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Made in us
Renegade Kan Killin Orks





San Francisco, CA

Ok, so the plan for the GK Henchmen lists I'm putting together in this post will be for the Loyalist Inquisition agents that have arrived on 88 Tanstar to investigate, and the traitor cult factions within the naval depot. The traitor list will be IG with one or two allied Inquisitors, at least one being a genestealer cult magos [or Patriarch]. The others being chaos cult leaders.)

  • Coteaz Hentchmen List
  • (aiming under 2000pts)
    HQ:
    Coteaz (up to 6 Henchmen units as troops on the force chart.)
    Ordo Xeno =][= with Conversion Beam

    Troops:
    Henchmen Galore!
    -Coteaz Retinue: Mystic, 3x Servitors, a few Acolytes
    -Ordo Xeno Retinue: Mystic, Jokaero, PC Servitor, Psyker (or two), Arco (some dark eldar abomination), and an acolyte or two (to handle the arco)
    -Unit of Death Cultists
    -Unit of acolytes lead by a team of crusaders and a banisher (the lead team recruiting from the local talent)
    (really just the excuse I needed to realy get into modeling the humans. now I can tie the 40K size battle in with the Necromunda size games much easier)

    Some Grey Knights in Reserve. Probably 2 Strike Squads (with teleporters) and one unit of Termis (to confront the Scotsman).

    Elite:
    An assassin or two.

    Fast Attack:
    -The Gunship (=][= space ship - oh yeah!)


  • Naval Depot Traitor List

  • HQ:
    Genestealer Magos (counts-as Inquisitor)
    Chaos Cult Leader (counts-as Inquisitor)
    These two will act as special characters in the "Native" Depot army, deploying in reserves. Once they come out of reserves a dice is rolled to see how many units are traitors. The traitor units flock to the side of their preferred "Inquisitor"; i.e. the traitors must run, during the movement phase, toward either the Magos or the Chaos Preacher.

    The Inquisitors each get their own retinues made up to fit their theme.

    http://www.40kforums.com/vb/content.php/257-Grey-Knight-Tactica

    This message was edited 15 times. Last update was at 2011/08/15 21:01:15


       
    Made in us
    Renegade Kan Killin Orks





    San Francisco, CA

    *edited*

    Stop Trukk Towing
    The boyz of Stop Trukk Towing are da best of lootaz. So dedicated to looting are they that they lost track of da waaagh while looting da field for gubbinz. When the boyz finally looked up there was only one trukk left for dem, and far too many boyz to fit in it. They decided to have a brawl to see who was strong enough for a seat on the last ride outa town. After all da boyz was too tired to fight any more, and with no clear victors, they decided to put their 'eads togever and bash togever another trukk. They were dismayd when they had finished and found themselves with two half finished trukks! So the brightest among them got together and devised a plot to collect the parts they needed to make more trukks and get back to the WAAAAAGH! and they named this plan Stop Trukk Towing.

    ELITE:
    Lootas - Meks

    TROOPS:
    2 Shoota Trukk Boy Mobs

    HEAVY:
    Looted wagons (as they grow)

    This message was edited 7 times. Last update was at 2011/11/08 00:17:52


       
    Made in cn
    Flashy Flashgitz






    China

    only thing I know is that flame templates and blast templates are the way you take care of hordes.

    “We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
    Dwellar Codex; 40k Dwarfs

    “Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
    “I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
    “All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
     
       
    Made in us
    Renegade Kan Killin Orks





    San Francisco, CA

    *EDIT*
    Ordo Gorkamorka

    HQ:
    Big Mek - KFF, PK, Cybork, Grots
    Big Mek - SAG, Cybork, Grots

    ELITE:
    Nobz - Painboy, w/Battle Wagon
    Kommandos - Nob w/PK or Snikrot, Burnas
    Tankbustaz - Nob, Bomb Squigs
    Burna Boyz -
    (swap the tankbustaz for burna boyz if facing foot sloggers)

    TROOPS:
    Dread (w/mek) - 2 DCCW
    Dread (w/mek) - DCCW, Skorcha
    Grots - runtherd w/grot prod (luminen)
    Grots
    'ard Boyz

    FAST:
    Stormboyz - Nob w/PK
    Deff Koptas
    Stormboyz (Mobile Kroot)

    HEAVY:
    Battle Wagon - 'ard Top, Red Paint, Grot Riggers, Armour Plates, Ram or Rolla
    Killa Kanz - KMB, Rokkit, Grotzooka
    Looted Wagon (Looted Sawfish) - Red Paint, Grot Riggers, Stikk Bombs, Ram, Big Shootas, Skorcha

    This message was edited 19 times. Last update was at 2011/11/08 00:23:11


       
    Made in us
    Renegade Kan Killin Orks





    San Francisco, CA

    http://www.inisfail.com/40k3/jervis-ig-tactics.html

    I'll be working out what units will count as using the 3rd edition IG codex and the current Orks codex to make two lists for the Bigtoof runtherd. I'm using the 3rd ed codex for the Command Platoon options. I figure the big boss of a town sized herd would have a few extra goodies, while the other runtherdz in his waaagh would have a fledgling herd. I'll be planning it out so that Uzgrim has the most highly trained grots, so heavy equipment and special weapons and other snazzy upgrades, while his oldest prodigy would have quite well trained grots, but not quite as well equipped as Uzgrim's. The other runtherds in Uzgrims pose would have grots with varied degrees of training, but would be religated to lesser chores around Bigtoof. Something else I must keep in mind, a normal herd has only 30 grots in it, while a platoon can have a hideous number of bodies in it. So the additional bodies in a platoon, if there are more than 30, will have to count as something else from the ork codex. Heavy Weapons squads can count as big gunz. Sentiels can be kanz. easy.

    I plan to model the command groups then A then B squads in that order. Each platoon will grow from the top down.

    So I'll start with the 3rd ed IG list:

    COMMAND PLATOON (Uzgrim's herd)

    **Some of the grots can be modeled as kustomerz of the establishments, too.

    Command Squad
    Creed (Naflug Uzgrim)
    Vet: Standard Bearer
    Vet: Vox Caster
    Vet: Medic
    Vet: Grenade Launcher

    Anti-Tank Support

    Fire Support Squad

    Sentinal Squad
    Kanz

    Special Weapons Squad

    Infantry Platoon A (Boar Toof Dinner)

    Command Squad
    Chenkov (Gorgrub Runtsnagga)
    Banna Waver
    Rare Medicinal Squig Chef
    Radio

    Infantry Squad A
    Head Chef
    Heavy Weapon: Line cooks
    Special Weapon: Grill Cook
    Guardsmen: Kitchen Assistants

    Infantry Squad B
    Host
    Heavy Weapon: Cashiers
    Special Weapon: Musician
    Guardsmen: Waiters

    Infantry Platoon B (Snake Toof Saloon)

    Command Squad
    Al'Rahem (Mugrot Duffang)
    Banna Waver
    Personal Brew Carrier
    Radio

    Infantry Squad A
    Heavy Weapon: Still operators
    Special Weapon: Taste Tester
    Guardsmen: Ingredients gatherers

    Infantry Squad B
    Heavy Weapon: "On tap"
    Special Weapon: "Mixed Drinks"
    Guardsmen: Waiters

    Conscript Platoon (snotlings)
    Conscripts: Busboyz

    Rough Riders (squig Hoppers)
    Boars Toof Livestock and handlers

    Ratlings (pretty straight forward)
    Snakes Toof Lookouts

    Hardened Veterans (super cool awesome grots)
    "tuffa den orks, deez gits are!"

    ... That's all for now, as I'm sure some of you are aware, I'll be editing this post to complete the list and plan further for what I almost certainly will never finish... ;P

    Note to self:

    A:Mugrot Duffang - Da boss over at Da Boars Toof diner.

    B:Lugman Blastanag - Boss of da runt fer da Ordo Gorkamorka.

    C:Gorgrub Runtsnagga - Dis 'ere is da boss when it comes to brewin' da best beer in Bigtoof. Yooz lot can has a taste over at da Snakes Toof pub.

    Note to self: Don't forget about the Renegade Runtherds from the Freebootaz Codex!

