Some important points about Mordheim:
-Multiple attacks are good -Armor isn't worth it, especially starting out -Weight of numbers tends to win out -Always max your heroes for wyrdstone searching -Henchmen are expendable
Keep these in mind and review the following list:
+Captain - 80gc(60 base cost) -Dagger 0 -Sword 10 -Bow 10
+Champion - 55gc (35 base cost) -Dagger 0 -Sword 10 -Bow 10
+Champion - 55gc (35 base cost) -Dagger 0 -Sword 10 -Bow 10
+Youngblood - 18gc (15 base cost) -Dagger 0 -Hammer 3
+Youngblood - 17gc (15 base cost) -Dagger 0 -Dagger 2
Henchman Group 1
+Warrior - 28gc (25 base cost) -Dagger 0 -Hammer 3
+Warrior - 28gc (25 base cost) -Dagger 0 -Hammer 3
Henchman Group 2
+Swordsman - 45gc (35 base cost) -Dagger 0 -Sword 10
+Swordsman - 45gc (35 base cost) -Dagger 0 -Sword 10
Henchmen Group 3
+Marksman - 43gc (25 base cost) -Dagger 0 -Hammer 3 -Longbow 15
+Marksman - 43gc (25 base cost) -Dagger 0 -Hammer 3 -Longbow 15
+Marksman - 43gc (25 base cost) -Dagger 0 -Hammer 3 -Longbow 15
Total: 500 gc
Now you have 12 members to start, which is pretty solid. You have 6 shooters, including 3 Marksmen with that tasty BS4 and longbows for extra range, and 3 shooting heroes that should get the Quick Shot skill as soon as possible. You have 2 Youngbloods, which will help with the all-important wyrdstone searches and grow into formidable fighters more quickly than you realize. And instead of a bunch of Warriors with swords, you have a unit of Swordsmen that reroll misses and start at WS4, and a unit of expendable Henchmen with hammers.
Henchmen die 33% of the time after they're knocked out of action, so don't invest a lot of gold in them. If you like Halberds, wait until you get an extra attack on the Warriors' profile and then pick some up. You can also consider adding a Marksman with a blunderbuss once you have some gcs to spare.
Note that all your warband members (including Marksmen) now have 2 attacks in close combat, which is worth much more than a shield that's ignored by crits and the easy-to-attain S4. You ideally don't want your heroes and Marksmen getting stuck in, but they will be called upon to fight sometimes, and you don't want to be rolling a single die in h2h.
If you want to load up on armor and weaponry for theme, so be it. But this would be a more competitive list. Hope that helps!
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