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![[Post New]](/s/i/i.gif) 2009/11/18 22:51:08
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Fixture of Dakka
Chicago, Illinois
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Yeah it kind of limits play I actually wonder if GW is going to release thunderwolf models at all.
I haven't seen any mention of it anywhere.
Kind of funny tho; HERE IS GREAT UNIT, uh we dont actually sell a model for it.
I gues you could use five canis wolfborn but isnt he like 50 dollars.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/11/18 22:53:37
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Rotting Sorcerer of Nurgle
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I gues you could use five canis wolfborn
Bingo! After all, GW is a for-profit organization.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/11/18 23:04:39
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Fixture of Dakka
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Sanctjud wrote:@Kirasu:
Where do the rune priests go?
The grey hunters? So that means not a 10 man GH squad...
Or the long fangs? And focus on living lighting?
One squad is 10 man with 2 meltas, the others were 9 man with 1 melta
Vs some armies I would keep 2 rune priests in the rhinos and move up 6" and fire out of the hatch.. Or sometimes i kept all 3 with longfangs to provide LD and use split fire ability.. One of the rune priests has stormcaller to sit with the long fangs if I only keep 1 behind
But yeah living lightning is such an amazing power.. I was killing 3 transports or more a turn
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2009/11/18 23:58:39
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Banelord Titan Princeps of Khorne
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Hollismason wrote:Yeah it kind of limits play I actually wonder if GW is going to release thunderwolf models at all.
I haven't seen any mention of it anywhere.
Kind of funny tho; HERE IS GREAT UNIT, uh we dont actually sell a model for it.
I gues you could use five canis wolfborn but isnt he like 50 dollars.
They would have sold the crap outta Canis Wolfborn if they made the rider separate from the wolf.
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![[Post New]](/s/i/i.gif) 2009/11/19 00:21:14
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Fixture of Dakka
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Sorry smart decisions are not allowed
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2009/11/19 01:00:31
Subject: Re:Ultimately the Space Wolf codex is midling and underwhelming
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Steadfast Grey Hunter
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Kind of funny tho; HERE IS GREAT UNIT, uh we don't actually sell a model for it.
Reminds me of the good old days when GW didn't make a transport (wave serpent) for the Eldar at all.
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Playing Space Marine demo while GF was scrapbooking:
Me: I can turn it down, if the screams of dying orks are annoying you.
Her: That's ok, I love hearing the screams of dying orks.
My armies (W-D-L):
2,000 (about 1,200 painted and now I'm feeling the call of Russ) 3-4-3
2,000 (about 1,000 painted, WiP) 0-1 |
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![[Post New]](/s/i/i.gif) 2009/11/19 02:28:33
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Fixture of Dakka
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Or a drop pod for 4 years when they would haves old 3 to every SM player
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2009/11/19 05:10:52
Subject: Re:Ultimately the Space Wolf codex is midling and underwhelming
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Longtime Dakkanaut
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@ OP
You really haven't read the codex. Clearly you would have seen that SW fight from the 24" line. Yes, they can do other things, but they are an "up front and personal" army.
For example you can have a Logan based army that includes the following...
58+ combi weapons, 3 dreads (via Wolf Guard use troop slots and open elites for dreads), scoring wolfguard, 3 man scoring units dropping in pods (similar to Chaos termicide squads), relentless Long Fangs (again, on drop pod), more options than I care to go on with.
Is this not enough firepower?
x3 Long Fangs with 5 heavy weapons of your choice
up to 4 Rune Priests with Chain Lightning, obviously armed with some other power.
Added Wolf Guard with termie armor and CML's
Also, 3 wolf guard in power armor embarked in razorback for a mere 94 points. Granted this is the base cost, but that is cheap. Adding the fact that by adding Logan it's scoring, is ridiculous.
Obviously, this isn't the same as the SM codex, but if it was. Why the hell would they have even bothered writing the SW book?
