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![[Post New]](/s/i/i.gif) 2011/01/14 15:49:12
Subject: New 40K FAQs!
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Loyal Necron Lychguard
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yakface wrote:Consistent except for every other anti-psychic thing in the game besides Shadow in the Warp affecting psykers in vehicles?
Yeah, that's consistent!
True, I had forgot about that angle...well it still only makes me want to slap a baby instead of punch one
wyomingfox wrote:Shadows in the Warp is no more a psychic power than runic weapons or psychic hoods are. The only thing consistant was that the ruling gave mech lists another edge.
Fine, psychic effect or whatever you want to call it. At least I can still carve open the tin can to get to the psyker. I can't do anything about the IC ruling.
Anyway you get the point and this is OT for the updated stuff...
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This message was edited 1 time. Last update was at 2011/01/14 15:51:54
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/01/14 15:50:36
Subject: New 40K FAQs!
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Fireknife Shas'el
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BrassScorpion wrote:Crap, no more Drop Podding into terrain. My marines might explode
Huh? I didn't see anything like that. There's a line about missing the table and a bunch of other Drop Pod stuff that has nothing to do with that at all, but I didn't see anything about terrain in the Space Marine FAQ 1.1 or the main rule book FAQ.
Q: Does a unit being transported by a vehicle that has
arrived by Deep Stike that turn also count as having
arrived by Deep Strike? (p95)
A: Yes.
Q: If models disembark from a transport into dangerous
terrain, do they take a dangerous terrain test? Unlike Pilein
or Consolidation moves, disembarking does not
specifically states that it doesn't trigger dangerous terrain
tests. (p67)
A: Dangerous terrain says you test for every model that
has 'entered, left or moved through' the terrain. As there is
no exception in the text, disembarking models do have to
test. However, if they disembark at the beginning of their
move and then move after the disembarkation, only one
test is needed, not two.
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This message was edited 2 times. Last update was at 2011/01/14 15:55:56
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![[Post New]](/s/i/i.gif) 2011/01/14 15:54:06
Subject: New 40K FAQs!
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Ancient Chaos Terminator
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Thanks, I did my keyword search on the term, "Drop Pod" rather than "vehicle" or "deep strike" so I didn't see that.
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This message was edited 1 time. Last update was at 2011/01/14 15:54:19
"I hate movies where the men wear shorter skirts than the women." -- Mystery Science Theater 3000
"Elements of the past and the future combining to create something not quite as good as either." -- The Mighty Boosh
Check out Cinematic Titanic, the new movie riffing project from Joel Hodgson and the original cast of MST3K.
See my latest eBay auctions at this link.
"We are building a fighting force of extraordinary magnitude. You have our gratitude!" - Kentucky Fried Movie |
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![[Post New]](/s/i/i.gif) 2011/01/14 15:58:17
Subject: New 40K FAQs!
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Plaguelord Titan Princeps of Nurgle
Alabama
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yakface wrote:
Ummm, no. You still have to be able to identify that a unit actually destroyed another unit. For example, a unit falling back off the table is not being destroyed by any unit, they count as casualties due to a rule unrelated to any unit.
That's just it - this FAQ is a bit of a slippery slope. You can say that a unit within 6" "caused" the destruction of the unit by not allowing a regroup. If the unit would have been normally allowed to regroup, but couldn't and was destroyed, what was the cause of the destruction? Running off the table. Yes, but what caused them to run off the table? Not being able to regroup. What caused them not to be able to regroup? A unit within 6".
A unit was destroyed by an exploding vehicle. The DE unit didn't destroy the enemy unit, a vehicle did. Yes, but the vehicle's destruction is what caused the unit to be destroyed and what caused the vehicle to be destroyed was the DE unit.
They are similar causal leaps.
Yakface wrote:Rugrud wrote:Q: Can you take a Drop Pod with a 10-man squad and
then put a combat squad in it, deploying the other combat
squad on the table, or leave it in reserve but not in the
Drop Pod? (p69)
A: No, because squads that are placed in reserve may not
break down into combat squads.
Does that prevent say Blood angels to split their assault squads into 5 man squads and DS? I fint it hard to believe...
This Q&A was already there in the DA FAQ, so i wonder if this is a real change or an error of copy/paste - consitency thing...
That seems to be the case!
? What is the case? Why can't a BA player deploy the unit via deepstrike, thereby splitting into combat squads at deployment?
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/01/14 15:58:34
Subject: New 40K FAQs!
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Loyal Necron Lychguard
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wyomingfox wrote:BrassScorpion wrote:Crap, no more Drop Podding into terrain. My marines might explode
Huh? I didn't see anything like that. There's a line about missing the table and a bunch of other Drop Pod stuff that has nothing to do with that at all, but I didn't see anything about terrain in the Space Marine FAQ 1.1 or the main rule book FAQ.
Q: Does a unit being transported by a vehicle that has
arrived by Deep Stike that turn also count as having
arrived by Deep Strike? (p95)
A: Yes.
Q: If models disembark from a transport into dangerous
terrain, do they take a dangerous terrain test? Unlike Pilein
or Consolidation moves, disembarking does not
specifically states that it doesn't trigger dangerous terrain
tests. (p67)
A: Dangerous terrain says you test for every model that
has 'entered, left or moved through' the terrain. As there is
no exception in the text, disembarking models do have to
test. However, if they disembark at the beginning of their
move and then move after
On the plus side...if I drop a spore pod with warriors into difficult terrain, they won't have to take a dangerous terrain test since it's not a "vehicle"  Not that I'd normally play it that way, but it's handy ammo for playing against a RAW junkie
Automatically Appended Next Post:
puma713 wrote:What is the case? Why can't a BA player deploy the unit via deepstrike, thereby splitting into combat squads at deployment?
Q: Can you take a Drop Pod with a 10-man squad and
then put a combat squad in it, deploying the other combat
squad on the table, or leave it in reserve but not in the
Drop Pod? (p32)
A: No, because squads that are placed in reserve may not
break down into combat squads.[/quote]
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This message was edited 2 times. Last update was at 2011/01/14 16:02:26
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/01/14 16:02:16
Subject: New 40K FAQs!
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Fully-charged Electropriest
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puma713 wrote:? What is the case? Why can't a BA player deploy the unit via deepstrike, thereby splitting into combat squads at deployment?
What are you talking about? You can't combat squad a unit held in reserve, which a unit that was Deep Striking would have to be. The only provision for combat squadding on Deep Strike is if you do so by Drop Pod; there's no other rule that allows you to combat squad on arrival.
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“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
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![[Post New]](/s/i/i.gif) 2011/01/14 16:02:52
Subject: New 40K FAQs!
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Plaguelord Titan Princeps of Nurgle
Alabama
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Corrode wrote:puma713 wrote:? What is the case? Why can't a BA player deploy the unit via deepstrike, thereby splitting into combat squads at deployment?
What are you talking about? You can't combat squad a unit held in reserve, which a unit that was Deep Striking would have to be. The only provision for combat squadding on Deep Strike is if you do so by Drop Pod; there's no other rule that allows you to combat squad on arrival.
Ah, that was what I was missing. I don't have any codices on me, since I'm at work. I thought there was a provision that states that "upon deployment", you may combat squad. Because if there wasn't you wouldn't be able to ever combat squad.
Which raises the debate about deep strike deployment versus deep strike movement.
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This message was edited 3 times. Last update was at 2011/01/14 16:06:18
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/01/14 16:19:08
Subject: New 40K FAQs!
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[ADMIN]
Decrepit Dakkanaut
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puma713 wrote:
That's just it - this FAQ is a bit of a slippery slope. You can say that a unit within 6" "caused" the destruction of the unit by not allowing a regroup. If the unit would have been normally allowed to regroup, but couldn't and was destroyed, what was the cause of the destruction? Running off the table. Yes, but what caused them to run off the table? Not being able to regroup. What caused them not to be able to regroup? A unit within 6".
A unit was destroyed by an exploding vehicle. The DE unit didn't destroy the enemy unit, a vehicle did. Yes, but the vehicle's destruction is what caused the unit to be destroyed and what caused the vehicle to be destroyed was the DE unit.
They are similar causal leaps.