    This message was edited 15 times. Last update was at 2011/10/23 04:37:51


       
    Made in us
    Renegade Kan Killin Orks





    San Francisco, CA

    I know I haven't posted on this threat in about 2 months, but I have been editing the previous posts and this post constitutes a new list that will be a Deathwatch SM force. Before I get into the list itself I'd like to explain some of the fluff. As you may well know, 88 Tanstar is home to at least one growing Ork community (Bigtoof) and it's satellite Boar Boyz Snake Bite herd, a naval depot to house the resources for a guard fleet which patrols the area around the Threnos Zone (a mysterious planetary cluster), as well as a small force of Eldar Exodites who are also on 88 Tanstar as a sort of guard. The Space Marines, chosen for deployment on 88 Tanstar, are meant to engage one aspect of the inhabitants of the planet or another. They have been sent to 88 Tanstar because more and more unusual reports have been coming from the Naval Depot, and reports that the ork meks have been delving into their warp weapons (SAG), sending larger and larger ripples through the warp. This, in turn, has resulted in a number of navigational errors in the near by systems. Nothing so crippling as to warrant planetary cleansing, but worth investigating. In addition, an honored Grey Knight brother, lost to the warp, is rumored to have reappeared on 88 Tanstar. He has not made contact with the Imperium but eyewitness descriptions are close enough to warrant their own investigation.

    So, that is sort of the primer for a campaign that I have been working on and this list is to be my fluffy SM force mustered to compete in the campaign and grow as the fight does. As the fluff is full of uncertainty and investigation for the SMs in the beginning they will feature a lot of scouts. The scouts get a fix on who they are up against and send for the rest of the force, who would be sent in, via drop pod, from an orbiting Deathwatch SM Fortress. A Master of the Forge is called upon investigate what these heretical ork meks are up to, while a Librarian who has strong ties to the eldar is asked to lead the efforts to "rescue" the GK.

    With the ork horde and the elite eldar in mind I have gone with some what of a mix between a gun line force and a CC force. I'll ldo the list now and please let me know what you think, what you would add/drop. Also, most everyone that can take a Teleport Homer will to help with the gate of infinity and drop pods.

    HQ:

    -Libby with termy armour, Gate of infinity, Null Zone, Epistolary or Chief Librarian Tigurius (Deathwing)
    -Master of the Fordeg with Conversion Beamer, with a bike

    TROOP:

    -10 Scouts broken into combat squad and mounted in Land Speeder Storms (from the fast section)
    Sergeant:Bethor (Blood Raven)
    Heavy:Eregoth (Dark Angel)
    1:Hedron (Raven Guard)
    2: (Dark Angel)
    3: (Raven Guard)
    4:Ranulf (Space Wolf)
    5:Lucian (Space Shark)
    6:Abdiel (Blood Angel)
    7: (Mortifactors)
    8: (Space Wolf)
    -Scout Snipers
    Sergeant:
    Heavy:
    1:
    2:(Raven Guard)
    3:
    4:
    5:(Blood Raven)
    6:
    7:(Raven Guard)
    8:
    -Scout Snipers
    -Scout Assault Squad with a mix of knives and shotguns
    Sergeant:
    Heavy:(Space Shark)
    1:(Imperial Fist)
    2:
    3: (Space Wolf)
    4:(Blood Angel)
    5:(Raven Guard)
    6:
    7:
    8:(Blood Angel)
    -Tactical Squad with missile launcher, flamer, meltabombs and a chainsword
    -Tactical Squad with meltagun, multi-melta and a powersword (Lots of Iron Fist)

    ELITE:

    -Sternguard with combi weapons and bolters (Lots of Iron Fist)
    -Iron Clad Dread with 2 hvy flamers, 2 missiles and assaalt launchers (Angels Prophyr)
    -Assualt Terminators with a small number of hammers (Lots of Deathwing)

    FAST:

    -LS Storm with heavy flamer
    -LS Storm
    -Scout Bikers with grenade launchers (Dark Angels)

    HEAVY:

    -Thunderfire Cannon
    -Dread (maybe Venerable) with Plasma Cannon and TL Autocannon
    -Devistators with missile launchers, maybe one or two plasma cannons

    TRANSPORT: (Chapters of the motor pool: Aurora, Ravenwing,
    This section needs work. I just realized not all of the units I want can take drop pods... ):~[ For those of you reading this edit, can a Termi unit take a Tac-squads drop pod? Or can a libby teleport with the termis?
    -Everyone that isn't a scout gets a drop pod except the tactical squads and maybe the sternguard who would get rhinos. The libby comes down with the termis, the Iron Clad would land near an engaged horde, the thunderfire and devistators and (ven) Dread would come down and stay close and in cover. I'm thinking all of the pods except the Iron Clad pod would fall close together giving some cover for the ranged fighters if none can be found via terrain assets or as close to the optimal terrain as possible. Then the Libby Infinity Gates his termy unit into the thick of it. The major reason I want everyone in a drop od is because, fluff wise, they can't trust the naval depot so I don't think they would use it for much until they knew they had things well under control. Maybe the tac squads and sternguard could roll onto the board.

    Please let me know what you think of Devistators vs. ranged dreads! Both game wise and fluff wise. I'm not real solid on their involvment yet, those choices came about mostly to support the Techmarines. The sternguard are there to support everyone, backed up by a tac squad or two.

    Deathwatch Scout Squad modeling note
    So, I'm thinking about this as the line-up for the deathwatch scout squad (also, they will be mounted in a storm speeder):
    *good resourse - http://warhammer40k.wikia.com *
    (Chapter)[Career Path]{Specialty}

    This list will be a more indepth description of the Marines selected for the many Deathwatch missions on 88 Tanstar, as per my campaign.

    Sergeant Brother Bethor [counts-as Telion] - (Blood Raven) [Librarian] Birth Planet: Rahe's Paradise (an unlikely place for a liby to come from, but that is why he was chosen for this mission)
    -Power Weapon, Melta Bombs, Combi-Plasma, Teleport Homer, Camo Cloak; Battle-Psyker (Augury, Reading, Short Range Telepathy)
    http://bitzbarn.com/oscommerce/catalog/images/IMG_6130.JPG or http://bitzbarn.com/oscommerce/catalog/images/IMG_6064.JPG

    Brother Hedron: Pilot - (Raven Guard) [Techmarine]
    -Sniper Rifle, Bolt Pistol, Tool pack, Defensive grenades, "The Marksman's Honour", Camo Cloak, Signum, Monocle
    http://www.modelbits.co.uk/images/space_marine_scout_bike_head_5_large.jpg

    Brother Eregoth*: Gunner - (Dark Angel - Ravenwing) [Devistator]
    -Missile Launcher, Binoculars, Shovel, Camo Cloak, Geordi Visor
    http://www.bitzbox.co.uk/images/space_marine_scout_bike_head_4_large.jpg

    Brother Ranulf* [sergeant of a combat squad]: (Space Wolf) [Wolf Priest] Shoulder icon: Wolf skull over setting sun
    -Bolt Pistol, Wolf Tail Talisman, Wolf Pelt, Wolf Tooth Necklace, Healing Potions and Balms, Mace(CC weapon, carving runes into it, just a few so far), "Prime Helix" Tatoo, Double Monocle
    http://www.bitzbox.co.uk/images/space_wolves_pack_scout_head_5_large.JPG (http://www.swchq.co.uk/greenstuffing_space_wolf_hair.php) or http://bitzbarn.com/oscommerce/catalog/images/IMG_6054.JPG (minus the top knot)
    http://t0.gstatic.com/images?q=tbn:ANd9GcSZwho6aQQNLgHfzMeYBTXHn0WLPO4PHLyTlka3VZ01_mWdJJ4dCA&t=1

    Brother Lucian: (Space Shark) [Tactical] {battlefield preparation, booby-traps}
    -Shotgun, Cluster Mines, Snare Wire, Shovel, Iron Halo (armour decoration), Earpiece with mic
    http://store02.prostores.com/auggiesgames/catalog/sm_scout_head1_large.jpg

    Brother Abdiel: (Blood Angel) [Assault] Shoulder icon: Single red blood drop on black circle
    -Shotgun, Bolt pistol, Combat Knife, Grenades, Service Studs
    http://bitzbarn.com/oscommerce/catalog/images/IMG_6056.JPG

    *Brother Eregoth and Brother Ranulf live out the brotherly fued of their primarchs, always trying to out-do or best the other in some way. Eregoth being the younger, is the more eager in the struggle, but Ranulf enjoys showing the boy what for.

    Suggestions are always welcome. Thanks for reading.

