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![[Post New]](/s/i/i.gif) 2013/05/15 22:55:48
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Mysterious Techpriest
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BaronIveagh wrote:
Rules for shooting someone with a flare gun? (FFS! That's one right up the there with the idiotic pen that was so bad as to be mentioned in Only War's TVTropes entry.
Several pages of random tables????
you can make it Toxic too, since it's low tech
and I don't like the tables either, I wish they had gone for a point buy system
@H.B.M.C
are vehicles going to be in the enemys book? or is that a secret?
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![[Post New]](/s/i/i.gif) 2013/05/15 23:02:23
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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NDA, so I can't tell you. Sorry.
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![[Post New]](/s/i/i.gif) 2013/05/16 00:33:33
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Lord of the Fleet
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H.B.M.C. wrote:
Because the rules are for living mounts. There are no non-living mounts in this.
Combat bikes intro-ed in the GM kit adventure do not work well with the vehicle rules. They work better (ie more realistically) with the Rough Rider rules, but still not very well. Rough Riders can, after all, be mounted on bikes etc as well as horses.
That said, when did DKoK horses lose the extensive cybernetics that would have given them the machine trait? Is this a new thing I missed at some point?
There's just too much gear that gets mentioned without getting statted. The most jarring of these is the Anti-aircraft training doctrine: They're all about anti-aircraft, particularly hydras and fixed AA positions, but there IS NOT A SINGLE ANTI-AIRCRAFT WEAPON STATTED YET FOR THE GAME. (Unless you count the HK missile, technically). So they get +10 (wow) BS against flyers.
Neither 'Guerrilla' regiments nor the scout specialization get the skills to set any kind of traps, despite the 'guerrilla' description being all about how they're masters of asymmetrical warfare, of which, planting explosives is even more important than a good ambush. Tech Use or at least Survival should have been a basic skill (since demolitions got folded into tech use).
Despite the mass of IG artillery in fluff, artillery units get to select between mortars (something that every single other IG regiment has) or a single bassie, despite the flavor text all over the place promising deathstrike missiles or at least a damn Griffin. Worse, to take the Forward Observers doctrine, one of the more fundamental elements to any artillery battery, they pretty much max out their BPs unless they take one of the more extreme disadvantages.
Also: a book called Hammer of the Emperor without tanks makes as much sense as a book called Mark of the Xenos being mostly about Chaos.
Oh, Wait.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2013/05/16 01:45:56
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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BaronIveagh wrote:Combat bikes intro-ed in the GM kit adventure do not work well with the vehicle rules.
Howso?
Maybe Kan's the better person to ask of this, but has there ever been a RR regiment mounted on bikes? I've yet to come across one.
BaronIveagh wrote:There's just too much gear that gets mentioned without getting statted. The most jarring of these is the Anti-aircraft training doctrine: They're all about anti-aircraft, particularly hydras and fixed AA positions, but there IS NOT A SINGLE ANTI-AIRCRAFT WEAPON STATTED YET FOR THE GAME. (Unless you count the HK missile, technically). So they get +10 (wow) BS against flyers.
And? It's called future proofing. There aren't any aircraft in the game at the moment. There could be in the future (I don't know if they will, but I hope they would). So they put things like this in now and when/if aircraft rules come about these sorts of options will come into their own. It certainly doesn't warrant an ALLCAPS over reaction. Get a grip Baron.
BaronIveagh wrote:Despite the mass of IG artillery in fluff, artillery units get to select between mortars (something that every single other IG regiment has) or a single bassie, despite the flavor text all over the place promising deathstrike missiles or at least a damn Griffin. Worse, to take the Forward Observers doctrine, one of the more fundamental elements to any artillery battery, they pretty much max out their BPs unless they take one of the more extreme disadvantages.
See the above. You seem to be under the impression that because there aren't rules for it right now that there will never be rules.
BaronIveagh wrote:Also: a book called Hammer of the Emperor without tanks makes as much sense as a book called Mark of the Xenos being mostly about Chaos.
Oh not this tripe again. There are more alien entries in MoX (33) than there are Chaos ones (15). Furthermore the book is the bestiary for Deathwatch, a setting that has three major antagonists: Tau, Tyranids and Chaos. It wasn't "mostly" about Chaos.
And in any case. It's not an oversight. An oversight would imply that they made the book and went "Whoops! We forgot to put vehicles in here! Oh the noes!" which obviously didn't happen.
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![[Post New]](/s/i/i.gif) 2013/05/16 02:48:26
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Lord of the Fleet
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H.B.M.C. wrote:
Maybe Kan's the better person to ask of this, but has there ever been a RR regiment mounted on bikes? I've yet to come across one.
Off the top of my head, Rough Riders of the Nusquan 1st use Bikes in The Last Ditch instead of live mounts.
H.B.M.C. wrote:
And? It's called future proofing. There aren't any aircraft in the game at the moment. There could be in the future (I don't know if they will, but I hope they would). So they put things like this in now and when/if aircraft rules come about these sorts of options will come into their own. It certainly doesn't warrant an ALLCAPS over reaction. Get a grip Baron.
Sadly, my money is on them not. Aircraft rules are already in Rogue Trader for this game system, including things like Valkyrie Skytalons (and possibly regular valks but I'm not entirely sure on that one, I'd have to check.) Unless there's an 'armory' book in the near future like Inquisitor's Handbook, I have a lot of doubts about us getting anything resembling a full IG weapon catalog, particularly with that god-awful random pattern stat table in the back of the book. Anyone mention to the Max that IG vehicles come in different patterns too, or was that random table too large for the page count?
H.B.M.C. wrote:
See the above. You seem to be under the impression that because there aren't rules for it right now that there will never be rules.
My assumption is that GW is going to feth this up somehow. Sadly, given everything else going on, this is not a far fetched assumption. Further, you fail to address the second issue, of the fact that to take doctrines that are so absurdly basic to an artillery unit that I'm surprised they ARE a doctrine, you have to effectively max out your build points and left unable to do anything else.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2013/05/16 03:38:34
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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BaronIveagh wrote: H.B.M.C. wrote:
Maybe Kan's the better person to ask of this, but has there ever been a RR regiment mounted on bikes? I've yet to come across one.
Off the top of my head, Rough Riders of the Nusquan 1st use Bikes in The Last Ditch instead of live mounts.
It's probably "off the top of your head" because the " The Last Ditch" was published last year.
Prior to that; I've got practically nothing mentioning very specific regiments using bikes rather than live animals. I can dig up a White Dwarf with lizard cavalry, we have the Tallarn utilizing the Mukaali cavalry and other various examples of "exotic mounts".
When it comes down to it: Bikes likely aren't associated too often with the Imperial Guard simply because the Astartes are commonly associated with them.
H.B.M.C. wrote:
And? It's called future proofing. There aren't any aircraft in the game at the moment. There could be in the future (I don't know if they will, but I hope they would). So they put things like this in now and when/if aircraft rules come about these sorts of options will come into their own. It certainly doesn't warrant an ALLCAPS over reaction. Get a grip Baron.
Sadly, my money is on them not. Aircraft rules are already in Rogue Trader for this game system, including things like Valkyrie Skytalons (and possibly regular valks but I'm not entirely sure on that one, I'd have to check.) Unless there's an 'armory' book in the near future like Inquisitor's Handbook, I have a lot of doubts about us getting anything resembling a full IG weapon catalog, particularly with that god-awful random pattern stat table in the back of the book. Anyone mention to the Max that IG vehicles come in different patterns too, or was that random table too large for the page count?
I haven't seen the table yet, but what "patterns" are we referring to here? Most "pattern" differences are purely cosmetic. There's some examples of "patterns" being associated with specific worlds/loadouts but those mostly tend to be holdover pieces of fluff.
H.B.M.C. wrote:
See the above. You seem to be under the impression that because there aren't rules for it right now that there will never be rules.
My assumption is that GW is going to feth this up somehow. Sadly, given everything else going on, this is not a far fetched assumption. Further, you fail to address the second issue, of the fact that to take doctrines that are so absurdly basic to an artillery unit that I'm surprised they ARE a doctrine, you have to effectively max out your build points and left unable to do anything else.
Did you ever think that's kind of the point?
If someone is being trained as part of an artillery unit; they're not necessarily going to be well trained in areas outside of that.
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![[Post New]](/s/i/i.gif) 2013/05/16 08:46:16
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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BaronIveagh wrote:[Also: a book called Hammer of the Emperor without tanks makes as much sense as a book called Mark of the Xenos being mostly about Chaos.
The Imperial Guard as a whole is the hammer of the Emperor, hence the title..
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2013/05/16 12:40:30
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Mysterious Techpriest
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BaronIveagh wrote:
Sadly, my money is on them not. Aircraft rules are already in Rogue Trader for this game system, including things like Valkyrie Skytalons (and possibly regular valks but I'm not entirely sure on that one, I'd have to check.) Unless there's an 'armory' book in the near future like Inquisitor's Handbook, I have a lot of doubts about us getting anything resembling a full IG weapon catalog, particularly with that god-awful random pattern stat table in the back of the book. Anyone mention to the Max that IG vehicles come in different patterns too, or was that random table too large for the page count?
This is the Only War Inquisitor's Handbook IIRC
And we'll more than likely get more Aeronautica stuff, either in a Pre-made adventure or in another book, saying we won't get them just because they're in RT is like saying we won't get more DE since it's in the BC core book.
BaronIveagh wrote:Further, you fail to address the second issue, of the fact that to take doctrines that are so absurdly basic to an artillery unit that I'm surprised they ARE a doctrine, you have to effectively max out your build points and left unable to do anything else.
Despite the mass of IG artillery in fluff, artillery units get to select between mortars (something that every single other IG regiment has) or a single bassie, despite the flavor text all over the place promising deathstrike missiles or at least a damn Griffin. Worse, to take the Forward Observers doctrine, one of the more fundamental elements to any artillery battery, they pretty much max out their BPs unless they take one of the more extreme disadvantages.
http://www.youtube.com/watch?v=wCXqcBpURZE
I don't see them doing much else than firing the gun, That's what an Artillery regiment is for, punding stuff into dust from a long way away
BaronIveagh wrote:Also: a book called Hammer of the Emperor without tanks makes as much sense as a book called Mark of the Xenos being mostly about Chaos.
The Imperial guard IS the Hammer of the Emperor...
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![[Post New]](/s/i/i.gif) 2013/05/16 14:31:25
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Lord of the Fleet
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Kanluwen wrote:
It's probably "off the top of your head" because the "The Last Ditch" was published last year.
Probably. I'm more likely to remember things I've read recently.
Kanluwen wrote:
Prior to that; I've got practically nothing mentioning very specific regiments using bikes rather than live animals. I can dig up a White Dwarf with lizard cavalry, we have the Tallarn utilizing the Mukaali cavalry and other various examples of "exotic mounts".
When it comes down to it: Bikes likely aren't associated too often with the Imperial Guard simply because the Astartes are commonly associated with them.
You're right about specific regiments, I just did a quick perusal and can't find anything between the Nusquan 1st last year and 1st Ed Cadians (with jetbike commissars), though Rough Riders using bikes do get mentioned, there's nothing specific.
Kanluwen wrote:
I haven't seen the table yet, but what "patterns" are we referring to here? Most "pattern" differences are purely cosmetic. There's some examples of "patterns" being associated with specific worlds/loadouts but those mostly tend to be holdover pieces of fluff.
