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Made in us
Guard Heavy Weapon Crewman





Lol theres hardly any horror in it when you have more than enough weapons to supply a whole fething army with.

More of a suspense thriller and sure you dont have power armor (durr) but a tyranids mod on pc actually doesnt sound like a bad idea

Btw im 3 chapters from beating the game

 
   
Made in us
Veteran ORC







Tophawtdog4411 wrote:Lol theres hardly any horror in it when you have more than enough weapons to supply a whole fething army with.

More of a suspense thriller and sure you dont have power armor (durr) but a tyranids mod on pc actually doesnt sound like a bad idea

Btw im 3 chapters from beating the game


And your playing it on what difficulty?

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Consigned to the Grim Darkness





USA

I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Veteran ORC







Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


Aye, that I can agree with. The "Scares" are cheap, but deliciously so. The atmosphere in the game rivals Bioshock's, though, IMHO at least. Going to need to watch Yahtzee's review later on.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Slarg232 wrote:
Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


Aye, that I can agree with. The "Scares" are cheap, but deliciously so. The atmosphere in the game rivals Bioshock's, though, IMHO at least. Going to need to watch Yahtzee's review later on.


While I haven't played the second game, in the original dead space there were several little things (such as the man bashing his head against the wall until his skull broke) that added a vast amount of atmosphere and character to the game much like the voices of the splicers and the city itself did for bioshock.
   
Made in us
Fixture of Dakka





dead account

I kind of want to play part 1 now... got it for under 7 bucks on steam during a sale... or was it 6?

I haven't picked up part 2 yet because I'm not sure what system I want to play it on. If part 1 seems to play okay on the PC then I'll probably get it for that.
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


It there any supposed "Scary" games that are not like that? I haven't play a good one in a long time. Most of them have been reduced to startling moments. Heck about every "scary" movie is like that too.
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Lord Scythican wrote:
Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


It there any supposed "Scary" games that are not like that? I haven't play a good one in a long time. Most of them have been reduced to startling moments. Heck about every "scary" movie is like that too.


Try amnesia the dark descent, i hated it myself but some people found it to be scary.
   
Made in us
Veteran ORC







djphranq wrote:I kind of want to play part 1 now... got it for under 7 bucks on steam during a sale... or was it 6?

I haven't picked up part 2 yet because I'm not sure what system I want to play it on. If part 1 seems to play okay on the PC then I'll probably get it for that.


If your going to play #2, you should definately play #1. Not in the least because the game basically spoils the whole plot of #1 in the first 10 seconds, but also because you could consider 1 a tutorial for 2. It's much, much more resource defficient and enemies come at you alot faster in 2 than in 1.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Consigned to the Grim Darkness





USA

corpsesarefun wrote:
Lord Scythican wrote:
Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


It there any supposed "Scary" games that are not like that? I haven't play a good one in a long time. Most of them have been reduced to startling moments. Heck about every "scary" movie is like that too.


Try amnesia the dark descent, i hated it myself but some people found it to be scary.
Amnesia and Penumbra are both excellent horror games. True horror games, not just cheap startle games.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Melissia wrote:
corpsesarefun wrote:
Lord Scythican wrote:
Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


It there any supposed "Scary" games that are not like that? I haven't play a good one in a long time. Most of them have been reduced to startling moments. Heck about every "scary" movie is like that too.


Try amnesia the dark descent, i hated it myself but some people found it to be scary.
Amnesia and Penumbra are both excellent horror games. True horror games, not just cheap startle games.


I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
   
Made in us
Veteran ORC







corpsesarefun wrote:
Melissia wrote:
corpsesarefun wrote:
Lord Scythican wrote:
Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


It there any supposed "Scary" games that are not like that? I haven't play a good one in a long time. Most of them have been reduced to startling moments. Heck about every "scary" movie is like that too.


Try amnesia the dark descent, i hated it myself but some people found it to be scary.
Amnesia and Penumbra are both excellent horror games. True horror games, not just cheap startle games.


I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.


Is that vacuum space supposed to be a slam? Kinda tired right now....

As for Amnesia, I really want to try that, truthfully, but it just ain't in the cards right now.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Consigned to the Grim Darkness





USA

corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.

