Brother Coa wrote:Sir Pseudonymous wrote:People are talking as though a single regiment is expected to be able to hold a planet. Most fluff I've seen has had either a dozen or more regiments used as a massed attack on a small area, or a handful of regiments either left guarding specific strategic locations or used as surgical strike forces, even if they use weight of numbers in that surgical strike.
For all the jokes about the Imperial Guard consisting of untrained conscripts with flashlights and tshirts, they seem to manage pretty well against everything but worse than hundred to one numbers and gigantic power armored Mary-Sues carrying around a few metric tons of plot armor. Even a basic guardsman is a fairly elite soldier, with excellent equipment, and backed up with just about the best armor in the galaxy. And there are trillions of them serving the Imperium.
Well if you look at the
DoW series... there was always only ONE
IG regiment per planet( Tartarus 37 PDF, Cadian 412, Kronus 1'
st Liberators and Kauravan 252'nd Conservators). To make things worse, in Soulstorm 1 Regiment had to hold entire planetary system instead of one planet. They us single Regiment for defense and several of them when they are attacking something or defending something important.
How about a breakdown of the regiments name?
Example Cadian 412 = 412th regiment founded on Cadia.
So cadia contributed at least 412 regiments, the lost and re-established regiments not considered.
GW didn't care to name a
IG formation other than company or regiment. Thus, the structure we see in fluff suffers badly from 'unknown size, but magically expands
to be enough' syndrome.
DOW is a game, where for simplicitys sake only 1
IG regiment is mentioned. Consider this:
DoW restricts already the army size. You can't field even 5% of a regiment
in
DoW, so why should it matter if there are 1 or 1.000 regiments ?