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![[Post New]](/s/i/i.gif) 2011/02/05 06:39:23
Subject: Re:Dead Space 2
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Deadly Dark Eldar Warrior
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Im up to Chapter 10, Im loving this game so far.
The new necromorphs are excellent additions and gives extra variety to the game, my favourites so far are the Stalkers. If the rumours about a Jurassic Park game are true I pray they take a note when developing Raptors. The Stalkers are excellently creepy, the way they seem to observe you really gives the feeling that they are studying the best way to harm you. It sends chills down my spine when they give out that long droning scream as they charge, they're simple enough to handle once you get used to them.
Levels have a nice variety, Im finding though that the Ripper and Line Gun are still the best options though, so far Ive had no incentive to continue use of most of the other weapons. Ill certainly be upgrading them in each playthrough but for now Im sticking with what i know works.
Im also liking Isaac's character, I was very worried that they would make him into a typical trash talking, he'man d***** bag like so many other video game characters. But he's perfectly appropriate for the setting and he's experiences, I also love he's bouts of insanity "if thats what they really are", reminds me of Silent Hill, another favourite series.
I look forward to seeing where this goes.
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![[Post New]](/s/i/i.gif) 2011/02/06 03:54:29
Subject: Dead Space 2
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Poxed Plague Monk
The 11th circle of Hell
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I agree, i also like the sarky comments about how he knows what he's doing and stuff like that, always makes me smile. and those stalkers are always creepy evil buggers, still get blindsided by them far too many times lol
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Once more down to the beach, dear friends, once more,
To drown our sorrows with our English beer!
In peace there's nothing so becomes a man
As modest stillness and humility;
But when the blast of alcohol blows in our ears,
Then imitate the action of the tiger:
Stiffen the sinews, summon up the blood. |
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![[Post New]](/s/i/i.gif) 2011/02/06 04:12:13
Subject: Re:Dead Space 2
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Veteran ORC
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My major problem with the game, aside from bosses and the like, is that you automatically know what your going up against when you enter a room. Dozens of crates scattered everywhere? Stalkers. Inclosed area? Slashers. Open area? Brutes.
Hell....
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/02/06 05:36:27
Subject: Re:Dead Space 2
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Deadly Dark Eldar Warrior
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Slarg232 wrote:My major problem with the game, aside from bosses and the like, is that you automatically know what your going up against when you enter a room. Dozens of crates scattered everywhere? Stalkers. Inclosed area? Slashers. Open area? Brutes.
Hell....
I have to agree, "especially" the Stalkers were extremelely easy to predict, Church with lots of pillars was first, from then on its any room with multiple large crates or storage containers. Of course to keep things interesting they didnt always follow this formula appearing in some random spots. The predictability didnt detract the creepiness for me however, I found it foreboding if anything.
That Church scene when you first come across the Stalkers was one of the most scary things Ive ever played through in gaming, before I got used to them of course, the way their small little heads pop out from corners, the darting of a shadow along your side, the gutteral calls speaking from every direction to one another and finally the charging scream that can really catch you offside.
Its a shame the Jurassic Park game is so far only going to be a downloadable Heavy Rain type game, episodic. Im a fan of Heavy Rain but after seeing the Stalkers I think not doing Raptors in a similar way is a very sad waste of an oppurtunity, they were the creepiest thing about the movies. If a proper JP game was designed roaming the abandoned facilities of Isla Sorna or the dark jungles with Raptors acting like Stalkers you would have one scary game. In my Opionion anyway.
Have to agree the bosses have been a tad dissapointing, facing the same thing over and over, plus its a fairly easy thing to defeat.
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![[Post New]](/s/i/i.gif) 2011/02/06 05:50:20
Subject: Dead Space 2
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Secret Force Behind the Rise of the Tau
USA
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I finally caved in and got DS2. Must say, I am quite impressed. The story isn't that bad. Isaac is much more enjoyable with a voice actor, and working with other survivors to survive the outbreak is a nice change of pace. A lot of the new weapons are very fun. Love the Javelin gun.