I wasn't scare or horrified for even an instant in dead space. I wasn't even really startled that much, it was all so predictable.

This message was edited 1 time. Last update was at 2011/01/30 01:40:04


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Veteran ORC







Melissia wrote:
corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.


It's much better in #2. Especially the freakin nursery, creepy as hell.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

Melissia wrote:
corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.

I wasn't scare or horrified for even an instant in dead space. I wasn't even really startled that much, it was all so predictable.


Now hold on a sec. I agree with you about being scary, but proper horror atmosphere is subjective. As long as it invokes fear, disgust, or other definitions that fit into a macabre like atmosphere then it can be considered horror. It doesn't have to be scary to be a horror game.

Now if you don't find certain elements horrifying then that is a little weird but acceptable. Dead things growing off of the walls and massive amounts of blood and gore fit perfectly into a horror atmosphere even if you and I do not find it scary.

If you don't find the concept of dead babies exploding and sending someone's splattered body all over a daycare horrifying that's fine, but it doesn't mean it isn't horrifying.

Even Mortal Kombat can be considered a Horror game by definition.

Also thanks for the suggestions corpsesarefun. If someone with a user name like that thinks something is a good horror game then I am going to take your word for it.

This message was edited 2 times. Last update was at 2011/01/30 04:25:08


 
   
Made in us
Veteran ORC







Lord Scythican wrote:If you don't find the concept of dead babies exploding and sending someone's splattered body all over a daycare horrifying that's fine, but it doesn't mean it isn't horrifying.


Little fethers, those ones. At least the exploding armed ones are easier to keep track of, and have an audierable sound to them....

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

Slarg232 wrote:
Lord Scythican wrote:If you don't find the concept of dead babies exploding and sending someone's splattered body all over a daycare horrifying that's fine, but it doesn't mean it isn't horrifying.


Little fethers, those ones. At least the exploding armed ones are easier to keep track of, and have an audierable sound to them....


I just saw your post above mine about the nursery. Jezz...I think their sound is the creepiest part.
   
Made in us
Fixture of Dakka





dead account

Slarg232 wrote:
djphranq wrote:I kind of want to play part 1 now... got it for under 7 bucks on steam during a sale... or was it 6?

I haven't picked up part 2 yet because I'm not sure what system I want to play it on. If part 1 seems to play okay on the PC then I'll probably get it for that.


If your going to play #2, you should definately play #1. Not in the least because the game basically spoils the whole plot of #1 in the first 10 seconds, but also because you could consider 1 a tutorial for 2. It's much, much more resource defficient and enemies come at you alot faster in 2 than in 1.


I finally got around to playing Dead Space tonight... pretty dang fun... reminds me of Doom 3 and Event Horizon.
   
Made in us
Guard Heavy Weapon Crewman





Slarg232 wrote:
Tophawtdog4411 wrote:Lol theres hardly any horror in it when you have more than enough weapons to supply a whole fething army with.

More of a suspense thriller and sure you dont have power armor (durr) but a tyranids mod on pc actually doesnt sound like a bad idea

Btw im 3 chapters from beating the game


And your playing it on what difficulty?


Hard, the 1 difficulty below insane.

Just beat the game, and whilst i still dont find it scary, there is one part that kept you glued to screen right towards the end with a certain enemy that keeps coming back.



And whilst it technically can be called a survival horror, its really more of a creepy action game. Ending was surprisingly pretty funny too

Didnt bother with multiplayer

This message was edited 1 time. Last update was at 2011/01/30 07:18:16


 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Melissia wrote:
corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.

I wasn't scare or horrified for even an instant in dead space. I wasn't even really startled that much, it was all so predictable.


Melissia my dear what is the total lack of atmosphere? by any chance is it a vacuum?

Both games were boring as horror games but deadspace allowed you to shoot mutant scum with a plasma cutter.
   
Made in gb
Plastictrees



UK

Lord Scythican wrote:If you don't find the concept of dead babies exploding and sending someone's splattered body all over a daycare horrifying that's fine, but it doesn't mean it isn't horrifying.


