Switch Theme:

gw why have you doomed tyranids!!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in my
Regular Dakkanaut



5°15′N 117°0′E

-Loki- wrote:
can Pyrovores even deep strike? They need to be able to deep strike before they can use that tunnel.

Any infantry units can use the tunnel. If you don't like 5+ cover save, stick them behind some M.C and get 4+ instead.
The key is synergy. Let your troops shoot on the frontline while your Trygon causing havoc behind enemy line. Overwhelm him with every models you have.


-Loki- wrote:The core of the army should be Gaunts and Warriors.

Both of those 2 are troop-choice, which form the basis of your army.

This message was edited 1 time. Last update was at 2010/10/28 16:59:10


 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Im sure throwing a Doom of Malan'tai wouldnt hurt.

Plus aren't Tyranids like the hard counter to Tau?

~You can sleep when you're dead.~
 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Not really. I have more trouble beating Blood Angels with my Tau then beating Nids.


 
   
Made in us
Regular Dakkanaut




Mr Gold wrote:
-Loki- wrote:
can Pyrovores even deep strike? They need to be able to deep strike before they can use that tunnel.

Any infantry units can use the tunnel. If you don't like 5+ cover save, stick them behind some M.C and get 4+ instead.
The key is synergy. Let your troops shoot on the frontline while your Trygon causing havoc behind enemy line. Overwhelm him with every models you have.


Throwing around the phrase 'synergy' as some kind of panacea is wildly inappropriate for the Pyrovore. He sucks. Period. Relying on the Trygon's tunnel is a horrible idea for anything, ever, because of how flawed the rule is. Further relying on that as the only means of making a Pyrovore *cough* useful, is throwing bad money after worse. There is absolutely no redeeming value, ever, for the Pyrovore. He does nothing well that somebody else can't do better, with three exeptions; cost a lot of points, take one of your highly limited elite slots and be a larger danger to you than your opponent.
   
Made in au
Poxed Plague Monk





Squeek Klaw Klan: Under-Empire

i only like 'Nids because it's fun to pop there heads with a well placed hellfire round

How to make wargaming Terrain: EASY

http://www.dakkadakka.com/wiki/en/How_to_make_Wargaming_Terrain 
   
Made in us
Cruel Corsair




Ventura, CA

MiloticMaster wrote:i only like 'Nids because it's fun to pop there heads with a well placed hellfire round


Most eloquently stated!

"My brain hurts!"
~3,000 pts
~3,000 pts
~3000
Dark Elves: 3000 pts
Beastmen: 2000 pts 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Iur_tae_mont wrote:Not really. I have more trouble beating Blood Angels with my Tau then beating Nids.


I was thinking theory. Tyranids dont give me too much trouble but it just makes me think -I think chaos or SW will be my big problem.
Units that are amazing in CC, can just vanish out of sight till they get close, can have swarms appear just d6" beside you.
Id say against an army terrified of combat it would be our theoretical counter and someone who doesnt know much about them might even succumb to them easily thinking they are OP. Like what a lot of Tyranid players will be doing for DE at the moment.

This message was edited 1 time. Last update was at 2010/10/29 08:30:15


~You can sleep when you're dead.~
 
   
Made in gb
Resourceful Gutterscum





I never said i've played one game and assumed tyranids suck now all im stating is that recent GW releases seem suspiciously anti-tyranid.
Oh and no !the pyrovoe sucks lets not get into that. For feths sake its a space marine scout with heavy flamer, which costs 4times as much .

i mean go to my other post in recent disscusion(called dark eldar weapons) they just fell a little too powerful.

This message was edited 1 time. Last update was at 2010/10/29 19:44:46



 
   
Made in us
Regular Dakkanaut




royal house wrote:I never said i've played one game and assumed tyranids suck now all im stating is that recent GW releases seem suspiciously anti-tyranid.
Oh and no !the pyrovoe sucks lets not get into that. For feths skae its a space marine scout with heavy flamer, which costs 4times as much .

i mean go to my other post in recent disscusion(called dark eldar weapons) they just fell a little too powerful.


But, but, he comes with a built in power weapon equivalent! That has to mean something righ- oh wait initiative 1, 1 attack. Wait I got it, if he has instinctive behavior he can still fire his weapon! Yeah that's totally a redeeming valu- oh wait he's IB feed so he'll charge into close combat. Welp.
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

royal house wrote:i mean go to my other post in recent disscusion(called dark eldar weapons) they just fell a little too powerful.


So you decide to try and prove your point by making the same complain under a different name?

Wait like a month for everyone else to work out how to beat them then Copy/paste like everyone else.

I'm thinking nine Broadsides.


 
   
Made in gb
Resourceful Gutterscum





The main point of the thread was to discuss how the game will change e.g. Will unit sizes increases to stop easy pain tokens ect.

It was not me saying that their broken or anything.I was using my battle as an example to how the tyranid builds will change while de are the fotm codex.

What other codex changes do you think you'lll seee to combat them?


 
   
Made in ca
Huge Hierodule






Outflanking

Meh, Dark Eldar don't scare me. Hive Gaurd can trash any of their vehicles, deathspitters make a mess of Raiders, and anything S4 can take a shot at immobilized results.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in gb
Resourceful Gutterscum





Raiders are armour eleven so no you s4 weapons can't touch it. and hive guard range is 24'' they can move further than that in one turn so buy the time your in range the raiders will have done their job.


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Av 11 on all four sides?

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

No I thought its profile was 11 11 10.
Although if its 11 10 10 that will be better for tyranids, and probably fairer.

This message was edited 1 time. Last update was at 2010/10/30 16:13:34


~You can sleep when you're dead.~
 
   
Made in gb
Tough Tyrant Guard



UK

Heh, Dark Eldar fear my Harpies and their delightful twin-linked heavy Venom Cannons. It's like that particular setup was designed especially to decimate the large, open-topped and lightly armoured Dark Eldar transports.

Brainleech Devourers are also an excellent counter-measure, though of course their short range is something of an issue (unless you Onslaught the MC).

Then of course, there are the usual Hive Guard and Zoanthrope ranged attacks, both as fine as ever.



As usual with the Tyranids, you need to combine your units to break the Dark Eldar. In this instance, you need to shoot down their transports, and then jump on the passengers with whatever you have to hand (Hormagaunts, Raveners), or simply blow them away with more firepower (Cluster Spines, Biovores etc etc).

Dark Eldar are fearsome, but give them a good, hard smack and they fold.
   
Made in us
Cruel Corsair




Ventura, CA

Wait since when do DE have to fear having their transports all shot down? I though that was to be expected?

"My brain hurts!"
~3,000 pts
~3,000 pts
~3000
Dark Elves: 3000 pts
Beastmen: 2000 pts 
   
 
Forum Index » 40K General Discussion
Go to: