Switch Theme:

We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Are you a new player? There is no need to read the entire thread! Just jump to the last page and ask away!

If you have things you think should be added to this post, PM me.

Ghazgkull Mag Uruk Thrakka wrote:Humies is all weak scum that deserve ta get stomped. 'Cept for One-Eye Yarrick. He knows how ter fight.


I know, us orks don't like rules, but a couple of things should be said before starting:
- Tactics means trying to win the game with kunnin'. I know there are a lot of players who just want to toss some dice, watch their beautiful converted models, re-enact battles from the fluff and don't really care about who wins the game. I'm sure you are having great fun in your games, but your strategies might not work for someone facing optimized armies.
- It's safe to assume that the vast majority of games will be using the newest FAQs, points, matched play and data slates. Please don't base tactics on not using the most recent rule set.
- If you are looking for crusade advice, specifically say so. Unless stated otherwise it is assumed that current matched play mission pack is used to play.
- Keep in mind that not everybody has access to forgeworld models or rules.
- Legend rules aren't allowed everywhere.
- Be clear about whether you are discussing army composition (looking for the best options), or whether you simply want to use a unit in an efficient way, even if it's not the best choice.
- Clarify whether you are discussing regular Matched Play or Tournament rules where it matters.
- There are communities and tournaments that do not allow certain things. The people looking for advice here cannot change that, so accept that they have to work around those limitations.
- Do not discuss GW's business practices in this thread.
- Do not discuss the number of releases other armies get in this thread. Especially not beakies.
- This thread is about 10th edition, if you do not like or even play 10th edition, that's a perfectly fine, but do not the topic of this thread.
- It is fine to agree to disagree.
- Back up your arguments.
- Provide links to blogs/videos/podcasts you are referencing
- If you need help with list-building, provide us with a list of models you have available
- Lists in spoilers or we'll krump ya
- Lists not in spoilers are to be responded with a krumpin of the poster
- Orks never lose.
- WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!


Eternal Boss Pole:
Thanks to the these awesome gits for providing content:

the_scrotsman
PiñaColada
hollow one
Waaaghbert
Emicrania
flandarz
An Actual Englishman
Grotrebel


Complete list of ork rules:
(Last update: 2023-08-08)
Spoiler:
Index: Orks 10th Edition
Relevant rules: Datasheets, Waaagh! Tribe detachment
Link: https://www.warhammer-community.com/warhammer-40000-downloads/

Munitorium Manual
Relevant rules: Points
Link: https://www.warhammer-community.com/wp-content/uploads/2023/06/oF1iWIkNsvlUHByM.pdf

FW Rules (optional)
Relevant rules: Warboss on Warbike, Mek Boss Buzzgob, Grot Tank, Grot Mega-tank, Nobz on Warbikes, Mega Dread, Meka Dread, Big Trakk, Squiggoth, Gargantuan Squiggoth, Kustom Stompa, Kill Tank, Kannonwagon
Link: https://www.warhammer-community.com/wp-content/uploads/2023/06/EdixLuTtEsW5EJrv.pdf

Warhammer Legends (includes Forgeworld) (optional)
Relevant rules: Da Red Gobbo, Big Mek on Warbike, Painboy on Warbike, Big Guns
Zhadsnark da Ripper, Grot Bomm Launcha, Lifta Wagon, Attack Fighta, Fighta-Bommer, Chinork Warkopta, Deff Rolla Battle Fortress, Kill Krusha
Link: https://www.warhammer-community.com/wp-content/uploads/2023/07/ymEVVaoU5ZRJoU8N.pdf

What do you really need out of all those to play orks?
1) Index: Orks, because all the rules are in there. Dat's it.


Odd, difficult and messed up rules, aka the "talk to your opponent first"-list:
(Last update: 2023-08-08)

1) It's unclear how many slots Thrakka and Makari take in a battlewagon. The assumption is that both models combined are 18 slots so you can fit a retinue of 2 MANz, but many people (rightfully) disagree.
2) SJD can shoot after using the shokk tunnel, due to models being set up counting as having made a normal move.
3) Mortal wounds from the pain boyz' ability do not have precision
4) You can use 'ere we go on units in reserves, and boyz/kommandoz before they are jumped by a weirdboy/Snikrot

If you disagree with any of these interpretations, please discuss them in the YMDC subforum or shoot me a message to a relevant discussion.

Due to the large amount of work it requires multiple times a year and because I no longer want to support the people running dakkadakka.com with content I create, there will be no more tier lists for orks.
If you have questions about this, please contact me via PM.

This message was edited 5 times. Last update was at 2023/08/08 08:17:53


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pt
Feral Wildboy with Simple Club




Point's are out:
https://www.warhammer-community.com/wp-content/uploads/2023/06/oF1iWIkNsvlUHByM.pdf
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I just noticed you can have units of 2 MANz.

So Thrakka can ride a BW with Makari and a unit of two MANz.

I've not yet decided whether that is genius or stupid

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

From the tail end of the old thread;

 Afrodactyl wrote:
I think I'd prefer Killsaws getting the anti vehicle treatment over devastating wounds. Trading off an attack compared to the PK for the ability to threaten every vehicle would be much more worthwhile IMO.

gungo wrote:While I do think the megaMek is awesome.
I don’t think it’s the only leader you want for meganobs…
He’s only 4+ invul to unit from shooting
And reroll 1 to hit shooting
All of which don’t work inside a trukk….

His coolest benefit is the bring back model but meganobs aren’t designed for shooting… and those buffs conflict with detachment and army rules which mostly benefit melee… exploding 6s, +1 str/atk in melee…

I think a warboss in mega armor benefits the meganob more in the trukk man missile.
He gives meganobs +1 to hit in melee making those dual killsaw a reliable 3+ to hit profile…


I think the MegaManz unit is best suited for dumping them on an objective and just being an obnoxious unit to remove.

6 MANz and a KFF MegaMek is 23 T6 2+ wounds with a 4++ against shooting, and puts out a not insignificant amount of shoota fire with rerolled 1s to clear away chaff infantry with better OC. Anything that tries to fight you for it is getting smacked. You can then start restoring models when you take damage or restore a handful of wounds with the oiler.

That's decently tough to shift regardless of whether you try to shoot them off or fight them.

It's not the killiest unit, but it is pretty hard to shift.


Also, Ghaz is only 235 points including Makari.... He might be usable at that cost.

It looks like you can't take individual models for most units, you buy them in chunks. A fair few units have decimaled points costs when done individually.

This message was edited 3 times. Last update was at 2023/06/16 14:11:38


 
   
Made in pt
Feral Wildboy with Simple Club




 Jidmah wrote:
I just noticed you can have units of 2 MANz.

So Thrakka can ride a BW with Makari and a unit of two MANz.

I've not yet decided whether that is genius or stupid

Actually makari takes a slot too, you don't look you can have bodyguards actually, and the wagon went up to 185 but you can bring every upgrade


Automatically Appended Next Post:
lol 10 nobz + boss is almost the same as 6megnobz + warboss

Yeah i amusing them as distraction

dread 150 a pop ouch


Automatically Appended Next Post:
defkotas are down in price so is the wazboom with all his stuff LOL

anyway, got a game tomorrow, need to get ready catch you guy's later.

This message was edited 3 times. Last update was at 2023/06/16 14:20:55


 
   
Made in us
Dakka Veteran




Colorado Springs

Somebody over there really doesn't like tankbustas. (and the bossbunka, wtf?)
   
Made in us
Longtime Dakkanaut




Meganobs and squighog boys are dirt cheap…

Issues with lethal hits, anti x, and devastating wounds clarified to not trigger other abilities..

Ghaz is fairly cheap and will be really strong until they nerf the trukk.. man missle combo..
Boys are cheap as are Gretchin. Goff pressure looks good for now. Not sure about much else

Lots of fast melee threats and a semi fast durable objective grabber? Dunno if it’s to much points in meganobs/squigriders…

List-
Ghaz/makari
5x pk/shoota meganobs
Trukk

Megaboss
5x pk/shoota meganobs
Trukk

Megamek
5x pk/kombi meganobs
Trukk

Beastboss on squig

Nob on squig
6x squigriders
2x bombsquigs

Nob on squig
6x squig riders
2x bombsquigs

Zodgrod
20 Gretchin/ 2 runtherders

2k points… not the most competitive list but fun.

This message was edited 4 times. Last update was at 2023/06/19 13:08:22


 
   
Made in dk
Longtime Dakkanaut




Danmark

Really? I think the squighogs look really expensive. Maybe they are worth it but they definitely went up in price.


Automatically Appended Next Post:
Oh wow the trukk is 50 points lol

This message was edited 2 times. Last update was at 2023/06/16 14:36:31


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Dakka Veteran




Colorado Springs

Beardedragon wrote:
Really? I think the squighogs look really expensive


Automatically Appended Next Post:
Oh wow the trukk is 50 points lol


They seem on par with the other big, killy units

6 squighogs + Nob = 295
5 MANZ + MA Mek + Trukk = 315
10 Nobz + boss + Trukk = 350
   
Made in pt
Feral Wildboy with Simple Club




the funny detail is upgrades are free lol
   
Made in dk
Longtime Dakkanaut




Danmark

Forceride wrote:
the funny detail is upgrades are free lol


yes at first glace i was like: This gak is expensive. But its not really more expensive (not necessarily at least..)