I will have to agree with the above two posts though. I even thought this was true in the first Dead Space. The makers of the game know their basics. They don't throw monsters at you at every corner. They make you wait, which is good for horror (definitely better than Resident Evil lately). But you can usually guess which rooms have nasties in them, where they'll come from and who they will be.
DS (and survival horror in general) would be much improved by random encounters. It would keep players guessing more, and prevent them from becoming unshockable after the first play through. Both Dead Space games really only gets you the first time through (for me). Though I was happy that they finally through an enemy at me while I was in an elevator. I spent all of DS1 waiting for that to happen
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![[Post New]](/s/i/i.gif) 2011/02/06 05:55:27
Subject: Dead Space 2
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Veteran ORC
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LordofHats wrote:I finally caved in and got DS2. Must say, I am quite impressed. The story isn't that bad. Isaac is much more enjoyable with a voice actor, and working with other survivors to survive the outbreak is a nice change of pace. A lot of the new weapons are very fun. Love the Javelin gun.
I will have to agree with the above two posts though. I even thought this was true in the first Dead Space. The makers of the game know their basics. They don't throw monsters at you at every corner. They make you wait, which is good for horror (definitely better than Resident Evil lately). But you can usually guess which rooms have nasties in them, where they'll come from and who they will be.
DS (and survival horror in general) would be much improved by random encounters. It would keep players guessing more, and prevent them from becoming unshockable after the first play through. Both Dead Space games really only gets you the first time through (for me). Though I was happy that they finally through an enemy at me while I was in an elevator. I spent all of DS1 waiting for that to happen 
Oh, your going to love F.E.A.R. 3, then. It is using the A.I. Director as the L4D series to randomize levels when you play through them. Automatically Appended Next Post: ColdFire wrote:That Church scene when you first come across the Stalkers was one of the most scary things Ive ever played through in gaming, before I got used to them of course, the way their small little heads pop out from corners, the darting of a shadow along your side, the gutteral calls speaking from every direction to one another and finally the charging scream that can really catch you offside.
I know. I was playing that at around 12 in the morning, and all the sudden I hear their distinct call and I'm like "WHAT WAS THAT?" and then suddenly I see shadows out of the corner of my eyes and those damn things peaking out of corners at me.
Oh those eyes....
those eyes.....
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This message was edited 1 time. Last update was at 2011/02/06 05:57:03
I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/02/06 06:20:12
Subject: Dead Space 2
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Sneaky Kommando
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Has anyone tried the multi-player mode? The concept sounds interesting, playing as a necromorph.
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This message was edited 1 time. Last update was at 2011/02/06 06:20:25
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![[Post New]](/s/i/i.gif) 2011/02/06 06:31:16
Subject: Dead Space 2
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Veteran ORC
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Taoofss wrote:Has anyone tried the multi-player mode? The concept sounds interesting, playing as a necromorph.
Oh god, don't even mention the Multiplayer mode. Broken as hell.
Let me count the terrible:
The Pulse Rifle is the primary weapon. Not a terribly bad thing, but still.
All the Necromorphs have to do is run up to you and press the melee button to win.
"executions" leave the Human vulnerable to getting gangbanged by all four necromorphs, unable to do anything.
Speaking of unable to do anything, Stasis makes a full return, in that Necromorphs can't do ANYTHING while Stasised. Fun.
The Pack, also known as the 12 year old Necromorphs, are the fastest Spawning, hardest hitting, fastest, AND they have the smallest hitbox. They lack a ranged attack, but why do they need one?
Survivors get respawns, taking alot of the edge out of it.
Forget severing limbs, aim for center mass
Leveling has a clear advantage, with more Stasis shots per life and more damage/speed/life with certain Necromorphs.