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2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1
Armies:
1850+ pts. 3000+ pts. 2000+
40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits |
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![[Post New]](/s/i/i.gif) 2009/11/19 05:34:23
Subject: Re:Ultimately the Space Wolf codex is midling and underwhelming
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Elite Tyranid Warrior
Florida
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Old Man Ultramarine wrote:@ OP
You really haven't read the codex. Clearly you would have seen that SW fight from the 24" line. Yes, they can do other things, but they are an "up front and personal" army.
For example you can have a Logan based army that includes the following...
58+ combi weapons, 3 dreads (via Wolf Guard use troop slots and open elites for dreads), scoring wolfguard, 3 man scoring units dropping in pods (similar to Chaos termicide squads), relentless Long Fangs (again, on drop pod), more options than I care to go on with.
Is this not enough firepower?
x3 Long Fangs with 5 heavy weapons of your choice
up to 4 Rune Priests with Chain Lightning, obviously armed with some other power.
Added Wolf Guard with termie armor and CML's
Also, 3 wolf guard in power armor embarked in razorback for a mere 94 points. Granted this is the base cost, but that is cheap. Adding the fact that by adding Logan it's scoring, is ridiculous.
Obviously, this isn't the same as the SM codex, but if it was. Why the hell would they have even bothered writing the SW book?
Thank you
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![[Post New]](/s/i/i.gif) 2009/11/19 06:58:41
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Fixture of Dakka
Chicago, Illinois
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Thats great now make that list in 1500 points. Wait you can't the point is to unlock even 1 of those "special" lists with lots of wolf guard you need to purchase Logan and he's a pretty hefty 280 points.
I could go on about how in a 4 Rune Priest army with 18 Longfangs you just spent nearly 1000 points for 22 models.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/11/19 07:09:07
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Rampaging Chaos Russ Driver
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Hollismason wrote:Thats great now make that list in 1500 points. Wait you can't the point is to unlock even 1 of those "special" lists with lots of wolf guard you need to purchase Logan and he's a pretty hefty 280 points.
I could go on about how in a 4 Rune Priest army with 18 Longfangs you just spent nearly 1000 points for 22 models.
What do you want? An army with no weakness or trade offs?
I ran 3 rune priests, 3 long fang squads, 4 grey hunter squads with wolf guard attached, and 2 lone wolves in 1850. I felt it was a very strong and very effective list for the points. Sure it had its problems, but god help anyone running a close combat heavy list who tried to charge me.
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http://www.youtube.com/watch?v=HBeivizzsPc |
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![[Post New]](/s/i/i.gif) 2009/11/19 07:55:27
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Elite Tyranid Warrior
Florida
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Hollismason wrote:Thats great now make that list in 1500 points. Wait you can't the point is to unlock even 1 of those "special" lists with lots of wolf guard you need to purchase Logan and he's a pretty hefty 280 points.
I could go on about how in a 4 Rune Priest army with 18 Longfangs you just spent nearly 1000 points for 22 models.
He's 270 and it's not that hard to make a solid list with this codex so quick whining. What may have started at a decent point is now slowly turning into a sob story.
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![[Post New]](/s/i/i.gif) 2009/11/19 15:20:03
Subject: Re:Ultimately the Space Wolf codex is midling and underwhelming
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Shas'la with Pulse Carbine
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Yep. As a xeno player every time I see one of these sw complaints, sorry, 'analysis', I just roll my eyes. Your mm bike is bs 3? Really, that's your justification for it being no good? Wow, we xenos have entire armies that are bs 3 and don't even have mm. Guess we should all just go play smurfs
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40K: The game where bringing a knife to a gun fight means you win.
2000 Orks
1500 Tau |
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![[Post New]](/s/i/i.gif) 2009/11/19 15:44:04
Subject: Re:Ultimately the Space Wolf codex is midling and underwhelming
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Towering Hierophant Bio-Titan
UK
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Old Man Ultramarine wrote: up to 4 Rune Priests with Chain Lightning, obviously armed with some other power.
That's illegal but otherwise I agree. At the cost of one free special weapon and the addition of one Wolf guard "grey hunter" which is 3pts more, you can equip him with a power weapon or a power fist and combi-weapon, to match that of his grey hunter buddies. That plus the 3A on the charge models + a MotW model and you have a sick close-combat unit. I think this is always overlooked.
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This message was edited 1 time. Last update was at 2009/11/19 15:44:15
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/11/19 15:50:27
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Rotting Sorcerer of Nurgle
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Ugh...lets not get into that rules debate in the Tactics section...
The issue is: it's still more points dumped into them. The combi-melta is still very different from a regular melta.
It's certainly an option, IMO a decent one, but the cost effective squad of just 2 specials and MoTW and a ride is crazy good. Standard for the Lulz.
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This message was edited 1 time. Last update was at 2009/11/19 15:50:54
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/11/19 17:47:05
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Dominar
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Hollismason wrote:Thats great now make that list in 1500 points. Wait you can't the point is to unlock even 1 of those "special" lists with lots of wolf guard you need to purchase Logan and he's a pretty hefty 280 points.
Because of their high concentration of S7-8 heavy weapons between Rune Priests with Lightning and Long Fangs, SWs on paper actually perform quite well in the lower point range games.
2 Rune Priests
3 Long Fang Missile squads
3 4 man Wolf Guard squads in drop pods with 4 combi meltas
3 5 man GH squads in Razorbacks with free flamer, MotW, and WGPL with combiflamer and power weapon
That's a 1500 point army quite capable of dealing a massive pimp slap to... anything. Certainly AV10-12 spam will have a lot of issues. Nidzilla runs into a wall of missiles and dies; even uberfexes don't like eating 12 combi meltas. Horde has a real problem with frag missiles and there's plenty of flamer support. Vanilla terminator/raider lists max out at 2 Raiders, and have a huge problem dealing with the drop pods unless they're willing to leave everything in reserve.
If you get hung up on the SW codex as an army of close combat chaos marines, then yeah, they look underwhelming. When you realize how much heavy weapon fire and psychic defense you can cram into 1,000 points on models that *don't* auto-die in assault, however, suddenly it starts to take on a new light. And MotW is a significant boost to their combat effectiveness. Seriously, when receiving the assault, that one model is potentially as fighty as another 7 tactical Marines that Rend.
This is a really shooty army
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![[Post New]](/s/i/i.gif) 2009/11/19 19:56:07
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Steadfast Grey Hunter
Columbia, SC
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Hollismason wrote:
If you get hung up on the SW codex as an army of close combat chaos marines, then yeah, they look underwhelming. When you realize how much heavy weapon fire and psychic defense you can cram into 1,000 points on models that *don't* auto-die in assault, however, suddenly it starts to take on a new light. And MotW is a significant boost to their combat effectiveness. Seriously, when receiving the assault, that one model is potentially as fighty as another 7 tactical Marines that Rend.
This is a really shooty army
I could not agree more. I have played about 10-12 games since the new book of which I have lost (2), and one was very clearly due to the dice.
I have seen multiple people harping on how much this is an all assault army, and they could not be any more wrong.
I got two words for those people.....COUNTER CHARGE. If you do not NEED to get yourself into combat to save you from mass shooting on the opponents round then go ahead, rapid fire those bolters. Let whatever survives come on in and get equal if not LESS attacks than you.
Since the changes made to Long Fangs this army has one of, if not the best (for the points) fire supports units in the game. Use it. I had gotten so used to crossing my fingers for low casualties the first turn or two while I got to do almost no shooting and close for CC last codex. This all changed when I started launching 10-12 missiles a round at my enemy over the advancing Rhinos/Raiders and at 2-4 targets no less.