In the RPGs, in general, so far, individual pattern's have had their own stat write ups (with different abilities and bonuses), so the difference has not been 'purely cosmetic'. However, rather than write up the remaining canon patterns (thus far anyway) you roll on several tables to generate a pattern. This is the same approach that led to some of the more absurdly broken issues that plagued Stars of Inequity's Archeotech and Xenotech tables. (Stupidly powerful ship weapons and invincible armor that ignore weapon pen values being the most irritating).
The ranged table in particular has some results that are just disgusting when applied to heavy and tank weapons.
Kanluwen wrote:
If someone is being trained as part of an artillery unit; they're not necessarily going to be well trained in areas outside of that.
The problem is that the doctrines also cover things like logistics bonuses to get ammunition and fuel for the artillery piece, the use of forward observers, AA fire, etc. Things that are not really training but are key to the survival and operation of an artillery battery.
BrookM wrote:The Imperial Guard as a whole is the hammer of the Emperor, hence the title..
Specifically the armored companies of the Imperial Guard, which is why HBMC didn't say anything. You're right though, it's come to mean the whole IG ( AC are now 'The Emperor's Fist', iirc), so I concede the point.
FM Ninja 048 wrote:
This is the Only War Inquisitor's Handbook IIRC
Not even close. Inq Hand was 400 odd pages or so, as was Into the Storm. This thing is barely 140.
FM Ninja 048 wrote:
I don't see them doing much else than firing the gun, That's what an Artillery regiment is for, punding stuff into dust from a long way away
There's a FO at the other end that tells them where to shoot. There's a whole tag team of guys that bring up supplies and ammo for the guns. There are likely AA guys sitting around making sure the artillery park does not get bombed and sentries and heavy weapons to make sure that they don't get bushwacked by enemies infiltrating behind the lines. Artillery like Griffons and Medusas and thudd guns are fairly short range compared to bassies, so 'a long way away' isn't very long, actually, particularly the griffon, as it provides close fire support for advancing infantry and AC companies, as of IA 1 2nd Ed.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2013/05/16 14:42:50
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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400 odd pages? They were the 244 (ish) page books. The 'double size' ones, like Jericho Reach. 400 page is core rulebook size.
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![[Post New]](/s/i/i.gif) 2013/05/16 14:43:10
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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BaronIveagh wrote:Not even close. Inq Hand was 400 odd pages or so, as was Into the Storm. This thing is barely 140.
Inquisitors Handbook has 255, Hammer of the Emperor 142. Despite page number disparity or whatever, it is still the Only War shop book, just like the Handbook and Into The Storm are for Dark Heresy and Rogue Trader respectively.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2013/05/16 16:45:04
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Lord of the Fleet
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BrookM wrote:Despite page number disparity or whatever, it is still the Only War shop book, just like the Handbook and Into The Storm are for Dark Heresy and Rogue Trader respectively.
If that is the case, that's pathetic. Max seriously think that random tables make up for that sort of size difference, or did they feel we were getting too much for our money?
And please, by all means, continue to not address any of the real issues I bring up.
The Book's Cons:
It's too short for what it's supposed to do and it's cost.
It lacks stats for several pieces of gear that it gives units,
It contains yet another god-awful, broken, several page long random item generator.
It still lacks the vehicles and options that were missing from the first book.
The 'prestige classes' it adds feel tacked on and have at least one very poorly balanced option.
That famous units were held back to sell this book. (Blatantly obvious when you notice that Steel Legion for flopped for DKoK in Final Testament during production.)
The fact that certain famous units and home worlds were impossible with RAW becomes glaringly obvious with the amount of cheating that goes on in the famous unit section to get the units under 12 points.)
Poor Editing (I spotted two instead of too or to in places, among others.)
Poor design decisions causing certain units and classes to be missing key skills.
The Book's Pros:
9-70 got reprinted from Dark Heresy,
Riper Pistol got reprinted from Rogue Trader.
Decent mix of new artwork.
Addition of Artillery Battery and more Elysian gear.
Verdict: Found Wanting.
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This message was edited 2 times. Last update was at 2013/05/16 17:14:58
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2013/05/16 17:14:30
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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BaronIveagh wrote: BrookM wrote:Despite page number disparity or whatever, it is still the Only War shop book, just like the Handbook and Into The Storm are for Dark Heresy and Rogue Trader respectively.
If that is the case, that's pathetic. Max seriously think that random tables make up for that sort of size difference, or did they feel we were getting too much for our money?
You may want to take a step back and calm down a bit, you are being very passionate about this.
I personally feel that I get what I paid for, yes, vehicles are absent, but chances are we will be treated to a book full of them somewhere down the line. But hey, hello? Did you read it? Even without the vehicles, I got what I wanted and what I expected when I put down money for this: More regiments to choose from (Except the Tanith, feth those losers), more options for building regiments of my own, some extra kit options, more advanced careers, more skills, more orders and hey, a quick system for those who want to gak out their own patterns of equipment because they need to be precious and unique snowflakes.
So yeah, if you're this disappointed with an excellent addition to the range, you may want to stop buying more books now, lest you get really disappointed with the future books.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2013/05/16 17:25:09
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Lord of the Fleet
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BrookM wrote: Even without the vehicles, I got what I wanted and what I expected when I put down money for this: More regiments to choose from (Except the Tanith, feth those losers), more options for building regiments of my own, some extra kit options, more advanced careers, more skills, more orders and hey, a quick system for those who want to gak out their own patterns of equipment because they need to be precious and unique snowflakes.
What I ordered was a Mars Pattern Warhound.
What I got in the mail was an Epic Mars Pattern Warhound.
For the same price.
I am not amused.
While the book does have it's good points, they are few and far between, and largely contrived specifically to sell the book rather than to provide a quality product. I don't blame the authors, all of these issues are design decisions.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2013/05/16 22:15:45
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I've seen endless praise for it on the official forums. As usual Baron, you're overreacting. Amazingly.
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![[Post New]](/s/i/i.gif) 2013/05/16 23:44:30
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Lord of the Fleet
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H.B.M.C. wrote:I've seen endless praise for it on the official forums. As usual Baron, you're overreacting. Amazingly.
There are, by my count, two pages of threads since it came out, in the official forums, and quite a few of the issues that I posted about are being brought up. More of them will probably come up as players begin playing around with certain combinations and start messing with the tables.
My favorite is the very polite but confused thread about the non-statted gear. We'll issue you track guards, but won't tel you what they do in this game.
Further, several of those singing it's praises are long time FFG partisans or testers like millandson.
Anyway, it's time to write my review. This likely will not be one of the prettier ones.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2013/05/17 00:49:17
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Fine, whatever Baron. You’re taking this book like it’s some sort of calculated insult directed specifically at you, and refusing to listen to any positions that run opposite to yours. Some of your criticisms ( “Why isn’t it 250 pages?” “Why doesn’t have tanks?”) aren’t really criticisms of the book itself, and more just you stating what you want. Can’t criticise something for not doing what it never intended to do in the first place. Anyway, this bickering is pointless, and I presume so too will be your review.
In other news, my copy of the book finally shipped.
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![[Post New]](/s/i/i.gif) 2013/05/17 01:21:32
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Lord of the Fleet
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H.B.M.C. wrote:Anyway, this bickering is pointless, and I presume so too will be your review.
It wouldn't be the first review of mine you've called that.
But not nearly so pointless as issuing gear that you don't bother to give stats for.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2013/05/17 01:34:30
Subject: Re:[40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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[MOD]
Otiose in a Niche
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Gentlemen feel free to disagree, but remain polite.
It's Dakka Dakka, not Drama Drama.
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![[Post New]](/s/i/i.gif) 2013/05/17 01:55:29
Subject: Re:[40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Revving Ravenwing Biker
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Kid_Kyoto wrote:Gentlemen feel free to disagree, but remain polite.
It's Dakka Dakka, not Drama Drama.
Oh... so close to becoming sigged... well played
To be honest, I am finding the banter revealing.
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![[Post New]](/s/i/i.gif) 2013/05/17 03:06:10
Subject: Re:[40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Lord of the Fleet
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Kid_Kyoto wrote:Gentlemen feel free to disagree, but remain polite.
It's Dakka Dakka, not Drama Drama.
That's a statement I shan't touch with a ten foot retractable Rod of Seven Parts.
And, HBMC, when paying the same rate I did for a 250 page book and finding out it's 140 pages long when it arrives, I have a right to be irritated and ask why it was not 250 pages like all the other books of it's type in this series of games, at that price. I also have the right to take FFG to task for leaving out key items and making otherwise poor design decisions.
I might point out my 'why no vehicles' question is linked directly to the book being shorter, since they would logically be part of the missing content,.
As far as not 'refusing to listen to any positions that run opposite to yours' you have not offered any other than a rather vague 'pay no attention to the man behind the curtain' position. You've deflected more issues than you've addressed.
Why are there so many unstatted pieces of gear in this? As a GM I should be able to read what they do before I hand them to the players to engage in rule molestation with. I hate having to invoke Rule 0 (because I'm the GM and I say so), but this could lead to me being in that position.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2013/05/17 07:17:24
Subject: [40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Drop Trooper with Demo Charge
Stouffville ON, Canada
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Honestly I bought the book from my local game store the other day and I got to say I'm glad for what I paid for, someone said earlier "Hammer of the Emperor" doesn't mean vehicles it refers to the nickname of what the Imperial Guard is to the IOM. My only two gripes I got is why they maid the Death Riders a seperate regiment and not putting notes of changes to the exsisting regiments in regards to the new "detriments or whatever they called it"
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Astra Militarum Armoured Division, Cadian 2505th
5000pts
Militarum Tempestus 22nd Thetoid Gryphonnes
2000pts
Behemoid Undercult
500pts
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![[Post New]](/s/i/i.gif) 2013/05/17 09:07:08
Subject: Re:[40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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BaronIveagh wrote:And, HBMC, when paying the same rate I did for a 250 page book and finding out it's 140 pages long when it arrives, I have a right to be irritated and ask why it was not 250 pages like all the other books of it's type in this series of games, at that price. I also have the right to take FFG to task for leaving out key items and making otherwise poor design decisions. 1. You're completely wrong about "missing content". There's nothing "missing". There is only what's in the book, and what you wanted to be in the book. As I said right at the start of this, that's not an oversight, that's just you wanting something different to what is in the book. I wanted expanded specialities for the Salamanders, White Scars, Raven Guard and Iron Hands in Honour the Chapter, but they weren't there. That's not an oversight though. They're not "missing". Please learn the difference. 2. Same price? Into The Storm - US$49.95 Rites of Battle - US$49.95 Jericho Reach - US$49.95 Hammer of the Emperor - US$39.95 So what are you talking about?
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This message was edited 1 time. Last update was at 2013/05/17 09:08:37
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![[Post New]](/s/i/i.gif) 2013/05/17 13:06:06
Subject: Re:[40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Lord of the Fleet
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H.B.M.C. wrote: BaronIveagh wrote:And, HBMC, when paying the same rate I did for a 250 page book and finding out it's 140 pages long when it arrives, I have a right to be irritated and ask why it was not 250 pages like all the other books of it's type in this series of games, at that price. I also have the right to take FFG to task for leaving out key items and making otherwise poor design decisions.
1. You're completely wrong about "missing content". There's nothing "missing". There is only what's in the book, and what you wanted to be in the book. As I said right at the start of this, that's not an oversight, that's just you wanting something different to what is in the book. I wanted expanded specialities for the Salamanders, White Scars, Raven Guard and Iron Hands in Honour the Chapter, but they weren't there. That's not an oversight though. They're not "missing". Please learn the difference.
2. Same price?
Into The Storm - US$49.95
Rites of Battle - US$49.95
Jericho Reach - US$49.95
Hammer of the Emperor - US$39.95
So what are you talking about?
Into the Storm and Inquisitor's Handbook were both $39.95 On Release. (I don't buy Deathwatch first hand, I wait to pick them up used.) I do have my receipts.
However, I also see that FFG have raised their prices nearly 20% across the board.
You keep going back to the vehicles not being in (which I admit is a personal issue related to the length of the book and my expectations based on previous releases), and let me again drag you back to the main issue:
Where are the stats for the items IN the book? FFG put a bunch of them in there, and then did not bother to stat them. Where are they?
Followed by:
Why go with the same hideously broken random table system that gave people such grief with Stars of Inequity? I understand adding a feature to create custom patterns, but this is the worst possible way to go about it. The point buy system mentioned earlier is much superior and can be done in the same amount of space.
I understand why the Rough Rider rules don't cover bike RR units (they were simply forgotten about due to being a bit obscure) but leaving out stats for items actually IN the book is just sloppy.
Anyway, review is written and will be up on site as soon as the webmaster shows up to make it publicly viewable.
Edit: http://www.darkreign.org/node/313
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This message was edited 8 times. Last update was at 2013/05/17 17:34:25
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2013/05/23 21:53:27
Subject: Re:[40K RPG] Combined news thread (UPDATE 24/05/13 – New Tome of Excess PDF preview)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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FFG wrote:Slaves to Darkness
A Preview of The Tome of Excess, the Upcoming Black Crusade Supplement
“I worship the gods, and by their favour, I am worshipped in turn.”
–Havastien the Beautiful
In February, we announced the upcoming release of The Tome of Excess, a sinfully indulgent supplement for Black Crusade. This powerful tribute to Slaanesh introduces four new Heretic Archetypes, along with cruel weapons, rules for empowering minions, new Daemon Engines, and more to amplify the rapacious hordes of the Dark Prince. While rules for expanded interactions and social combat allow players of all alignments to seduce their foes, players also gain new ways to use their growing Infamy, plus new dark rituals to curse and entrap enemies. Discover secrets of the Screaming Vortex, such as the Daemons of Contrition, the xenos guardians of the Forbidden Portal, Malignia’s deadly jungles, and more. And in the included adventure, Heretics must best a Pirate Prince of the Ragged Helix in their bid to launch their own Black Crusade!
Now, with the release of The Tome of Excess about a week away, we’re pleased to present a preview from contributing writer Tim Cox. Of all the servants of Chaos, it is perhaps those dedicated to Slaanesh who are most likely to surround themselves with a court of dedicated servants, whether simply to feed the Heretic’s ego, or to aid him in pursuing the debauched pleasures to be found in the Screaming Vortex. As a disciple of the Prince of Excess draws closer to perfection, it is only proper that lesser creatures flock to him, latching themselves to his rising star. Today, Tim discusses Slaanesh’s Minions and their place in The Tome of Excess.
Tim Cox on Minions of Chaos
One of my favourite things about Black Crusade is how different it is from other Warhammer 40,000 Roleplay games, which is reinforced with unique mechanics such as Corruption and Infamy. The unique option for players to take Minions of Chaos stands out for me as a signature of the unique themes of Black Crusade, so when I was offered the chance to expand on the core Minion rules, all I could do was laugh maniacally!