Inbalanced Teams, meaning lvl 30's will fight lvl 2's. See previous problem for why this is a complete problem
But for all that.....
The gameplay maps are absolutely amazing. Fetch these three things, and then hold out while it prepares to discharge, allowing you to escape. Get here, activate the escape pods, and then get to the escape pods. The fact that everything is still dark as hell is awesome, too.
You also have to work as a team, because you have to Hold A to activate objectives, but that makes the person doing it absolutely vulnerable, meaning you have to cover his back.
I give the multiplayer a 1/5, but it does have potential.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/02/06 07:52:22
Subject: Dead Space 2
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Secret Force Behind the Rise of the Tau
USA
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I shocked they went with the L4D versus concept instead of hold out mode. DS is perfect for four player co-op against endless waves of enemies.
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![[Post New]](/s/i/i.gif) 2011/02/06 17:46:25
Subject: Dead Space 2
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Dominating Dominatrix
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Yeah, it's really weird that there isn't a "horde-mode" in multiplayer. The game seems made for that kind of thing. And, I have to say, as much as I love the new space-parts where you cna fly around, there just wasn't enough of them. And at no point was there such an awesome scene where Isaac got pulled out in space while shooting the Moprhs following him. And that's on the friggin' cover of the CE!
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This message was edited 1 time. Last update was at 2011/02/06 19:08:56
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![[Post New]](/s/i/i.gif) 2011/02/06 18:18:31
Subject: Dead Space 2
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Veteran ORC
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Anung Un Rama wrote:Yeah, it's really weird that there isn't a "horde-mode" in multiplayer. The game seems made for that kind of thing.
And, I have to say, as much as I love the new space-parts where you cna fly around, there just wasn't enough of them. And at no point was there such an awesome scene where Isaac got pulled out in space while shooting the Moprhs following him. And that's on the friggin' cover of the CE!
You might want to Spoiler the Return, that's kinda important and a shocker.
I'm on the fence about the Spehss thing, myself. I liked in the first one how you had to plan your movements, though being able to move freely isn't so bad. I kinda wished they had added more enemies other than Lurkers to those segments. Imagine having to dog flying Dogs.
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This message was edited 1 time. Last update was at 2011/02/06 18:18:46
I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/02/06 19:09:37
Subject: Dead Space 2
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Dominating Dominatrix
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Sorry, I thought someone else already mentioned that part.
But yeah, more combat in Zero-G would've been great.
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![[Post New]](/s/i/i.gif) 2011/02/09 19:41:18
Subject: Dead Space 2
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Stalwart Ultramarine Tactical Marine
Danville, California
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As off beat as it sounds, has anybody come up with an idea on how to make an Isaac Clarke model, or an Isaac inspired model? I'm debating on making one simply because Isaac is such a beast.
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![[Post New]](/s/i/i.gif) 2011/02/09 20:44:13
Subject: Dead Space 2
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Dominating Dominatrix
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No, not really. What armor where you planning to do? I don't think the regular Engineer armor would be possible, with all the dangly pieces, but maybe the Security armor based on an Infinity model would work.
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This message was edited 1 time. Last update was at 2011/02/09 20:48:10
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![[Post New]](/s/i/i.gif) 2011/02/10 12:24:42
Subject: Re:Dead Space 2
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Waaagh! Warbiker
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This game is purely awesome! I am at Chapter 10 so i think i am soon at the end of this nightmare
But am i the only one having a though time? This game is alot more difficult then the first and Excration? Am i the only one having a hard time?
btw. Just a curious question. What are your favorit weapon of choice?. Mine is by far the Line Gun! God that weapon make short work of any bigger Necromorphs! Shame there are only few shells for it!
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But man is not made for defeat. A man can be destroyed but not defeated.
