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![[Post New]](/s/i/i.gif) 2020/10/23 17:10:18
Subject: The value of a wound
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Never Forget Isstvan!
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Now that we have our first 2 codex's of 9th out id like to go over points values again to see if we can get an exact idea of what GW values a specific stat line at.
Note im not trying to post exact point values of weapons and such as that wouldnt be good; just comparing basic statlines and points differences.
Marines being the poster boy vs a humble necron warrior would be a good start. Then we will compare the cheapest 2 models (imperial guardsman and Termagaunt), which havent yet been updated.
The Marine itself has always been the baseline for averages in the game. with a 3+ to hit, a S and T stat of 4, basic movement/initiative, decent LD, Attack of 1, 3+ Sv, and a new boosted W stat of 2.
The warrior has fairly similar statline only having 1 less wound and Sv, but gaining Ld.
Obviously Ld is not as valuable as 16.5% better chance to take no damage and double the health. How do their points compare?
We wont put any value on Ressurection protocols as that is an army-wide trait, and as such is countered by Chapter tactics and Doctrines.
Do these points values seem balanced?
Next we look at the cheapest profiles and see how the current pricing is not in fact fair. This was just a quick stop-gap change to start the edition and we should see changes when the respective 9th edition codex's come out.
The humble guardsman has a WS and BS of 4+, a S and T value of 3, standard movement, 1 W and A, a 5+ Sv, and a Ld of 6.
A hormagaunt meanwhile has only a 6+ Sv, and a Ld of 5, however it can be taken in a much larger unit size of 30 models.
Once again, I wont compare any army-wide rules or weapons (as i feel weapons should be pointed seperately and balanced on their own merit).
Does the ability to take a larger unit size factor into unit costs? Apparently GW believe that to be the case.
Is there anything you feel I have left out of my comparisons and what are your opinions on the current value system at GW?
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![[Post New]](/s/i/i.gif) 2020/10/23 17:18:01
Subject: The value of a wound
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Longtime Dakkanaut
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You left out Comparing the guardsman to grots who are even worse than the gaunt
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![[Post New]](/s/i/i.gif) 2020/10/23 17:37:51
Subject: The value of a wound
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Dakka Veteran
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Dont forget the additional wounds making upgrades on say tac squads far more desirable
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![[Post New]](/s/i/i.gif) 2020/10/23 17:53:09
Subject: The value of a wound
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Fixture of Dakka
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SemperMortis wrote:You left out Comparing the guardsman to grots who are even worse than the gaunt
In a vacuum Guardsmen are better, its just Gaunts has more support via other units, stratagems, traits, etc.. Guardsmen when taking equal points and no support other than base 2 HQ's will destroy the gaunts. Guardsmen are right on the edge of being good other than cheap chaff with just a couple extra rules to support them.
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![[Post New]](/s/i/i.gif) 2020/10/23 18:02:38
Subject: The value of a wound
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Longtime Dakkanaut
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And that is why I brought it up  The only useful thing left to grotz right now is "grot shield" which is a CP strat which kills them to save 1 unit per turn on a 2+. Other than that they are WS5+ BS4+, T2, S2, 6+ save and I believe leadership 4. And can only equip a single S3 pistol.
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![[Post New]](/s/i/i.gif) 2020/10/23 18:04:17
Subject: The value of a wound
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Omnipotent Necron Overlord
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There is an inherent value to "existing" that goes beyond the 1W stat. Things that exist take up space and prevent other models from doing things and can hold objectives. That is easily worth almost the entire value of a grot...because they don't do much else. They cost 5 points.
So essentially the base cost of all models is like 3-4 points and having a str3 trash weapon that hits poorly is worth 1-2 points.
Every additional stat/weapon adds additional points. But additional wounds do not have the same value of "just existing" that is already "paid for" So those wounds have to be evaluated differently.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2020/10/23 18:07:27
Subject: The value of a wound
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Ridin' on a Snotling Pump Wagon
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Points are a complex issue, because in terms of the game, absolutely nothing exists in a vacuum.
For instance? People might look at my preferred Gauss Reapers and think “ooooooh crikey! That’s a bit ‘ard” when comparing to their own basic infantry weapons.
But, it has to be considered on the wider plane. Sure, it may be that my Troops are undercosted, compared to specific units.
Yet, when looked at in the wider vacuum of my own Codex? Maybe not so much, if my other preferred choices are solid point sinks.
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![[Post New]](/s/i/i.gif) 2020/10/23 18:08:20
Subject: The value of a wound
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Longtime Dakkanaut
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I don't think you can do this. Its clear the points are not remotely based on "this is the base, add X for extra WS, Y for extra toughness" etc.
Marines are a meta skew. Unfortunately Intercessors etc make low AP damage 1 weapons awful. The end, full stop. Necron Warriors with RP *lose* about 33% more from damage 1 weapons than Tactical Marines do.
In theory this is kept in check by D2 weapons - against say S5 AP-3 D2 the Marines take just under twice as much damage as a necron warrior with RP - but for many factions D2 has been nerfed because Marines were bad in 2018 sad face and this hasn't shaken out because CA9th edition was a hatchet job.
The Necron codex expanded the amount of D2 - and I suspect we'll see that in all future codexes, which may make the meta a bit more hostile to Marines than it is today.
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![[Post New]](/s/i/i.gif) 2020/10/23 19:39:57
Subject: The value of a wound
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Longtime Dakkanaut
Annandale, VA
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Xenomancers wrote:There is an inherent value to "existing" that goes beyond the 1W stat. Things that exist take up space and prevent other models from doing things and can hold objectives. That is easily worth almost the entire value of a grot...because they don't do much else. They cost 5 points.
So essentially the base cost of all models is like 3-4 points and having a str3 trash weapon that hits poorly is worth 1-2 points.
Every additional stat/weapon adds additional points. But additional wounds do not have the same value of "just existing" that is already "paid for" So those wounds have to be evaluated differently.
The problem with this explanation is that if you figure existing with a trash S3 weapon is worth 5pts, then we can only conclude that giving that gun twice the shots and longer range is free, and giving its bearer a better save and combat ability is also free, because somehow Guardsmen are costed the same as Grots.
There are a lot of game systems that include abstract factors like activation economy, objective-holding, and move-blocking into their unit costs, but that just changes the baseline for the scale. 40K's scale at the low end still doesn't make sense.
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![[Post New]](/s/i/i.gif) 2020/10/23 22:54:11
Subject: The value of a wound
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Never Forget Isstvan!
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They definately did not do the low end justice.
If the head design guy said "hey, jack all the trash up to 5pts base" i'd understand.
Thats not all they did though. If your pointing grots at 5pts, its pretty obvious a guardsman is at least 2pts better.
Then if your guardsmen are 7pts, marines probably need to be at least 21pts apiece stock.
They probably felt that was biting into their bottom line too much.....
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![[Post New]](/s/i/i.gif) 2020/10/27 08:39:35
Subject: The value of a wound
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Regular Dakkanaut
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I mean; I understand the affront of Grots being equal in cost to Gaurdsmen...but people really miss just how much better 10man grot squads are with the new moral rules.
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![[Post New]](/s/i/i.gif) 2020/10/27 09:26:42
Subject: The value of a wound
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Waaagh! Ork Warboss
Italy
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Bitharne wrote:I mean; I understand the affront of Grots being equal in cost to Gaurdsmen...but people really miss just how much better 10man grot squads are with the new moral rules.
Not really, 10 grots are 50 points. A few months ago 50 points meant 16 gretchins (and 2 spared points) which were way better than 10 grots with the new moral rules. Not to mention that the most important role for grots was to provide CPs and now are completely useless for that.
I would probably have paid 4-5ppm for gretchins in 8th edition, even for loads of them, but I'm not willing to pay more than 3ppm for them in 9th. They really don't worth more than 3ppm. Automatically Appended Next Post: Xenomancers wrote:There is an inherent value to "existing" that goes beyond the 1W stat. Things that exist take up space and prevent other models from doing things and can hold objectives. That is easily worth almost the entire value of a grot...because they don't do much else. They cost 5 points.
So essentially the base cost of all models is like 3-4 points and having a str3 trash weapon that hits poorly is worth 1-2 points.
Every additional stat/weapon adds additional points. But additional wounds do not have the same value of "just existing" that is already "paid for" So those wounds have to be evaluated differently.
By this logic a primaris (T4 2W) should be 25ish base + weapons. 30 points intercessors? Probably even 35 if a S3 pistol is worth 1-2 points.
Gravis dudes could easily be 45ish +weapons. 70-80ppm eradicators?
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This message was edited 1 time. Last update was at 2020/10/27 09:29:41
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![[Post New]](/s/i/i.gif) 2020/10/27 11:44:20
Subject: The value of a wound
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Eihnlazer wrote:They definately did not do the low end justice.
If the head design guy said "hey, jack all the trash up to 5pts base" i'd understand.
Thats not all they did though. If your pointing grots at 5pts, its pretty obvious a guardsman is at least 2pts better.
Then if your guardsmen are 7pts, marines probably need to be at least 21pts apiece stock.
They probably felt that was biting into their bottom line too much.....
Gretchin at 5 pts was not a decision made to properly price the unit's potential, it's an effort to keep a unit that has gotten way more spotlight in 8th that intended off the board. GW doesn't want orks to bring hordes of gretchin to the table, they are supposed to bring boyz and maybe a unit of gretchin or two to compliment them. They don't want a horde of gretchin blocking off half the battlefield with their presence and win by not playing the game - which they could have done even better with the new moral rules.
On the other hand GW actually does want rows of guardsmen standing in front of tanks and artillery and squads hunkering down on objectives.
For the very same reason cultists got multiple kicks in the nuts and scouts got moved to elite, while guardsmen remained unchanged.
So there really is no point in comparing these units globally, when the decision - no matter how heavy-handed it was - has been made for internal balance reasons.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/10/27 11:53:25
Subject: The value of a wound
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Shadowy Grot Kommittee Memba
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Bitharne wrote:I mean; I understand the affront of Grots being equal in cost to Gaurdsmen...but people really miss just how much better 10man grot squads are with the new moral rules.
Guy with 3000+ points of grot units here, 1000 of which are grots: No, they are not.
The fact that grots are t2 and have no sv means you rarely if ever have to take a morale test with a 10-man of grots.
There's no in-game job that isn't better performed by a squad of boyz (screening, blocking, etc) or a Mek (Actions, objective holding) that grots can do. They're just a whoopsie. Maybe in 2022 when GW is done getting thru the marines GW will finally corrrect them down to 3ppm or 4ppm with stat improvements (maybe just give 'em -1 to hit when you're not using Blast weapons because they're small and cowardly, something like that, or make Grot Shields more of a Tau Drone ability than a stratagem that goes off on a 4+).
GW will not mail marine fans cookies if they defend GW's dumb decision making regarding grots.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/10/27 12:10:32
Subject: The value of a wound
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Killer Klaivex
The dark behind the eyes.
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I'm not even sure why points needed to change between editions in the first place.
Surely they could have waited for each army to get its book? Or at least have waited a few months to see if anything was over-/under-performing as a result of the new rules?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/10/27 12:12:11
Subject: The value of a wound
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Shadowy Grot Kommittee Memba
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vipoid wrote:I'm not even sure why points needed to change between editions in the first place.
Surely they could have waited for each army to get its book? Or at least have waited a few months to see if anything was over-/under-performing as a result of the new rules?
...Because some things (non-FLY vehicles) were going to be obviously stronger and others (shooty FLY based non-vehicles) that were going to be obviously weaker?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/10/27 12:21:13
Subject: The value of a wound
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Agree, the only reason to take gretchin is when you are short 30 points to upgrade them to boyz.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/10/27 13:03:36
Subject: The value of a wound
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Killer Klaivex
The dark behind the eyes.
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the_scotsman wrote: vipoid wrote:I'm not even sure why points needed to change between editions in the first place.
Surely they could have waited for each army to get its book? Or at least have waited a few months to see if anything was over-/under-performing as a result of the new rules?
...Because some things (non-FLY vehicles) were going to be obviously stronger and others (shooty FLY based non-vehicles) that were going to be obviously weaker?
Eh?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/10/27 13:36:54
Subject: The value of a wound
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Longtime Dakkanaut
Annandale, VA
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vipoid wrote:the_scotsman wrote: vipoid wrote:I'm not even sure why points needed to change between editions in the first place.
Surely they could have waited for each army to get its book? Or at least have waited a few months to see if anything was over-/under-performing as a result of the new rules?
...Because some things (non-FLY vehicles) were going to be obviously stronger and others (shooty FLY based non-vehicles) that were going to be obviously weaker?
Eh?
The edition change incorporated new rules that changed the value of existing units and weapons. Vehicles got the ability to shoot into combat, Fly units lost the ability to fall back and still shoot, and Blast is now a thing. Leaving points unchanged wouldn't account for those. It also wouldn't account for the general push to reduce the size of the game with that ~20% increase across the board.
I think it was the right call to redo points, but those changes not taking any of the balance resolutions from CA19 into account was... questionable.
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![[Post New]](/s/i/i.gif) 2020/10/27 14:12:27
Subject: The value of a wound
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Killer Klaivex
The dark behind the eyes.
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catbarf wrote: vipoid wrote:the_scotsman wrote: vipoid wrote:I'm not even sure why points needed to change between editions in the first place.
Surely they could have waited for each army to get its book? Or at least have waited a few months to see if anything was over-/under-performing as a result of the new rules?
...Because some things (non-FLY vehicles) were going to be obviously stronger and others (shooty FLY based non-vehicles) that were going to be obviously weaker?
Eh?
The edition change incorporated new rules that changed the value of existing units and weapons. Vehicles got the ability to shoot into combat, Fly units lost the ability to fall back and still shoot, and Blast is now a thing. Leaving points unchanged wouldn't account for those. It also wouldn't account for the general push to reduce the size of the game with that ~20% increase across the board.
I think it was the right call to redo points, but those changes not taking any of the balance resolutions from CA19 into account was... questionable.
Okay, perhaps I should have phrased things better.
I don't see why *every* unit needed to change in price. Especially with, as you say, absolutely no regard for the most recent CA.
I mean, you say that things needed to go up in points by 20% but there clearly wasn't any such universal increase. Some units were barely changed while others went up by as much as 50%, with apparently no regard for whether they'd gained any meaningful benefit from the change or indeed whether they were even doing well before then.
What's more, there was no longer any attempt at balancing wargear costs. So whereas before some decent progress was made in making less useful equipment significantly cheaper, now everything just costs the same. Should I equip my Haemonculus with an Agoniser or a weapon with the same stats and ability but better damage? Before, the latter cost twice as much. Now it costs exactly the same. Boy, what a deep and meaningful choice. Previously, I was willing to take Grenade Launchers on IG squads when they cost just 3pts, compared to 7pts for a Plasmagun. Now both are 5pts. Again, I do wonder which one I'll take.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/10/27 14:34:17
Subject: The value of a wound
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Longtime Dakkanaut
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I think a rebalance taking into account the new universal rules - and perhaps some of the rules changes they knew were to come - would have made some sense.
I'm not convinced however the points update did that.
I'm really not convinced I'm enjoying having 100-200 points less on the table, but some people might be.
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![[Post New]](/s/i/i.gif) 2020/10/27 14:35:51
Subject: The value of a wound
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Dakka Veteran
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Tyel wrote:I think a rebalance taking into account the new universal rules - and perhaps some of the rules changes they knew were to come - would have made some sense.
I'm not convinced however the points update did that.
I'm really not convinced I'm enjoying having 100-200 points less on the table, but some people might be.
Well, they made the table smaller, so...
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![[Post New]](/s/i/i.gif) 2020/10/27 14:38:36
Subject: The value of a wound
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Jovial Plaguebearer of Nurgle
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The points update seems completely arbitrary in many cases. Another Ork example would be Killa Kans who in the latest CA went from Trash to at least usable in normal games if you want to try them. Then in comes 9th and BOOM back to trash status.
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![[Post New]](/s/i/i.gif) 2020/10/27 14:51:16
Subject: The value of a wound
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Killer Klaivex
The dark behind the eyes.
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It seems like a more sensible approach would have been to double the cost of everything and go from there. Even if there's no immediate change in game size (just make 4000pts the new normal), there would be much more design space to work with for cheaper units/wargear.
And without also changing ranges, naturally.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/10/27 14:52:48
Subject: The value of a wound
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Dakka Veteran
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Of course. Did you expect anything less?
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![[Post New]](/s/i/i.gif) 2020/10/27 14:54:04
Subject: The value of a wound
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The Dread Evil Lord Varlak
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Castozor wrote:The points update seems completely arbitrary in many cases. Another Ork example would be Killa Kans who in the latest CA went from Trash to at least usable in normal games if you want to try them. Then in comes 9th and BOOM back to trash status.
Nope not arbitrary just GW has a perspective how X faction should look and play. respectively the writer for a specific dex and then enforces this via the pts / pl value.
You can see that with Cultists aswell.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/10/27 15:04:52
Subject: The value of a wound
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Shadowy Grot Kommittee Memba
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Not Online!!! wrote: Castozor wrote:The points update seems completely arbitrary in many cases. Another Ork example would be Killa Kans who in the latest CA went from Trash to at least usable in normal games if you want to try them. Then in comes 9th and BOOM back to trash status.
Nope not arbitrary just GW has a perspective how X faction should look and play. respectively the writer for a specific dex and then enforces this via the pts / pl value.
You can see that with Cultists aswell.
Your argument is Gw's rules writers don't want to see Killa Kanz on the table?
GW puts killa kanz in basically every piece of art and ork army photo, they love those ding dang things...
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/10/27 15:07:46
Subject: The value of a wound
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Jovial Plaguebearer of Nurgle
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Not Online!!! wrote: Castozor wrote:The points update seems completely arbitrary in many cases. Another Ork example would be Killa Kans who in the latest CA went from Trash to at least usable in normal games if you want to try them. Then in comes 9th and BOOM back to trash status.
Nope not arbitrary just GW has a perspective how X faction should look and play. respectively the writer for a specific dex and then enforces this via the pts / pl value.
You can see that with Cultists aswell.
That would make sense for grots, but not killa kans. It's like the people who did 9th edition points didn't even communicate with the ones who did CA2019. For my DG, Crawlers got a hefty increase, but MBH actually got a small decrease, balance wise this might make some sense but fluffwise, why would a DG army value one Daemon engine over another?
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![[Post New]](/s/i/i.gif) 2020/10/27 15:08:01
Subject: The value of a wound
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The Dread Evil Lord Varlak
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the_scotsman wrote:Not Online!!! wrote: Castozor wrote:The points update seems completely arbitrary in many cases. Another Ork example would be Killa Kans who in the latest CA went from Trash to at least usable in normal games if you want to try them. Then in comes 9th and BOOM back to trash status.
Nope not arbitrary just GW has a perspective how X faction should look and play. respectively the writer for a specific dex and then enforces this via the pts / pl value.
You can see that with Cultists aswell.
Your argument is Gw's rules writers don't want to see Killa Kanz on the table?
GW puts killa kanz in basically every piece of art and ork army photo, they love those ding dang things...
No my argument is that GW attempts to enforce that picture and playstyle...
GW just sucks at it.. hence why you will in the fututre still see most CSM armies rellying upon cultists instead of CSM because the later actively gimp your list..
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/10/27 15:14:20
Subject: The value of a wound
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Shadowy Grot Kommittee Memba
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Not Online!!! wrote:the_scotsman wrote:Not Online!!! wrote: Castozor wrote:The points update seems completely arbitrary in many cases. Another Ork example would be Killa Kans who in the latest CA went from Trash to at least usable in normal games if you want to try them. Then in comes 9th and BOOM back to trash status.
Nope not arbitrary just GW has a perspective how X faction should look and play. respectively the writer for a specific dex and then enforces this via the pts / pl value.
You can see that with Cultists aswell.
Your argument is Gw's rules writers don't want to see Killa Kanz on the table?
GW puts killa kanz in basically every piece of art and ork army photo, they love those ding dang things...
No my argument is that GW attempts to enforce that picture and playstyle...
GW just sucks at it.. hence why you will in the fututre still see most CSM armies rellying upon cultists instead of CSM because the later actively gimp your list..
I mean, give them the same points and wound bump that regular astartes got and I do not think they do. 5mans with a reaper or heavy bolter with w2 at 17ppm seem like they would kick ass.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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