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Made in us
Longtime Dakkanaut





Ridcully wrote:Err... i don't remember reading that anywhere. It says it moves until it comes into contact with a friendly model or within 1" of an enemy vehicle. Tank Shock!, paragraph 6.


But according to nurglitch, tank ram is not a tank shock, right?

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in au
Shas'la with Pulse Carbine




Tau Player

Regardless of whether Nurglitch is for or against it being a tank shock, i think he/she isn't disagreeing that it's excecuted with many of the same rules. As it doesn't mention any special case of what happens to friendly vehicles, we would simply go off the tank shock procedure. There isn't a 1" rule about getting near vehicles, it's just the regular 'stay 1" away from enemy models' rule we have for the movement phase.

This message was edited 1 time. Last update was at 2009/08/02 07:09:43





 
   
Made in us
Human Auxiliary to the Empire




A ram is merely a inherited form of a Tank Shock!, of which it is a child action, that has had a few of the movement / shooting rules modified. ie: maximum speed requirement, stopping only at contact with enemy vehicle, no shooting et al.
   
Made in us
Hurr! Ogryn Bone 'Ead!






Nurglitch wrote:Actually, yes, the rules do specify a minimum distance:

Ramming, Vehicles, Rulebook, p.69 wrote:Ramming is a special type of tank shock move and is executed the same way, except that the tank must always move at the highest speed it is capable of.


So what is a "tank shock move" and how far must a vehicle move in order to move at its highest speed?

Firstly, a "tank shock move" is the same as a "tank shock" or "tank shock attack":

Tank Shock!, Vehicles, Rulebook, p.68 wrote:To make this kind of attack, first turn the vehicle on the spot in the direction you intended to move it and declare how many inches the vehicle is going to move. The vehicle must move at least at combat speed. Note that because pivoting on the spot does not count as moving, this is not enough for a tank shock.


Secondly:

Tank Shock!, Vehicles, Rulebook, p.68 wrote:Once the vehicle has been 'aimed' and the speed declared, move the vehicle straight forward until it comes into contact with an enemy unit or it reaches the distance declared - no other changes of direction are allowed during a tank shock.


Thirdly:

Vehicles cannot fire weapons when they engage in Ram attacks. It's one of the differences between Tank Shock! and Ramming listed on pl69.

So yes, there is something in the rules about a minimum distance, and no, you cannot back up your Battlewagon to add distance to a ram.

Incidentally, while engaged in a Ramming attack, units other than vehicles are tank shocked as normal, but vehicles are rammed. Since the Deff Rolla specifies Tank Shock and not Ramming, you cannot use it to resolve Ram attacks against vehicles.


Must move full distance if you can, must move at least 6" to be able to Ram... and deff rollers don't work against vehicles. I agree with this man completely!

Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ 
   
Made in us
Dominar






Nurglitch wrote:

Firstly, a "tank shock move" is the same as a "tank shock" or "tank shock attack"

...

Since the Deff Rolla specifies Tank Shock and not Ramming, you cannot use it to resolve Ram attacks against vehicles.


From the BRB: "A Ram is a special type of tank shock move..."

Self-contradiction ftw.

This message was edited 1 time. Last update was at 2009/10/09 00:41:28


 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Lt Lathrop:

Please check the dates on posts you are replying to and if the post is more than several weeks old and you aren't adding anything of tremendous value to the thread, please refrain from dragging old threads up from the grave.

In other words, this thread is being locked due to thread necromancy.


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