- Ernest Hemingway |
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![[Post New]](/s/i/i.gif) 2011/02/10 14:14:18
Subject: Re:Dead Space 2
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Veteran ORC
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Warboss ZanZag wrote:This game is purely awesome! I am at Chapter 10 so i think i am soon at the end of this nightmare
But am i the only one having a though time? This game is alot more difficult then the first and Excration? Am i the only one having a hard time?
btw. Just a curious question. What are your favorit weapon of choice?. Mine is by far the Line Gun! God that weapon make short work of any bigger Necromorphs! Shame there are only few shells for it!
You're only 2/3s of the way.
And yes, this game is a bit tougher than the first. Everything is coming at you harder and faster, or as I have heard it put: "Dead Space 2 is just Dead Space with the training wheels off".
Oh, my favorite gun has to be the.... Force Gun, Ibeleive it is. The one you have to charge befroe you can fire it.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/02/10 15:30:48
Subject: Dead Space 2
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Dominating Dominatrix
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The Force Gun is basically the Space Shotgun, and a pretty powerful as second fire. It's my favourite as well.
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![[Post New]](/s/i/i.gif) 2011/02/10 15:46:16
Subject: Re:Dead Space 2
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Veteran ORC
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I just love how it destroys Black Necromorphs in one shot (on Normal, at least).
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/02/10 16:50:53
Subject: Dead Space 2
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Secret Force Behind the Rise of the Tau
USA
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I always thought of the line gun as the Space Shot Gun XD. But then I never used the Force gun much.
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![[Post New]](/s/i/i.gif) 2011/02/11 00:49:11
Subject: Re:Dead Space 2
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Veteran ORC
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Oop, i've been lying, I don't like the Force Gun, I like the Contact Beam.
Also, I have changed my mind about the Multiplayer: It's actually pretty balanced, you just HAVE to have a group your co-ordinating with. HAVE TO.
If you don't, you ain't going no wheres.
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This message was edited 1 time. Last update was at 2011/02/11 00:50:25
I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/02/11 13:06:53
Subject: Re:Dead Space 2
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Boom! Leman Russ Commander
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Slarg232 wrote:Oop, i've been lying, I don't like the Force Gun, I like the Contact Beam.
Also, I have changed my mind about the Multiplayer: It's actually pretty balanced, you just HAVE to have a group your co-ordinating with. HAVE TO.
If you don't, you ain't going no wheres.
I haven't played the MP yet. I plan on it though.
Also for those who have played Hardcore, what do you suggest for the three save points? I think the save before the solar panel line up part is essential, just for the fact that I usually die 3 or 4 times when I do the ejection seat part.
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![[Post New]](/s/i/i.gif) 2011/02/15 20:32:18
Subject: Re:Dead Space 2
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Deadly Dark Eldar Warrior
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I played the multiplayer for the first time yesterday and although its true about it being broken I found it to be extremely enjoyable. I like the idea of changing sides after each round so that you dont get like 8 people as Necromoprhs and 2 people as humans. Personally I love how hard it is to play as a human, its pretty intense sometimes and when your playing with other people you can see some really cool things. One of the funniest things Ive seen so far is in the mines when while the rest of us were shooting at the door this one guy went running out into the room looking this way and that...alone. Suddenly everything went silent and then a couple of those Pack necromorphs leapt from above and tore him to shreds. It looks like the little in game cinematics.
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![[Post New]](/s/i/i.gif) 2011/02/18 16:46:20
Subject: Re:Dead Space 2
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Screaming Shining Spear
NeoGliwice III
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So I am one of the few that didn't exactly like giving voice to Isaac? It was kinda cool, that when *every* hero out there gets his voice, They did something entirely opposite..
Game was "ok" at best.. Just like the first one - shoot leg, shoot leg, shoot random appendage. If enemy immune to that strategy - that just means you got to slow him and wreck the shiny thing.
It was too similar to DS1. My another beef with the whole game is: who the hell thought that the first weapon you get is so good? Sometimes I forced myself to use something else because cutter is so awesome..
Crawling though vents was so pointless.
