I know I haven't posted on this threat in about 2 months, but I have been editing the previous posts and this post constitutes a new list that will be a Deathwatch
SM force. Before I get into the list itself I'd like to explain some of the fluff. As you may well know, 88 Tanstar is home to at least one growing Ork community (Bigtoof) and it's satellite Boar Boyz Snake Bite herd, a naval depot to house the resources for a guard fleet which patrols the area around the Threnos Zone (a mysterious planetary cluster), as well as a small force of Eldar Exodites who are also on 88 Tanstar as a sort of guard. The Space Marines, chosen for deployment on 88 Tanstar, are meant to engage one aspect of the inhabitants of the planet or another. They have been sent to 88 Tanstar because more and more unusual reports have been coming from the Naval Depot, and reports that the ork meks have been delving into their warp weapons (
SAG), sending larger and larger ripples through the warp. This, in turn, has resulted in a number of navigational errors in the near by systems. Nothing so crippling as to warrant planetary cleansing, but worth investigating. In addition, an honored Grey Knight brother, lost to the warp, is rumored to have reappeared on 88 Tanstar. He has not made contact with the Imperium but eyewitness descriptions are close enough to warrant their own investigation.
So, that is sort of the primer for a campaign that I have been working on and this list is to be my fluffy
SM force mustered to compete in the campaign and grow as the fight does. As the fluff is full of uncertainty and investigation for the
SMs in the beginning they will feature a lot of scouts. The scouts get a fix on who they are up against and send for the rest of the force, who would be sent in, via drop pod, from an orbiting Deathwatch
SM Fortress. A Master of the Forge is called upon investigate what these heretical ork meks are up to, while a Librarian who has strong ties to the eldar is asked to lead the efforts to "rescue" the
GK.
With the ork horde and the elite eldar in mind I have gone with some what of a mix between a gun line force and a
CC force. I'll ldo the list now and please let me know what you think, what you would add/drop. Also, most everyone that can take a Teleport Homer will to help with the gate of infinity and drop pods.
HQ:
-Libby with termy armour, Gate of infinity, Null Zone, Epistolary or Chief Librarian Tigurius (Deathwing)
-Master of the Fordeg with Conversion Beamer, with a bike
TROOP:
-10 Scouts broken into combat squad and mounted in Land Speeder Storms (from the fast section)
Sergeant:Bethor (Blood Raven)
Heavy:Eregoth (Dark Angel)
1:Hedron (Raven Guard)
2: (Dark Angel)
3: (Raven Guard)
4:Ranulf (Space Wolf)
5:Lucian (Space Shark)
6:Abdiel (Blood Angel)
7: (Mortifactors)
8: (Space Wolf)
-Scout Snipers
Sergeant:
Heavy:
1:
2:(Raven Guard)
3:
4:
5:(Blood Raven)
6:
7:(Raven Guard)
8:
-Scout Snipers
-Scout Assault Squad with a mix of knives and shotguns
Sergeant:
Heavy:(Space Shark)
1:(Imperial Fist)
2:
3: (Space Wolf)
4:(Blood Angel)
5:(Raven Guard)
6:
7:
8:(Blood Angel)
-Tactical Squad with missile launcher, flamer, meltabombs and a chainsword
-Tactical Squad with meltagun, multi-melta and a powersword (Lots of Iron Fist)
ELITE:
-Sternguard with combi weapons and bolters (Lots of Iron Fist)
-Iron Clad Dread with 2 hvy flamers, 2 missiles and assaalt launchers (Angels Prophyr)
-Assualt Terminators with a small number of hammers (Lots of Deathwing)
FAST:
-
LS Storm with heavy flamer
-
LS Storm
-Scout Bikers with grenade launchers (Dark Angels)
HEAVY:
-Thunderfire Cannon
-Dread (maybe Venerable) with Plasma Cannon and
TL Autocannon
-Devistators with missile launchers, maybe one or two plasma cannons
TRANSPORT: (Chapters of the motor pool: Aurora, Ravenwing,
This section needs work. I just realized not all of the units I want can take drop pods... ):~[ For those of you reading this edit, can a Termi unit take a
Tac-squads drop pod? Or can a libby teleport with the termis?
-Everyone that isn't a scout gets a drop pod except the tactical squads and maybe the sternguard who would get rhinos. The libby comes down with the termis, the Iron Clad would land near an engaged horde, the thunderfire and devistators and (ven) Dread would come down and stay close and in cover. I'm thinking all of the pods except the Iron Clad pod would fall close together giving some cover for the ranged fighters if none can be found via terrain assets or as close to the optimal terrain as possible. Then the Libby Infinity Gates his termy unit into the thick of it. The major reason I want everyone in a drop
od is because, fluff wise, they can't trust the naval depot so I don't think they would use it for much until they knew they had things well under control. Maybe the
tac squads and sternguard could roll onto the board.
Please let me know what you think of Devistators vs. ranged dreads! Both game wise and fluff wise. I'm not real solid on their involvment yet, those choices came about mostly to support the Techmarines. The sternguard are there to support everyone, backed up by a
tac squad or two.
Deathwatch Scout Squad modeling note
So, I'm thinking about this as the line-up for the deathwatch scout squad (also, they will be mounted in a storm speeder):
*good resourse -
http://warhammer40k.wikia.com *
(Chapter)[Career Path]{Specialty}
This list will be a more indepth description of the Marines selected for the many Deathwatch missions on 88 Tanstar, as per my campaign.
Sergeant Brother Bethor [counts-as Telion] - (Blood Raven) [Librarian] Birth Planet: Rahe's Paradise (an unlikely place for a liby to come from, but that is why he was chosen for this mission)
-Power Weapon, Melta Bombs, Combi-Plasma, Teleport Homer, Camo Cloak; Battle-Psyker (Augury, Reading, Short Range Telepathy)
http://bitzbarn.com/oscommerce/catalog/images/IMG_6130.JPG or
http://bitzbarn.com/oscommerce/catalog/images/IMG_6064.JPG Brother Hedron: Pilot - (Raven Guard) [Techmarine]
-Sniper Rifle, Bolt Pistol, Tool pack, Defensive grenades, "The Marksman's Honour", Camo Cloak, Signum, Monocle
http://www.modelbits.co.uk/images/space_marine_scout_bike_head_5_large.jpg Brother Eregoth*: Gunner - (Dark Angel - Ravenwing) [Devistator]
-Missile Launcher, Binoculars, Shovel, Camo Cloak, Geordi Visor
http://www.bitzbox.co.uk/images/space_marine_scout_bike_head_4_large.jpg Brother Ranulf* [sergeant of a combat squad]: (Space Wolf) [Wolf Priest] Shoulder icon: Wolf skull over setting sun
-Bolt Pistol, Wolf Tail Talisman, Wolf Pelt, Wolf Tooth Necklace, Healing Potions and Balms, Mace(
CC weapon, carving runes into it, just a few so far), "Prime Helix" Tatoo, Double Monocle
http://www.bitzbox.co.uk/images/space_wolves_pack_scout_head_5_large.JPG (
http://www.swchq.co.uk/greenstuffing_space_wolf_hair.php) or
http://bitzbarn.com/oscommerce/catalog/images/IMG_6054.JPG (minus the top knot)
http://t0.gstatic.com/images?q=tbn:ANd9GcSZwho6aQQNLgHfzMeYBTXHn0WLPO4PHLyTlka3VZ01_mWdJJ4dCA&t=1 Brother Lucian: (Space Shark) [Tactical] {battlefield preparation, booby-traps}
-Shotgun, Cluster Mines, Snare Wire, Shovel, Iron Halo (armour decoration), Earpiece with mic
http://store02.prostores.com/auggiesgames/catalog/sm_scout_head1_large.jpg Brother Abdiel: (Blood Angel) [Assault] Shoulder icon: Single red blood drop on black circle
-Shotgun, Bolt pistol, Combat Knife, Grenades, Service Studs
http://bitzbarn.com/oscommerce/catalog/images/IMG_6056.JPG *Brother Eregoth and Brother Ranulf live out the brotherly fued of their primarchs, always trying to out-do or best the other in some way. Eregoth being the younger, is the more eager in the struggle, but Ranulf enjoys showing the boy what for.
Suggestions are always welcome. Thanks for reading.