Personally i dont like that its already dictated that you almost SHOULD take all the wargear options, simply to not "waste" your points. Also if im not mistaken, you cant take 7 nobz, you have to take 5 or 10. well you can but you still pay for them (i think).

Like you wanna use a battlewagon to transport infantry, as many as you can, but if you dont take the kill kannon, you are paying 180 points for a wagon and waste points. so its a weird rule.

If you already intend to take all the weapons upgrades, you probably arent paying more than what you have to.

This message was edited 1 time. Last update was at 2023/06/16 14:47:44


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






From the rules commentary:

"A repositioned unit counts as having made a Normal move in the
phase in which it is set back up."

So SJD actually CAN shoot after tunneling. Awesome!

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark

 Jidmah wrote:
From the rules commentary:

"A repositioned unit counts as having made a Normal move in the
phase in which it is set back up."

So SJD actually CAN shoot after tunneling. Awesome!


thats amazing.

Despite having like 12-13k points worth of orks, i only have 1 runtherd.. now i have to make effing runtherds..

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Longtime Dakkanaut




Beardedragon wrote:
Really? I think the squighogs look really expensive. Maybe they are worth it but they definitely went up in price.


Automatically Appended Next Post:
Oh wow the trukk is 50 points lol


Unit size of 6 w 1 nob.. and beastboss on squig in range (2 free bomb squigs so lots of mortals)
Each squigrider is 7atks on Waagh w exploding 6s (hitting on 2s w nob)
Squigboss reroll charge range and it cant be modified so extremely reliable
Reliable wounding w lance, anti everything.. (and nob is brutal w Hwkc enhancement)
Thier only issue is t7, 4+ 5+++ 3w isn’t really durable (5++ during Waagh)
Doing 2 squads of this is 98atks not counting beastboss on squig..should be able to clear through most chaff quickly.

Beastsnaggas in general are brutal this addition.

This message was edited 2 times. Last update was at 2023/06/19 13:10:00


 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Italy

 Jidmah wrote:
From the rules commentary:

"A repositioned unit counts as having made a Normal move in the
phase in which it is set back up."

So SJD actually CAN shoot after tunneling. Awesome!

Nice! I need to get to work on my 2nd one.

Glad to see Lootas and Trukks are cheaper.
   
Made in pt
Feral Wildboy with Simple Club




https://www.warhammer-community.com/wp-content/uploads/2023/06/KBvH5h3oY5QREpmG.pdf

small faq i guess, still reading
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Beardedragon wrote:
Forceride wrote:
the funny detail is upgrades are free lol


yes at first glace i was like: This gak is expensive. But its not really more expensive (not necessarily at least..)

Personally i dont like that its already dictated that you almost SHOULD take all the wargear options, simply to not "waste" your points. Also if im not mistaken, you cant take 7 nobz, you have to take 5 or 10. well you can but you still pay for them (i think).

At least I know what I'll be doing with all the extra tank bustas I have. They'll go back to join the boyz they used to share a sprue with

Free rokkits without heavy restrictions are something I have wished for ever since starting orks.

Like you wanna use a battlewagon to transport infantry, as many as you can, but if you dont take the kill kannon, you are paying 180 points for a wagon and waste points. so its a weird rule.

If you already intend to take all the weapons upgrades, you probably arent paying more than what you have to.


I have played PL crusade for most of 9th, free upgrades really doesn't have any positive or negative effect, you just have less barebone units running around.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Regular Dakkanaut




5 tankbustas are the same points as 5 devastators... well...
Lootas seem okish at 11 pts per model. I'm very doubtful about most of our small characters; 5 sm scouts are 75 points and will basically kill 1 oddboy per turn while being rather hard to shift since we lack reliable ranged killing power or need it to bring down tanks. Deffdread seems expensive in comparison to naut.


   
Made in gb
[DCM]
Lone Wolf Sentinel Pilot





Leicester, UK

Supa-Cybork Body enhancement (4+ fnp) looks better value the bigger the model; it's a flat 15pts even if you put it on a stompa.

My painting and modeling blog:

PaddyMick's Paintshop: Alternative 40K Armies

 
   
Made in pt
Feral Wildboy with Simple Club




 PaddyMick wrote:
Supa-Cybork Body enhancement (4+ fnp) looks better value the bigger the model; it's a flat 15pts even if you put it on a stompa.


sry mate:

Only Characters can be given
Enhancements and your army
cannot include more than three
Enhancements in total. No unit can
have more than one Enhancement
and each Enhancement included
in your army must be unique.
Epic Heroes cannot be given any
Enhancements. Your army cannot
include the same Epic Hero more
than once.


