Switch Theme:

Finally realized what bothers me about Primaris designs  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ultramarine Chaplain with Hate to Spare






 Irbis wrote:

 Insectum7 wrote:
Mmm, imo the 3rd-4th edition Daemon Hunters book was far superior to the Wardian Grey Knight 5th.

You mean that complete garbage that was pathetically underpowered in 3rd, before rolling down to unplayable in 4th, with such gems as GK captains being mooks with a single wound and new GK inductees not being told how to activate their lightsab-- I mean, force swords, making them comically ineffective in fighting their supposed main target, daemons? That one? With one of the funniest fast attack units in 40K history? With fluff being in some places even worse than the rules? So bereft of options you needed to start spending points on imaginary "units" consisting of blasts even in mid sized games?

I still remember all the 'water way' articles written in abused housewife style where the players tried to cope somehow and piece together something resembling any remotely winning strategy (read - lose by 5th or 6th turn instead of usual 2nd, because the book was incapable of even a draw, never mind a win even against list spamming chaos spawn, then one of the worst units in the game). People who complain about GK now would probably cut their own wrists with their own dice if they had to play with this junk

 Insectum7 wrote:
The Daemonhunters book included Grey Knights as well as Inquisitorial forces and adjuncts. It built upon the idea that Grey Knights operated more as a branch of the Inquisition and less of a stand-alone army. In a time without generic allies rules, it provided rules for fielding them along side other forces, which Imo is most fitting.

The 5th Ed. book doubled down on Grey Knights as their own force, and built them out with a bunch of new units. I believe that's when we got the Dreadknight, Draigo, a notorious story involving the sacrifice of Sisters of Battle, Psycannons everywhere, etc. The presentation of Grey Knights got more cartooney, imo.

Translation - made GK worthless mooks dragging the army down, and the only way to make your list better was to take less GK, more inquisitorial models.

Brilliant writing!

Incidentally, you're completely wrong because 5th edition book massively expanded upon the Inquisitiorial side (Xenos, anyone?) and let you do both the 'branch' approach to list building, or field army consisting purely of GK or Inquisition - and all three approaches were viable and fun. Some less so, but there was no one obvious monobuild problem most armies suffer from today. You even had multiple variant GK armies in Crowewing, Paladinwing, or Ghost drop with Thawn for extra durability. Gee, having actual choice and fun building lists, what a terrible DEVIL Ward was to give it to players!

I played both GK and BA in 5th edition occasionally, and it still boggles my mind how far superior the individual option balancing system was compared to armory and how much variance there was in HQ unlocks and rules trying to buff all iconic items compared to today...


Yeah, I liked the Daemonhunters book better, so sue me. I'll take Daemon-hunting specialists that are often deployed in small adjunct squads, rather than an over-developed full army with cartoonish baby-carriers.

If you ask me, they should have simply stayed a small but powerful squad of Terminators (all being lvl. 4 Psykers )

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in fi
Longtime Dakkanaut




 Irbis wrote:
BrianDavion wrote:
well with any luck blood angels will get codex 8.5 and will get back their soul. that said I've not seen anything that specificly rendered the blood angels souless. "less powerful" doesn't mean missing their soul

It's not the question of power. BA in 5th edition could do mechanized assault list, archangels, golden wing, blood rodeo, descent of angels, death wing, air cavalry list, these were all drastically different lists that were nevertheless all viable and fun to play.


Different brains, different strokes. I have always liked Blood Angels, I proxy played Blood Angels couple of times before release of 5th Edition codex and was making plans for BA army. Then 5th edition Codex dropped and killed my interest. How can that be, given how much more varied and powerful it was compared to the generally awful mini-Codex prior to it??

See, the Blood Angels lore is that they're chapter of great legacy and fame which was in decline and struggled to keep up with their reputation. Like old sports team which has many championships decades past and now struggles against relegation. It's an intriguing premise, almost like the Imperium in miniatyre scale. Even the release of the WD mini-codex somehow fit the theme - they can't even get a proper codex anymore!
5th edition book threw that all out of the window. Now Blood Angels had awesome units other Chapters didn't, so many Land Raiders they could literally throw them away, tons of unique weapons which all had 'blood' in their name, Greater Daemon librarian and a flying golden Space Jesus! Far from being in decline, they were now doing great! It just seemed so narf and cartoonish that I completely lost my interest and build up a Dark Angels army instead.

Mr Vetock, give back my Multi-tracker! 
   
Made in pl
Fixture of Dakka




Martel732 wrote:
BrianDavion wrote:
well with any luck blood angels will get codex 8.5 and will get back their soul. that said I've not seen anything that specificly rendered the blood angels souless. "less powerful" doesn't mean missing their soul



A melee-focused army that can't win a melee? Even with very expensive units? And still can't win? Specialty dreads ruined, Baal predator useless. They are red ultramarines with no Bobby G.

Maybe they get their heros turned in to primaris too, and get a stratagem option to run intercessors as melee units. One of my opponents showed me that his Sgts armed with powerfists could do multiple attacks in one turn over and over again, and by multiple I don't mean 2, but something like 4-5 hiting my dudes with d3+1 powerfists.

If BAs get the option to make them death company or buff they could maybe be just as deadly. A trio of death company scout dreads sounds scary to me.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
 
Forum Index » 40K General Discussion
Go to: