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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Turn 1 miscast 3 dice, end magic phase. Turn 2 miscast 3 dice, used puppet to make IF, but forget the spell. Turn 3 miscast 2 dice, used puppet to let him cast a spell [yay dwarves]. Then that wizard died to shooting.

Before I began trying to use warshrines to make my units nastier, it looked something like....


Everything has mark of Slaanesh that can

Sigvald

BSB
fighty hero [greatweapon, helm of many eyes]
Scroll caddy or another fighty hero [tried steed of slaanesh hero with bloodcurdling roar to go with marauder cav, not realizing any old mounted character can be fast cav with a unit]

18 warriors, 2xhw/shield, full command, war banner
18 warriors, halberd/shield, full command, banner of rage
6-7 marauder horsemen, flails, musician sometimes banner too if I actually wanted to try to fight.
5 hounds
5 hounds

trolls or dragon ogres or chaos knights. None seemed to work well, but I really liked the trolls [even more when they had 4 attacks each].


I'm forgetting points, I think I was usually able to squeeze in a unit of like 10 marauders with greatweapons too - one of the luckiest units in my army, probably because I never expected much of it, so it consistently met or exceeded them.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Dwarf High King with New Book of Grudges




United States

Spellbound wrote:
So an army cannot be unlucky, yet not being....USED to leadership tests means I fail them more often? Is there a certain way I should be rolling them?


He's assuming that you're putting you units in position to fail ld tests because you're more accustomed to VC.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

My most common way to lose units is by losing combat by 1.

40k Armies I play:


Glory for Slaanesh!

 
   
 
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