Automatically Appended Next Post:
I also think unit sizes are locked with point's

You take either 10 or 20 boyz, no more no less, i point at the meganobz example.

things are getting really weird..

This message was edited 2 times. Last update was at 2023/06/16 15:56:23


 
   
Made in us
Smokin' Skorcha Driver






So our stompa is 800pts but the wraithknight which everyone was saying actually needed to be 800 pts to be balanced is less than half that...nice

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Dakka Veteran




Colorado Springs

Cheap Trukks and Loota spam. 5th edition is back on the menu boyz
   
Made in ca
Gargantuan Gargant






Seeing the points today was a pretty big surprise for me, since I guess GW is going the AoS route now for 40k. I suppose some of the writing was on the wall with how they formatted the weapons options being fixed and that's why things looked kinda janky for a lot of units. Mixed feelings on my part because I feel GW doesn't do a great job handling the nuance of pricing built in for units with lots of options but we'll see how things go for now.

Glad to see Ghaz went down in price, I think people also need to remember Makari is part of his unit now as well.

Flash Gitz at 19ppm looks real solid, especially at their current profile. I feel like a brick of ten with Badrukk will be a strong go-to point for dakka lovers everywhere until we get more detachments.

Disappointed the Stompa is 800 points (dammit GW, why you do this), Killa Kanz also feel pricier than they should be, as well as Deff Dreads.

Also, cool beans about SJD being able to do what they're supposed to do, though I guess their role now is character assassin rather than anti-tank.

Will write more thoughts when I have time, but it seems like we got off a lot better compared to some factions like Ad Mech, though we'll have to keep an eye out for rising stars like Tau and Eldar.
   
Made in ca
Mekboy Hammerin' Somethin'





Sedona, Arizona

 JohnU wrote:
Somebody over there really doesn't like tankbustas. (and the bossbunka, wtf?)


I assume it's because you could stuff the bunka with shooty units and then use a mek to have a firing base that put down a withering hail of heavy weapons fire and was surprisingly hard to remove?

Or am I interpreting that wrong.

   
Made in us
Smokin' Skorcha Driver






Ya flash gitz and lootas seem like the clear winners for me which is great since flash gitz are my favorite unit in the army. Gonna have to find some pirate ship stl files that work for battlewagons to print out lol.

On a serious note though having zero customization is a massive turn off imo. Hopefully its just a temporary thing because if this is just the new normal going forward Idk I might have to just move on from 40k.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in au
Battlewagon Driver with Charged Engine





 morganfreeman wrote:
 JohnU wrote:
Somebody over there really doesn't like tankbustas. (and the bossbunka, wtf?)


I assume it's because you could stuff the bunka with shooty units and then use a mek to have a firing base that put down a withering hail of heavy weapons fire and was surprisingly hard to remove?

Or am I interpreting that wrong.


And keep the bunka around for longer by constantly healing it. Yeah I think you're right. Issue is most weapons you want in it want to be within 24 inchs ya know?

Bit bummed by the stompa's cost, going to be running numbers, see if it or the nauts have a place in regards to durability and output. Glad the mek is only 45 points though, good and cheap for his potential buffs.
   
Made in fr
Grovelin' Grot





Not sure to understand well:

Does the rule ’Ere We Go of the squigboss apply to himself to reroll charges ?

This message was edited 1 time. Last update was at 2023/06/16 19:37:30


 
   
Made in dk
Longtime Dakkanaut




Danmark

Are there any rules that prevents me from using the same psychic power twice, on two different units?

Like 2 units of boys with 2 weirdboys, tellyporting both units?

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in fi
Locked in the Tower of Amareo





Beardedragon wrote:
Are there any rules that prevents me from using the same psychic power twice, on two different units?

Like 2 units of boys with 2 weirdboys, tellyporting both units?


Universal rule, no. It's up to datasheet. Weirdboy one, like blood angel librarian dreadnought, farseer's fate dice counts as 6 spell etc specifically says ONE X from your army.

So in this case yes.

Other spells different. Need to check rule itself.

This message was edited 1 time. Last update was at 2023/06/16 19:47:01


2024 painted/bought: 109/109 
   
Made in dk
Fresh-Faced New User




 thori wrote:
Not sure to understand well:

Does the rule ’Ere We Go of the squigboss apply to himself to reroll charges ?


yes, he is a beast snagga, and he is within 6" of him self
   
 
Forum Index » 40K General Discussion
Go to: