser(long range) or gatling+melta+turbo laser(short range), Warlord apoc+belicosa+mori(long range) or paired gatling blasters+sunfury(middle range).
No titan is dependent on others, but they can each support with what is needed.

If you want to run a spesific goal titan, make shure you can stil damage titans with your remaning titans if that spesific goal titan goes down.
aka in a Venator maniple you have 4 warhounds, you can afford that one of them is an experiment aslong as the other 3 has shield+ armor loadout.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in ca
Longtime Dakkanaut





Ottawa Ontario Canada

 Mad Doc Grotsnik wrote:
How do people decide on which guns to take?

I know you typically want a range of them. Too many Volcano Cannons, and you’ll struggle to get through shields. Too many VMB, and you’ll struggle to do much damage.


A warhound's most common loud out is basically both extremes of weaponry, plasma blastgun and vulcan megabolter. It's hard to not take that loud out because it's just so flexible. Granted warhounds are the only titan to have squadron rules as essentially a core part of their own rules regardless of which maniple you take. But still, most of the time you're better off just doubling up instead of double vulcan on one and double plasma on the other.

Reaver has a lot more variation, like a warlord it's basically do you arm it for long range or closer in fighting.

A big factor which isn't obvious at first is blast weapons can't make targeted attacks. What that means in game terms is, you're left to the dice gods as to where your shot or shots will be hitting (head, body, legs). The megabolters can do targetted, but unless you're in side or rear or the body part is already damaged you may not do much.


One reason the acastus knight porphyrions are so effective is they put out 4 blast templates at long range, blast weapons double hitting when the center is over the targets base can lead to some pretty devastating results, especially when considering that's just the main weapon and it still has missiles.

So lets say all 4 blasts land over the target base, that's 8 hits. Shield stripping in addition to being able to mess up any body part later on.

This message was edited 3 times. Last update was at 2021/05/10 16:45:49


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Last Remaining Whole C'Tan






Sorry to be a pain, but figured I might as well add what could’ve been a separate thread to this one, as they’re closely related.

In terms of the classic three chassis, I know my tactical options and how I might want to assemble a force.

But when it comes to the Warbringer and Warmaster? I’m wondering how people consider them for a force.

The Warbringer looks to be a Heavy Reaver, but I suspect like the Warmaster there’s more to it - especially as only a few Maniples include the Bringer, and none include the Master.

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Made in fi
Longtime Dakkanaut






Warmaster packs a ton of pain and is singlehandedly capable of annihilating what it targets, but is not that long ranged. It will probably do well as an alternative to the midfield brawler Warlord, more so considering various legio rules that can boost its effectiveness there.

Warbringers are a bit weird. Their arm weapons don't really synergize with their top guns in any configuration. There are few variants that can be interesting, like double gatlings and a Belicosa for marching forwards or Arcus barrage engine with a Mori and two meltas lobbing death from hiding. There's plenty of odd places for them to appear at, when one finds an interesting place for them. AT is very much a game about holistic lists and not about engine evaluation in a vacuum, after all.

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Longtime Dakkanaut






Yea warbringer...its still in the box, cus it is so odd. I want to run 3x volcano but with all the draining, idk if the reacor can handle it.
I deffo has no real need for the mori when that job is on my warlord.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in fi
Longtime Dakkanaut






 FrozenDwarf wrote:
Yea warbringer...its still in the box, cus it is so odd. I want to run 3x volcano but with all the draining, idk if the reacor can handle it.
I deffo has no real need for the mori when that job is on my warlord.


Mori is cheap and cheerful, as well as being a dang good weapon. Never underestimate the value of a well timed Concussive attack.

Also, triple volcano is a terrible, terrible idea. Do it

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome https://www.dakkadakka.com/dakkaforum/posts/list/717557.page 
   
Made in ca
Longtime Dakkanaut





Ottawa Ontario Canada

 FrozenDwarf wrote:
Yea warbringer...its still in the box, cus it is so odd. I want to run 3x volcano but with all the draining, idk if the reacor can handle it.
I deffo has no real need for the mori when that job is on my warlord.


Park it near a plasma generator.


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in no
Longtime Dakkanaut






Well now that the gun is on preorder, and i do have a leftover volc arm, there is nothing that realy prevents me from doing it just for the giggles.
But first i have to muster up the will to actualy paint my finalwarhound, and that will aint coming back anytime soon it seems.

darkswordminiatures.com
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Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
 
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