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Made in us
Waaagh! Warbiker






With so many bio-mechanical details, i am exploring a lot of layered washes...

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Made in us
Waaagh! Warbiker






We played a carnage 4 player game this past weekend. Orks, death guard, mech heavy ultramarines and a Heirophant... i mean tyranids..

Deathguard pulled a win with 3 VPs.

Deathguard set up more conservatively as did marines. Orks were divided for an early play of flashgits in battlewagins while grot guns vovered from corner. Heirophant had its eyes on marines.

Battle round 1 was no vps but orks, marines and deathguard all made a play toward the central vp. The ork vehucle was surrounded and heirophant took a beating from marines. Battle round 2 the heirophant split fire to center and to orks ignoring marines till charge but failed with 3 dice and rerolls!. Battle round 2 and 3 deathguard grabbed the central vp. Battle round 4 was no vp and battle round 5 went to Deathguard again.
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Made in us
Waaagh! Warbiker






Got more progress on the Foul Blightspawn.

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Waaagh! Warbiker






Update on typhus.
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Waaagh! Warbiker






Plagueburst crawlers.
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Made in us
Waaagh! Warbiker






Fun quick blood angel sergent project.
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Made in us
Waaagh! Warbiker






4 player game in 8th.
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Waaagh! Warbiker






Started Great Unclean One Nov 2017
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Made in us
Waaagh! Warbiker






Got some work on mouth done


Automatically Appended Next Post:
Not sure why all of my posted files are rotating now... lol... oh well.
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This message was edited 1 time. Last update was at 2018/08/09 14:44:58


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Made in us
Waaagh! Warbiker






Feculent Knarlmaw start and more Greater Unclean One progress.
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Made in us
Waaagh! Warbiker






Heavy into detail work now. There is an amazing amount of detail on the Gnarlmaw the more you look at it... :/
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Made in us
Waaagh! Warbiker






GCO is approaching complete and started on a Castellan Knight project.
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Based the GCO and the Feculent Gnarlmaw, both are ready for seal here before flock. Comparison to the Knight, just cause.
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Made in us
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Started the Castellan mid July 2018


Automatically Appended Next Post:
I magnetized the arms, torso and carapace guns. Also magnetized both sets of missles for options. Which got me wondering how easy it would be to pick up the alternate arms so I had the valiant options too.
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This message was edited 1 time. Last update was at 2018/08/09 14:59:18


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Made in us
Waaagh! Warbiker






Valiant guns had to be purchased seperately on ebay as did the arms. Add in more magnets and I should have just bought a second valiant kit!
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Happy with the face mask look in the end. Though House Raven was the theme, took my own spin on everything while trying to stay true to the heradry colors... mostly.
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Made in us
Waaagh! Warbiker






Game break, we played 17K points battle reenactment from the 30K fiction of chaos attempting to take the Impossible City, which was a major web way hub location into Terra. In the fiction, chaos incursion gets so bad and the horde so strong that Ad Mech and Custodes can't hold, blood angels show up to assist with Grey Knights, but the tide is too heavy. Mars is contacted and due to a joint benefit, launches support to the imperials to hold the hub city. The tide proves to be too strong still and the emperor shows up to clense the world in the end.

In our battle, chaos started outside the gates 24" away and had a massive arsenal of knights, named forge world greater daemons and all manner of engines of war. Adeptus Mechanicus and Custodes attempted to maintain control in the first two turns only to take a pounding quickly. Over turns 3 and 4, the chaos big targets took their lumps and dwindled down to hundreds of wounds in horde as they entered the city. Imperials took tons of lumps until grey knights showed up on turn 3 with blood angels and points swing started to come back into Imperials favor. However turn 4 seen the Imperial war machines of mars show up in the form of a large forgeworld knight and several armigers and knights with grey knights and blood angels flyer support. The tide was turned back and chaos could see no way to further penetrate the city with dwindling numbers. At turn 6 it was called for an Imperial victory.
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Back to Knight updates, put together a couple armigers and magnetized them at torso, guns and carapace. Will work on them more after Castellan is completed.
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Doing rivets... so many rivets... and getting to lights and small accent details.
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