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Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Yeah I'm excited enough to pick up 2-3 more boxes of termies and 3 Landspeeders. The new core of my army is probably gonna look ilke 5 Terminator Troop squads w/1 of them upgraded, 3 Typhoons, and 2 drop podding dreadnoughts. Right around 1850 or so. Might be a little higher but I'll tweak if I need too. Might even get the Venerable Dreads since I don't have any yet and they are pretty Or maybe not since I've got 2 dreads already painted in my armies colors. Either way, awesome!

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Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Actually, the only updates I care about are those cheaper rhinos, more units (maybe having a grey knight squad as an elites choice in this book or something-NOT as an ally, but part of the book) and bolt pistols and grenades coming standard. And upping the WS of the Marshal and EC. Other than that..I think the book is perfect now. Maybe a few more SCs, but I don't use them as much anymore (except for daemons)

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Swift Swooping Hawk






Scotland

So other than the afore mentioned IC joined units pre game boost for the Eldar (Karandras joining a Scorp unit that infiltrates) and I'm guessing, based on this thread, that Runes of warding no longer work on psychic powers cast from inside a vehicle, what other changes are there for Eldar?

Just curious.

I'm not a marine hater and hell, I even run a BT army on occasion, however I'm seeing a lot of boosts for marines in here (DA and BT - badly needed I know).



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
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Alabama

Brother Bartius wrote:that Runes of warding no longer work on psychic powers cast from inside a vehicle


Where'd you get this?

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Decrepit Dakkanaut






Los Angeles, CA

puma713 wrote:
Brother Bartius wrote:that Runes of warding no longer work on psychic powers cast from inside a vehicle


Where'd you get this?



He got it from the erroneous discussion that went on earlier in this thread.

It is wrong. The only anti-psychic ability that doesn't affect psykers in a vehicle is Shadow in the Warp because the Tyranid FAQ says so.


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Agile Revenant Titan




Florida

Hulksmash wrote:Yeah I'm excited enough to pick up 2-3 more boxes of termies and 3 Landspeeders. The new core of my army is probably gonna look ilke 5 Terminator Troop squads w/1 of them upgraded, 3 Typhoons, and 2 drop podding dreadnoughts. Right around 1850 or so. Might be a little higher but I'll tweak if I need too. Might even get the Venerable Dreads since I don't have any yet and they are pretty Or maybe not since I've got 2 dreads already painted in my armies colors. Either way, awesome!


Interesting start. I'm still a bit perplexed as I think it's the HQ area I'm spending too many points on. I think the biggest thing this FAQ offers is not being called a fluff bunny when you pull out a Deathwing army.

Belial and 5 DW Squads with Cyclones (one squad upgraded w/ Apoth and Banner) is under 1500 points. 5 Scoring units with 2+/3+ saves can prove fun.

I may be stealing, err, borowing your idea.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
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Swift Swooping Hawk






Scotland

yakface wrote:
puma713 wrote:
Brother Bartius wrote:that Runes of warding no longer work on psychic powers cast from inside a vehicle


Where'd you get this?



He got it from the erroneous discussion that went on earlier in this thread.

It is wrong. The only anti-psychic ability that doesn't affect psykers in a vehicle is Shadow in the Warp because the Tyranid FAQ says so.



Apologies for any confusion caused by this.

Thanks for clarifying Yakface and let this be a lesson to you all. Drinking and posting in a rules discussion is a bad idea!

I'm still curious as to what other changes this FAQ makes to the Eldar though. Drinking or not.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
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Longtime Dakkanaut




Im eagerly awaiting the cries of cheese now with the UPDATED DW terminators.

Now for sure DW are better than Wolfwing can ever hope to be.

5 TH/SS terminators with a 2shot cyclone and fearless (which doesn't hurt terminators THAT much) for the same price vanilla marines pay without the mix/match shenanigans.

Go go OP terminators.

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Fateweaver wrote:Im eagerly awaiting the cries of cheese now with the UPDATED DW terminators.


You kidding? I say it's about time the Deathwing got their due. They're meant to be a cut above regular Codex Termies (not quite GK level, but you get the idea). More power to 'em I say.

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I'm not saying they are but this is the interwebs. Somebody will.

I've seen the old DW played with the updated wargear and it wasn't pretty. At 2500 that's a lot of terminators with 3++ saves and crap ton of heavy 2 cyclones.

--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.

“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”


 
   
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Loyal Necron Lychguard






What's really lame is they didn't change the BT PoTMS to BS 4 (Or I missed it?). well, good for me anyway since I play against BT a lot. Bad for my friend. Haha.
   
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Cool beans, both the BT and DE updated it's birthday and Christmas all at once.

   
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Longtime Dakkanaut






Richmond, VA

In reference to the last page of the DE FAQ, the question at the bottom of the left-hand column.

Ummm..... can you HAVE two animus vitaes? I thought you could only have one per DE army.
   
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Swift Swooping Hawk






Scotland

BT assault squads just got a whole lot better with 2 X 3++ saves on the storm shields. Combine with a chaplain ( as I used to like to do) and all of a sudden you have 3 decent inv saves.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
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Kevin949 wrote:What's really lame is they didn't change the BT PoTMS to BS 4 (Or I missed it?). well, good for me anyway since I play against BT a lot. Bad for my friend. Haha.

They did, by replacing the PotMS entry with a new entry that doesn't include the line about it being BS2. So vehicles with the PotMS will now fire at their own BS, as they do in the Marine codex.

Unfortunately, that causes problems for the BT Drop Pod, which doesn't have a BS of its own, as it can only fire using the PotMS... which up until now had its own BS...

Never mind... nothing to see here

This message was edited 1 time. Last update was at 2011/01/15 02:23:27


 
   
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Private First Class






I'm pumpped up about the new FAQ's but I wonder why they wont give Command Squads have jump packs!!! It sucks because Shrike cant take an Command Squads like the old Shrikes Wing.
   
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They don't give Command Squads jump packs because that's one of the things that make Blood Angels armies stand out from normal Marines.

 
   
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Sagitarius with a Big F'in Gun





Minneapolis, MN

insaniak wrote:
Kevin949 wrote:What's really lame is they didn't change the BT PoTMS to BS 4 (Or I missed it?). well, good for me anyway since I play against BT a lot. Bad for my friend. Haha.

They did, by replacing the PotMS entry with a new entry that doesn't include the line about it being BS2. So vehicles with the PotMS will now fire at their own BS, as they do in the Marine codex.

Unfortunately, that causes problems for the BT Drop Pod, which doesn't have a BS of its own, as it can only fire using the PotMS... which up until now had its own BS...


Drop Pod has a BS of 2. It's in the unit entry. New POTMS doesn't change a thing for the BT drop pod, essentially.

This message was edited 1 time. Last update was at 2011/01/15 02:18:37


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So it is. Managed to miss that in my pre-second-coffee frenzy.

 
   
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Decrepit Dakkanaut






Los Angeles, CA


But the BT drop pod gets to fire on the turn it lands, so its got that going for it!


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Tail-spinning Tomb Blade Pilot






Man, currently in quiet time mode so flicked through DA codex with new updates. Holy something! They are going to be very scary come 'ard boys. Can't wait to see space wolves count as dark angels, hehe. Also, can probably make space sharks using Deathwing rules. Belial can be Tyberos. So many posibilities

This message was edited 1 time. Last update was at 2011/01/15 03:49:00


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Pretty exciting, they actually have someone writing FAQs now. Hope it keeps up.

As an aside, Deathwing...just got scary. 30 Scoring Terms with TH/SS and CMLS....cheap Typhoon Speeders...all under 1850. Yikes.

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Anywhere worth being

What I really hope is that they make an "amendments" section for each codex, hopefully even doing it semi-regularly to respond to game changing through new releases.

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Icon720 wrote:I am dusting off my DA and will be glueing on TH/SS tonight.

Beliel LC
Sarg TH/LS
Apoth TH/LS
Trooper -Cyclone TH/LS
Trooper- TH/LS
Trooper -LC

FNP and diversified. Plus they deep strike on turn one!


Couldn't help but smile at the awesomeness that is a Deathwing Terminator Squad where the Sarge, the Apothecary and two Troopers are armed with Land Speeders.

"Take that, you bastards! I got a Thunder Hammer in my right hand and a flying Heavy Flamer/Multi Melta in my left!"

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Massachusetts

Steelmage99 wrote:
Icon720 wrote:I am dusting off my DA and will be glueing on TH/SS tonight.

Beliel LC
Sarg TH/LS
Apoth TH/LS
Trooper -Cyclone TH/LS
Trooper- TH/LS
Trooper -LC

FNP and diversified. Plus they deep strike on turn one!


Couldn't help but smile at the awesomeness that is a Deathwing Terminator Squad where the Sarge, the Apothecary and two Troopers are armed with Land Speeders.

"Take that, you bastards! I got a Thunder Hammer in my right hand and a flying Heavy Flamer/Multi Melta in my left!"


Seems balanced to me, they're both special weapons so he has to pick which one he's using each turn =)
   
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Stalwart Dark Angels Space Marine





MY DA isn't quite so bad anymore ><
   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

DA and BT just got better...

Dunno how competative they will be, however. Seems they'll deal easily with Mech, but hordes and infantry heavy lists they might struggle against. 5 2+/3+ termis vs 30 orcs doesn't seem very favorable lol

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Q. Can you take a Drop Pod with a 10-man squad and then put a combat squad in it, deploying the other combat
squad on the table, or leave it in reserve but not in the Drop Pod? (p35)
A. No, because squads that are placed in reserve may not break down into combat squads.


If you look at the example, it seems to be forbidding you from breaking the squad while it is still in reserves, as opposed to breaking it into CS when the unit is deployed (becomes available from reserves.) I think the intention here may be to say "No, squads that are placed in reserve may not break down into combat squads, [they have to break down into CS as a function of deployment/arrival.]" I mean, we all obviously know that you can break the turn you arrive via pod.

The example seems to be addressing the ordering of your forces before deployment (E.g., the putting of a half-tac in a pod while the other walks on) in which case it seems like careless word choice may have made this seem much bigger than it is. If they intended this point to cover breaking CS for the purposes of say, jump pack deep striking, it seems they should have chosen a more suitable example than the very specific example of pre-deployment ordering into different modes of arrival.

I'm not ruling out that it was their intention to say just that; it merely seems seriously questionable that they would use such a specific example for such a general ruling.

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All over the U.S.

IMO, BTs will be OP. I have playtested against them with bs 4 potms. Three squadrons of assault cannon/ multi-melta Speeders is just too fast when they have potms. It ends up being a first turn annihilation of the opponents heavy hitters.
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Nephil1m wrote: I think the intention here may be to say "No, squads that are placed in reserve may not break down into combat squads, [they have to break down into CS as a function of deployment/arrival.]"

I think that's over-analysing it, to be honest. I'm more inclined to think the intention here was simply to create consistency between the various marine codexes, and whoever wrote the FAQ didn't notice that the caveat in Codex: Dark Angels about not being able to split if kept in reserve does not exist in the other Marine books...

 
   
 
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