Adherents of Slaanesh have a particular tendency to attract followers, either through sheer personal magnetism or deliberate measures to obtain them, so Minions are a natural fit for The Tome of Excess. The rules for creating Minions in the Black Crusade core rulebook allow for a huge degree of freedom in creating Minions. When starting this project, I knew I wanted to expand players’ options even further, not just in what sort of Minions are possible, but how they are created.
The Tome of Excess introduces both new abilities for Minions and new Talents for Heretics that enhance their Minions. I am particularly excited about two new varieties of Minion—Horde Minions and Superior Minions. Right from the outset, I knew I wanted to give players an option for representing truly numerous followers, such as a cult. The existing rules for Hordes provide a method for a player to command vast numbers of followers without bogging him down in book keeping. As most Black Crusade players know, Hordes possess a Magnitude rather than Wounds value, which is an abstract representation of how much damage it can take. A Horde Minion’s Magnitude is based on the Heretic’s Infamy value, so as he grows in reputation and power, so does his Horde of followers. This represents anything from additional recruits, to the individuals improving through experience, to dark blessings.
While Horde Minions represent numerous, individually weak followers, Superior Minions are quite the opposite. Superior Minions are powerful servants and, unlike other Minions, they can gain and spend experience points to advance, just like a player character. In this way, a Superior Minion increases in power along with the controlling Heretic, and can be a valuable asset even at the highest levels of play. Of course, where Chaos is concerned, nothing is ever simple or safe, and having a Superior Minion entails certain responsibilities and risks that may prove detrimental to a careless or unlucky Heretic.
I think players will also really enjoy the new Talents available to Heretics. These have a number of effects, such as increasing the maximum number of Minions a Heretic can have. A particularly wicked Talent allows Heretics to bend NPCs to their will, transforming them into Minions!
I’m really looking forward to hearing what sorts of interesting new Minions players come up with, and how they fit into the stories of the Screaming Vortex.
Thanks, Tim! Download an except from The Tome of Excess (pdf, 6.4 MB) to learn even more about minions, then prepare yourself; The Tome of Excess arrives on store shelves next week!
Out next week? That sure snuck up on us. This book was a lot of fun to work on, and y'all should enjoy the tentacly goodness that's kept within its pages.
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![[Post New]](/s/i/i.gif) 2013/05/23 22:56:08
Subject: [40K RPG] Combined news thread (UPDATE 24/05/13 – New Tome of Excess PDF preview)
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Lord of the Fleet
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They're getting like GW: "BTW: We're releasing 25 new armies next week. BUY THEM OR ELSE!"
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2013/05/23 23:33:39
Subject: [40K RPG] Combined news thread (UPDATE 24/05/13 – New Tome of Excess PDF preview)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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They really aren’t. If they were like GW we wouldn’t even know this book existed until a week before, and there’d be a version of the book with a dust cover that doubles the price. Automatically Appended Next Post: And in other news, Hammer of the Emperor (of which my contrib copy arrived yesterday!) is now out as a download.
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This message was edited 1 time. Last update was at 2013/05/23 23:39:49
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![[Post New]](/s/i/i.gif) 2013/05/24 01:23:43
Subject: [40K RPG] Combined news thread (UPDATE 24/05/13 – New Tome of Excess PDF preview)
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Ruthless Rafkin
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BaronIveagh wrote:They're getting like GW: " BTW: We're releasing 25 new armies next week. BUY THEM OR ELSE!"
Unlike codices, these books are optional supplements. Heaven forfend that a company gives us additional background and rules options for play.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2013/05/24 15:13:20
Subject: Re:[40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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Servoarm Flailing Magos
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Drama Drama should totally be a subforum here for ranting, flame wars, etc.
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2013/05/24 17:49:49
Subject: Re:[40K RPG] Combined news thread (UPDATE 09/05/13 – New Rogue Trader errata!!!)
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[DCM]
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Balance wrote:
Drama Drama should totally be a subforum here for ranting, flame wars, etc.
That's actually not a bad idea...
You might want to suggest that over in Nuts & Bolts!
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