I really hate that they gakked all over the Blood Claws in the new dex, but it is a fact. They basically made them obsolete outside of 15man squads stuffed into an LRC. With the GH being so good and equal points with better weapon options, why would you ever field Claws outside of that one instance? The extra points per BC model, loss of 2 power fists in unit, headstrong being ultra lame now, etc. have taken the core unit that made this an all out assault army and severely weakened it. However with what they gave in terms of fire support via the Long Fangs, adjustments to the points/weapon loads of GH's, and making our Psychic strength second(maybe) only to Eldar. I have trouble labeling this army as anything but one of the top-tier armies and cannot see how anyone could call them mediocre. Just adjust from 90/10% assault vs shooting oriented armies to a more 60/40 approach and you will see just how much balance and synergy this army truly has.
Just my 2c.
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This message was edited 2 times. Last update was at 2009/11/19 19:58:04
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy My brothers. And you will know My name is the Lord when I lay My vengeance upon thee. |
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![[Post New]](/s/i/i.gif) 2009/11/19 21:55:08
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Scarred Ultramarine Tyrannic War Veteran
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Exactly... Counter charge eliminates the need for GHs to shoot pistols and charge (unless they are trying to prevent FC or something). Being able to sit back and RF knowing you'll still have tons of attacks when you get charged is HUGE! I'd kill for my Tacticals to have counter charge, even without the extra CCW.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2009/11/20 03:35:18
Subject: Ultimately the Space Wolf codex is midling and underwhelming
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Longtime Dakkanaut
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SWPIGWANG wrote:Personally, I feel that GH is overrated given everything else in the list. Yes they are better than CSM and the likes, but since when is CSM a imba uber spammed unit?
Show me a competitve csm list that does not spam either plague marines, chaos marines or a combination of both.
SWPIGWANG wrote:The gun line SW army scares me more. LF is very much the best of its class by a wide margin and splitting fire is also very good too in reducing overkill and allowing mixed weapons to work.
Yes and GH's help you achieve this. Tac squads are most effective in rhino bunkers doing area denial. GH's can be used agressively, can assault and actually survive an assault by anything other than dedicated assault units. Assault marines don't count.
SWPIGWANG wrote:Wolf Guard is another unit that has great potential, in its flexibility in which members to split off which will be like combat squad for the wolves.
If they came with bolters as well as bp and ccw, they would be fantastic. They are solid, but lacking this one little piece of gear makes them less desirable.
SWPIGWANG wrote:Add difficult terrain causing abilities, tarpit fenrisian wolves and enough options for a strong counter charge led by hq, it is probably the best gun line there is. SW still have other options to fill holes if the local meta is against such an army.
SW's are a fantastic gunline army. LF's are indeed ridiculous. Automatically Appended Next Post: Gornall wrote:Exactly... Counter charge eliminates the need for GHs to shoot pistols and charge (unless they are trying to prevent FC or something). Being able to sit back and RF knowing you'll still have tons of attacks when you get charged is HUGE! I'd kill for my Tacticals to have counter charge, even without the extra CCW.
I look at GH's as Tac marines, but instead of tactics, they get counter charge, instead of combat squads they get acute senses and ccw. GH's get 2 specials, tacs get 1 special and 1 heavy, but need 10 to get that.
GH's are every bit as good as tacs and in my un-educated, ill-informed, honest, hack opinion, better.
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This message was edited 1 time. Last update was at 2009/11/20 03:52:24
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![[Post New]](/s/i/i.gif) 2009/11/21 11:09:11
Subject: Re:Ultimately the Space Wolf codex is midling and underwhelming
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Death-Dealing Devastator
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I may not be up with 'tournament standard' players but all I know is that I wiped my opponent off the board with my first 500pts of Space wolves a couple of weeks back.
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"You call yourselves true warriors, with your palaces and fountains, your medals and parades? I grasped my first axe when I was still in my birth-caul. I earned my first wolfskin when I was still a whelp. I've been fighting every single day of my life, son. Perhaps you're today's challenge, Eh?
-Vorek Gnarlfist of the Iron Wolves
Emperors Faithful wrote:Frying Pan 40,000 (Defeating the enemies of the Imperium, one delicious recepie at a time!  )
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