Irbis wrote:
Insectum7 wrote:Mmm,
imo the 3rd-4th edition Daemon Hunters book was far superior to the Wardian Grey Knight 5th.
You mean that complete garbage that was pathetically underpowered in 3rd, before rolling down to unplayable in 4th, with such gems as
GK captains being mooks with a single wound and new
GK inductees not being told how to activate their lightsab-- I mean, force swords, making them comically ineffective in fighting their supposed main target, daemons? That one? With one of the funniest fast attack units in
40K history? With fluff being in some places even worse than the rules? So bereft of options you needed to start spending points on imaginary "units" consisting of blasts even in mid sized games?
I still remember all the 'water way' articles written in abused housewife style where the players tried to cope somehow and piece together something resembling any remotely winning strategy (read - lose by 5th or 6th turn instead of usual 2nd, because the book was incapable of even a draw, never mind a win even against list spamming chaos spawn, then one of the
worst units in the game). People who complain about
GK now would probably cut their own wrists with their own dice if they had to play with this junk
Insectum7 wrote:The Daemonhunters book included Grey Knights as well as Inquisitorial forces and adjuncts. It built upon the idea that Grey Knights operated more as a branch of the Inquisition and less of a stand-alone army. In a time without generic allies rules, it provided rules for fielding them along side other forces, which
Imo is most fitting.
The 5th Ed. book doubled down on Grey Knights as their own force, and built them out with a bunch of new units. I believe that's when we got the Dreadknight, Draigo, a notorious story involving the sacrifice of Sisters of Battle, Psycannons everywhere, etc. The presentation of Grey Knights got more cartooney,
imo.
Translation - made
GK worthless mooks dragging the army down, and the only way to make your list better was to take less
GK, more inquisitorial models.
Brilliant writing!
Incidentally, you're completely wrong because 5th edition book massively expanded upon the Inquisitiorial side (Xenos, anyone?) and let you do both the 'branch' approach to list building, or field army consisting purely of
GK or Inquisition - and all three approaches were viable and fun. Some less so, but there was no one obvious monobuild problem most armies suffer from today. You even had multiple variant
GK armies in Crowewing, Paladinwing, or Ghost drop with Thawn for extra durability. Gee, having actual choice and fun building lists, what a terrible
DEVIL Ward was to give it to players!
I played both
GK and
BA in 5th edition occasionally, and it still boggles my mind how far superior the individual option balancing system was compared to armory and how much variance there was in
HQ unlocks and rules trying to buff all iconic items compared to today...