That's not 100% correct Ced. Cabinet bought Paradox Entertainment like 5-6 years ago. What you're linking too is Paradox Interactive. Paradox Entertainment (Cabinet) use to be called Target Games. It rebranded to Paradox Entertainment and then when
PE moved to the US they spun off Paradox Interactive (which stayed in Sweden) as a separate company. It's pretty confusing but I only know that there's a difference back when it happened and all the discussion by various groups relating to the Monolith game and I still had to Wikipedia stuff to make sure I had it all correct as it's pretty easy to confuse the two.
This is at the start of the article you linked too:
Paradox Entertainment diluted its portfolio with garbage, one veteran employee explains, and he says it didn't seem too bothered.
"Instead, they just invested the money they earned [from these games] into buying a bunch of brands," explains Johan Andersson, who joined Target in 1998 and who brought Europa Universalis and its children into the world. The former Funcom programmer had previously worked on arcade games, but when you speak to him it's clear that strategy is his passion. He is also, like many of Paradox's employees, quite frank, particularly in his disdain for Paradox Entertainment. "So, in 2004, a lot of the people in management thought 'Oh, having all these brands would be much cooler, so now we'll just own brands and make movies instead.'"
Far more interested in acquiring properties such as Conan the Barbarian and Solomon Kane, Paradox Entertainment sold off its video games division and moved on. This, it turned out, was a blessing, a chance to start anew.
Perilous Worlds is a company owned by Cabinet to for various mediums like print, boardgames and such and is pretty new from what I gather. I know that the people at Monolith have stated that Cabinet buying Paradox Entertainment has been a good thing as the owner of that company is a big RE Howard fan and is really good to work with from a licensee stand point. Which is kind of funny as he's the founder of Target Games and the very one the Paradox Interactive people were probably complaining about.