I agree that this particular FAQ answer leaves lots of unanswered situations, but to draw the conclusions you have means that every unit is responsible for destroying every unit in the game, because every unit has some sort of indirect effect on every other unit in the game.
In the specific case covered in the FAQ, a direct link can be drawn back to the unit doing the destroying. They destroyed the vehicle which caused the explosion which destroyed the enemy unit.
In the case of a unit being removed due to falling back to a table edge, no enemy unit was directly responsible for triggering that special rule...You could try to argue that the enemy unit that caused them to fall back could be responsible, but the act of falling back is not what destroyed the unit...they could have potentially regrouped for example.
So yeah, while this answer certainly leaves a lot of questions up to be answered by the players (or a fan FAQ), there obviously has to be a line drawn somewhere or else you just have every single unit being responsible for the destruction of every unit.
Ah, that was what I was missing. I don't have any codices on me, since I'm at work. I thought there was a provision that states that "upon deployment", you may combat squad. Because if there wasn't you wouldn't be able to ever combat squad.
Which raises the debate about deep strike deployment versus deep strike movement.
Yeah, that is what their rule says in the codex (well, it says 'when the unit is deployed', which is different then 'during deployment'), so that's why this FAQ ruling is a big change.
And Deep Striking is both deployment and movement, as is a unit that arrives normally from Reserves.
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This message was edited 1 time. Last update was at 2011/01/14 16:19:58
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![[Post New]](/s/i/i.gif) 2011/01/14 16:24:50
Subject: New 40K FAQs!
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Regular Dakkanaut
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Q: When a Damaged – Weapon Destroyed result is rolled
and a weapon is destroyed are any built-in, combi or coaxial
weapons attached to it also destroyed? (p61)
A: Yes.
This seems like a new nerf to Razorbacks with las/plas on them.
Now if they get a weapon destroyed, both weapons are gone.
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![[Post New]](/s/i/i.gif) 2011/01/14 16:30:07
Subject: New 40K FAQs!
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Loyal Necron Lychguard
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gannam wrote:Q: When a Damaged – Weapon Destroyed result is rolled
and a weapon is destroyed are any built-in, combi or coaxial
weapons attached to it also destroyed? (p61)
A: Yes.
This seems like a new nerf to Razorbacks with las/plas on them.
Now if they get a weapon destroyed, both weapons are gone.
Q: If a Razorback armed with a lascannon and twin-linked
plasma gun suffers a weapon destroyed result, does it
destroy both weapons or just one? (p35)
A: Only one weapon – either the lascannon or the twinlinked
plasma gun.
The plasma guns are not built-in, coaxial, or combi.
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This message was edited 2 times. Last update was at 2011/01/14 16:31:36
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/01/14 16:33:59
Subject: New 40K FAQs!
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Fireknife Shas'el
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Maelstrom808 wrote:On the plus side...if I drop a spore pod with warriors into difficult terrain, they won't have to take a dangerous terrain test since it's not a "vehicle"  Not that I'd normally play it that way, but it's handy ammo for playing against a RAW junkie 
As a tyranid player, I think I should also apply this rule to Spore Pods even though the FAQ doesn't expressly mention thier scenario (not a vehicle). The mechanics would seam to be similar. Then again there is the Shadow in the Warp FAQ and I know SM players wouldn't apply that FAQ to their hoods when up against enemy psychers in a transport  .
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![[Post New]](/s/i/i.gif) 2011/01/14 16:43:58
Subject: New 40K FAQs!
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Fixture of Dakka
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wyomingfox wrote:Maelstrom808 wrote:On the plus side...if I drop a spore pod with warriors into difficult terrain, they won't have to take a dangerous terrain test since it's not a "vehicle"  Not that I'd normally play it that way, but it's handy ammo for playing against a RAW junkie 
As a tyranid player, I think I should also apply this rule to Spore Pods even though the FAQ doesn't expressly mention thier scenario (not a vehicle). The mechanics would seam to be similar. Then again there is the Shadow in the Warp FAQ and I know SM players wouldn't apply that FAQ to their hoods when up against enemy psychers in a transport  .
We know spore pods aren't similar - Tyranid ICs won't climb in them.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2011/01/14 16:44:03
Subject: New 40K FAQs!
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Phanobi
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Holy Crap! Time to start adding some TH/SS models to my Deathwing army. 3+ Invul save with Feel no Pain as Troops!? Yes please!
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My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
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![[Post New]](/s/i/i.gif) 2011/01/14 16:45:02
Subject: Re:New 40K FAQs!
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Fixture of Dakka
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All good things.
Still no word on Djinn Blades though.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/01/14 16:47:38
Subject: New 40K FAQs!
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Phanobi
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Well they didn't fix RW bikes not being able to turboboost during scout like Marines but otherwise I'll take it!
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My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
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![[Post New]](/s/i/i.gif) 2011/01/14 16:48:04
Subject: New 40K FAQs!
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Consigned to the Grim Darkness
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yakface wrote:Consistent except for every other anti-psychic thing in the game besides Shadow in the Warp affecting psykers in vehicles?
How many other anti-psychic psyker powers are there?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/01/14 16:51:51
Subject: New 40K FAQs!
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Boom! Leman Russ Commander
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Crevab wrote:Crap, no more Drop Podding into terrain. My marines might explode
Where do you see this???? I can't find any text that says differently.....
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2011/01/14 16:53:18
Subject: New 40K FAQs!
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Fireknife Shas'el
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Melissia wrote:yakface wrote:Consistent except for every other anti-psychic thing in the game besides Shadow in the Warp affecting psykers in vehicles?
How many other anti-psychic psyker powers are there?
Shadow in the Warp is not listed in the codex as a "psychic power" Automatically Appended Next Post: General Hobbs wrote:Crevab wrote:Crap, no more Drop Podding into terrain. My marines might explode
Where do you see this???? I can't find any text that says differently.....
Q: Does a unit being transported by a vehicle that has
arrived by Deep Stike that turn also count as having
arrived by Deep Strike? (p95)
A: Yes.
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This message was edited 1 time. Last update was at 2011/01/14 16:54:49
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![[Post New]](/s/i/i.gif) 2011/01/14 16:55:19
Subject: New 40K FAQs!
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Esteemed Veteran Space Marine
Sheppey, England
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Servitors not taking up an Elites slot is pretty nice for people running a MOTF dread-heavy army.
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![[Post New]](/s/i/i.gif) 2011/01/14 16:56:25
Subject: New 40K FAQs!
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Boom! Leman Russ Commander
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Ozymandias wrote:Holy Crap! Time to start adding some TH/SS models to my Deathwing army. 3+ Invul save with Feel no Pain as Troops!? Yes please!
How are you getting FNP on troops? Regular squads and DW squads can have apothecaries?????
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2011/01/14 16:59:53
Subject: New 40K FAQs!
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Ancient Chaos Terminator
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Death Wing Terminators can have an Apothecary in one squad and a banner too. Check out my conversions for those in the Gallery.
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This message was edited 1 time. Last update was at 2011/01/14 17:00:16
"I hate movies where the men wear shorter skirts than the women." -- Mystery Science Theater 3000
"Elements of the past and the future combining to create something not quite as good as either." -- The Mighty Boosh
Check out Cinematic Titanic, the new movie riffing project from Joel Hodgson and the original cast of MST3K.
See my latest eBay auctions at this link.
"We are building a fighting force of extraordinary magnitude. You have our gratitude!" - Kentucky Fried Movie |
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![[Post New]](/s/i/i.gif) 2011/01/14 17:01:29
Subject: New 40K FAQs!
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Esteemed Veteran Space Marine
Sheppey, England
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Woot! Vindication!
Duke Sliscus deploys like any other IC if the player's army contains no Kabalite Warriors or Trueborn.
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![[Post New]](/s/i/i.gif) 2011/01/14 17:06:51
Subject: New 40K FAQs!
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Consigned to the Grim Darkness
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wyomingfox wrote:Shadow in the Warp is not listed in the codex as a "psychic power" 
Neither are the powers used by that Doom fellow, but them being psychic in nature is the reason why GW says they don't work on transported individuals.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/01/14 17:06:56
Subject: New 40K FAQs!
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The New Miss Macross!
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BrassScorpion wrote:Death Wing Terminators can have an Apothecary in one squad and a banner too. Check out my conversions for those in the Gallery.
nice conversions. the other caveat to the rule is that belial *must* be taken to upgrade one of the Deathwing squads to a command squad.
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![[Post New]](/s/i/i.gif) 2011/01/14 17:07:41
Subject: New 40K FAQs!
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Ship's Officer
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REJOICE MY BROTHERS! Praise to the Emperor, Beloved by All! All the changes to BT are awesome (sure, some stuff got weaker, but overall these changes are great). TO THE CRUSADES! EDIT: No more +1A for the Servo-Harness Plasma Pistol, too bad. But now we can repair from inside a vehicle.
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This message was edited 1 time. Last update was at 2011/01/14 17:09:23
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![[Post New]](/s/i/i.gif) 2011/01/14 17:08:57
Subject: New 40K FAQs!
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Fixture of Dakka
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Melissia wrote:wyomingfox wrote:Shadow in the Warp is not listed in the codex as a "psychic power" 
Neither are the powers used by that Doom fellow, but them being psychic in nature is the reason why GW says they don't work on transported individuals.
And you'd like to argue that a Psychic Hood isn't?
The Shadows ruling is inconsistent with every other piece of anti-psyker gear in the game.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2011/01/14 17:11:06
Subject: New 40K FAQs!
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Dakka Veteran
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gannam wrote:Q: When a Damaged – Weapon Destroyed result is rolled
and a weapon is destroyed are any built-in, combi or coaxial
weapons attached to it also destroyed? (p61)
A: Yes.
This seems like a new nerf to Razorbacks with las/plas on them.
Now if they get a weapon destroyed, both weapons are gone.
So you mean my furiso with blood talons and a built in multi-melta cant have a floating ghost multi-melta when the blood talon is removed Automatically Appended Next Post: Q: What is meant when the term ʻturnʼ is used? (p9)
A: Whenever the word turn is used it means player turn.
Otherwise it will clearly state game turn. In a complete
game turn both players get a player turn. Hence one game
turn will comprise two player turns.
There's a definition for "turn"! i wonder if they have the same thing for "phase"
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This message was edited 1 time. Last update was at 2011/01/14 17:14:38
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![[Post New]](/s/i/i.gif) 2011/01/14 17:19:44
Subject: New 40K FAQs!
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Trigger-Happy Baal Predator Pilot
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wyomingfox wrote:Melissia wrote:yakface wrote:Consistent except for every other anti-psychic thing in the game besides Shadow in the Warp affecting psykers in vehicles?
How many other anti-psychic psyker powers are there?
Shadow in the Warp is not listed in the codex as a "psychic power"
Automatically Appended Next Post:
General Hobbs wrote:Crevab wrote:Crap, no more Drop Podding into terrain. My marines might explode
Where do you see this???? I can't find any text that says differently.....
Q: Does a unit being transported by a vehicle that has
arrived by Deep Stike that turn also count as having
arrived by Deep Strike? (p95)
A: Yes.
Created an interesting hilarious siation.
Drop lands fine, marines get out in terrain. because they are also deepstriking, they suffer deep strike mishap, and you roll go back into reserve.
Now they are in reserve without their drop pod, lol.
Do they walk onto the board now?
And what is the luff explanation? Did they leap back into their orbital battle barge?
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![[Post New]](/s/i/i.gif) 2011/01/14 17:21:45
Subject: New 40K FAQs!
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Fully-charged Electropriest
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The definition for turn was already in the rulebook. It's only in the FAQ because half the players in the game were completely ignorant of it.
e: Landing in terrain doesn't make you mishap, landing in impassable terrain, friendly models or 1" of enemy models does. Pods can't do any of those things, so you're safe. You might take a few DT tests though.
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This message was edited 1 time. Last update was at 2011/01/14 17:23:03
“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
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![[Post New]](/s/i/i.gif) 2011/01/14 17:21:57
Subject: New 40K FAQs!
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Fixture of Dakka
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I'm sad. They didn't dig out the "anti-suck"
wand and wave it at the Tau for me. I am disappoint.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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