    This message was edited 6 times. Last update was at 2011/11/26 06:00:00


       
    Made in us
    Renegade Kan Killin Orks





    San Francisco, CA

    HQ:

    -Libby with termy armour w/shield, Gate of infinity, Null Zone, Epistolary =190
    OR Chief Librarian Tigurius
    -Master of the Fordge with Conversion Beamer =120

    TROOP:

    -10 Sniper Scouts, missile launcher, combi-plasma, power sword, meltabombs, teleport homer, camo cloaks =225
    -10 Sniper Scouts, missile launcher, camo cloaks =180
    -10 Assault Scouts, heavy bolter, plasma pistol, meltabombs, teleport homer [3 boltguns, 3 knives, 2 shotguns] =185
    -10 Assault Scouts, heavy bolter, combi-melta, teleport homer [3 boltguns, 3 knives, 2 shotguns] =175
    -10 Tactical Marines, flamer, missile launcher, meltabombs, chainsword(0) =175
    -10 Tactical Marines, meltagun, multi-melta, combi-plasma =185

    ELITE:

    -10 Sternguard, 10 combi-weapons =300
    -Iron Clad Dread, 2 heavy flamer, 2 missiles, assault launchers =185
    -10 Assualt Terminators [at least two hammer/shield termis] =400

    FAST:

    -LS Storm, heavy flamer =60
    -LS Storm =50
    -10 Scout Bikers, power weapon, meltabombs, locator beacon, 3 grenade launchers, cluster mines =295

    HEAVY:

    -Thunderfire Cannon =100
    -Venerable Dread, plasma cannon, TL Autocannon =185
    -10 Devistators, 4 missile launchers =230

    Topping out at 3285... hmmm, I think I may need to cut some things. I think I'll build it into a tier system. I saw that in a tactica recently and I like the format. This being the largest tier.

    TIER 1:999
    HQ:
    -Libby with terminator armour, Gate of infinity and Null Zone =125
    TROOPS:
    -8 Sniper Scouts , missile launcher, meltabombs, camo cloaks, teleport homer [sniper rifles all round] =184
    -5 Assault Scouts, plasma pistol, meltabombs, teleport homer [3 ccw, 2shotguns] =110
    -5 Assault Scouts, meltabombs, powerweapon [2 ccw, 2 shotguns] =95
    ELITE:
    -5 Sternguard, 5 combi-weapons =150
    -Iron Clad Dread, heavy flamer, assault launchers =155
    FAST:
    -LS Storm =50
    -LS Storm, heavy flamer =60
    TRANSPORT:
    -Drop Pod for Stern & Libby =35
    -Drop Pod for Iron Clad =35

    PS: Tier1 is tailored to go up against an eldar exodite list. It is meant to be fluffy. Beyond that, any comments, critiques and questions are welcome. Thanks for reading.

    This message was edited 21 times. Last update was at 2011/11/28 09:19:18


       
    Made in us
    Renegade Kan Killin Orks





    San Francisco, CA

    Hi again... sorry for necroing my old list thread, but I'm at it again with another post that will be edited time and again as I compile a list from several locations. Thanks for your understanding

    No real points limit for this list, I'm just gonna see if I can fit all the units I want into one army, with the new rules (including some Imperial Armour units that I just discovered and fit perfectly with my theme)

    'ere we go!

    HQ:
    KFF Big Mek
    SAG Big Mek
    Wazzdaka Gutsmek (Snakebite Boar Boss)
    Old Zogwart (Liborkian Zogwart to you )

    ELITE:
    Burnaz
    Kommandos
    Nobz w/BW
    Nob Bikerz (Snakebite Boar Nobz)
    Tankbustaz


    TROOPS:
    Shoota Boyz
    'ard Boyz (in warkoptas*) w/extra trukk (for burnaz)
    Dred Mob
    Gretchin Scavenger Mob*
    Spanna Boyz Mob* w/Scrap Trukk* (Deff Towin')
    Warbikers (Boar Boyz)

    FAST:
    Storm Boyz (Da Mobile Kroot)
    Warkoptas*
    Warbikers (Boar Boyz)
    Warbuggies (Boar Charriots)

    HEAVY:
    Big Gunz
    Loota Mob* w/Looted Wagon
    Kanz
    Flash Gitz
    Battle Wagon

    ALLIES: IG grots (character heavy)
    HQ : CCS
    TROOPS: Infantry Platoon x2 (or maybe 1 vet squad)
    ELITES: Battle Psykers (Modeled as the Mad Boyz mob of Bigtoof) or Marbo (Batork)
    FAST: Rough Riders (Squig Hoppers)
    HEAVY: nothing to see here

    * = Imperial Armour


    More additions and changes to come. I know it's not much to look at now, but thanks for reading, all the same

    This message was edited 2 times. Last update was at 2012/08/24 04:15:29


       
     
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