I did however like some of the new "interruptions". When you had to shoot something before being mauled. Like I said, overall OK but it looked more than a additional content than sequel.
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2011/02/18 18:06:36
Subject: Dead Space 2
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Plastictrees
UK
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He's a pretty generic, not overly interesting character.
I havn't rented the game yet, I plan to soon and try and do it on Hardcore for some lulz.  Been watching the Tobygames commentary though.
Zero Punctuation has also reviewed Dead Space 2. Link:
http://www.escapistmagazine.com/videos/view/zero-punctuation/2737-Dead-Space-2
For those who are interesting.
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WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
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![[Post New]](/s/i/i.gif) 2011/02/18 18:27:06
Subject: Re:Dead Space 2
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Boom! Leman Russ Commander
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Macok wrote:So I am one of the few that didn't exactly like giving voice to Isaac? It was kinda cool, that when *every* hero out there gets his voice, They did something entirely opposite..
Game was "ok" at best.. Just like the first one - shoot leg, shoot leg, shoot random appendage. If enemy immune to that strategy - that just means you got to slow him and wreck the shiny thing.
It was too similar to DS1. My another beef with the whole game is: who the hell thought that the first weapon you get is so good? Sometimes I forced myself to use something else because cutter is so awesome..
Crawling though vents was so pointless.
I did however like some of the new "interruptions". When you had to shoot something before being mauled. Like I said, overall OK but it looked more than a additional content than sequel.
Its strange that Lord-Loss that posted the link to Yahtzee review right after your post. I think the whole reason for the added voice was to please Yahtzee. Heck if you watch the review, Yahtzee himself even points out that the game developers seemed to be listening to his advice.
As for crawling through vents part, that pretty much was the load screen. Remember how Dead Space 1 did the tram parts? Pretty much the same thing.
I agree that the game was very similar to the first one. Usually I don't like sequels like that, but this time I didn't mind. I liked the first one so much that I was actually glad they didn't change too much.
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![[Post New]](/s/i/i.gif) 2011/02/18 18:44:13
Subject: Re:Dead Space 2
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Veteran ORC
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Honestly, I was fully expecting to get grabbed by something and pulled back out of the Vents. I was kind of dissapointed about it not happening, too....
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/02/18 18:49:38
Subject: Dead Space 2
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Dominating Dominatrix
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The vents were a letdown. When I got into one for the first time I tried every button and when nothing happened I thought that this probably means there will never be any fights in them. And I was right.
Still, there was that scene right after you crawl out the one in the Unitology church.
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![[Post New]](/s/i/i.gif) 2011/02/18 18:57:11
Subject: Dead Space 2
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Veteran ORC
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Anung Un Rama wrote:The vents were a letdown. When I got into one for the first time I tried every button and when nothing happened I thought that this probably means there will never be any fights in them. And I was right.
Still, there was that scene right after you crawl out the one in the Unitology church. 
That was awesome, not going to lie. I knew that something was going to happen like that, but I didn't expect that to happen. The twist to that scene was pretty BA, too.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/04/01 20:27:57
Subject: Re:Dead Space 2
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Veteran ORC
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So I have a three day weekend, and have started a Hardcore playthrough. It's not actually as hard as I imagined it to be, though I found a cheat of sorts.
If you buy one of the Download packs that has the Detonator in it, you can shoot the Detonator Rounds, unarm them, pick them up, sell them to the store, sell the Detonator, buy the Detonator again, and it comes with three more Detonator Rounds. Rinse repeat for unlimited cash.
On Ch. 6 and have used up two of my saves. First was Ch. 1, at that first store. I accidently died three times right off the bat, and there was no way I was going to die and watch the beginning, unskippable cutscene AGAIN. Second was Ch. 6, right before the gym in the Elementary school. I hate that part.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/04/07 01:29:35
Subject: Dead Space 2
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Unrelenting Rubric Terminator of Tzeentch
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How's the hardcore going? Have you used your third save yet?
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DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
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