The problem is that you find similar amounts of gore in other games alot nowadays. After seeing so many soldiers, children, civilians blasted apart the audience will stop seeing it as 'horrifying' and it just becomes boring and bland.

This message was edited 1 time. Last update was at 2011/01/30 14:54:47


WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in us
Veteran ORC







Tophawtdog4411 wrote:
Slarg232 wrote:
Tophawtdog4411 wrote:Lol theres hardly any horror in it when you have more than enough weapons to supply a whole fething army with.

More of a suspense thriller and sure you dont have power armor (durr) but a tyranids mod on pc actually doesnt sound like a bad idea

Btw im 3 chapters from beating the game


And your playing it on what difficulty?


Hard, the 1 difficulty below insane.



Yeah, Imma have to call bs on that. The only possible way that you got enough guns to supply a whole army on Hard is if you downloaded the Packs off of xbox live, which completely invalidates the entire discussion. There is no way you were able to continuously buy that many guns in game and not run out of ammo.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

Lord-Loss wrote:
Lord Scythican wrote:If you don't find the concept of dead babies exploding and sending someone's splattered body all over a daycare horrifying that's fine, but it doesn't mean it isn't horrifying.


The problem is that you find similar amounts of gore in other games alot nowadays. After seeing so many people, children, civilians blasted apart the audience will stop seeing it as 'horrifying' and it just becomes boring and bland.


That's not a problem with the game though. That is a problem with society being desensitized. If our desire to see something horrifying isn't satisfied by seeing "people, children, civilians blasted apart" then logically the game has to make it worse right? Where does it stop? No wonder the video game industry has came under fire so much in the last few years. Our appetites cannot seem to be quenched.
   
Made in gb
Plastictrees



UK

Lord Scythican wrote:
Lord-Loss wrote:
Lord Scythican wrote:If you don't find the concept of dead babies exploding and sending someone's splattered body all over a daycare horrifying that's fine, but it doesn't mean it isn't horrifying.


The problem is that you find similar amounts of gore in other games alot nowadays. After seeing so many people, children, civilians blasted apart the audience will stop seeing it as 'horrifying' and it just becomes boring and bland.


That's not a problem with the game though. That is a problem with society being desensitized. If our desire to see something horrifying isn't satisfied by seeing "people, children, civilians blasted apart" then logically the game has to make it worse right? Where does it stop? No wonder the video game industry has came under fire so much in the last few years. Our appetites cannot seem to be quenched.


The video game industry has come under fire because ignorant people see video games as just 'game', assuming they're only for children and shouldn't be allowed to tackle any kind of controversial issue. I honestly don't see why not, books, films, hell, even music all do it just fine. I want to see something which is really horrifying, I want to walk through a war torn city and see a civilians lying dead in the streets, I want to find a half dead man, horribly burnt, lying in a alleyway and have the choice to end his suffering or call for help. I want it to be a real choice that has emotional impact, not a "OMG LOL SHOOT HIM!111!!" moment.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in ie
Longtime Dakkanaut







Partner got it two days ago or so, there is no way I could handle playing it but watching him play feels like watching a really good movie.

He only finished the first recently, so we were both looking forward to the plot.

2 scariest moments so far have been a toilet auto flushing, and a small alarm clock going off in a bedroom. That makes the game sound like a failure for not having the scariest moments being Necros or hallucinations, but oh godddd random sounds are the worst. Little alarm clocked freaked the boyfriend out so hard that he yelped and wasted a few rounds on it.

The plot rounds out really nicely this time and the ending is refreshing, but I won't ruin any of that

Great mechanics, great replayability and a great plot. Really impressed by it overall.

   
Made in us
Guard Heavy Weapon Crewman





Slarg232 wrote:
Tophawtdog4411 wrote:
Slarg232 wrote:
Tophawtdog4411 wrote:Lol theres hardly any horror in it when you have more than enough weapons to supply a whole fething army with.

More of a suspense thriller and sure you dont have power armor (durr) but a tyranids mod on pc actually doesnt sound like a bad idea

Btw im 3 chapters from beating the game


And your playing it on what difficulty?


Hard, the 1 difficulty below insane.



Yeah, Imma have to call bs on that. The only possible way that you got enough guns to supply a whole army on Hard is if you downloaded the Packs off of xbox live, which completely invalidates the entire discussion. There is no way you were able to continuously buy

that many guns in game and not run out of ammo.



Its pretty easy when you invest with dmg and hp in the suit module and a bit of dmg with the plasma cutter. Only use the power nodes on certain emergency rooms and then sell power nodes and tons of stasis packs as i never really have to use them much exepect easy puzzles etc . Pretty easy especially if you stomp all bodies and find all of the bronze, diamon chips etc. You just gotta know wht youre doing man

 
   
Made in us
Consigned to the Grim Darkness





USA

Lord Scythican wrote:
Melissia wrote:
corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.

I wasn't scare or horrified for even an instant in dead space. I wasn't even really startled that much, it was all so predictable.


Now hold on a sec. I agree with you about being scary, but proper horror atmosphere is subjective. As long as it invokes fear, disgust, or other definitions that fit into a macabre like atmosphere then it can be considered horror. It doesn't have to be scary to be a horror game.
If it's disgust you want, I could probably consider Super Mario Bros to be a horror game.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Melissia wrote:
Lord Scythican wrote:
Melissia wrote:
corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.

I wasn't scare or horrified for even an instant in dead space. I wasn't even really startled that much, it was all so predictable.


Now hold on a sec. I agree with you about being scary, but proper horror atmosphere is subjective. As long as it invokes fear, disgust, or other definitions that fit into a macabre like atmosphere then it can be considered horror. It doesn't have to be scary to be a horror game.
If it's disgust you want, I could probably consider Super Mario Bros to be a horror game.


Whut?

Was that a graphics jibe or a "cake" jibe?
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

Tophawtdog4411 wrote:
Slarg232 wrote:
Tophawtdog4411 wrote:
Slarg232 wrote:
Tophawtdog4411 wrote:Lol theres hardly any horror in it when you have more than enough weapons to supply a whole fething army with.

More of a suspense thriller and sure you dont have power armor (durr) but a tyranids mod on pc actually doesnt sound like a bad idea

Btw im 3 chapters from beating the game


And your playing it on what difficulty?


Hard, the 1 difficulty below insane.



Yeah, Imma have to call bs on that. The only possible way that you got enough guns to supply a whole army on Hard is if you downloaded the Packs off of xbox live, which completely invalidates the entire discussion. There is no way you were able to continuously buy that many guns in game and not run out of ammo.



Its pretty easy when you invest with dmg and hp in the suit module and a bit of dmg with the plasma cutter. Only use the power nodes on certain emergency rooms and then sell power nodes and tons of stasis packs as i never really have to use them much exepect easy puzzles etc . Pretty easy especially if you stomp all bodies and find all of the bronze, diamon chips etc. You just gotta know wht youre doing man


Did you even play the game? That gak may have helped in the first one but since you can't even sell power nodes in Dead Space 2 I am calling bs too.

Minus your power node slip up, you might be able to say most of that on casual or normal, but not hard. I guess the next thing you are going to tell us is that IMDB has listed The Wizard 2 staring you.


Melissia wrote:
Lord Scythican wrote:
Melissia wrote:
corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.

I wasn't scare or horrified for even an instant in dead space. I wasn't even really startled that much, it was all so predictable.


Now hold on a sec. I agree with you about being scary, but proper horror atmosphere is subjective. As long as it invokes fear, disgust, or other definitions that fit into a macabre like atmosphere then it can be considered horror. It doesn't have to be scary to be a horror game.
If it's disgust you want, I could probably consider Super Mario Bros to be a horror game.



Probably could.


This message was edited 2 times. Last update was at 2011/01/30 20:49:28


 
   
Made in de
Dominating Dominatrix






Piercing the heavens

I'm in chapter 11 now and I enjoy it. Granted, it doesn't exactly reinvent the wheel, but it's still really good. The flying mechanic works well and the atmosphere is great.
What the game realy excells at, is the presentation. I don't think 3rd-Person games can be much more cinemativ or engaging.

The scariest parts so far were the Kindergarten and
Spoiler:
the return to the Ishimura. Not because it was so scary, but because there were such long passages were nothing happened.
   
 
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