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![[Post New]](/s/i/i.gif) 2010/08/29 04:25:13
Subject: Re:If GW were to create a new army codex...?
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Stalwart Ultramarine Tactical Marine
Alaska
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yeah I know Loxatl really wouldn't go well with the Tau, I was just goofing (would be a badass unit in general though). But yes as it is now only a small portion of the empire is represented and there is a lot more diversity to be seen. I don't know how many are under the tau empire but I'm sure they have inducted something less squishy than kroot and virtually useless vespid.
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![[Post New]](/s/i/i.gif) 2010/08/29 04:38:11
Subject: If GW were to create a new army codex...?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Except Kroot?
Not really that "squishy". They're terrible used outside of their strengths, though. They're hunters bar none, at home in forested areas and tight confines(which includes cities), where they can ambush their prey.
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![[Post New]](/s/i/i.gif) 2010/08/29 04:44:24
Subject: If GW were to create a new army codex...?
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Major
Middle Earth
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Ad Mech, and not just skitari, but also Knights, praetorians, maybe even automata, electo priests there's a lot of potential there for a completely new army not just "red guard with bionics"
fairly solid infantry storm trooper equivalents, for elites the praetorians (super heavy combat servitors) robots, servitor squads and electo priests
HQ would be a Magos with some snazzy tech support powers (caster HQ) or maybe a solid Skitari commander
(a knight commander would be awesome, like a Tau shas O but in in a knight) Hevy support is some guard tanks and Knights
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We're watching you... scum. |
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![[Post New]](/s/i/i.gif) 2010/08/30 02:05:53
Subject: If GW were to create a new army codex...?
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Longtime Dakkanaut
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Kanluwen wrote:Except Kroot?
Not really that "squishy".
T3 with no armor save, unless you take a Shaper (read: overpriced Carnivore) and then pay an extra point per model, thus negating their "cheap" appeal?
They're one of the squishiest units in the entire game. Their only strength is in numbers, or staying the feth out of combat the entire game.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/08/30 02:31:44
Subject: Re:If GW were to create a new army codex...?
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Space Marine Scout with Sniper Rifle
Somewhere... Out there...
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This is literally my first post on the boards and after reading the slew of ideas proposed here... I'd like to throw in my ideas.
First and foremost, I would like to see GW focus on the armies that need updates. I have a sizable Necron force that desperately needs some new life injected into it. When you consider that the Necrons were originally started as a raiding party and had a total of four (4) types of models. (1 Lord, Warriors & Sgt, Immortals and Destroyers) They were boosted into a full army and now, it is time to zap it again.
As far as the return or premier of another race????
The first ones that pop to mind are the Squats. I still have some OLD Squat minis... bought WAAAYYYY back.
I have also thought of the Space Skaven army idea. I once had a long conversation with another player that was seriously looking at making a Space Skaven army. I think he was going to use the Chaos codex and substitute things. A terminator lord with a rat head and a warp stone cannon is still a nasty thing to see. I think it would be interesting to say the least. One option would be to come up with a "mini codex" for something like this. Maybe create a few small races... My son wanted a Rapa Nui Moai army. Large "terminator-sized" soldiers trudging across the battlefield with strange warp-energy weapons.
My third suggestion might be a "Lizardman" army. Yeah I know... WH40K-Fantasy issues arise, but the fluff is there as far as how they operate and why wouldn't they move to the stars?
I'm tired so my mind is not working... but these are the three that pop into my head.
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![[Post New]](/s/i/i.gif) 2010/08/30 03:05:16
Subject: If GW were to create a new army codex...?
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Fighter Ace
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I have to back up Kanluwen here and say that many of the proposed ideas aren't worthy of having their own codex.
Preferably I think everything should be updated to 5th edition first. In each codex you could add all your fluffy army ideas that are missing, such as Order Xenos/Deathwatch in an Inq codex, Kroot Mercenaries and other Tau allies in the new Tau Empire codex, Traitor Guard in the new Chaos Codex (POSSIBLY combine into one. Right now Daemons play very differently than CSM. Not sure which Codex Traitor Guard would fit into.)
And so on. Then, and ONLY then, can we think about adding new armies for 6th edition.
Personally, I think Admech with an abundance of Elite Troops and Walkers, cool nonpsyker special abilities, and the like would make an interesting new army. You could encounter such a force fighting on their own defending a Forge World, as part of an Explorator force, or as an attachment to a larger army force (which would be OK as tabletop is smaller battles in a larger war.) I imagine them playing as a mix between SM and Tau, with a bit of IG sprinkled in. Short ranged primarily, but not assault.
Barring that, I think the variety of armies we have already provide a multitude of playstyle that cover most every spectrum available for such a game.
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Started wargaming with heroscape. Who says kids can't be generals?
Tournament Results:
Space Marines 2-1-0
In Soviet Russia.... you go to Gulag.
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![[Post New]](/s/i/i.gif) 2010/08/30 03:32:43
Subject: If GW were to create a new army codex...?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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SaintHazard wrote:Kanluwen wrote:Except Kroot?
Not really that "squishy".
T3 with no armor save, unless you take a Shaper (read: overpriced Carnivore) and then pay an extra point per model, thus negating their "cheap" appeal?
They're one of the squishiest units in the entire game. Their only strength is in numbers, or staying the feth out of combat the entire game. 
I'm referring to background, mate.
We know that background doesn't translate well to tabletop.
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![[Post New]](/s/i/i.gif) 2010/08/30 04:00:57
Subject: Re:If GW were to create a new army codex...?
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Navigator
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some people are taking this thread way too seriously. the whole reason i started this thread was to provide a break from the 41st millennium and see what kind of crazy ideas were floating around out there. just loosen up a bit.
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This message was edited 2 times. Last update was at 2010/08/30 12:49:13
2011 Record(w/d/l)
Forge World Linuras : ~2500(WIP), 2/0/1
Hive Fleet Acheron: 250, 0/0/0
"You worry too much." |
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![[Post New]](/s/i/i.gif) 2010/08/30 04:19:26
Subject: If GW were to create a new army codex...?
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Monstrous Master Moulder
Secret lab at the bottom of Lake Superior
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Update the codexes.
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Commissar NIkev wrote:
This guy......is smart |
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![[Post New]](/s/i/i.gif) 2010/08/31 07:30:29
Subject: Re:If GW were to create a new army codex...?
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Imperial Recruit in Training
Sydney, Australia
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I would like to see a break away human faction.
That are safe cause there home world is encased in a warp storm or something.
Yet they can expand 'cause they have an alternate FTL.
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![[Post New]](/s/i/i.gif) 2010/08/31 13:23:56
Subject: Re:If GW were to create a new army codex...?
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Longtime Dakkanaut
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AggressiveNutmeg wrote:I would like to see a break away human faction.
That are safe cause there home world is encased in a warp storm or something.
Yet they can expand 'cause they have an alternate FTL.
...and people say the Tau were shoehorned in?
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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